Get rid of random blockgenerator in favor of a linear time one. Changed a sleep in ai to use gfx_sleep
parent
05f2713179
commit
dc9adea7b5
3 changed files with 16 additions and 18 deletions
@ -1,10 +1,11 @@ |
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#include "ai.h" |
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#include "engine.h" |
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#include "gfx.h" |
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const char moves[] = {'w', 'a', 's', 'd'}; |
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int ai_move(struct gamestate *g) |
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{ |
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if (g->opts->interactive) usleep(50000); |
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if (g->opts->interactive) gfx_sleep(50); |
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return moves[rand() % 4]; |
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} |
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