2048-cli/src/2048_rewrite.c

192 lines
4.8 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "2048_engine.h"
/* Need to alter termios settings before actually cross-platform. */
/* It will be something like this, maybe switch to using a time.h sleep
* method to get by os dependence, too? */
#if (defined _WIN32 || defined __WIN64)
#include <windows.h>
#define syssleep(s) Sleep(s)
#elif defined __unix__
#include <unistd.h>
#define syssleep(s) usleep((s) * 1000)
#else
#error "Unsupported os: no sleep function"
#endif
#ifdef HAVE_CURSES
#include <ncurses.h>
#else
#include <termios.h>
#endif
#define iterate(x, expr)\
do {\
size_t i;\
for (i = 0; i < x; ++i) { expr; }\
} while (0)
#ifdef HAVE_CURSES /* PLATFORM/OUTPUT DEPENDENT */
void draw_screen(struct gamestate *g)
{
static WINDOW *gamewin;
static size_t wh;
static size_t ww;
if (!gamewin) {
wh = g->opts->grid_height * (g->print_width + 2) + 3;
ww = g->opts->grid_width * (g->print_width + 2) + 1;
gamewin = newwin(wh, ww, 1, 1);
keypad(gamewin, TRUE);
}
if (g->score_last)
mvwprintw(gamewin, 0, 0, "SCORE: %d (+%d)\n", g->score, g->score_last);
else
mvwprintw(gamewin, 0, 0, "SCORE: %d\n", g->score);
mvwprintw(gamewin, 1, 0, "HISCR: %d\n", g->score_high);
iterate(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-'));
size_t x, y, xps = 0, yps = 3;
for (y = 0; y < g->opts->grid_height; y++, xps = 0, yps++) {
mvwprintw(gamewin, yps, xps++, "|");
for (x = 0; x < g->opts->grid_width; x++) {
if (g->grid[x][y]) {
mvwprintw(gamewin, yps, xps, "%*d", g->print_width, g->grid[x][y]);
mvwprintw(gamewin, yps, xps + g->print_width, " |");
}
else {
iterate(g->print_width + 1, waddch(gamewin, ' '));
waddch(gamewin, '|');
}
xps += (g->print_width + 2);
}
}
iterate(g->opts->grid_height*(g->print_width + 2) + 1, waddch(gamewin, '-'));
wrefresh(gamewin);
}
void drawstate_init(void)
{
initscr();
cbreak();
noecho();
curs_set(FALSE);
refresh();
}
void drawstate_clear(void)
{
endwin();
}
int get_keypress(void)
{
return getch();
}
#else /* vt100 and standard shared functions */
/* Search for windows, blocking, non newline getchar */
/* Could bypass termios that way */
struct termios sattr;
void drawstate_clear()
{
tcsetattr(STDIN_FILENO, TCSANOW, &sattr);
}
void drawstate_init(void)
{
tcgetattr(STDIN_FILENO, &sattr);
struct termios tattr;
tcgetattr(STDIN_FILENO, &tattr);
tattr.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDOUT_FILENO, TCSANOW, &tattr);
}
/* Need to check input queue, and remove all queued values on each getc to get
* by any caught chars during any sleeps which may occur. This is easy in the
* ncurses version (check until ERR), but requires extra tweaking here */
int get_keypress(void)
{
return fgetc(stdin);
}
void draw_screen(struct gamestate *g)
{
/* Clear the screen each draw if we are able to */
/* Check for windows clear screen */
#ifdef VT100_COMPATIBLE
printf("\033[2J\033[H");
#endif
char *scr = g->score_last ? "SCORE: %d (+%d)\n" : "SCORE: %d\n";
printf(scr, g->score, g->score_last);
printf("HISCR: %ld\n", g->score_high);
// alter this grid_size + 1 to match abitrary grid size
iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
printf("\n");
size_t x, y;
for (y = 0; y < g->opts->grid_height; y++) {
printf("|");
for (x = 0; x < g->opts->grid_width; x++) {
if (g->grid[x][y])
printf("%*ld |", g->print_width, g->grid[x][y]);
else
printf("%*s |", g->print_width, "");
}
printf("\n");
}
iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
printf("\n\n");
}
#endif /* PLATFORM/OUTPUT DEPENDENT */
void ddraw(struct gamestate *g)
{
draw_screen(g);
syssleep(40);
}
int main(int argc, char **argv)
{
struct gameoptions *o = gameoptions_default();
struct gamestate *g = gamestate_init(parse_options(o, argc, argv));
drawstate_init();
while (1) {
draw_screen(g);
/* abstract getting keypress */
int ch;
do {
ch = get_keypress();
if (ch == 'q') { goto endloop; }
} while (strchr("hjkl", ch) == NULL);
gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL);
int e;
if ((e = end_condition(g))) {
drawstate_clear();
gamestate_clear(g);
printf(e > 0 ? "You win\n" : "You lose\n");
goto endloop;
}
random_block(g);
}
endloop:
drawstate_clear();
gamestate_clear(g);
return 0;
}