Major rewrite. Abstracting graphics code completely and allowing new extensions via a consistent drawing interface
This commit is contained in:
parent
da0ff59971
commit
8cff1bb002
31
Makefile
31
Makefile
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@ -1,14 +1,27 @@
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CC ?= gcc
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CFLAGS += -Wall -Wextra
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DEFS = -DVT100_COMPATIBLE
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LIBS =
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CC := clang
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CFLAGS += -O2 -Wall -Wextra
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LFLAGS +=
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DEFINES := -DVT100
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all: 2048
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PROGRAM := 2048
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C_FILES := $(wildcard src/*.c)
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O_FILES := $(addprefix obj/,$(notdir $(C_FILES:.c=.o)))
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all: curses
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curses: $(O_FILES)
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$(CC) $(filter-out obj/gfx%.o, $(O_FILES)) obj/gfx_curses.o -o $(PROGRAM) -lcurses
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vt100: $(O_FILES)
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$(CC) $(filter-out obj/gfx%.o, $(O_FILES)) obj/gfx_terminal.o -o $(PROGRAM)
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obj/%.o: src/%.c
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$(CC) $(DEFINES) $(CFLAGS) -c -o $@ $<
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remake: clean all
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2048: src/2048_engine.c src/2048_rewrite.c
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$(CC) $(DEFS) src/2048_engine.c src/2048_rewrite.c -o 2048 $(LIBS)
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clean:
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rm -f obj/*
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rm -f 2048
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.PHONY: clean
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.PHONY: clean remake
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@ -1,62 +0,0 @@
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#ifndef _2048_ENGINE
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#define _2048_ENGINE
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#include <stdio.h>
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#define CONSTRAINT_GRID_MIN 4
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#define CONSTRAINT_GRID_MAX 20
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#define DEFAULT_GRID_HEIGHT 4
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#define DEFAULT_GRID_WIDTH 4
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#define DEFAULT_GOAL 2048
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#define DEFAULT_SPAWN_VALUE 2
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#define DEFAULT_SPAWN_RATE 1
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#define DEFAULT_COLOR_TOGGLE 0
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#define DEFAULT_ANIMATE_TOGGLE 1
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#define fatal(msg)\
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do {\
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fprintf(stderr, "line %d: %s\n", __LINE__, msg);\
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abort();\
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} while (0)
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typedef enum {
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dir_left = 'h',
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dir_right = 'l',
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dir_up = 'k',
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dir_down = 'j'
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} direction;
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struct gameoptions {
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size_t grid_height;
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size_t grid_width;
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long goal;
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long spawn_value;
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int spawn_rate;
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int enable_color;
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int animate;
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};
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struct gamestate {
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/* Game state */
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long **grid;
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size_t gridsize;
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int moved;
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long score;
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long score_high;
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long score_last;
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size_t print_width;
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size_t blocks_in_play;
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/* Options */
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struct gameoptions *opts;
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};
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struct gameoptions* parse_options(struct gameoptions*, int, char**);
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void gravitate(struct gamestate*, direction, void (*callback)(struct gamestate*));
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void merge(struct gamestate*, direction, void (*callback)(struct gamestate*));
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int end_condition(struct gamestate *);
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void random_block(struct gamestate *);
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int gamestate_tick(struct gamestate*, direction, void (*callback)(struct gamestate*));
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void gamestate_clear(struct gamestate*);
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struct gamestate* gamestate_init(struct gameoptions *);
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struct gameoptions* gameoptions_default(void);
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#endif
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@ -1,191 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "2048_engine.h"
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/* Need to alter termios settings before actually cross-platform. */
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/* It will be something like this, maybe switch to using a time.h sleep
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* method to get by os dependence, too? */
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#if (defined _WIN32 || defined __WIN64)
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#include <windows.h>
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#define syssleep(s) Sleep(s)
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#elif defined __unix__
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#include <unistd.h>
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#define syssleep(s) usleep((s) * 1000)
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#else
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#error "Unsupported os: no sleep function"
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#endif
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#ifdef HAVE_CURSES
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#include <ncurses.h>
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#else
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#include <termios.h>
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#endif
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#define iterate(x, expr)\
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do {\
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size_t i;\
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for (i = 0; i < x; ++i) { expr; }\
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} while (0)
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#ifdef HAVE_CURSES /* PLATFORM/OUTPUT DEPENDENT */
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void draw_screen(struct gamestate *g)
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{
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static WINDOW *gamewin;
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static size_t wh;
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static size_t ww;
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if (!gamewin) {
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wh = g->opts->grid_height * (g->print_width + 2) + 3;
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ww = g->opts->grid_width * (g->print_width + 2) + 1;
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gamewin = newwin(wh, ww, 1, 1);
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keypad(gamewin, TRUE);
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}
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if (g->score_last)
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mvwprintw(gamewin, 0, 0, "SCORE: %d (+%d)\n", g->score, g->score_last);
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else
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mvwprintw(gamewin, 0, 0, "SCORE: %d\n", g->score);
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mvwprintw(gamewin, 1, 0, "HISCR: %d\n", g->score_high);
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iterate(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-'));
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size_t x, y, xps = 0, yps = 3;
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for (y = 0; y < g->opts->grid_height; y++, xps = 0, yps++) {
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mvwprintw(gamewin, yps, xps++, "|");
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for (x = 0; x < g->opts->grid_width; x++) {
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if (g->grid[x][y]) {
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mvwprintw(gamewin, yps, xps, "%*d", g->print_width, g->grid[x][y]);
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mvwprintw(gamewin, yps, xps + g->print_width, " |");
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}
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else {
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iterate(g->print_width + 1, waddch(gamewin, ' '));
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waddch(gamewin, '|');
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}
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xps += (g->print_width + 2);
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}
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}
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iterate(g->opts->grid_height*(g->print_width + 2) + 1, waddch(gamewin, '-'));
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wrefresh(gamewin);
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}
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void drawstate_init(void)
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{
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initscr();
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cbreak();
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noecho();
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curs_set(FALSE);
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refresh();
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}
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void drawstate_clear(void)
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{
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endwin();
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}
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int get_keypress(void)
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{
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return getch();
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}
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#else /* vt100 and standard shared functions */
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/* Search for windows, blocking, non newline getchar */
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/* Could bypass termios that way */
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struct termios sattr;
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void drawstate_clear()
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{
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tcsetattr(STDIN_FILENO, TCSANOW, &sattr);
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}
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void drawstate_init(void)
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{
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tcgetattr(STDIN_FILENO, &sattr);
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struct termios tattr;
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tcgetattr(STDIN_FILENO, &tattr);
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tattr.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDOUT_FILENO, TCSANOW, &tattr);
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}
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/* Need to check input queue, and remove all queued values on each getc to get
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* by any caught chars during any sleeps which may occur. This is easy in the
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* ncurses version (check until ERR), but requires extra tweaking here */
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int get_keypress(void)
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{
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return fgetc(stdin);
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}
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void draw_screen(struct gamestate *g)
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{
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/* Clear the screen each draw if we are able to */
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/* Check for windows clear screen */
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#ifdef VT100_COMPATIBLE
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printf("\033[2J\033[H");
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#endif
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char *scr = g->score_last ? "SCORE: %d (+%d)\n" : "SCORE: %d\n";
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printf(scr, g->score, g->score_last);
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printf("HISCR: %ld\n", g->score_high);
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// alter this grid_size + 1 to match abitrary grid size
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iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
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printf("\n");
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size_t x, y;
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for (y = 0; y < g->opts->grid_height; y++) {
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printf("|");
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for (x = 0; x < g->opts->grid_width; x++) {
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if (g->grid[x][y])
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printf("%*ld |", g->print_width, g->grid[x][y]);
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else
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printf("%*s |", g->print_width, "");
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}
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printf("\n");
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}
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iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
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printf("\n\n");
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}
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#endif /* PLATFORM/OUTPUT DEPENDENT */
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void ddraw(struct gamestate *g)
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{
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draw_screen(g);
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syssleep(40);
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}
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int main(int argc, char **argv)
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{
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struct gameoptions *o = gameoptions_default();
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struct gamestate *g = gamestate_init(parse_options(o, argc, argv));
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drawstate_init();
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while (1) {
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draw_screen(g);
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/* abstract getting keypress */
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int ch;
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do {
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ch = get_keypress();
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if (ch == 'q') { goto endloop; }
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} while (strchr("hjkl", ch) == NULL);
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gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL);
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int e;
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if ((e = end_condition(g))) {
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drawstate_clear();
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gamestate_clear(g);
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printf(e > 0 ? "You win\n" : "You lose\n");
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goto endloop;
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}
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random_block(g);
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}
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endloop:
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drawstate_clear();
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gamestate_clear(g);
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return 0;
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}
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@ -1,11 +1,14 @@
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#include <stdlib.h>
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#include <time.h>
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#include "2048_engine.h"
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#include "engine.h"
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/* Utilize block counter to improve some of the functions so they can run
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* quicker */
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void gravitate(struct gamestate *g, direction d, void (*callback)(struct gamestate *g))
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/* This function will move all blocks in the given game the given direction.
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* The callback function is called after each single move. It can be used to
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* animate the movement of the board. */
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static void gravitate(struct gfx_state *s, struct gamestate *g, int d, void (*callback)(struct gfx_state *s, struct gamestate *g))
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{
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#define swap_if_space(xoff, yoff)\
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}\
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} while (0)
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size_t x, y;
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int x, y;
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int done = 0;
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if (d == dir_left) {
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}
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}
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if (callback)
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callback(g);
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callback(s, g);
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}
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}
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else if (d == dir_right) {
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}
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}
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if (callback)
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callback(g);
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callback(s, g);
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}
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}
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else if (d == dir_down) {
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@ -54,7 +57,7 @@ void gravitate(struct gamestate *g, direction d, void (*callback)(struct gamesta
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}
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}
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if (callback)
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callback(g);
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callback(s, g);
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}
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}
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else if (d == dir_up) {
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@ -66,7 +69,7 @@ void gravitate(struct gamestate *g, direction d, void (*callback)(struct gamesta
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}
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}
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if (callback)
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callback(g);
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callback(s, g);
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}
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}
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else {
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@ -77,7 +80,16 @@ void gravitate(struct gamestate *g, direction d, void (*callback)(struct gamesta
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#undef swap_if_space
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}
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void merge(struct gamestate *g, direction d, void (*callback)(struct gamestate *g))
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/* The merge function will combine adjacent blocks with the same value for
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* the given direction. Note, left and right merges will merge in a different
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* order, so they are not identical in all cases.
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*
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* Consider 2 2 2 0
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*
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* Right merging: 4 0 2 0
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* Left merging: 2 0 4 0
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*/
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static void merge(struct gfx_state *s, struct gamestate *g, int d, void (*callback)(struct gfx_state *s, struct gamestate *g))
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{
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#define merge_if_equal(xoff, yoff)\
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@ -92,9 +104,9 @@ void merge(struct gamestate *g, direction d, void (*callback)(struct gamestate *
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}\
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} while (0)
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size_t x, y;
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int x, y;
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g->score_last = 0;
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if (d == dir_left) {
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for (x = 0; x < g->opts->grid_width - 1; ++x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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@ -129,33 +141,26 @@ void merge(struct gamestate *g, direction d, void (*callback)(struct gamestate *
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}
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if (callback)
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callback(g);
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callback(s, g);
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#undef merge_if_equal
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}
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/* Return -1 on lose condition, 1 on win condition, 0 on
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* haven't ended */
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int end_condition(struct gamestate *g)
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/* Scan the current board and determine if an end outcome has been reached.
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* -1 indicates a lose condition, 1 indicates a win condition, 0 indicates
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* end has not yet been reached. */
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int gamestate_end_condition(struct gamestate *g)
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{
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int ret = -1;
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size_t blocks_counted = 0;
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//size_t blocks_counted = 0;
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size_t x, y;
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for (x = 0; x < g->opts->grid_width; ++x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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if (g->grid[x][y]) {
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blocks_counted++;
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if (g->grid[x][y] >= g->opts->goal)
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return 1;
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else if (blocks_counted >= g->blocks_in_play)
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return ret;
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}
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for (int x = 0; x < g->opts->grid_width; ++x) {
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for (int y = 0; y < g->opts->grid_height; ++y) {
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if (g->grid[x][y] >= g->opts->goal)
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return 1;
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return 1;
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if (!g->grid[x][y] || ((x + 1 < g->opts->grid_width) &&
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(g->grid[x][y] == g->grid[x+1][y]))
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|| ((y + 1 < g->opts->grid_height) &&
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|| ((y + 1 < g->opts->grid_height) &&
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(g->grid[x][y] == g->grid[x][y+1])))
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ret = 0;
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}
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@ -164,10 +169,8 @@ int end_condition(struct gamestate *g)
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return ret;
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}
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/* Find a better method for getting a random square. It would be useful to keep
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* track of how many blocks are in play, which we can query here, end_condition
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* to improve them. */
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void random_block(struct gamestate *g)
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/* Place a random block into the current grid */
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void gamestate_new_block(struct gamestate *g)
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{
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/* pick random square, if it is full, then move forward until we find
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* an empty square. This is biased */
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|
@ -179,14 +182,14 @@ void random_block(struct gamestate *g)
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}
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/* Fix up this random number generator */
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/* Method:
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/* Method:
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* - Find a non-biased index between 0 and blocks_play, n
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* - Find the nth 0 element in the array
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* - insert a random value there
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*/
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/* Error here */
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#ifdef NULLO
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#ifdef SKIP
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size_t block_position = (size_t)rand() % (
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g->opts->grid_width * g->opts->grid_height - g->blocks_in_play);
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|
@ -208,13 +211,17 @@ void random_block(struct gamestate *g)
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/* This returns the number of digits in the base10 rep of n. The ceiling is
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* taken so this will be one greater than required */
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static int clog10(unsigned int n)
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static int digits_ceiling(unsigned int n)
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{
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int l = 0;
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while (n) n /= 10, ++l;
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return l + 1;
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}
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/* Return NULL if we couldn't allocate space for the gamestate. The opt
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* argument can be passed directly via gameoptions_default i.e
|
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* *o = gamestate_init(gameoptions_default) is valid, as the delete function
|
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* will find the pointer to the gameoptions and delete the data accordingly. */
|
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struct gamestate* gamestate_init(struct gameoptions *opt)
|
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{
|
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if (!opt) return NULL;
|
||||
|
@ -223,146 +230,58 @@ struct gamestate* gamestate_init(struct gameoptions *opt)
|
|||
if (!g) goto gamestate_alloc_fail;
|
||||
g->gridsize = opt->grid_width * opt->grid_height;
|
||||
|
||||
long *grid_back = calloc(g->gridsize, sizeof(long));
|
||||
if (!grid_back) goto grid_back_alloc_fail;
|
||||
|
||||
g->grid_data_ptr = calloc(g->gridsize, sizeof(long));
|
||||
if (!g->grid_data_ptr) goto grid_data_alloc_fail;
|
||||
|
||||
g->grid = malloc(opt->grid_height * sizeof(long*));
|
||||
if (!g->grid) goto grid_alloc_fail;
|
||||
|
||||
/* Switch to two allocation version */
|
||||
size_t i;
|
||||
long **iterator = g->grid;
|
||||
for (i = 0; i < g->gridsize; i += opt->grid_width)
|
||||
*iterator++ = &grid_back[i];
|
||||
for (int i = 0; i < g->gridsize; i += opt->grid_width)
|
||||
*iterator++ = &g->grid_data_ptr[i];
|
||||
|
||||
g->moved = 0;
|
||||
g->score = 0;
|
||||
g->score_high = 0;
|
||||
g->score_last = 0;
|
||||
g->print_width = clog10(opt->goal);
|
||||
g->print_width = digits_ceiling(opt->goal);
|
||||
g->blocks_in_play = 0;
|
||||
g->opts = opt;
|
||||
|
||||
/* Initial 3 random blocks */
|
||||
random_block(g);
|
||||
random_block(g);
|
||||
random_block(g);
|
||||
gamestate_new_block(g);
|
||||
gamestate_new_block(g);
|
||||
gamestate_new_block(g);
|
||||
return g;
|
||||
|
||||
grid_alloc_fail:
|
||||
free(grid_back);
|
||||
grid_back_alloc_fail:
|
||||
free(g->grid_data_ptr);
|
||||
grid_data_alloc_fail:
|
||||
free(g);
|
||||
gamestate_alloc_fail:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct gameoptions* gameoptions_default(void)
|
||||
{
|
||||
struct gameoptions *opt = malloc(sizeof(struct gameoptions));
|
||||
if (!opt) return NULL;
|
||||
|
||||
opt->grid_height = DEFAULT_GRID_HEIGHT;
|
||||
opt->grid_width = DEFAULT_GRID_WIDTH;
|
||||
opt->goal = DEFAULT_GOAL;
|
||||
opt->spawn_value = DEFAULT_SPAWN_VALUE;
|
||||
opt->spawn_rate = DEFAULT_SPAWN_RATE;
|
||||
opt->enable_color = DEFAULT_COLOR_TOGGLE;
|
||||
opt->animate = DEFAULT_ANIMATE_TOGGLE;
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
||||
int gamestate_tick(struct gamestate *g, direction d, void (*callback)(struct gamestate*))
|
||||
/* A tick is a gravitate, merge then gravitate all in the same direction.
|
||||
* the moved variable is set to 0 initially and if the gravitate of merge
|
||||
* functions modify it, we can determine which action to take. */
|
||||
int gamestate_tick(struct gfx_state *s, struct gamestate *g, int d, void (*callback)(struct gfx_state*, struct gamestate*))
|
||||
{
|
||||
/* Reset move. Altered by gravitate and merge if we do move */
|
||||
g->moved = 0;
|
||||
gravitate(g, d, callback);
|
||||
merge(g, d, callback);
|
||||
gravitate(g, d, callback);
|
||||
printf("%d\n", d);
|
||||
gravitate(s, g, d, callback);
|
||||
merge(s, g, d, callback);
|
||||
gravitate(s, g, d, callback);
|
||||
return g->moved;
|
||||
}
|
||||
|
||||
/* Free all data associated with the gamestate */
|
||||
void gamestate_clear(struct gamestate *g)
|
||||
{
|
||||
free(g->opts);
|
||||
free(g->grid[0]); /* Free grid data */
|
||||
gameoptions_destroy(g->opts);
|
||||
free(g->grid_data_ptr); /* Free grid data */
|
||||
free(g->grid); /* Free pointers to data slots */
|
||||
free(g);
|
||||
}
|
||||
|
||||
/* The following may be moved into own file */
|
||||
void reset_highscore(void)
|
||||
{
|
||||
printf("Are you sure you want to reset your highscores? (Y)es/(N)o: ");
|
||||
|
||||
int response;
|
||||
if ((response = getchar()) == 'y' || response == 'Y') {
|
||||
printf("Resetting highscore...\n");
|
||||
}
|
||||
}
|
||||
|
||||
void print_usage(void)
|
||||
{
|
||||
printf(
|
||||
"usage: 2048 [-cCaArh] [-g <goal>] [-b <rate>] [-s <size>]\n"
|
||||
"\n"
|
||||
"controls\n"
|
||||
" hjkl movement keys\n"
|
||||
" q quit current game\n"
|
||||
"\n"
|
||||
"options\n"
|
||||
" -s <size> set the grid side lengths\n"
|
||||
" -b <rate> set the block spawn rate\n"
|
||||
" -g <goal> set a new goal (default 2048)\n"
|
||||
" -a enable animations (default)\n"
|
||||
" -A disable animations\n"
|
||||
" -c enable color support\n"
|
||||
" -C disable color support (default)\n"
|
||||
);
|
||||
}
|
||||
|
||||
#include <getopt.h>
|
||||
|
||||
struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
|
||||
{
|
||||
int c;
|
||||
while ((c = getopt(argc, argv, "aArcChg:s:b:")) != -1) {
|
||||
switch (c) {
|
||||
case 'a':
|
||||
opt->animate = 1;
|
||||
break;
|
||||
case 'A':
|
||||
opt->animate = 0;
|
||||
break;
|
||||
case 'c':
|
||||
opt->enable_color = 1;
|
||||
break;
|
||||
case 'C':
|
||||
opt->enable_color = 0;
|
||||
break;
|
||||
case 'g':
|
||||
opt->goal = strtol(optarg, NULL, 10);
|
||||
break;
|
||||
case 's':;
|
||||
/* Stick with square for now */
|
||||
int optint = strtol(optarg, NULL, 10);
|
||||
if (optint < CONSTRAINT_GRID_MAX && optint > CONSTRAINT_GRID_MIN) {
|
||||
opt->grid_height = optint;
|
||||
opt->grid_width = optint;
|
||||
}
|
||||
break;
|
||||
case 'b':
|
||||
opt->spawn_rate = strtol(optarg, NULL, 10);
|
||||
break;
|
||||
case 'r':
|
||||
reset_highscore();
|
||||
exit(0);
|
||||
case 'h':
|
||||
print_usage();
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
return opt;
|
||||
}
|
43
src/engine.h
Normal file
43
src/engine.h
Normal file
|
@ -0,0 +1,43 @@
|
|||
#ifndef ENGINE_H
|
||||
#define ENGINE_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include "gfx.h"
|
||||
#include "options.h"
|
||||
|
||||
#define fatal(msg)\
|
||||
do {\
|
||||
fprintf(stderr, "line %d: %s\n", __LINE__, msg);\
|
||||
abort();\
|
||||
} while (0)
|
||||
|
||||
struct gamestate {
|
||||
/* Game state */
|
||||
long *grid_data_ptr;
|
||||
long **grid;
|
||||
int gridsize;
|
||||
int moved;
|
||||
long score;
|
||||
long score_high;
|
||||
long score_last;
|
||||
int print_width;
|
||||
int blocks_in_play;
|
||||
/* Variable command line options */
|
||||
struct gameoptions *opts;
|
||||
};
|
||||
|
||||
enum {
|
||||
dir_invalid,
|
||||
dir_down,
|
||||
dir_left,
|
||||
dir_right,
|
||||
dir_up
|
||||
};
|
||||
|
||||
int gamestate_end_condition(struct gamestate*);
|
||||
void gamestate_new_block(struct gamestate*);
|
||||
int gamestate_tick(struct gfx_state*, struct gamestate*, int, void (*callback)(struct gfx_state*, struct gamestate*));
|
||||
void gamestate_clear(struct gamestate*);
|
||||
struct gamestate* gamestate_init(struct gameoptions *);
|
||||
|
||||
#endif
|
30
src/gfx.h
Normal file
30
src/gfx.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
#ifndef GFX_H
|
||||
#define GFX_H
|
||||
|
||||
#include "engine.h"
|
||||
|
||||
/* These can be defined by an implemenation if special codes are used
|
||||
* to represent some keys. e.g. KEY_LEFT in ncurses */
|
||||
#define GFX_RIGHT_EXTRA
|
||||
#define GFX_LEFT_EXTRA
|
||||
#define GFX_DOWN_EXTRA
|
||||
#define GFX_UP_EXTRA
|
||||
|
||||
struct gfx_state;
|
||||
|
||||
/* Initialization of a graphics context */
|
||||
struct gfx_state* gfx_init(struct gamestate *);
|
||||
|
||||
/* Drawing of a game_state onto a graphics context */
|
||||
void gfx_draw(struct gfx_state *, struct gamestate *);
|
||||
|
||||
/* Blocking get character. Should not be buffered for best results */
|
||||
int gfx_getch(struct gfx_state *);
|
||||
|
||||
/* Destruction of a graphics context */
|
||||
void gfx_destroy(struct gfx_state *);
|
||||
|
||||
/* Sleep for a specifed millisecond period */
|
||||
void gfx_sleep(int ms);
|
||||
|
||||
#endif
|
93
src/gfx_curses.c
Normal file
93
src/gfx_curses.c
Normal file
|
@ -0,0 +1,93 @@
|
|||
#include <stdlib.h>
|
||||
#include <ncurses.h>
|
||||
#include <unistd.h>
|
||||
#include "gfx.h"
|
||||
|
||||
#define GFX_EXTRA_UP case KEY_UP:
|
||||
#define GFX_EXTRA_DOWN case KEY_DOWN:
|
||||
#define GFX_EXTRA_RIGHT case KEY_RIGHT:
|
||||
#define GFX_EXTRA_LEFT case KEY_LEFT:
|
||||
|
||||
#define iterate(n, expression)\
|
||||
do {\
|
||||
int i;\
|
||||
for (i = 0; i < n; ++i) { expression; }\
|
||||
} while (0)
|
||||
|
||||
struct gfx_state {
|
||||
WINDOW *window;
|
||||
size_t window_height, window_width;
|
||||
};
|
||||
|
||||
struct gfx_state* gfx_init(struct gamestate *g)
|
||||
{
|
||||
initscr();
|
||||
cbreak();
|
||||
noecho();
|
||||
curs_set(FALSE);
|
||||
refresh();
|
||||
|
||||
struct gfx_state *s = malloc(sizeof(struct gfx_state));
|
||||
s->window_height = g->opts->grid_height * (g->print_width + 2) + 3;
|
||||
s->window_width = g->opts->grid_width * (g->print_width + 2) + 1;
|
||||
s->window = newwin(s->window_height, s->window_width, 1, 1);
|
||||
keypad(s->window, TRUE);
|
||||
return s;
|
||||
}
|
||||
|
||||
void gfx_draw(struct gfx_state *s, struct gamestate *g)
|
||||
{
|
||||
if (g->score_last)
|
||||
mvwprintw(s->window, 0, 0, "Score: %d (+%d)\n", g->score, g->score_last);
|
||||
else
|
||||
mvwprintw(s->window, 0, 0, "Score: %d\n", g->score);
|
||||
|
||||
mvwprintw(s->window, 1, 0, " Hi: %d\n", g->score_high);
|
||||
iterate(g->opts->grid_width * (g->print_width + 2) + 1, waddch(s->window, '-'));
|
||||
|
||||
int x, y,
|
||||
xpos = 0,
|
||||
ypos = 3;
|
||||
|
||||
for (y = 0; y < g->opts->grid_height; ++y, ++ypos, xpos = 0) {
|
||||
mvwprintw(s->window, ypos, xpos++, "|");
|
||||
|
||||
for (x = 0; x < g->opts->grid_width; ++x) {
|
||||
if (g->grid[x][y]) {
|
||||
mvwprintw(s->window, ypos, xpos, "%*d", g->print_width, g->grid[x][y]);
|
||||
mvwprintw(s->window, ypos, xpos + g->print_width, " |");
|
||||
}
|
||||
else {
|
||||
iterate(g->print_width + 1, waddch(s->window, ' '));
|
||||
waddch(s->window, '|');
|
||||
}
|
||||
|
||||
xpos += (g->print_width + 2);
|
||||
}
|
||||
}
|
||||
|
||||
iterate(g->opts->grid_height * (g->print_width + 2) + 1, waddch(s->window, '-'));
|
||||
wrefresh(s->window);
|
||||
}
|
||||
|
||||
int gfx_getch(struct gfx_state *s)
|
||||
{
|
||||
int c = wgetch(s->window);
|
||||
|
||||
/* Flush buffer */
|
||||
nodelay(s->window, TRUE);
|
||||
while (wgetch(s->window) != ERR);
|
||||
nodelay(s->window, FALSE);
|
||||
return c;
|
||||
}
|
||||
|
||||
void gfx_sleep(int ms)
|
||||
{
|
||||
usleep(ms * 1000);
|
||||
}
|
||||
|
||||
void gfx_destroy(struct gfx_state *s)
|
||||
{
|
||||
free(s);
|
||||
endwin();
|
||||
}
|
72
src/gfx_terminal.c
Normal file
72
src/gfx_terminal.c
Normal file
|
@ -0,0 +1,72 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <termios.h>
|
||||
#include <unistd.h>
|
||||
#include "gfx.h"
|
||||
|
||||
#define iterate(n, expression)\
|
||||
do {\
|
||||
int i;\
|
||||
for (i = 0; i < n; ++i) { expression; }\
|
||||
} while (0)
|
||||
|
||||
struct gfx_state {
|
||||
struct termios oldt, newt;
|
||||
};
|
||||
|
||||
struct gfx_state* gfx_init(struct gamestate *g)
|
||||
{
|
||||
struct gfx_state *s = malloc(sizeof(struct gfx_state));
|
||||
tcgetattr(STDIN_FILENO, &s->oldt);
|
||||
s->newt = s->oldt;
|
||||
s->newt.c_lflag &= ~(ICANON | ECHO);
|
||||
tcsetattr(STDIN_FILENO, TCSANOW, &s->newt);
|
||||
return s;
|
||||
}
|
||||
|
||||
void gfx_draw(struct gfx_state *s, struct gamestate *g)
|
||||
{
|
||||
#ifdef VT100
|
||||
printf("\033[2J\033[H");
|
||||
#endif
|
||||
|
||||
if (g->score_last)
|
||||
printf("Score: %ld (+%ld)\n", g->score, g->score_last);
|
||||
else
|
||||
printf("Score: %ld\n", g->score);
|
||||
|
||||
printf(" Hi: %ld\n", g->score_high);
|
||||
|
||||
iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-")); printf("\n");
|
||||
|
||||
int x, y;
|
||||
for (y = 0; y < g->opts->grid_width; ++y) {
|
||||
printf("|");
|
||||
|
||||
for (x = 0; x < g->opts->grid_width; ++x) {
|
||||
if (g->grid[x][y])
|
||||
printf("%*zd |", g->print_width, g->grid[x][y]);
|
||||
else
|
||||
printf("%*s |", g->print_width, "");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-")); printf("\n\n");
|
||||
}
|
||||
|
||||
int gfx_getch(struct gfx_state *s)
|
||||
{
|
||||
return getchar();
|
||||
}
|
||||
|
||||
void gfx_sleep(int ms)
|
||||
{
|
||||
usleep(ms * 1000);
|
||||
}
|
||||
|
||||
void gfx_destroy(struct gfx_state *t)
|
||||
{
|
||||
tcsetattr(STDIN_FILENO, TCSANOW, &t->oldt);
|
||||
free(t);
|
||||
}
|
64
src/main.c
Normal file
64
src/main.c
Normal file
|
@ -0,0 +1,64 @@
|
|||
#include <stdio.h>
|
||||
#include <stdbool.h>
|
||||
#include "engine.h"
|
||||
#include "gfx.h"
|
||||
|
||||
void draw_then_sleep(struct gfx_state *s, struct gamestate *g)
|
||||
{
|
||||
gfx_draw(s, g);
|
||||
gfx_sleep(40);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
struct gameoptions *o = gameoptions_default();
|
||||
struct gamestate *g = gamestate_init(parse_options(o, argc, argv));
|
||||
struct gfx_state *s = gfx_init(g);
|
||||
|
||||
int game_running = true;
|
||||
while (game_running) {
|
||||
gfx_draw(s, g);
|
||||
|
||||
get_new_key:;
|
||||
int direction = dir_invalid;
|
||||
switch (gfx_getch(s)) {
|
||||
case 'h':
|
||||
case 'a':
|
||||
direction = dir_left;
|
||||
break;
|
||||
case 'l':
|
||||
case 'd':
|
||||
direction = dir_right;
|
||||
break;
|
||||
case 'j':
|
||||
case 's':
|
||||
direction = dir_down;
|
||||
break;
|
||||
case 'k':
|
||||
case 'w':
|
||||
direction = dir_up;
|
||||
break;
|
||||
case 'q':
|
||||
game_running = false;
|
||||
break;
|
||||
default:
|
||||
goto get_new_key;
|
||||
}
|
||||
|
||||
/* Game will only end if 0 moves available */
|
||||
if (game_running) {
|
||||
if (gamestate_tick(s, g, direction, g->opts->animate ? draw_then_sleep : NULL))
|
||||
gamestate_new_block(g);
|
||||
|
||||
if (gamestate_end_condition(g)) {
|
||||
game_running = false;
|
||||
goto game_end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
game_end:
|
||||
gfx_destroy(s);
|
||||
gamestate_clear(g);
|
||||
return 0;
|
||||
}
|
88
src/options.c
Normal file
88
src/options.c
Normal file
|
@ -0,0 +1,88 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "options.h"
|
||||
|
||||
void print_usage(void)
|
||||
{
|
||||
printf(
|
||||
"usage: 2048 [-cCaArh] [-g <goal>] [-b <rate>] [-s <size>]\n"
|
||||
"\n"
|
||||
"controls\n"
|
||||
" hjkl movement keys\n"
|
||||
" q quit current game\n"
|
||||
"\n"
|
||||
"options\n"
|
||||
" -s <size> set the grid side lengths\n"
|
||||
" -b <rate> set the block spawn rate\n"
|
||||
" -g <goal> set a new goal (default 2048)\n"
|
||||
" -a enable animations (default)\n"
|
||||
" -A disable animations\n"
|
||||
" -c enable color support\n"
|
||||
" -C disable color support (default)\n"
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/* Initial game options */
|
||||
struct gameoptions* gameoptions_default(void)
|
||||
{
|
||||
struct gameoptions *opt = malloc(sizeof(struct gameoptions));
|
||||
if (!opt) return NULL;
|
||||
|
||||
opt->grid_height = DEFAULT_GRID_HEIGHT;
|
||||
opt->grid_width = DEFAULT_GRID_WIDTH;
|
||||
opt->goal = DEFAULT_GOAL;
|
||||
opt->spawn_value = DEFAULT_SPAWN_VALUE;
|
||||
opt->spawn_rate = DEFAULT_SPAWN_RATE;
|
||||
opt->enable_color = DEFAULT_COLOR_TOGGLE;
|
||||
opt->animate = DEFAULT_ANIMATE_TOGGLE;
|
||||
|
||||
return opt;
|
||||
}
|
||||
|
||||
void gameoptions_destroy(struct gameoptions *opt)
|
||||
{
|
||||
free(opt);
|
||||
}
|
||||
|
||||
struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
|
||||
{
|
||||
int c;
|
||||
while ((c = getopt(argc, argv, "aArcChg:s:b:")) != -1) {
|
||||
switch (c) {
|
||||
case 'a':
|
||||
opt->animate = 1;
|
||||
break;
|
||||
case 'A':
|
||||
opt->animate = 0;
|
||||
break;
|
||||
case 'c':
|
||||
opt->enable_color = 1;
|
||||
break;
|
||||
case 'C':
|
||||
opt->enable_color = 0;
|
||||
break;
|
||||
case 'g':
|
||||
opt->goal = strtol(optarg, NULL, 10);
|
||||
break;
|
||||
case 's':;
|
||||
/* Stick with square for now */
|
||||
int optint = strtol(optarg, NULL, 10);
|
||||
if (optint < CONSTRAINT_GRID_MAX && optint > CONSTRAINT_GRID_MIN) {
|
||||
opt->grid_height = optint;
|
||||
opt->grid_width = optint;
|
||||
}
|
||||
break;
|
||||
case 'b':
|
||||
opt->spawn_rate = strtol(optarg, NULL, 10);
|
||||
break;
|
||||
case 'r':
|
||||
exit(0);
|
||||
case 'h':
|
||||
print_usage();
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
return opt;
|
||||
}
|
31
src/options.h
Normal file
31
src/options.h
Normal file
|
@ -0,0 +1,31 @@
|
|||
#ifndef OPTIONS_H
|
||||
#define OPTIONS_H
|
||||
|
||||
#include <getopt.h>
|
||||
|
||||
#define CONSTRAINT_GRID_MIN 4
|
||||
#define CONSTRAINT_GRID_MAX 20
|
||||
#define DEFAULT_GRID_HEIGHT 4
|
||||
#define DEFAULT_GRID_WIDTH 4
|
||||
#define DEFAULT_GOAL 2048
|
||||
#define DEFAULT_SPAWN_VALUE 2
|
||||
#define DEFAULT_SPAWN_RATE 1
|
||||
#define DEFAULT_COLOR_TOGGLE 0
|
||||
#define DEFAULT_ANIMATE_TOGGLE 1
|
||||
|
||||
struct gameoptions {
|
||||
int grid_height;
|
||||
int grid_width;
|
||||
long goal;
|
||||
long spawn_value;
|
||||
int spawn_rate;
|
||||
int enable_color;
|
||||
int animate;
|
||||
};
|
||||
|
||||
void print_usage(void);
|
||||
struct gameoptions* parse_options(struct gameoptions*, int, char**);
|
||||
struct gameoptions* gameoptions_default(void);
|
||||
void gameoptions_destroy(struct gameoptions *opt);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user