Commit Graph

40 Commits

Author SHA1 Message Date
Tiehuis
cd13ef000f Fix makefile targets. Remove unnecessary warnings. 2015-08-04 16:42:28 +12:00
Tiehuis
dc9adea7b5 Get rid of random blockgenerator in favor of a linear time one. Changed a sleep in ai to use gfx_sleep 2015-02-25 23:54:13 +13:00
Tiehuis
05f2713179 Alter engine so we can init a gamestate with no arguments. May be able to be utilized in ai code 2015-02-25 18:58:36 +13:00
Tiehuis
c0d4b6de3e Small change to animating rows 2015-02-25 15:14:15 +13:00
Tiehuis
1da480b331 Add the ai files that were forgotten in previous commit 2015-02-25 14:53:49 +13:00
Tiehuis
cf1a147078 Added ai modes. Altered output of highscores to allow possible parsing with tools easier 2015-02-25 14:51:48 +13:00
Tiehuis
2d9f89f339 Make conditional linking happen in makefile for merges 2015-02-25 10:47:41 +13:00
Tiehuis
d1b80fe2fe Aesthetic changes to graphics in ncurses version 2015-02-23 16:42:45 +13:00
Tiehuis
622a4b46ef Invert colorscheme by default on ncurses version for more distinct squares 2015-02-23 16:18:41 +13:00
Tiehuis
1e2b2b76ac Slight change to reset prompt to allow mix-cased response 2015-02-23 16:07:13 +13:00
Tiehuis
2d9af767d1 Add -r option to man and readme and make reset option actually prompt. Remove hardcoded merge_goal value. 2015-02-23 16:00:14 +13:00
Tiehuis
40f6419c55 Fix errors. Add printing of scores after game so user can actually see what they scored 2015-02-23 12:41:34 +13:00
Tiehuis
6d247f282f Added easy extension of custom merge results. Example fib merge rules added. Code altered to make use of this new style 2015-02-23 12:32:29 +13:00
Tiehuis
375cdeb7da Allow spawn rate option to work as intended 2015-02-23 10:12:01 +13:00
Tiehuis
53e941bf98 Remove the c99 for loops, just for gcc users. Optional CC var set in makefile 2015-02-22 16:38:53 +13:00
Tiehuis
5d6c3f92be Reintroduced color support for ncurses version 2015-02-22 16:30:40 +13:00
Tiehuis
d8cef1def4 Rewritten man page. Removed large dependencies by writing directly for man. 2015-02-22 16:08:11 +13:00
Tiehuis
c8e55ed6e9 Added highscore functionality 2015-02-22 11:29:15 +13:00
Tiehuis
3dd23136d5 Added sdl version to exmplify extension of the main engine 2015-02-21 17:31:54 +13:00
Tiehuis
8cff1bb002 Major rewrite. Abstracting graphics code completely and allowing new extensions via a consistent drawing interface 2015-02-21 15:36:15 +13:00
Marc
da0ff59971 Makefile updated. Small init changes in game_engine 2014-12-11 07:49:42 +13:00
Tiehuis
0a76b9c452 Various changes. Alter grid allocation. Add current block count 2014-12-07 22:09:22 +13:00
Tiehuis
3085bd4eb6 Removed unsigned/signed compare warnings. Change all to size_t types 2014-12-07 09:55:18 +13:00
Tiehuis
a116923c69 Clean devel src dir 2014-12-06 13:49:54 +13:00
Tiehuis
32a4b483ee Consolidate printing styles, make more generic. Add goal option to create a custom target 2014-12-06 13:43:00 +13:00
Tiehuis
3ca10eb8d5 Correct last commit 2014-12-06 13:00:47 +13:00
Tiehuis
44bc1cbe87 correct grid malloc to calloc 2014-12-06 12:58:29 +13:00
Tiehuis
b7c45f7f87 Add some option mechanics 2014-12-06 12:57:07 +13:00
Tiehuis
569e11710f vt100 simple mode added 2014-12-06 12:02:12 +13:00
Tiehuis
01af91121b Fix curses not displaying until keypress. Callback example demonstrating some pseudo-animation 2014-12-06 11:49:16 +13:00
Tiehuis
2b1d230330 Alter looping variables to better describe intent 2014-12-06 11:20:13 +13:00
Marc
387f37a64a Abstract engine and drawing logic apart from one another. Keep gamestate in a struct 2014-12-05 10:27:25 +13:00
Marc
2195f44005 Don't need flog of negative integers 2014-12-02 00:07:34 +13:00
Björn Esser
27fd8b3218 Fix compiler warnings about unused result 2014-11-03 10:53:34 +01:00
Tiehuis
e9e6ce2715 Readd some logic details that are needed. Fix colors on some blocks being black 2014-09-13 09:52:55 +12:00
Tiehuis
2dab267db2 Merge pull request #5 from AMDmi3/auto-color
Autodetect color support, allow override through arguments
2014-09-13 09:29:20 +12:00
Dmitry Marakasov
a49ed8dd36 Autodetect color support, allow override through arguments 2014-09-12 20:23:57 +04:00
Dmitry Marakasov
f2aa753d49 Fix highscore file handling
Don't create highscore file in the current directory, instead
create in under $XDG_DATA_HOME/2048/highscore or
$HOME/.local/share/2048/highscore as modern apps should.
2014-09-12 20:22:52 +04:00
Tiehuis
37c1d3607e Fix logic error 2014-09-12 23:36:52 +12:00
Tiehuis
8843fcb658 Cleaned up source, directories, and added header file to improve general readability 2014-09-12 23:17:04 +12:00