vt100 simple mode added
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@ -83,13 +83,14 @@ void merge(struct gamestate *g, direction d, void (*callback)(struct gamestate *
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if (g->grid[x][y] && (g->grid[x][y] == g->grid[x+xoff][y+yoff])) {\
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g->grid[x][y] += g->grid[x+xoff][y+yoff];\
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g->grid[x+xoff][y+yoff] = 0;\
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g->score_last = g->grid[x][y];\
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g->score_last += g->grid[x][y];\
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g->score += g->grid[x][y];\
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g->moved = 1;\
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}\
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} while (0)
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int x, y;
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g->score_last = 0;
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if (d == dir_left) {
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for (x = 0; x < g->opts->grid_width - 1; ++x) {
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@ -70,9 +70,7 @@ int get_keypress(void)
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return getch();
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}
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#elif VT100_COMPATIBLE
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#else
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#else /* vt100 and standard shared functions */
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struct termios sattr;
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void drawstate_clear()
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{
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@ -90,8 +88,19 @@ void drawstate_init(void)
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tcsetattr(STDOUT_FILENO, TCSANOW, &tattr);
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}
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int get_keypress(void)
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{
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return fgetc(stdin);
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}
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void draw_screen(struct gamestate *g)
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{
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/* Clear the screen each draw if we are able to */
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#ifdef VT100_COMPATIBLE
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printf("\033[2J\033[H");
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#endif
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printf("HISCORE: %ld |", g->score_high);
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printf("| SCORE: %ld ", g->score);
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if (g->score_last) printf("(+%ld)", g->score_last);
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@ -114,13 +123,7 @@ void draw_screen(struct gamestate *g)
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ITER(g->opts->grid_width, printf("------"));
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printf("-\n\n");
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}
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int get_keypress(void)
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{
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return fgetc(stdin);
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}
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#endif
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#endif /* CURSES */
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void ddraw(struct gamestate *g)
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{
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