matiasbian
560bb6cf8b
gettext funcion applied to strings
2018-05-29 19:56:28 -03:00
Marc Tiehuis
984a5b9f18
Add memory allocation checks
...
Closes #18 .
2017-08-12 11:09:07 +12:00
tiehuis
912afdfe05
Remove SDL2 frontend
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This was rather ugly and was not ever the main focus. This allows us to
remove the now unneeded font resources and simplifies the build
process/project.
2017-08-12 10:58:47 +12:00
Björn Esser
1e1338f1de
make TTF_FONT_PATH configurable
2016-03-29 16:52:05 +02:00
tiehuis
4520781f25
Remove various compilation warnings
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With the removal of these warnings we slightly improve the robustness of
the highscore parsing, handling some more cases of bad parsing/writing
and failure to open files.
2015-12-30 11:49:04 +13:00
tiehuis
28b4a46336
Fix blocks incorrectly spawning on no field change
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See https://github.com/Tiehuis/2048-cli/issues/14 .
2015-12-30 11:35:35 +13:00
Tiehuis
cd13ef000f
Fix makefile targets. Remove unnecessary warnings.
2015-08-04 16:42:28 +12:00
Tiehuis
dc9adea7b5
Get rid of random blockgenerator in favor of a linear time one. Changed a sleep in ai to use gfx_sleep
2015-02-25 23:54:13 +13:00
Tiehuis
05f2713179
Alter engine so we can init a gamestate with no arguments. May be able to be utilized in ai code
2015-02-25 18:58:36 +13:00
Tiehuis
c0d4b6de3e
Small change to animating rows
2015-02-25 15:14:15 +13:00
Tiehuis
1da480b331
Add the ai files that were forgotten in previous commit
2015-02-25 14:53:49 +13:00
Tiehuis
cf1a147078
Added ai modes. Altered output of highscores to allow possible parsing with tools easier
2015-02-25 14:51:48 +13:00
Tiehuis
2d9f89f339
Make conditional linking happen in makefile for merges
2015-02-25 10:47:41 +13:00
Tiehuis
d1b80fe2fe
Aesthetic changes to graphics in ncurses version
2015-02-23 16:42:45 +13:00
Tiehuis
622a4b46ef
Invert colorscheme by default on ncurses version for more distinct squares
2015-02-23 16:18:41 +13:00
Tiehuis
1e2b2b76ac
Slight change to reset prompt to allow mix-cased response
2015-02-23 16:07:13 +13:00
Tiehuis
2d9af767d1
Add -r option to man and readme and make reset option actually prompt. Remove hardcoded merge_goal value.
2015-02-23 16:00:14 +13:00
Tiehuis
40f6419c55
Fix errors. Add printing of scores after game so user can actually see what they scored
2015-02-23 12:41:34 +13:00
Tiehuis
6d247f282f
Added easy extension of custom merge results. Example fib merge rules added. Code altered to make use of this new style
2015-02-23 12:32:29 +13:00
Tiehuis
375cdeb7da
Allow spawn rate option to work as intended
2015-02-23 10:12:01 +13:00
Tiehuis
53e941bf98
Remove the c99 for loops, just for gcc users. Optional CC var set in makefile
2015-02-22 16:38:53 +13:00
Tiehuis
5d6c3f92be
Reintroduced color support for ncurses version
2015-02-22 16:30:40 +13:00
Tiehuis
d8cef1def4
Rewritten man page. Removed large dependencies by writing directly for man.
2015-02-22 16:08:11 +13:00
Tiehuis
c8e55ed6e9
Added highscore functionality
2015-02-22 11:29:15 +13:00
Tiehuis
3dd23136d5
Added sdl version to exmplify extension of the main engine
2015-02-21 17:31:54 +13:00
Tiehuis
8cff1bb002
Major rewrite. Abstracting graphics code completely and allowing new extensions via a consistent drawing interface
2015-02-21 15:36:15 +13:00
Marc
da0ff59971
Makefile updated. Small init changes in game_engine
2014-12-11 07:49:42 +13:00
Tiehuis
0a76b9c452
Various changes. Alter grid allocation. Add current block count
2014-12-07 22:09:22 +13:00
Tiehuis
3085bd4eb6
Removed unsigned/signed compare warnings. Change all to size_t types
2014-12-07 09:55:18 +13:00
Tiehuis
a116923c69
Clean devel src dir
2014-12-06 13:49:54 +13:00
Tiehuis
32a4b483ee
Consolidate printing styles, make more generic. Add goal option to create a custom target
2014-12-06 13:43:00 +13:00
Tiehuis
3ca10eb8d5
Correct last commit
2014-12-06 13:00:47 +13:00
Tiehuis
44bc1cbe87
correct grid malloc to calloc
2014-12-06 12:58:29 +13:00
Tiehuis
b7c45f7f87
Add some option mechanics
2014-12-06 12:57:07 +13:00
Tiehuis
569e11710f
vt100 simple mode added
2014-12-06 12:02:12 +13:00
Tiehuis
01af91121b
Fix curses not displaying until keypress. Callback example demonstrating some pseudo-animation
2014-12-06 11:49:16 +13:00
Tiehuis
2b1d230330
Alter looping variables to better describe intent
2014-12-06 11:20:13 +13:00
Marc
387f37a64a
Abstract engine and drawing logic apart from one another. Keep gamestate in a struct
2014-12-05 10:27:25 +13:00
Marc
2195f44005
Don't need flog of negative integers
2014-12-02 00:07:34 +13:00
Björn Esser
27fd8b3218
Fix compiler warnings about unused result
2014-11-03 10:53:34 +01:00
Tiehuis
e9e6ce2715
Readd some logic details that are needed. Fix colors on some blocks being black
2014-09-13 09:52:55 +12:00
Tiehuis
2dab267db2
Merge pull request #5 from AMDmi3/auto-color
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Autodetect color support, allow override through arguments
2014-09-13 09:29:20 +12:00
Dmitry Marakasov
a49ed8dd36
Autodetect color support, allow override through arguments
2014-09-12 20:23:57 +04:00
Dmitry Marakasov
f2aa753d49
Fix highscore file handling
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Don't create highscore file in the current directory, instead
create in under $XDG_DATA_HOME/2048/highscore or
$HOME/.local/share/2048/highscore as modern apps should.
2014-09-12 20:22:52 +04:00
Tiehuis
37c1d3607e
Fix logic error
2014-09-12 23:36:52 +12:00
Tiehuis
8843fcb658
Cleaned up source, directories, and added header file to improve general readability
2014-09-12 23:17:04 +12:00