Consolidate printing styles, make more generic. Add goal option to create a custom target
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@ -131,20 +131,26 @@ void merge(struct gamestate *g, direction d, void (*callback)(struct gamestate *
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#undef merge_if_equal
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}
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int moves_available(struct gamestate *g)
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/* Return -1 on lose condition, 1 on win condition, 0 on
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* haven't ended */
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int end_condition(struct gamestate *g)
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{
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int ret = -1;
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int x, y;
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for (x = 0; x < g->opts->grid_width; ++x) {
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for (y = 0; y < g->opts->grid_height; ++y) {
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if (g->grid[x][y] >= g->opts->goal)
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return 1;
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if (!g->grid[x][y] || ((x + 1 < g->opts->grid_width) &&
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(g->grid[x][y] == g->grid[x+1][y]))
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|| ((y + 1 < g->opts->grid_height) &&
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(g->grid[x][y] == g->grid[x][y+1])))
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return 1;
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ret = 0;
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}
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}
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return 0;
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return ret;
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}
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void random_block(struct gamestate *g)
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@ -262,7 +268,7 @@ void reset_highscore(void)
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void print_usage(void)
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{
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printf(
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"usage: 2048 [-cCrh] [-b <rate>] [-s <size>]\n"
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"usage: 2048 [-cCaArh] [-g <goal>] [-b <rate>] [-s <size>]\n"
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"\n"
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"controls\n"
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" hjkl movement keys\n"
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@ -271,6 +277,7 @@ void print_usage(void)
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"options\n"
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" -s <size> set the grid side lengths\n"
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" -b <rate> set the block spawn rate\n"
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" -g <goal> set a new goal (default 2048)\n"
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" -a enable animations (default)\n"
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" -A disable animations\n"
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" -c enable color support\n"
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@ -283,7 +290,7 @@ void print_usage(void)
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struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
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{
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int c;
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while ((c = getopt(argc, argv, "aArcChs:b:")) != -1) {
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while ((c = getopt(argc, argv, "aArcChg:s:b:")) != -1) {
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switch (c) {
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case 'a':
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opt->animate = 1;
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@ -297,6 +304,9 @@ struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv
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case 'C':
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opt->enable_color = 0;
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break;
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case 'g':
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opt->goal = strtol(optarg, NULL, 10);
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break;
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case 's':;
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/* Stick with square for now */
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int optint = strtol(optarg, NULL, 10);
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@ -37,7 +37,7 @@ struct gamestate {
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struct gameoptions* parse_options(struct gameoptions*, int, char**);
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void gravitate(struct gamestate*, direction, void (*callback)(struct gamestate*));
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void merge(struct gamestate*, direction, void (*callback)(struct gamestate*));
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int moves_available(struct gamestate *);
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int end_condition(struct gamestate *);
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void random_block(struct gamestate *);
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int gamestate_tick(struct gamestate*, direction, void (*callback)(struct gamestate*));
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void gamestate_clear(struct gamestate*);;
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@ -99,15 +99,13 @@ void draw_screen(struct gamestate *g)
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#ifdef VT100_COMPATIBLE
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printf("\033[2J\033[H");
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#endif
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printf("HISCORE: %ld |", g->score_high);
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printf("| SCORE: %ld ", g->score);
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if (g->score_last) printf("(+%ld)", g->score_last);
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printf("\n");
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char *scr = g->score_last ? "SCORE: %d (+%d)\n" : "SCORE: %d\n";
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printf(scr, g->score, g->score_last);
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printf("HISCR: %ld\n", g->score_high);
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// alter this grid_size + 1 to match abitrary grid size
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iterate(g->opts->grid_width, printf("------"));
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printf("-\n");
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iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
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printf("\n");
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int x, y;
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for (y = 0; y < g->opts->grid_height; y++) {
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printf("|");
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@ -115,12 +113,13 @@ void draw_screen(struct gamestate *g)
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if (g->grid[x][y])
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printf("%*ld |", g->print_width, g->grid[x][y]);
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else
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printf(" |");
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printf("%*s |", g->print_width, "");
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}
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printf("\n");
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}
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iterate(g->opts->grid_width, printf("------"));
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printf("-\n\n");
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iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
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printf("\n\n");
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}
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#endif /* CURSES */
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@ -141,6 +140,13 @@ int main(int argc, char **argv)
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while (1) {
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draw_screen(g);
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int e;
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if ((e = end_condition(g))) {
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drawstate_clear();
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printf(e > 0 ? "You win\n" : "You lose\n");
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goto endloop;
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}
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/* abstract getting keypress */
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int ch;
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do {
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@ -148,11 +154,6 @@ int main(int argc, char **argv)
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if (ch == 'q') { goto endloop; }
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} while (strchr("hjkl", ch) == NULL);
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if (!moves_available(g)) {
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printf("You lose\n");
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break;
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}
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gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL);
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}
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endloop:
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