Removed unsigned/signed compare warnings. Change all to size_t types
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a116923c69
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3085bd4eb6
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@ -15,7 +15,7 @@ void gravitate(struct gamestate *g, direction d, void (*callback)(struct gamesta
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}\
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} while (0)
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int x, y;
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size_t x, y;
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int done = 0;
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if (d == dir_left) {
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@ -89,7 +89,7 @@ void merge(struct gamestate *g, direction d, void (*callback)(struct gamestate *
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}\
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} while (0)
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int x, y;
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size_t x, y;
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g->score_last = 0;
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if (d == dir_left) {
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@ -137,7 +137,7 @@ int end_condition(struct gamestate *g)
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{
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int ret = -1;
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int x, y;
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size_t x, y;
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for (x = 0; x < g->opts->grid_width; ++x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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if (g->grid[x][y] >= g->opts->goal)
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@ -164,8 +164,8 @@ void random_block(struct gamestate *g)
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srand(time(NULL));
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}
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int x = rand() % g->opts->grid_width;
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int y = rand() % g->opts->grid_height;
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size_t x = (size_t)rand() % g->opts->grid_width;
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size_t y = (size_t)rand() % g->opts->grid_height;
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while (g->grid[x][y]) {
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x++;
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@ -183,7 +183,7 @@ static int flog10(unsigned int n)
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{
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int l = 0;
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while (n) n /= 10, ++l;
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return l;
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return l + 1;
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}
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struct gamestate* gamestate_init(struct gameoptions *opt)
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@ -199,7 +199,7 @@ struct gamestate* gamestate_init(struct gameoptions *opt)
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g->grid = malloc(opt->grid_width * sizeof(long*));
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if (!g->grid) goto grid_alloc_fail;
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int i;
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size_t i;
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for (i = 0; i < opt->grid_height; ++i)
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g->grid[i] = calloc(opt->grid_height, sizeof(long));
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@ -210,11 +210,10 @@ struct gamestate* gamestate_init(struct gameoptions *opt)
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g->print_width = flog10(opt->goal);
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g->opts = opt;
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random_block(g);
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return g;
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grid_alloc_fail:
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grid_back_alloc_fail:
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//grid_back_alloc_fail:
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free(g);
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gamestate_alloc_fail:
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return NULL;
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@ -225,13 +224,13 @@ struct gameoptions* gameoptions_default(void)
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struct gameoptions *opt = malloc(sizeof(struct gameoptions));
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if (!opt) return NULL;
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opt->grid_height = 4;
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opt->grid_width = 4;
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opt->goal = 2048;
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opt->spawn_value = 2;
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opt->spawn_rate = 1;
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opt->enable_color = 0;
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opt->animate = 1;
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opt->grid_height = DEFAULT_GRID_HEIGHT;
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opt->grid_width = DEFAULT_GRID_WIDTH;
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opt->goal = DEFAULT_GOAL;
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opt->spawn_value = DEFAULT_SPAWN_VALUE;
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opt->spawn_rate = DEFAULT_SPAWN_RATE;
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opt->enable_color = DEFAULT_COLOR_TOGGLE;
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opt->animate = DEFAULT_ANIMATE_TOGGLE;
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return opt;
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}
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@ -242,7 +241,6 @@ int gamestate_tick(struct gamestate *g, direction d, void (*callback)(struct gam
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gravitate(g, d, callback);
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merge(g, d, callback);
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gravitate(g, d, callback);
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random_block(g);
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return g->moved;
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}
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@ -310,8 +308,10 @@ struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv
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case 's':;
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/* Stick with square for now */
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int optint = strtol(optarg, NULL, 10);
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opt->grid_height = optint > 4 ? optint : 4;
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opt->grid_width = optint > 4 ? optint : 4;
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if (optint < CONSTRAINT_GRID_MAX && optint > CONSTRAINT_GRID_MIN) {
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opt->grid_height = optint;
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opt->grid_width = optint;
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}
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break;
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case 'b':
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opt->spawn_rate = strtol(optarg, NULL, 10);
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@ -3,7 +3,21 @@
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#include <stdio.h>
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#define fatal(msg) do { fprintf(stderr, "line %d: %s\n", __LINE__, msg); abort(); } while (0)
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#define CONSTRAINT_GRID_MIN 4
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#define CONSTRAINT_GRID_MAX 20
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#define DEFAULT_GRID_HEIGHT 4
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#define DEFAULT_GRID_WIDTH 4
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#define DEFAULT_GOAL 2048
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#define DEFAULT_SPAWN_VALUE 2
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#define DEFAULT_SPAWN_RATE 1
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#define DEFAULT_COLOR_TOGGLE 0
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#define DEFAULT_ANIMATE_TOGGLE 1
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#define fatal(msg)\
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do {\
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fprintf(stderr, "line %d: %s\n", __LINE__, msg);\
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abort();\
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} while (0)
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typedef enum {
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dir_left = 'h',
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@ -8,7 +8,7 @@
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#define iterate(x, expr)\
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do {\
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int i;\
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size_t i;\
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for (i = 0; i < x; ++i) { expr; }\
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} while (0)
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@ -26,13 +26,15 @@ void draw_screen(struct gamestate *g)
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keypad(gamewin, TRUE);
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}
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// mvwprintw will sometimes have a useless arg, this is warned, but doesn't affect the program
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char *scr = g->score_last ? "SCORE: %d (+%d)\n" : "SCORE: %d\n";
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mvwprintw(gamewin, 0, 0, scr, g->score, g->score_last);
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if (g->score_last)
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mvwprintw(gamewin, 0, 0, "SCORE: %d (+%d)\n", g->score, g->score_last);
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else
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mvwprintw(gamewin, 0, 0, "SCORE: %d\n", g->score);
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mvwprintw(gamewin, 1, 0, "HISCR: %d\n", g->score_high);
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iterate(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-'));
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int x, y, xps = 0, yps = 3;
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size_t x, y, xps = 0, yps = 3;
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for (y = 0; y < g->opts->grid_height; y++, xps = 0, yps++) {
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mvwprintw(gamewin, yps, xps++, "|");
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for (x = 0; x < g->opts->grid_width; x++) {
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@ -106,7 +108,7 @@ void draw_screen(struct gamestate *g)
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// alter this grid_size + 1 to match abitrary grid size
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iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
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printf("\n");
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int x, y;
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size_t x, y;
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for (y = 0; y < g->opts->grid_height; y++) {
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printf("|");
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for (x = 0; x < g->opts->grid_width; x++) {
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@ -131,22 +133,14 @@ void ddraw(struct gamestate *g)
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int main(int argc, char **argv)
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{
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struct gamestate *g = gamestate_init(
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parse_options(
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gameoptions_default(), argc, argv));
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struct gameoptions *o = gameoptions_default();
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struct gamestate *g = gamestate_init(parse_options(o, argc, argv));
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drawstate_init();
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while (1) {
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draw_screen(g);
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int e;
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if ((e = end_condition(g))) {
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drawstate_clear();
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printf(e > 0 ? "You win\n" : "You lose\n");
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goto endloop;
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}
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/* abstract getting keypress */
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int ch;
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do {
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@ -155,9 +149,19 @@ int main(int argc, char **argv)
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} while (strchr("hjkl", ch) == NULL);
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gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL);
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}
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endloop:
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int e;
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if ((e = end_condition(g))) {
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drawstate_clear();
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gamestate_clear(g);
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printf(e > 0 ? "You win\n" : "You lose\n");
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goto endloop;
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}
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random_block(g);
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}
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endloop:
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drawstate_clear();
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gamestate_clear(g);
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return 0;
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