Add some option mechanics
This commit is contained in:
parent
569e11710f
commit
b7c45f7f87
|
@ -224,6 +224,8 @@ struct gameoptions* gameoptions_default(void)
|
|||
opt->goal = 2048;
|
||||
opt->spawn_value = 2;
|
||||
opt->spawn_rate = 1;
|
||||
opt->enable_color = 0;
|
||||
opt->animate = 1;
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
@ -245,3 +247,73 @@ void gamestate_clear(struct gamestate *g)
|
|||
free(g->grid);
|
||||
free(g);
|
||||
}
|
||||
|
||||
/* The following may be moved into own file */
|
||||
void reset_highscore(void)
|
||||
{
|
||||
printf("Are you sure you want to reset your highscores? (Y)es/(N)o: ");
|
||||
|
||||
int response;
|
||||
if ((response = getchar()) == 'y' || response == 'Y') {
|
||||
printf("Resetting highscore...\n");
|
||||
}
|
||||
}
|
||||
|
||||
void print_usage(void)
|
||||
{
|
||||
printf(
|
||||
"usage: 2048 [-cCrh] [-b <rate>] [-s <size>]\n"
|
||||
"\n"
|
||||
"controls\n"
|
||||
" hjkl movement keys\n"
|
||||
" q quit current game\n"
|
||||
"\n"
|
||||
"options\n"
|
||||
" -s <size> set the grid side lengths\n"
|
||||
" -b <rate> set the block spawn rate\n"
|
||||
" -a enable animations (default)\n"
|
||||
" -A disable animations\n"
|
||||
" -c enable color support\n"
|
||||
" -C disable color support (default)\n"
|
||||
);
|
||||
}
|
||||
|
||||
#include <getopt.h>
|
||||
|
||||
struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
|
||||
{
|
||||
int c;
|
||||
while ((c = getopt(argc, argv, "aArcChs:b:")) != -1) {
|
||||
switch (c) {
|
||||
case 'a':
|
||||
opt->animate = 1;
|
||||
break;
|
||||
case 'A':
|
||||
opt->animate = 0;
|
||||
break;
|
||||
case 'c':
|
||||
opt->enable_color = 1;
|
||||
break;
|
||||
case 'C':
|
||||
opt->enable_color = 0;
|
||||
break;
|
||||
case 's':;
|
||||
/* Stick with square for now */
|
||||
int optint = strtol(optarg, NULL, 10);
|
||||
opt->grid_height = optint > 4 ? optint : 4;
|
||||
opt->grid_width = optint > 4 ? optint : 4;
|
||||
break;
|
||||
case 'b':
|
||||
opt->spawn_rate = strtol(optarg, NULL, 10);
|
||||
break;
|
||||
case 'r':
|
||||
reset_highscore();
|
||||
exit(0);
|
||||
case 'h':
|
||||
print_usage();
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,8 @@ struct gameoptions {
|
|||
long goal;
|
||||
long spawn_value;
|
||||
int spawn_rate;
|
||||
int enable_color;
|
||||
int animate;
|
||||
};
|
||||
|
||||
struct gamestate {
|
||||
|
@ -30,11 +32,9 @@ struct gamestate {
|
|||
int print_width;
|
||||
/* Options */
|
||||
struct gameoptions *opts;
|
||||
/* Draw functions */
|
||||
void (*ds_draw)(struct gamestate*);
|
||||
void (*ds_clear)(void);
|
||||
};
|
||||
|
||||
struct gameoptions* parse_options(struct gameoptions*, int, char**);
|
||||
void gravitate(struct gamestate*, direction, void (*callback)(struct gamestate*));
|
||||
void merge(struct gamestate*, direction, void (*callback)(struct gamestate*));
|
||||
int moves_available(struct gamestate *);
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <unistd.h>
|
||||
#include "2048_engine.h"
|
||||
|
||||
#define ITER(x, expr)\
|
||||
#define iterate(x, expr)\
|
||||
do {\
|
||||
int i;\
|
||||
for (i = 0; i < x; ++i) { expr; }\
|
||||
|
@ -31,7 +31,7 @@ void draw_screen(struct gamestate *g)
|
|||
mvwprintw(gamewin, 0, 0, scr, g->score, g->score_last);
|
||||
mvwprintw(gamewin, 1, 0, "HISCR: %d\n", g->score_high);
|
||||
|
||||
ITER(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-'));
|
||||
iterate(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-'));
|
||||
int x, y, xps = 0, yps = 3;
|
||||
for (y = 0; y < g->opts->grid_height; y++, xps = 0, yps++) {
|
||||
mvwprintw(gamewin, yps, xps++, "|");
|
||||
|
@ -41,13 +41,13 @@ void draw_screen(struct gamestate *g)
|
|||
mvwprintw(gamewin, yps, xps + g->print_width, " |");
|
||||
}
|
||||
else {
|
||||
ITER(g->print_width + 1, waddch(gamewin, ' '));
|
||||
iterate(g->print_width + 1, waddch(gamewin, ' '));
|
||||
waddch(gamewin, '|');
|
||||
}
|
||||
xps += (g->print_width + 2);
|
||||
}
|
||||
}
|
||||
ITER(g->opts->grid_height*(g->print_width + 2) + 1, waddch(gamewin, '-'));
|
||||
iterate(g->opts->grid_height*(g->print_width + 2) + 1, waddch(gamewin, '-'));
|
||||
wrefresh(gamewin);
|
||||
}
|
||||
|
||||
|
@ -93,7 +93,6 @@ int get_keypress(void)
|
|||
return fgetc(stdin);
|
||||
}
|
||||
|
||||
|
||||
void draw_screen(struct gamestate *g)
|
||||
{
|
||||
/* Clear the screen each draw if we are able to */
|
||||
|
@ -107,7 +106,7 @@ void draw_screen(struct gamestate *g)
|
|||
printf("\n");
|
||||
|
||||
// alter this grid_size + 1 to match abitrary grid size
|
||||
ITER(g->opts->grid_width, printf("------"));
|
||||
iterate(g->opts->grid_width, printf("------"));
|
||||
printf("-\n");
|
||||
int x, y;
|
||||
for (y = 0; y < g->opts->grid_height; y++) {
|
||||
|
@ -120,7 +119,7 @@ void draw_screen(struct gamestate *g)
|
|||
}
|
||||
printf("\n");
|
||||
}
|
||||
ITER(g->opts->grid_width, printf("------"));
|
||||
iterate(g->opts->grid_width, printf("------"));
|
||||
printf("-\n\n");
|
||||
}
|
||||
#endif /* CURSES */
|
||||
|
@ -128,15 +127,17 @@ void draw_screen(struct gamestate *g)
|
|||
void ddraw(struct gamestate *g)
|
||||
{
|
||||
draw_screen(g);
|
||||
usleep(30000);
|
||||
usleep(40000);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
struct gamestate *g = gamestate_init(gameoptions_default());
|
||||
struct gamestate *g = gamestate_init(
|
||||
parse_options(
|
||||
gameoptions_default(), argc, argv));
|
||||
|
||||
drawstate_init();
|
||||
|
||||
|
||||
while (1) {
|
||||
draw_screen(g);
|
||||
|
||||
|
@ -152,7 +153,7 @@ int main(int argc, char **argv)
|
|||
break;
|
||||
}
|
||||
|
||||
gamestate_tick(g, ch, ddraw);
|
||||
gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL);
|
||||
}
|
||||
endloop:
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user