#include #include #include #include "2048_engine.h" /* Need to alter termios settings before actually cross-platform. */ /* It will be something like this, maybe switch to using a time.h sleep * method to get by os dependence, too? */ #if (defined _WIN32 || defined __WIN64) #include #define syssleep(s) Sleep(s) #elif defined __unix__ #include #define syssleep(s) usleep((s) * 1000) #else #error "Unsupported os: no sleep function" #endif #ifdef HAVE_CURSES #include #else #include #endif #define iterate(x, expr)\ do {\ size_t i;\ for (i = 0; i < x; ++i) { expr; }\ } while (0) #ifdef HAVE_CURSES /* PLATFORM/OUTPUT DEPENDENT */ void draw_screen(struct gamestate *g) { static WINDOW *gamewin; static size_t wh; static size_t ww; if (!gamewin) { wh = g->opts->grid_height * (g->print_width + 2) + 3; ww = g->opts->grid_width * (g->print_width + 2) + 1; gamewin = newwin(wh, ww, 1, 1); keypad(gamewin, TRUE); } if (g->score_last) mvwprintw(gamewin, 0, 0, "SCORE: %d (+%d)\n", g->score, g->score_last); else mvwprintw(gamewin, 0, 0, "SCORE: %d\n", g->score); mvwprintw(gamewin, 1, 0, "HISCR: %d\n", g->score_high); iterate(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-')); size_t x, y, xps = 0, yps = 3; for (y = 0; y < g->opts->grid_height; y++, xps = 0, yps++) { mvwprintw(gamewin, yps, xps++, "|"); for (x = 0; x < g->opts->grid_width; x++) { if (g->grid[x][y]) { mvwprintw(gamewin, yps, xps, "%*d", g->print_width, g->grid[x][y]); mvwprintw(gamewin, yps, xps + g->print_width, " |"); } else { iterate(g->print_width + 1, waddch(gamewin, ' ')); waddch(gamewin, '|'); } xps += (g->print_width + 2); } } iterate(g->opts->grid_height*(g->print_width + 2) + 1, waddch(gamewin, '-')); wrefresh(gamewin); } void drawstate_init(void) { initscr(); cbreak(); noecho(); curs_set(FALSE); refresh(); } void drawstate_clear(void) { endwin(); } int get_keypress(void) { return getch(); } #else /* vt100 and standard shared functions */ /* Search for windows, blocking, non newline getchar */ /* Could bypass termios that way */ struct termios sattr; void drawstate_clear() { tcsetattr(STDIN_FILENO, TCSANOW, &sattr); } void drawstate_init(void) { tcgetattr(STDIN_FILENO, &sattr); struct termios tattr; tcgetattr(STDIN_FILENO, &tattr); tattr.c_lflag &= ~(ICANON | ECHO); tcsetattr(STDOUT_FILENO, TCSANOW, &tattr); } /* Need to check input queue, and remove all queued values on each getc to get * by any caught chars during any sleeps which may occur. This is easy in the * ncurses version (check until ERR), but requires extra tweaking here */ int get_keypress(void) { return fgetc(stdin); } void draw_screen(struct gamestate *g) { /* Clear the screen each draw if we are able to */ /* Check for windows clear screen */ #ifdef VT100_COMPATIBLE printf("\033[2J\033[H"); #endif char *scr = g->score_last ? "SCORE: %d (+%d)\n" : "SCORE: %d\n"; printf(scr, g->score, g->score_last); printf("HISCR: %ld\n", g->score_high); // alter this grid_size + 1 to match abitrary grid size iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-")); printf("\n"); size_t x, y; for (y = 0; y < g->opts->grid_height; y++) { printf("|"); for (x = 0; x < g->opts->grid_width; x++) { if (g->grid[x][y]) printf("%*ld |", g->print_width, g->grid[x][y]); else printf("%*s |", g->print_width, ""); } printf("\n"); } iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-")); printf("\n\n"); } #endif /* PLATFORM/OUTPUT DEPENDENT */ void ddraw(struct gamestate *g) { draw_screen(g); syssleep(40); } int main(int argc, char **argv) { struct gameoptions *o = gameoptions_default(); struct gamestate *g = gamestate_init(parse_options(o, argc, argv)); drawstate_init(); while (1) { draw_screen(g); /* abstract getting keypress */ int ch; do { ch = get_keypress(); if (ch == 'q') { goto endloop; } } while (strchr("hjkl", ch) == NULL); gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL); int e; if ((e = end_condition(g))) { drawstate_clear(); gamestate_clear(g); printf(e > 0 ? "You win\n" : "You lose\n"); goto endloop; } random_block(g); } endloop: drawstate_clear(); gamestate_clear(g); return 0; }