Cleaned up source, directories, and added header file to improve general readability
This commit is contained in:
parent
1bf0c51864
commit
8843fcb658
413
2048_curses.c
413
2048_curses.c
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#include <curses.h>
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#include <stdlib.h> /* for malloc */
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#include <time.h> /* for time */
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#include <unistd.h> /* for getopts */
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// Repeat an expression y, x times */
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#define ITER(x, expr)\
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do {\
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int i;\
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for (i = 0; i < x; i++){ expr;}\
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} while (0)
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/* Allocates a square pointer of array of arrays onto heap */
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#define CALLOC2D(ptr, sz)\
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do {\
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int i;\
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ptr = calloc(sz, sizeof(*ptr));\
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for (i = 0; i < sz; i++)\
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ptr[i] = calloc(sz, sizeof(*ptr));\
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} while (0)
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/* Frees a square pointer of arrays to arrays */
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#define FREE2D(ptr, sz)\
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do {\
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int i;\
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for (i = 0; i < sz; i++)\
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free(ptr[i]);\
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free(ptr);\
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} while (0)
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/* should be executed each turn */
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#define TURN(x)\
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gravitate(x) +\
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merge(x) +\
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gravitate(x)
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/* maximum length of any value in grid, for printing */
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int MAXVAL;
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/* direction enumeration */
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enum {DR, DU, DL, DD};
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/* grid pointer */
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int **g;
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/* grid size */
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int SZ;
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/* score, and last turn score */
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int s;
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int sl;
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/* highscore */
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int hs;
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/* highscore file */
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char *file;
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/* Merges adjacent squares of the same value together in a certain direction */
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int merge(int d)
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{
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int moved = 0;
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if (d == DL) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = 0; j < SZ; j++) {
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if (j + 1 < SZ && g[i][j] && g[i][j] == g[i][j + 1]) {
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g[i][j] <<= 1;
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sl += g[i][j];
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s += g[i][j];
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g[i][j++ + 1] = 0;
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moved = 1;
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}
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}
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}
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}
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else if (d == DU) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = 0; j < SZ; j++) {
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if (j + 1 < SZ && g[j][i] && g[j][i] == g[j + 1][i]) {
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g[j][i] <<= 1;
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sl += g[j][i];
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s += g[j][i];
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g[j++ + 1][i] = 0;
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moved = 1;
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}
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}
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}
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}
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else if (d == DR) {
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int i, j;
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for (i = SZ - 1; i >= 0; i--) {
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for (j = SZ - 1; j >= 0; j--) {
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if (j > 0 && g[i][j] && g[i][j] == g[i][j - 1]) {
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g[i][j] <<= 1;
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sl += g[i][j];
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s += g[i][j];
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g[i][j-- - 1] = 0;
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moved = 1;
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}
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}
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}
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}
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else if (d == DD) {
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int i, j;
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for (i = SZ - 1; i >= 0; i--) {
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for (j = SZ - 1; j >= 0; j--) {
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if (j > 0 && g[j][i] && g[j][i] == g[j - 1][i]) {
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g[j][i] <<= 1;
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sl += g[j][i];
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s += g[j][i];
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g[j-- - 1][i] = 0;
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moved = 1;
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}
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}
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}
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}
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return moved;
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}
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/* move all values in the grid to the edge given by the direction pressed */
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/* would be nice to generalize this code a little so didn't need four loops */
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/* if animations are wanted, then need to alter this so it moves each square one at a time */
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int gravitate(int d)
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{
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int moved = 0;
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if (d == DL) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = 0; j < SZ - 1; j++) {
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if (g[i][j]) continue;
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int st = 1;
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while (j + st < SZ && !g[i][j + st]) st++;
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if (j + st < SZ) {
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g[i][j] = g[i][j + st];
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g[i][j + st] = 0;
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moved = 1;
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}
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}
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}
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}
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else if (d == DU) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = 0; j < SZ - 1; j++) {
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if (g[j][i]) continue;
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int st = 1;
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while (j + st < SZ && !g[j + st][i]) st++;
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if (j + st < SZ) {
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g[j][i] = g[j + st][i];
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g[j + st][i] = 0;
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moved = 1;
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}
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}
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}
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}
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else if (d == DR) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = SZ - 1; j > 0; j--) {
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if (g[i][j]) continue;
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int st = 1;
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while (j - st >= 0 && !g[i][j - st]) st++;
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if (j - st >= 0) {
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g[i][j] = g[i][j - st];
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g[i][j - st] = 0;
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moved = 1;
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}
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}
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}
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}
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else if (d == DD) {
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int i, j;
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for (i = 0; i < SZ; i++) {
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for (j = SZ - 1; j > 0; j--) {
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if (g[j][i]) continue;
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int st = 1;
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while (j - st >= 0 && !g[j - st][i]) st++;
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if (j - st >= 0) {
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g[j][i] = g[j - st][i];
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g[j - st][i] = 0;
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moved = 1;
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}
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}
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}
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}
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return moved;
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}
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/* load hiscore */
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void load_score() {
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FILE *fd = fopen(file, "r");
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if (fd == NULL) fd = fopen(file, "w+");
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if (fscanf(fd, "%d", &hs) == EOF) hs = 0;
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fclose(fd);
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}
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/* saves hiscore, but only if playing on standard size grid */
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void save_score() {
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if (s > hs && SZ == 4) {
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hs = s;
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FILE *fd = fopen(file, "w+");
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fprintf(fd, "%d", hs);
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fclose(fd);
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}
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}
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/* returns if there are any possible moves */
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int moves_available()
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{
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int i, j;
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for (i = 0; i < SZ; i++)
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for (j = 0; j < SZ; j++)
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if (!g[i][j] || ((i + 1 < SZ) && (g[i][j] == g[i + 1][j])) || ((j + 1 < SZ) && (g[i][j] == g[i][j + 1])))
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return 1;
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return 0;
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}
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/* places a random block onto the grid - either a 4, or a 2 with a chance of 1:3 respectively */
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/* could do this in a much smarter fashion by finding which spaces are free */
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void rand_block()
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{
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int x_p, y_p;
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while (g[x_p = rand() % SZ][y_p = rand() % SZ]);
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g[x_p][y_p] = (rand() & 3) ? 2 : 4;
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}
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/* quick floor log2(n) */
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int flog2(int n)
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{
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int k = 0;
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while (n)
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k++, n >>= 1;
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return k;
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}
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/* draws the grid and fills it with the current values */
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/* colors just rotate around, works for now, can be confusing when you have some fairly high values on the board */
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void draw_grid(WINDOW *gamewin)
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{
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// mvwprintw will sometimes have a useless arg, this is warned, but doesn't affect the program
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char *scr = sl ? "SCORE: %d (+%d)\n" : "SCORE: %d\n";
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mvwprintw(gamewin, 0, 0, scr, s, sl);
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mvwprintw(gamewin, 1, 0, "HISCR: %d\n", hs);
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ITER(SZ*(MAXVAL + 2) + 1, waddch(gamewin, '-'));
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int i, j, xps = 0, yps = 3;
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for (i = 0; i < SZ; i++, xps = 0, yps++) {
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mvwprintw(gamewin, yps, xps++, "|");
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for (j = 0; j < SZ; j++) {
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if (g[i][j]) {
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wattron(gamewin, COLOR_PAIR(flog2(g[i][j]) & 7));
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mvwprintw(gamewin, yps, xps, "%*d", MAXVAL, g[i][j]);
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wattroff(gamewin, COLOR_PAIR(flog2(g[i][j]) & 7));
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mvwprintw(gamewin, yps, xps + MAXVAL, " |");
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}
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else {
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ITER(MAXVAL + 1, waddch(gamewin, ' '));
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waddch(gamewin, '|');
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}
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xps += (MAXVAL + 2);
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}
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}
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ITER(SZ*(MAXVAL + 2) + 1, waddch(gamewin, '-'));
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wrefresh(gamewin);
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}
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/* entry point for the program */
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/* parses options and stores the main game loop */
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int main(int argc, char **argv)
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{
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/* init ncurses environment */
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initscr();
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cbreak();
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noecho();
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curs_set(FALSE);
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/* init variables */
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file = ".hs2048g";
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hs = 0;
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s = 0;
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sl = 0;
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SZ = 4;
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MAXVAL = 4;
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CALLOC2D(g, SZ);
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load_score();
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int n_blocks = 1;
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/* parse options */
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int c;
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while ((c = getopt(argc, argv, "rchs:b:")) != -1) {
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switch (c) {
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// color support - assumes your terminal can display colours
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// should still work regardless
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case 'c':
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start_color();
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init_pair(1, 1, 0);
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init_pair(2, 2, 0);
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init_pair(3, 3, 0);
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init_pair(4, 4, 0);
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init_pair(5, 5, 0);
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init_pair(6, 6, 0);
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init_pair(7, 7, 0);
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break;
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// different board sizes
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case 's':
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FREE2D(g, SZ);
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int optint = atoi(optarg);
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SZ = optint > 4 ? optint : 4;
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CALLOC2D(g, SZ);
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break;
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// different block spawn rate
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case 'b':
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n_blocks = atoi(optarg);
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break;
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// reset hiscores
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case 'r':
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endwin();
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printf("Are you sure you want to reset your highscores? (Y)es or (N)o\n");
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int response;
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if ((response = getchar()) == 'y' || response == 'Y') {
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FILE *fd = fopen(file, "w+");
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fclose(fd);
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}
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exit(EXIT_SUCCESS);
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// help menu
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case 'h':
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endwin();
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printf("Controls:\n"
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" hjkl, wasd Movement\n"
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" q Quit\n"
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"\n"
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"Usage:\n"
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" 2048 [options]\n"
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"\n"
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"Options:\n"
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" -s <size> Set the grid border length\n"
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" -b <rate> Set the block spawn rate\n"
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" -c Enables color support\n");
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exit(EXIT_SUCCESS);
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}
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}
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int width = SZ * (MAXVAL + 2) + 1;
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int height = SZ * (MAXVAL + 2) + 3;
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// might center in middle of screen
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WINDOW *gamewin = newwin(height, width, 1, 1);
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keypad(gamewin, TRUE);
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/* random seed */
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srand((unsigned int)time(NULL));
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ITER(2, rand_block());
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draw_grid(gamewin);
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int key, moved;
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while (1) {
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/* will goto this if we didn't get a valid keypress */
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retry:;
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moved = 0;
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key = wgetch(gamewin);
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sl = 0;
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/* should check if anything changed during merge and if not retry */
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switch (key) {
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case 'h':
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case 'a':
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case KEY_LEFT:
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moved = TURN(DL);
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break;
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case 'l':
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case 'd':
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case KEY_RIGHT:
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moved = TURN(DR);
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break;
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case 'j':
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case 's':
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case KEY_DOWN:
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moved = TURN(DD);
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break;
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case 'k':
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case 'w':
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case KEY_UP:
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moved = TURN(DU);
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break;
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case 'q':
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FREE2D(g, SZ);
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erase();
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refresh();
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endwin();
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save_score();
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exit(EXIT_SUCCESS);
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default:
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goto retry;
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}
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if (!moves_available()) {
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endwin();
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printf("\n"
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"YOU LOSE! - Your score was %d\n", s);
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save_score();
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exit(EXIT_SUCCESS);
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}
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if (moved) {
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ITER(n_blocks, rand_block());
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draw_grid(gamewin);
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}
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}
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}
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17
Makefile
17
Makefile
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CC?=gcc
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CFLAGS+=
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CC ?= gcc
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CFLAGS += -Wall -Wextra
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LIBS = -lcurses
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all: 2048 2048_no_curses
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all: 2048
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2048: 2048_curses.c
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$(CC) $(CFLAGS) 2048_curses.c -lcurses -o 2048
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2048: src/2048.c
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$(CC) $(CFLAGS) src/2048.c -o 2048 $(LIBS)
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2048_no_curses: 2048_no_curses.c
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$(CC) $(CFLAGS) 2048_no_curses.c -o 2048_no_curses
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2048nc: src/2048_no_curses.c
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$(CC) $(CFLAGS) src/2048_no_curses.c -o 2048nc
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clean:
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rm -f 2048 2048_no_curses
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rm -f 2048 2048nc
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13
README.md
13
README.md
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#2048-cli
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A cli version of the game [2048](https://github.com/gabrielecirulli/2048) for your Linux terminal.
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A cli version of the game [2048](https://github.com/gabrielecirulli/2048) for your Linux
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terminal.
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#####2048_curses.c
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![Screenshot](http://i.imgur.com/QU7t5mH.png)
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@ -9,11 +10,13 @@ A cli version of the game [2048](https://github.com/gabrielecirulli/2048) for yo
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![Screenshot](http://i.imgur.com/fwZEvdh.png)
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## Installation
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If you want to use the ncurses version, make sure that you have the required ncurses library and link against this during compilation with `-lcurses`. The program creates and uses a file named `.hs2048g` in the directory it is run. Ensure that you have no file of this name in the directory otherwise it will be overwritten.
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This requires the ncurses library to link against during compilation. It is available
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in most package managers. The program creates and uses a file name `.hs2048g` in the
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working directory. Any file with this name will be modified and replaced.
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### Get
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cd ~/$INSTALL_DIR
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wget https://raw.githubusercontent.com/Tiehuis/2048-cli/master/2048_no_curses.c
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gcc 2048_no_curses.c -o 2048
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git clone https://github.com/Tiehuis/2048-cli.git
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make
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### Run
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./2048
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350
src/2048.c
Normal file
350
src/2048.c
Normal file
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@ -0,0 +1,350 @@
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/*
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* 2048.c - Main version that should be worked on.
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*
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* Things to do:
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* - Finish cleaning up code.
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* - Ask user if they would like to play again instead of exiting immediately.
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* - Add an actual goal (what happens when we reach 2048?).
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* - Keep track list of past scores, and store in a better fashion independent
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* of cwd. Also, store in not in plaintext.
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* */
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#include <stdlib.h> /* for malloc */
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#include <time.h> /* for time */
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#include <unistd.h> /* for getopts */
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||||
#include <ncurses.h>
|
||||
#include "2048.h"
|
||||
|
||||
int **grid; /* grid pointer */
|
||||
int grid_size; /* grid size */
|
||||
int score; /* score */
|
||||
int score_last; /* Score for last move */
|
||||
int score_high; /* Hiscore */
|
||||
int printwidth; /* maximum length of any value in grid, for printing */
|
||||
|
||||
/* Merges adjacent squares of the same value together in a certain direction */
|
||||
int merge(dir_t d)
|
||||
{
|
||||
int moved = 0;
|
||||
int i, j;
|
||||
|
||||
if (d == DIR_LEFT || d == DIR_RIGHT) {
|
||||
for (i = 0; i < grid_size; i++) {
|
||||
for (j = 0; j < grid_size - 1; j++) {
|
||||
if (grid[i][j] == grid[i][j + 1]) {
|
||||
grid[i][j] <<= 1;
|
||||
grid[i][j + 1] = 0;
|
||||
score_last += grid[i][j];
|
||||
score += grid[i][j];
|
||||
moved = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (i = 0; i < grid_size - 1; i++) {
|
||||
for (j = 0; j < grid_size; j++) {
|
||||
if (grid[i][j] == grid[i + 1][j]) {
|
||||
grid[i][j] <<= 2;
|
||||
grid[i + 1][j] = 0;
|
||||
score_last += grid[i][j];
|
||||
score += grid[i][j];
|
||||
moved = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return moved;
|
||||
}
|
||||
|
||||
|
||||
/* move all values in the grid to the edge given by the direction pressed */
|
||||
/* would be nice to generalize this code a little so didn't need four loops */
|
||||
/* if animations are wanted, then need to alter this so it moves each square one at a time */
|
||||
int gravitate(dir_t d)
|
||||
{
|
||||
int moved = 0;
|
||||
int i, j;
|
||||
|
||||
if (d == DIR_LEFT) {
|
||||
for (i = 0; i < grid_size; i++) {
|
||||
for (j = 0; j < grid_size - 1; j++) {
|
||||
if (grid[i][j]) continue;
|
||||
int st = 1;
|
||||
while (j + st < grid_size && !grid[i][j + st]) st++;
|
||||
if (j + st < grid_size) {
|
||||
grid[i][j] = grid[i][j + st];
|
||||
grid[i][j + st] = 0;
|
||||
moved = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (d == DIR_UP) {
|
||||
for (i = 0; i < grid_size; i++) {
|
||||
for (j = 0; j < grid_size - 1; j++) {
|
||||
if (grid[j][i]) continue;
|
||||
int st = 1;
|
||||
while (j + st < grid_size && !grid[j + st][i]) st++;
|
||||
if (j + st < grid_size) {
|
||||
grid[j][i] = grid[j + st][i];
|
||||
grid[j + st][i] = 0;
|
||||
moved = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (d == DIR_RIGHT) {
|
||||
for (i = 0; i < grid_size; i++) {
|
||||
for (j = grid_size - 1; j > 0; j--) {
|
||||
if (grid[i][j]) continue;
|
||||
int st = 1;
|
||||
while (j - st >= 0 && !grid[i][j - st]) st++;
|
||||
if (j - st >= 0) {
|
||||
grid[i][j] = grid[i][j - st];
|
||||
grid[i][j - st] = 0;
|
||||
moved = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (d == DIR_DOWN) {
|
||||
for (i = 0; i < grid_size; i++) {
|
||||
for (j = grid_size - 1; j > 0; j--) {
|
||||
if (grid[j][i]) continue;
|
||||
int st = 1;
|
||||
while (j - st >= 0 && !grid[j - st][i]) st++;
|
||||
if (j - st >= 0) {
|
||||
grid[j][i] = grid[j - st][i];
|
||||
grid[j - st][i] = 0;
|
||||
moved = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return moved;
|
||||
}
|
||||
|
||||
/* Return the current highscore */
|
||||
int get_score_high() {
|
||||
int s = 0;
|
||||
FILE *fd = fopen(HISCORE_FILE, "r");
|
||||
if (fd == NULL)
|
||||
fd = fopen(HISCORE_FILE, "w+");
|
||||
|
||||
fscanf(fd, "%d", &s);
|
||||
fclose(fd);
|
||||
return s;
|
||||
}
|
||||
|
||||
/* saves hiscore, but only if playing on standard size grid */
|
||||
void save_score_high() {
|
||||
if (score > score_high && grid_size == 4) {
|
||||
score_high = score;
|
||||
FILE *fd = fopen(HISCORE_FILE, "w+");
|
||||
fprintf(fd, "%d", score_high);
|
||||
fclose(fd);
|
||||
}
|
||||
}
|
||||
|
||||
/* returns if there are any possible moves */
|
||||
int moves_available()
|
||||
{
|
||||
int i, j;
|
||||
for (i = 0; i < grid_size; i++)
|
||||
for (j = 0; j < grid_size; j++)
|
||||
if (!grid[i][j]
|
||||
|| ((i + 1 < grid_size) && (grid[i][j] == grid[i + 1][j]))
|
||||
|| ((j + 1 < grid_size) && (grid[i][j] == grid[i][j + 1])))
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* places a random block onto the grid - either a 4, or a 2 with a chance of 1:3 respectively */
|
||||
/* could do this in a much smarter fashion by finding which spaces are free */
|
||||
void rand_block()
|
||||
{
|
||||
int x, y;
|
||||
while (grid[x = rand() % grid_size][y = rand() % grid_size]);
|
||||
grid[x][y] = (rand() & 3) ? 2 : 4;
|
||||
}
|
||||
|
||||
/* quick floor log2(n) */
|
||||
int flog2(int n)
|
||||
{
|
||||
int k = 0;
|
||||
while (n)
|
||||
k++, n >>= 1;
|
||||
return k;
|
||||
}
|
||||
|
||||
/* draws the grid and fills it with the current values */
|
||||
/* colors just rotate around, works for now, can be confusing when you have some fairly high values on the board */
|
||||
void draw_grid(WINDOW *gamewin)
|
||||
{
|
||||
// mvwprintw will sometimes have a useless arg, this is warned, but doesn't affect the program
|
||||
char *scr = score_last ? "SCORE: %d (+%d)\n" : "SCORE: %d\n";
|
||||
mvwprintw(gamewin, 0, 0, scr, score, score_last);
|
||||
mvwprintw(gamewin, 1, 0, "HISCR: %d\n", score_high);
|
||||
|
||||
ITER(grid_size*(printwidth + 2) + 1, waddch(gamewin, '-'));
|
||||
int i, j, xps = 0, yps = 3;
|
||||
for (i = 0; i < grid_size; i++, xps = 0, yps++) {
|
||||
mvwprintw(gamewin, yps, xps++, "|");
|
||||
for (j = 0; j < grid_size; j++) {
|
||||
if (grid[i][j]) {
|
||||
wattron(gamewin, COLOR_PAIR(flog2(grid[i][j]) & 7));
|
||||
mvwprintw(gamewin, yps, xps, "%*d", printwidth, grid[i][j]);
|
||||
wattroff(gamewin, COLOR_PAIR(flog2(grid[i][j]) & 7));
|
||||
mvwprintw(gamewin, yps, xps + printwidth, " |");
|
||||
}
|
||||
else {
|
||||
ITER(printwidth + 1, waddch(gamewin, ' '));
|
||||
waddch(gamewin, '|');
|
||||
}
|
||||
xps += (printwidth + 2);
|
||||
}
|
||||
}
|
||||
ITER(grid_size*(printwidth + 2) + 1, waddch(gamewin, '-'));
|
||||
wrefresh(gamewin);
|
||||
}
|
||||
|
||||
/* entry point for the program */
|
||||
/* parses options and stores the main game loop */
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
/* init ncurses environment */
|
||||
initscr();
|
||||
cbreak();
|
||||
noecho();
|
||||
curs_set(FALSE);
|
||||
|
||||
/* init variables */
|
||||
score = 0;
|
||||
score_last = 0;
|
||||
score_high = get_score_high();
|
||||
grid_size = DEFAULT_GRID_SIZE;
|
||||
printwidth = DEFAULT_GRID_SIZE;
|
||||
|
||||
int n_blocks = 1;
|
||||
|
||||
/* parse options */
|
||||
int c;
|
||||
while ((c = getopt(argc, argv, "rchs:b:")) != -1) {
|
||||
switch (c) {
|
||||
/* Color support */
|
||||
case 'c':
|
||||
if (has_colors()) {
|
||||
start_color();
|
||||
init_pair(0, 1, 0);
|
||||
init_pair(1, 2, 0);
|
||||
init_pair(2, 3, 0);
|
||||
init_pair(3, 4, 0);
|
||||
init_pair(4, 5, 0);
|
||||
init_pair(5, 6, 0);
|
||||
init_pair(6, 7, 0);
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "Terminal does not support color\n");
|
||||
}
|
||||
break;
|
||||
// different board sizes
|
||||
case 's':;
|
||||
int optint = strtol(optarg, NULL, 10);
|
||||
grid_size = optint > DEFAULT_GRID_SIZE ? optint : DEFAULT_GRID_SIZE;
|
||||
break;
|
||||
// different block spawn rate
|
||||
case 'b':
|
||||
n_blocks = strtol(optarg, NULL, 10);
|
||||
break;
|
||||
// reset hiscores
|
||||
case 'r':
|
||||
endwin();
|
||||
printf("Are you sure you want to reset your highscores? (Y)es or (N)o\n");
|
||||
int response;
|
||||
if ((response = getchar()) == 'y' || response == 'Y') {
|
||||
FILE *fd = fopen(HISCORE_FILE, "w+");
|
||||
fclose(fd);
|
||||
}
|
||||
exit(EXIT_SUCCESS);
|
||||
// help menu
|
||||
case 'h':
|
||||
endwin();
|
||||
printf(USAGE_STR);
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
/* Allocate memory once we actually know amount */
|
||||
CALLOC2D(grid, grid_size);
|
||||
|
||||
int width = grid_size * (printwidth + 2) + 1;
|
||||
int height = grid_size * (printwidth + 2) + 3;
|
||||
|
||||
// might center in middle of screen
|
||||
WINDOW *gamewin = newwin(height, width, 1, 1);
|
||||
keypad(gamewin, TRUE);
|
||||
|
||||
/* random seed */
|
||||
srand((unsigned int)time(NULL));
|
||||
ITER(2, rand_block());
|
||||
draw_grid(gamewin);
|
||||
|
||||
int key, moved;
|
||||
while (1) {
|
||||
/* will goto this if we didn't get a valid keypress */
|
||||
retry:;
|
||||
moved = 0;
|
||||
score_last = 0;
|
||||
key = wgetch(gamewin);
|
||||
|
||||
/* should check if anything changed during merge and if not retry */
|
||||
switch (key) {
|
||||
case 'h':
|
||||
case 'a':
|
||||
case KEY_LEFT:
|
||||
moved = TURN(DIR_LEFT);
|
||||
break;
|
||||
case 'l':
|
||||
case 'd':
|
||||
case KEY_RIGHT:
|
||||
moved = TURN(DIR_RIGHT);
|
||||
break;
|
||||
case 'j':
|
||||
case 's':
|
||||
case KEY_DOWN:
|
||||
moved = TURN(DIR_DOWN);
|
||||
break;
|
||||
case 'k':
|
||||
case 'w':
|
||||
case KEY_UP:
|
||||
moved = TURN(DIR_UP);
|
||||
break;
|
||||
case 'q':
|
||||
FREE2D(grid, grid_size);
|
||||
erase();
|
||||
refresh();
|
||||
endwin();
|
||||
save_score_high();
|
||||
exit(EXIT_SUCCESS);
|
||||
default:
|
||||
goto retry;
|
||||
}
|
||||
|
||||
if (!moves_available()) {
|
||||
endwin();
|
||||
printf("\n"
|
||||
"YOU LOSE! - Your score was %d\n", score);
|
||||
save_score_high();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
if (moved) {
|
||||
ITER(n_blocks, rand_block());
|
||||
draw_grid(gamewin);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
55
src/2048.h
Normal file
55
src/2048.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
#ifndef _2048_H_
|
||||
#define _2048_H_
|
||||
|
||||
typedef enum {
|
||||
DIR_UP,
|
||||
DIR_RIGHT,
|
||||
DIR_DOWN,
|
||||
DIR_LEFT
|
||||
} dir_t;
|
||||
|
||||
// Repeat an expression y, x times */
|
||||
#define ITER(x, expr)\
|
||||
do {\
|
||||
int i;\
|
||||
for (i = 0; i < (x); i++){ expr;}\
|
||||
} while (0)
|
||||
|
||||
/* Allocates a square pointer of array of arrays onto heap */
|
||||
#define CALLOC2D(ptr, sz)\
|
||||
do {\
|
||||
int i;\
|
||||
ptr = calloc((sz), sizeof(*ptr));\
|
||||
for (i = 0; i < (sz); i++)\
|
||||
ptr[i] = calloc((sz), sizeof(*ptr));\
|
||||
} while (0)
|
||||
|
||||
/* Frees a square pointer of arrays to arrays */
|
||||
#define FREE2D(ptr, sz)\
|
||||
do {\
|
||||
int i;\
|
||||
for (i = 0; i < (sz); i++)\
|
||||
free(ptr[i]);\
|
||||
free(ptr);\
|
||||
} while (0)
|
||||
|
||||
/* What occurs during a 'turn' of execution */
|
||||
#define TURN(x) (gravitate(x) + merge(x) + gravitate(x))
|
||||
|
||||
/* Constants */
|
||||
#define DEFAULT_GRID_SIZE 4
|
||||
#define HISCORE_FILE ".hs2048g"
|
||||
#define USAGE_STR\
|
||||
"Usage:\n"\
|
||||
" ./2048 [options]\n"\
|
||||
"\n"\
|
||||
"Controls:\n"\
|
||||
" hjkl, wasd Movement\n"\
|
||||
" q Quit\n"\
|
||||
"\n"\
|
||||
"Options:\n"\
|
||||
" -s <size> Set the grid border length\n"\
|
||||
" -b <rate> Set the block spawn rate\n"\
|
||||
" -c Enables color support (ncurses version only)\n"
|
||||
|
||||
#endif
|
|
@ -1,66 +1,25 @@
|
|||
/* animations would be nice */
|
||||
/*
|
||||
* 2048_no_curses.c - Non-curses version that can be updated at a later time
|
||||
**/
|
||||
|
||||
#include <stdio.h> /* for printf */
|
||||
#include <stdlib.h> /* for malloc */
|
||||
#include <termios.h>/* */
|
||||
#include <time.h> /* for time */
|
||||
#include <unistd.h> /* for getopts */
|
||||
#include "2048.h"
|
||||
|
||||
// Repeat an expression y, x times */
|
||||
#define ITER(x, expr)\
|
||||
do {\
|
||||
int i;\
|
||||
for (i = 0; i < x; i++){ expr;}\
|
||||
} while (0)
|
||||
|
||||
/* Allocates a square pointer of array of arrays onto heap */
|
||||
#define CALLOC2D(ptr, sz)\
|
||||
do {\
|
||||
int i;\
|
||||
ptr = calloc(sz, sizeof(*ptr));\
|
||||
for (i = 0; i < sz; i++)\
|
||||
ptr[i] = calloc(sz, sizeof(*ptr));\
|
||||
} while (0)
|
||||
|
||||
/* Frees a square pointer of arrays to arrays */
|
||||
#define FREE2D(ptr, sz)\
|
||||
do {\
|
||||
int i;\
|
||||
for (i = 0; i < sz; i++)\
|
||||
free(ptr[i]);\
|
||||
free(ptr);\
|
||||
} while (0)
|
||||
|
||||
/* Define a sequence that should be executed each turn */
|
||||
#define TURN(x)\
|
||||
gravitate(x) +\
|
||||
merge(x) +\
|
||||
gravitate(x)
|
||||
|
||||
/* direction enumeration */
|
||||
enum {DR, DU, DL, DD};
|
||||
|
||||
/* grid pointer */
|
||||
int **g;
|
||||
|
||||
/* grid size */
|
||||
int SZ;
|
||||
|
||||
/* score, and last turn score */
|
||||
int s;
|
||||
int sl;
|
||||
|
||||
/* highscore */
|
||||
int hs;
|
||||
|
||||
/* highscore file */
|
||||
char *file;
|
||||
int **g; /* grid pointer */
|
||||
int SZ; /* grid size */
|
||||
int s; /* Current score */
|
||||
int sl; /* Score for last turn */
|
||||
int hs; /* Highscore */
|
||||
|
||||
/* Merges adjacent squares of the same value together in a certain direction */
|
||||
int merge(int d)
|
||||
{
|
||||
int moved = 0;
|
||||
if (d == DL) {
|
||||
if (d == DIR_LEFT) {
|
||||
int i, j;
|
||||
for (i = 0; i < SZ; i++) {
|
||||
for (j = 0; j < SZ; j++) {
|
||||
|
@ -74,7 +33,7 @@ int merge(int d)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (d == DU) {
|
||||
else if (d == DIR_UP) {
|
||||
int i, j;
|
||||
for (i = 0; i < SZ; i++) {
|
||||
for (j = 0; j < SZ; j++) {
|
||||
|
@ -88,7 +47,7 @@ int merge(int d)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (d == DR) {
|
||||
else if (d == DIR_RIGHT) {
|
||||
int i, j;
|
||||
for (i = SZ - 1; i >= 0; i--) {
|
||||
for (j = SZ - 1; j >= 0; j--) {
|
||||
|
@ -102,7 +61,7 @@ int merge(int d)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (d == DD) {
|
||||
else if (d == DIR_DOWN) {
|
||||
int i, j;
|
||||
for (i = SZ - 1; i >= 0; i--) {
|
||||
for (j = SZ - 1; j >= 0; j--) {
|
||||
|
@ -125,7 +84,7 @@ int merge(int d)
|
|||
int gravitate(int d)
|
||||
{
|
||||
int moved = 0;
|
||||
if (d == DL) {
|
||||
if (d == DIR_LEFT) {
|
||||
int i, j;
|
||||
for (i = 0; i < SZ; i++) {
|
||||
for (j = 0; j < SZ - 1; j++) {
|
||||
|
@ -140,7 +99,7 @@ int gravitate(int d)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (d == DU) {
|
||||
else if (d == DIR_UP) {
|
||||
int i, j;
|
||||
for (i = 0; i < SZ; i++) {
|
||||
for (j = 0; j < SZ - 1; j++) {
|
||||
|
@ -155,7 +114,7 @@ int gravitate(int d)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (d == DR) {
|
||||
else if (d == DIR_RIGHT) {
|
||||
int i, j;
|
||||
for (i = 0; i < SZ; i++) {
|
||||
for (j = SZ - 1; j > 0; j--) {
|
||||
|
@ -170,7 +129,7 @@ int gravitate(int d)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (d == DD) {
|
||||
else if (d == DIR_DOWN) {
|
||||
int i, j;
|
||||
for (i = 0; i < SZ; i++) {
|
||||
for (j = SZ - 1; j > 0; j--) {
|
||||
|
@ -190,8 +149,8 @@ int gravitate(int d)
|
|||
|
||||
/* loads hiscore */
|
||||
void load_score() {
|
||||
FILE *fd = fopen(file, "r");
|
||||
if (fd == NULL) fd = fopen(file, "w+");
|
||||
FILE *fd = fopen(HISCORE_FILE, "r");
|
||||
if (fd == NULL) fd = fopen(HISCORE_FILE, "w+");
|
||||
if (fscanf(fd, "%d", &hs) == EOF) hs = 0;
|
||||
fclose(fd);
|
||||
}
|
||||
|
@ -200,7 +159,7 @@ void load_score() {
|
|||
void save_score() {
|
||||
if (s > hs && SZ == 4) {
|
||||
hs = s;
|
||||
FILE *fd = fopen(file, "w+");
|
||||
FILE *fd = fopen(HISCORE_FILE, "w+");
|
||||
fprintf(fd, "%d", hs);
|
||||
fclose(fd);
|
||||
}
|
||||
|
@ -265,7 +224,6 @@ int main(int argc, char **argv)
|
|||
{
|
||||
|
||||
/* init variables */
|
||||
file = ".hs2048g";
|
||||
hs = 0;
|
||||
s = 0;
|
||||
sl = 0;
|
||||
|
@ -295,21 +253,12 @@ int main(int argc, char **argv)
|
|||
printf("Are you sure you want to reset your highscores? (Y)es or (N)o\n");
|
||||
int response;
|
||||
if ((response = getchar()) == 'y' || response == 'Y') {
|
||||
FILE *fd = fopen(file, "w+");
|
||||
FILE *fd = fopen(HISCORE_FILE, "w+");
|
||||
fclose(fd);
|
||||
}
|
||||
exit(EXIT_SUCCESS);
|
||||
case 'h':
|
||||
printf("Controls:\n"
|
||||
" hjkl, wasd Movement\n"
|
||||
" q Quit\n"
|
||||
"\n"
|
||||
"Usage:\n"
|
||||
" 2048 [options]\n"
|
||||
"\n"
|
||||
"Options:\n"
|
||||
" -s <size> Set the grid border length\n"
|
||||
" -b <rate> Set the block spawn rate\n");
|
||||
printf(USAGE_STR);
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
@ -341,19 +290,19 @@ int main(int argc, char **argv)
|
|||
switch (key) {
|
||||
case 'h':
|
||||
case 'a':
|
||||
moved = TURN(DL);
|
||||
moved = TURN(DIR_LEFT);
|
||||
break;
|
||||
case 'l':
|
||||
case 'd':
|
||||
moved = TURN(DR);
|
||||
moved = TURN(DIR_RIGHT);
|
||||
break;
|
||||
case 'j':
|
||||
case 's':
|
||||
moved = TURN(DD);
|
||||
moved = TURN(DIR_DOWN);
|
||||
break;
|
||||
case 'k':
|
||||
case 'w':
|
||||
moved = TURN(DU);
|
||||
moved = TURN(DIR_UP);
|
||||
break;
|
||||
case 'q':
|
||||
save_score();
|
Loading…
Reference in New Issue
Block a user