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1
.gitignore
vendored
1
.gitignore
vendored
@@ -13,6 +13,7 @@
|
||||
|
||||
# misc
|
||||
.DS_Store
|
||||
.env
|
||||
.env.local
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
|
56
.vscode/launch.json
vendored
56
.vscode/launch.json
vendored
@@ -1,29 +1,29 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "protospace",
|
||||
"skipFiles": [
|
||||
"<node_internals>/**"
|
||||
],
|
||||
"program": "${workspaceFolder}/lib/index.js",
|
||||
"args": ["games.protospace.ca"]
|
||||
},
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "Launch Program",
|
||||
"skipFiles": [
|
||||
"<node_internals>/**"
|
||||
],
|
||||
"program": "${workspaceFolder}/lib/index.js",
|
||||
// port may need to be changed for each session
|
||||
"args": ["localhost", "56901"]
|
||||
}
|
||||
]
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "protospace",
|
||||
"skipFiles": [
|
||||
"<node_internals>/**"
|
||||
],
|
||||
"program": "${workspaceFolder}/lib/index.js",
|
||||
"args": ["games.protospace.ca"]
|
||||
},
|
||||
{
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"name": "Launch Program",
|
||||
"skipFiles": [
|
||||
"<node_internals>/**"
|
||||
],
|
||||
"program": "${workspaceFolder}/lib/index.js",
|
||||
// port may need to be changed for each session
|
||||
"args": ["localhost", "56901"]
|
||||
}
|
||||
]
|
||||
}
|
8
.vscode/settings.json
vendored
Normal file
8
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"conventionalCommits.scopes": [
|
||||
"command",
|
||||
"mover",
|
||||
"sleeper",
|
||||
"informer"
|
||||
]
|
||||
}
|
46
lib/index.js
46
lib/index.js
@@ -1,4 +1,4 @@
|
||||
// TODO reload
|
||||
const env = require("dotenv-packed").parseEnv().parsed
|
||||
const fs = require('fs');
|
||||
let cfg = {
|
||||
admin: "Applezaus",
|
||||
@@ -9,19 +9,22 @@ let cfg = {
|
||||
const mineflayer = require("mineflayer");
|
||||
// const { createGetAccessor } = require('typescript');
|
||||
|
||||
const bot =
|
||||
!isNaN(parseInt(process.argv[3])) && parseInt(process.argv[3]) > 1e2 ?
|
||||
mineflayer.createBot({
|
||||
host: process.argv[2] || process.env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
|
||||
port: parseInt(process.argv[3]) || process.env.MINECRAFT_PORT // || 58471,
|
||||
})
|
||||
:
|
||||
mineflayer.createBot({
|
||||
host: process.argv[2] || process.env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
|
||||
username: process.argv[3] || process.env.MINECRAFT_USER,
|
||||
password: process.argv[4] || process.env.MINECRAFT_PASS,
|
||||
// port: process.argv[5] || process.env.MINECRAFT_PORT || 58471,
|
||||
})
|
||||
const options = !isNaN(parseInt(process.argv[3])) && parseInt(process.argv[3]) > 1e2 ?
|
||||
{
|
||||
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
|
||||
port: parseInt(process.argv[3]) || process.env.MINECRAFT_PORT || env.MINECRAFT_PORT // || 58471,
|
||||
}
|
||||
:
|
||||
{
|
||||
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
|
||||
username: process.argv[3] || process.env.MINECRAFT_USER || env.MINECRAFT_USER,
|
||||
password: process.argv[4] || process.env.MINECRAFT_PASS || env.MINECRAFT_PASS,
|
||||
// port: process.argv[5] || process.env.MINECRAFT_PORT || 58471,
|
||||
}
|
||||
|
||||
const bot = mineflayer.createBot(options)
|
||||
|
||||
cfg.botOptions = options
|
||||
|
||||
|
||||
let plugins = {}
|
||||
@@ -29,7 +32,7 @@ let plugins = {}
|
||||
function loadplugin(pluginname, pluginpath) {
|
||||
try {
|
||||
plugins[pluginname] = require(pluginpath)
|
||||
plugins[pluginname]?.load(cfg)
|
||||
plugins[pluginname].load(cfg)
|
||||
} catch (error) {
|
||||
if (error.code == 'MODULE_NOT_FOUND') {
|
||||
console.warn('plugin not used:', pluginpath)
|
||||
@@ -44,7 +47,7 @@ function unloadplugin(pluginname, pluginpath) {
|
||||
const plugin = require.resolve(pluginpath)
|
||||
try {
|
||||
if (plugin && require.cache[plugin]) {
|
||||
require.cache[plugin].exports?.unload()
|
||||
require.cache[plugin].exports.unload()
|
||||
delete plugins[pluginname]
|
||||
delete require.cache[plugin]
|
||||
}
|
||||
@@ -92,14 +95,15 @@ cfg.quiet = true
|
||||
bot.once("spawn", () => {
|
||||
plugins = {
|
||||
command: require('./plugins/command'),
|
||||
eater: require('./plugins/eater'),
|
||||
inventory: require('./plugins/inventory'),
|
||||
informer: require('./plugins/informer'),
|
||||
finder: require('./plugins/finder'),
|
||||
sleeper: require('./plugins/sleeper'),
|
||||
armor: require('./plugins/armor'),
|
||||
// mover: require('./plugins/mover'),
|
||||
mover: require('./plugins/mover'),
|
||||
guard: require('./plugins/guard'),
|
||||
inventory: require('./plugins/inventory'),
|
||||
// eater: require('./plugins/eater'),
|
||||
finder: require('./plugins/finder'),
|
||||
miner: require('./plugins/miner'),
|
||||
// miner: require('./plugins/miner.js'),
|
||||
// statemachine: require('./plugins/statemachine'),
|
||||
}
|
||||
|
||||
|
@@ -1,12 +1,12 @@
|
||||
const v = require('vec3')
|
||||
let mcData = require('minecraft-data')
|
||||
let mcData
|
||||
|
||||
let cfg = {}
|
||||
let bot = {}
|
||||
// bot.chatAddPattern(new RegExp(`^hi|hello ${bot.username}`, "i"), 'greet', "General greeting")
|
||||
|
||||
function todo() {
|
||||
bot.chat("not implemented yet")
|
||||
cfg.quiet && console.warn("not implemented") || bot.chat("not implemented yet")
|
||||
}
|
||||
|
||||
function checkBlockExists(name) {
|
||||
@@ -34,19 +34,47 @@ const events = {
|
||||
if (username === cfg.admin) {
|
||||
message = message.replace("\\", "@")
|
||||
console.info("whispered command", message)
|
||||
bot.chat("/" + message)
|
||||
if (/^!/.test(message)) {
|
||||
command(username, message)
|
||||
} else {
|
||||
bot.chat(message)
|
||||
// bot.chat("/" + message)
|
||||
}
|
||||
} else {
|
||||
bot.whisper(cfg.admin, `gossip ${username}: ${message}`)
|
||||
console.info(username, "whispered", message)
|
||||
}
|
||||
}
|
||||
, chat: command
|
||||
, kicked: (reason, loggedIn) => console.warn(reason, loggedIn)
|
||||
, kicked: function rejoin(reason, loggedIn) {
|
||||
console.warn(reason, loggedIn && "logged_in")
|
||||
if (reason.extra && reason.extra[0].text === "Server closed") {
|
||||
bot.quit()
|
||||
bot.end()
|
||||
// TODO implement all startup features (maybe refactor all into a single function / module?)
|
||||
setTimeout((bot, cfg) => {
|
||||
bot = mineflayer.createBot(cfg.botOptions)
|
||||
}, 15 * 60 * 1000, bot, cfg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const events_registered = []
|
||||
|
||||
function command(username, message) {
|
||||
function fuzzyRespond(responses, probability = 1, timeout = 1) {
|
||||
if (Math.random() < probability) {
|
||||
const response = responses[Math.floor(Math.random() * responses.length)]
|
||||
return setTimeout(() => bot.chat(response), timeout * Math.random() * 1000)
|
||||
}
|
||||
}
|
||||
|
||||
function swingArm(swung = 3) {
|
||||
if (swung > 0) {
|
||||
setTimeout(swingArm, 500 * Math.random(), --swung)
|
||||
bot.swingArm()
|
||||
}
|
||||
}
|
||||
|
||||
if (username === bot.username && !message.startsWith("!")) return
|
||||
|
||||
@@ -59,240 +87,412 @@ function command(username, message) {
|
||||
return
|
||||
}
|
||||
|
||||
switch (message) {
|
||||
case "hi":
|
||||
case "hello":
|
||||
case "howdy":
|
||||
case "yo":
|
||||
bot.swingArm()
|
||||
return
|
||||
case "69":
|
||||
Math.random() > 0.5 && bot.chat("nice!")
|
||||
return
|
||||
case "awesome":
|
||||
case "cool":
|
||||
case "superb":
|
||||
case "nice":
|
||||
Math.random() > 0.1 && setTimeout(() => bot.chat("very nice!"), 1000)
|
||||
return
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (message.startsWith("!") || cfg.botAddress.test(message)) {
|
||||
message = cfg.botAddress.test(message) ? cfg.botAddress.exec(message)[1] : message
|
||||
|
||||
console.log(message)
|
||||
message = message.slice(1)
|
||||
message_parts = message.split(/\s+/)
|
||||
switch (message_parts[0]) {
|
||||
// case "follow":
|
||||
// // if(username === cfg.admin)
|
||||
// cfg.stateMachines.follow.transitions[4].trigger()
|
||||
// // cfg.stateMachines.follow.transitions[1].trigger()
|
||||
// break;
|
||||
// case "stay":
|
||||
// // if(username === cfg.admin)
|
||||
// cfg.stateMachines.follow.transitions[3].trigger()
|
||||
// break;
|
||||
case "echo":
|
||||
// bot.chat(message_parts[1])
|
||||
// bot.chat(message.slice(1))
|
||||
bot.chat(message)
|
||||
break;
|
||||
case "autosleep":
|
||||
case "sleep":
|
||||
message_parts[1] = message_parts[0] == "autosleep" ? "auto" : message_parts[1]
|
||||
switch (message_parts[1]) {
|
||||
case "auto":
|
||||
cfg.sleep.auto = !cfg.sleep.auto
|
||||
bot.chat(`ok, ${cfg.sleep.auto ? "" : "not "}auto sleeping `)
|
||||
bot.chat("/afk")
|
||||
break;
|
||||
case "silent":
|
||||
case "quiet":
|
||||
cfg.sleep.quiet = !cfg.sleep.quiet
|
||||
bot.chat(`ok, ${cfg.sleep.quiet ? "" : "not "}sleeping quietly`)
|
||||
break;
|
||||
case "timeout":
|
||||
if (!message_parts[2]) {
|
||||
bot.chat(`sleeping every ${Math.round(cfg.sleep.timeout / 60 / 1000)}mins`)
|
||||
return
|
||||
}
|
||||
const timeout = parseFloat(message_parts[2], 10)
|
||||
if (timeout) {
|
||||
cfg.sleep.timeout = timeout * 60 * 1000
|
||||
cfg.sleep.timeoutFn = null
|
||||
cfg.plugins.sleeper.sleep(true) //reset timer
|
||||
bot.chat(`ok, next sleep attempt in ${timeout}mins`)
|
||||
message = message.slice(1) // remove `!`
|
||||
// TODO command dispatchEvent, for aliases
|
||||
function subcommand(message) {
|
||||
const message_parts = message.split(/\s+/)
|
||||
|
||||
switch (message_parts[0]) {
|
||||
case "stop":
|
||||
bot.pathfinder && bot.pathfinder.setGoal(null)
|
||||
bot.stopDigging()
|
||||
bot.chat("ok")
|
||||
break;
|
||||
|
||||
case "mute":
|
||||
case "quiet":
|
||||
case "silent":
|
||||
cfg.quiet = !cfg.quiet
|
||||
cfg.quiet || bot.chat(`ok, ${cfg.quiet ? "" : "not "}being ${message_parts[0]}`)
|
||||
break;
|
||||
// case "follow":
|
||||
// // if(username === cfg.admin)
|
||||
// cfg.stateMachines.follow.transitions[4].trigger()
|
||||
// // cfg.stateMachines.follow.transitions[1].trigger()
|
||||
// break;
|
||||
// case "stay":
|
||||
// // if(username === cfg.admin)
|
||||
// cfg.stateMachines.follow.transitions[3].trigger()
|
||||
// break;
|
||||
case "echo":
|
||||
// bot.chat(message_parts[1])
|
||||
// bot.chat(message.slice(1))
|
||||
cfg.quiet && bot.whisper(username, message) || bot.chat(message)
|
||||
break;
|
||||
case "autosleep":
|
||||
case "sleep":
|
||||
message_parts[1] = message_parts[0] == "autosleep" ? "auto" : message_parts[1]
|
||||
switch (message_parts[1]) {
|
||||
case "auto":
|
||||
cfg.sleep.auto = !cfg.sleep.auto
|
||||
bot.chat(`ok, ${cfg.sleep.auto ? "" : "not "}auto sleeping`)
|
||||
bot.chat("/afk")
|
||||
break;
|
||||
}
|
||||
default:
|
||||
bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`)
|
||||
break;
|
||||
}
|
||||
break; //todo; needed?
|
||||
case "zzz":
|
||||
cfg.plugins.sleeper.sleep()
|
||||
case "afk":
|
||||
bot.chat("/afk")
|
||||
break;
|
||||
case "awaken":
|
||||
case "wake":
|
||||
case "wakeup":
|
||||
cfg.plugins.sleeper.wake()
|
||||
break;
|
||||
case "attack":
|
||||
case "rage":
|
||||
case "ragemode":
|
||||
case "guard":
|
||||
switch (message_parts.length) {
|
||||
case 1:
|
||||
if (!player) {
|
||||
bot.chat("can't see you.")
|
||||
return
|
||||
}
|
||||
bot.chat('for glory!')
|
||||
cfg.plugins.guard.guardArea(player.position)
|
||||
break
|
||||
case 2:
|
||||
switch (message_parts[1]) {
|
||||
case "self":
|
||||
cfg.guard.self = !cfg.guard.self
|
||||
bot.chat(`ok, ${cfg.guard.self?"no longer being altruistic":"self sacrifice!"}`)
|
||||
return;
|
||||
case "stop":
|
||||
cfg.plugins.guard.stopGuarding()
|
||||
bot.chat('no longer guarding this area.')
|
||||
return;
|
||||
|
||||
default:
|
||||
case "silent":
|
||||
case "quiet":
|
||||
cfg.sleep.quiet = !cfg.sleep.quiet
|
||||
bot.chat(`ok, ${cfg.sleep.quiet ? "" : "not "}sleeping quietly`)
|
||||
break;
|
||||
case "timeout":
|
||||
if (!message_parts[2]) {
|
||||
bot.chat(`sleeping every ${Math.round(cfg.sleep.timeout / 60 / 1000)}mins`)
|
||||
return
|
||||
}
|
||||
const timeout = parseFloat(message_parts[2], 10)
|
||||
if (timeout) {
|
||||
cfg.sleep.timeout = timeout * 60 * 1000
|
||||
cfg.sleep.timeoutFn = null
|
||||
cfg.plugins.sleeper.sleep(true) //reset timer
|
||||
bot.chat(`ok, next sleep attempt in ${timeout}mins`)
|
||||
break;
|
||||
}
|
||||
default:
|
||||
bot.chat("don't know wym")
|
||||
}
|
||||
// entity = new BehaviorGetClosestEntity(bot, bot.nearestEntity(), a => EntityFilters().MobsOnly(a))
|
||||
// if (entity) {
|
||||
// bot.attack(entity, true)
|
||||
// } else {
|
||||
// bot.chat('no nearby entities')
|
||||
// }
|
||||
// // bot.attack(new BehaviorGetClosestEntity(bot, {}, EntityFilters().MobsOnly()))
|
||||
break;
|
||||
case "find":
|
||||
switch (message_parts.length) {
|
||||
case 2:
|
||||
cfg.plugins.finder.findBlocks(message_parts[1])
|
||||
break
|
||||
}
|
||||
default:
|
||||
bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`)
|
||||
break;
|
||||
}
|
||||
break; //todo; needed?
|
||||
case "zzz":
|
||||
cfg.plugins.sleeper.sleep()
|
||||
case "afk":
|
||||
bot.chat("/afk")
|
||||
break;
|
||||
case "awaken":
|
||||
case "wake":
|
||||
case "wakeup":
|
||||
cfg.plugins.sleeper.wake()
|
||||
break;
|
||||
case "autoeat":
|
||||
case "eat":
|
||||
switch (message_parts[1]) {
|
||||
case "auto":
|
||||
cfg.eat.auto = !cfg.eat.auto
|
||||
bot.chat(`ok, ${cfg.eat.auto ? "" : "not "}auto eating `)
|
||||
break;
|
||||
case "at":
|
||||
case "set":
|
||||
const amount = parseInt(message_parts[2], 10)
|
||||
if (amount < 20 && amount > 0) {
|
||||
cfg.eat.startAt = amount
|
||||
cfg.eat.quiet || bot.chat(`ok, eating when hunger at ${amount}`)
|
||||
}
|
||||
break
|
||||
case "silent":
|
||||
case "quiet":
|
||||
cfg.eat.quiet = !!!cfg.eat.quiet
|
||||
break;
|
||||
default:
|
||||
cfg.plugins.eater.eat((err) => { if (err) { bot.chat(err.message) } })
|
||||
// bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`)
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break
|
||||
case "lookat":
|
||||
// const coords = v(message_parts.splice(1))
|
||||
switch (message_parts.length) {
|
||||
case 2:
|
||||
case 3:
|
||||
todo()
|
||||
// bot.lookAt({})
|
||||
break
|
||||
case 1:
|
||||
bot.lookAt(bot.nearestEntity().position)
|
||||
break
|
||||
case 4:
|
||||
bot.lookAt(v(message_parts.splice(1)))
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
break
|
||||
case "ride":
|
||||
case "mount":
|
||||
bot.mount(bot.nearestEntity())
|
||||
break
|
||||
case "getoff":
|
||||
case "unmount":
|
||||
case "dismount":
|
||||
bot.dismount()
|
||||
break
|
||||
case "go":
|
||||
bot.moveVehicle(0, 10)
|
||||
break
|
||||
// case "use":
|
||||
// bot.useOn(bot.nearestEntity())
|
||||
// break;
|
||||
case "follow":
|
||||
switch (message_parts.length) {
|
||||
case 1:
|
||||
subcommand("go follow me")
|
||||
break;
|
||||
|
||||
// // TODO move all inventory related tasks into own module
|
||||
// case "give":
|
||||
// // switch (message_parts[1]) {
|
||||
// // case "hand":
|
||||
// // case "right":
|
||||
// // break;
|
||||
// // case "left":
|
||||
// // break;
|
||||
// // // case "slot":
|
||||
// // default:
|
||||
// // let slot = parseInt(message_parts[1])
|
||||
// // if (!isNaN(slot)) {
|
||||
default:
|
||||
subcommand("go " + message)
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case "come":
|
||||
switch (message_parts[1]) {
|
||||
case "close":
|
||||
case "closer":
|
||||
subcommand("go follow close")
|
||||
break
|
||||
case "up":
|
||||
case "down":
|
||||
cfg.plugins.mover.moveY(player.position)
|
||||
break
|
||||
default:
|
||||
subcommand("go follow once")
|
||||
}
|
||||
break;
|
||||
case "ride":
|
||||
case "mount":
|
||||
cfg.plugins.mover.command(message_parts)
|
||||
break
|
||||
case "unride":
|
||||
case "getoff":
|
||||
case "unmount":
|
||||
case "dismount":
|
||||
bot.dismount()
|
||||
bot.vehicle = void 0
|
||||
break
|
||||
case "move":
|
||||
case "go":
|
||||
cfg.plugins.mover.command(message_parts.slice(1), player)
|
||||
break;
|
||||
|
||||
// // } else {
|
||||
case "attack":
|
||||
case "rage":
|
||||
case "ragemode":
|
||||
case "guard":
|
||||
switch (message_parts.length) {
|
||||
case 1:
|
||||
if (!player) {
|
||||
bot.chat("can't see you.")
|
||||
return
|
||||
}
|
||||
bot.chat('for glory!')
|
||||
cfg.plugins.guard.guardArea(player.position)
|
||||
break
|
||||
case 2:
|
||||
switch (message_parts[1]) {
|
||||
case "self":
|
||||
cfg.guard.self = !cfg.guard.self
|
||||
bot.chat(`ok, ${cfg.guard.self ? "no longer being altruistic" : "self sacrifice!"}`)
|
||||
return;
|
||||
case "stop":
|
||||
cfg.plugins.guard.stopGuarding()
|
||||
bot.chat('no longer guarding this area.')
|
||||
return;
|
||||
|
||||
// // }
|
||||
// // break;
|
||||
// // }
|
||||
// // break;
|
||||
// case "take":
|
||||
// // TODO take only what's requested, then throw all the rest
|
||||
// // TODO take all
|
||||
// case "toss":
|
||||
// case "drop":
|
||||
// if (!message_parts[1]) { return false } // FIXME, works but ugly
|
||||
// if (!checkItemExists(message_parts[1])) { return false }
|
||||
// switch (message_parts.length) {
|
||||
// case 2:
|
||||
// bot.toss(mcData.blocksByName[message_parts[1]].id)
|
||||
// break
|
||||
// case 3:
|
||||
// bot.tossStack(
|
||||
// mcData.itemsByName[message_parts[1]].id,
|
||||
// (err) => {
|
||||
// if (err) {
|
||||
// console.log(err)
|
||||
// bot.chat(err)
|
||||
// }
|
||||
// }
|
||||
// )
|
||||
// break
|
||||
// default:
|
||||
// break
|
||||
// }
|
||||
// break;
|
||||
case "location":
|
||||
switch (message_parts[1]) {
|
||||
case "add":
|
||||
case "record":
|
||||
default:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
bot.chat("don't know wym")
|
||||
}
|
||||
// entity = new BehaviorGetClosestEntity(bot, bot.nearestEntity(), a => EntityFilters().MobsOnly(a))
|
||||
// if (entity) {
|
||||
// bot.attack(entity, true)
|
||||
// } else {
|
||||
// bot.chat('no nearby entities')
|
||||
// }
|
||||
// // bot.attack(new BehaviorGetClosestEntity(bot, {}, EntityFilters().MobsOnly()))
|
||||
break;
|
||||
case "find":
|
||||
switch (message_parts.length) {
|
||||
case 2:
|
||||
cfg.plugins.finder.findBlocks(message_parts[1])
|
||||
break
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break
|
||||
// TODO move look (and maybe find) to informer plugin?
|
||||
case "look":
|
||||
case "lookat":
|
||||
// const coords = v(message_parts.splice(1))
|
||||
switch (message_parts.length) {
|
||||
case 1:
|
||||
bot.lookAt(bot.nearestEntity().position)
|
||||
break
|
||||
case 2:
|
||||
switch (message_parts[1]) {
|
||||
case "me":
|
||||
if (player) {
|
||||
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "where":
|
||||
case "where?":
|
||||
// TODO put in /lib/location
|
||||
console.log(bot.entity.position)
|
||||
bot.chat(bot.entity.position.floored().toString())
|
||||
break;
|
||||
case "warp":
|
||||
// if(message_parts[1] == "spawn")
|
||||
bot.chat("/" + message)
|
||||
break;
|
||||
case "this":
|
||||
// TODO lookat the block the user is looking at
|
||||
// Currently looks player position
|
||||
if (player) {
|
||||
bot.lookAt(player.position)
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
break
|
||||
default:
|
||||
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
|
||||
if (aPlayer) bot.lookAt((new v.Vec3(0, 1, 0)).add(aPlayer.position))
|
||||
break;
|
||||
}
|
||||
break
|
||||
case 3:
|
||||
todo()
|
||||
// bot.lookAt({})
|
||||
break
|
||||
case 4:
|
||||
//TODO more checks
|
||||
bot.lookAt(v(message_parts.splice(1)))
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
break
|
||||
case "info":
|
||||
cfg.plugins.informer.command(message_parts.splice(1))
|
||||
break
|
||||
// case "use":
|
||||
// bot.useOn(bot.nearestEntity())
|
||||
// break;
|
||||
|
||||
default:
|
||||
if (cfg.mods.includes(username))
|
||||
// // TODO move all inventory related tasks into inventory.js
|
||||
case "craft":
|
||||
cfg.plugins.inventory.craftItem(message_parts[1])
|
||||
break
|
||||
// case "give":
|
||||
// // switch (message_parts[1]) {
|
||||
// // case "hand":
|
||||
// // case "right":
|
||||
// // break;
|
||||
// // case "left":
|
||||
// // break;
|
||||
// // // case "slot":
|
||||
// // default:
|
||||
// // let slot = parseInt(message_parts[1])
|
||||
// // if (!isNaN(slot)) {
|
||||
|
||||
// // } else {
|
||||
|
||||
// // }
|
||||
// // break;
|
||||
// // }
|
||||
// // break;
|
||||
// case "take":
|
||||
// // TODO take only what's requested, then throw all the rest
|
||||
// // TODO take all
|
||||
|
||||
// TODO move subcommands to cfg.plugins.inventory.itemByName
|
||||
case "toss":
|
||||
case "drop":
|
||||
if (!message_parts[1]) { return false } // FIXME, works but ugly
|
||||
if (!mcData.findItemOrBlockByName(message_parts[1])) {
|
||||
console.log("doesn't exist:", message_parts[1])
|
||||
cfg.quiet || bot.chat(`item doesn't exist: ${message_parts[1]}`)
|
||||
return false
|
||||
}
|
||||
const item = cfg.plugins.inventory.itemByName(message_parts[1])
|
||||
if (!item) {
|
||||
console.log("don't have:", message_parts[1])
|
||||
cfg.quiet || bot.chat(`don't have item: ${message_parts[1]}`)
|
||||
return false
|
||||
}
|
||||
switch (message_parts.length) {
|
||||
case 2:
|
||||
bot.tossStack(
|
||||
item,
|
||||
(err) => {
|
||||
if (err) {
|
||||
console.error(err)
|
||||
cfg.quiet || bot.chat(err.message)
|
||||
}
|
||||
}
|
||||
)
|
||||
break
|
||||
case 3:
|
||||
const amount = parseInt(message_parts[2])
|
||||
bot.toss(
|
||||
item.type,
|
||||
null, //metadata
|
||||
amount,
|
||||
(err) => {
|
||||
if (err) {
|
||||
console.error(err)
|
||||
cfg.quiet || bot.chat(err.message)
|
||||
}
|
||||
}
|
||||
)
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
break;
|
||||
case "location":
|
||||
// TODO put in /lib/location
|
||||
switch (message_parts[1]) {
|
||||
case "add":
|
||||
case "record":
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case "where":
|
||||
case "where?":
|
||||
// TODO put in /lib/location
|
||||
console.log(bot.entity.position)
|
||||
if (cfg.mods.includes(username)) //anarchy
|
||||
bot.chat(
|
||||
bot.game.dimension.split(":", 2)[1].replace("_", " ")
|
||||
+ " " + bot.entity.position.floored().toString()
|
||||
)
|
||||
break;
|
||||
case "warp":
|
||||
// if (message_parts[1] == "spawn")
|
||||
// if (cfg.mods.includes(username)) //anarchy
|
||||
bot.chat("/" + message)
|
||||
break;
|
||||
|
||||
default:
|
||||
if (cfg.mods.includes(username))
|
||||
bot.chat("/" + message)
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
subcommand(message)
|
||||
} else {
|
||||
// TODO, maybe extract to a new function `fuzzychat`?, so can address direct messages
|
||||
switch (message) {
|
||||
case "wassup":
|
||||
case "what's cooking":
|
||||
case "what's new":
|
||||
case "what's up":
|
||||
case "whats cooking":
|
||||
case "whats new":
|
||||
case "whats up":
|
||||
case "sup":
|
||||
case "suh":
|
||||
fuzzyRespond([
|
||||
"jus chilin", "nothin", "random stuff"
|
||||
], 0.3, 3)
|
||||
case "hi":
|
||||
case "hey":
|
||||
case "hello":
|
||||
case "ola":
|
||||
case "howdy":
|
||||
case "heyo":
|
||||
case "yo":
|
||||
if (player) bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
|
||||
|
||||
// TODO sneak
|
||||
// function swingArm() {
|
||||
// if (swung > 0) {
|
||||
// setTimeout(swing, 500 * Math.random())
|
||||
// bot.p()
|
||||
// swung--
|
||||
// }
|
||||
// }
|
||||
|
||||
setTimeout(swingArm, 1000, 4) // or sneak greating
|
||||
return
|
||||
case "F":
|
||||
return fuzzyRespond(["F"], 0.9, 1)
|
||||
case "RIP":
|
||||
return fuzzyRespond(["F", "oh no"], 0.3, 2)
|
||||
case "69":
|
||||
case "cool":
|
||||
Math.random() < 0.5 && bot.chat("nice!")
|
||||
return
|
||||
case "awesome":
|
||||
case "superb":
|
||||
case "nice":
|
||||
case "nice!":
|
||||
return fuzzyRespond(["cool", "very nice!"], 0.3, 5)
|
||||
case "good bot":
|
||||
return fuzzyRespond(["thanks", "why, thank you!", ":)", "(:", "you're too kind!"], 1, 5)
|
||||
case "bad bot":
|
||||
case "not nice":
|
||||
return fuzzyRespond([":(", "):", "sorry"], 0.1, 10)
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -302,13 +502,12 @@ const load = (config) => {
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
|
||||
mcData = mcData(bot.version)
|
||||
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||
for (const [key, fn] of Object.entries(events)) {
|
||||
events_registered.push(
|
||||
bot.on(key, fn)
|
||||
)
|
||||
}
|
||||
mcData = require('minecraft-data')(bot.version)
|
||||
}
|
||||
|
||||
const unload = () => {
|
||||
|
113
lib/plugins/eater.js
Normal file
113
lib/plugins/eater.js
Normal file
@@ -0,0 +1,113 @@
|
||||
let cfg = {}
|
||||
let bot = {}
|
||||
let isEating = false
|
||||
|
||||
function callbackHandle(err) {
|
||||
if (err) console.error(err)
|
||||
}
|
||||
|
||||
function eat(callback) {
|
||||
isEating = true
|
||||
|
||||
const foodNames = require('minecraft-data')(bot.version).foodsArray.map((item) => item.name)
|
||||
|
||||
let available_food = bot.inventory
|
||||
.items()
|
||||
.filter((item) => foodNames.includes(item.name))
|
||||
|
||||
if (available_food.length === 0 || !available_food) {
|
||||
isEating = false
|
||||
return callback(new Error('No food found.'))
|
||||
}
|
||||
|
||||
if (cfg.eat.bannedFood.length > 0) {
|
||||
available_food = available_food.filter(
|
||||
(item) => !cfg.eat.bannedFood.includes(item.name)
|
||||
)
|
||||
}
|
||||
let priority = cfg.eat.priority
|
||||
let best_food = available_food.reduce((prev, current) => (prev[priority] > current[priority]) ? prev : current)
|
||||
|
||||
if (!best_food) {
|
||||
isEating = false
|
||||
return callback(new Error('No best food has been found.'))
|
||||
}
|
||||
|
||||
bot.emit('eat_start')
|
||||
|
||||
bot.equip(best_food, 'hand', function (error) {
|
||||
if (error) {
|
||||
console.error(error)
|
||||
isEating = false
|
||||
bot.emit('eat_stop')
|
||||
} else {
|
||||
bot.consume(function (err) {
|
||||
if (err) {
|
||||
console.error(err)
|
||||
isEating = false
|
||||
bot.emit('eat_stop')
|
||||
return callback(err)
|
||||
} else {
|
||||
isEating = false
|
||||
bot.emit('eat_stop')
|
||||
callback(null)
|
||||
if (!bot.food === 20) eat(callbackHandle)
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function checkFood() {
|
||||
console.info("eater: "
|
||||
// , " status: ", !isEating
|
||||
, cfg.eat.auto && "auto"
|
||||
, bot.food < cfg.eat.startAt && "hungry"
|
||||
, "hunger:", bot.food
|
||||
, "at:", cfg.eat.startAt)
|
||||
if (
|
||||
!isEating
|
||||
&& cfg.eat.auto
|
||||
&& bot.food < cfg.eat.startAt
|
||||
) {
|
||||
if (
|
||||
(bot.pathfinder
|
||||
&& !(bot.pathfinder.isMining() || bot.pathfinder.isBuilding())
|
||||
// TODO implement better idle state
|
||||
) || true // idle most likely
|
||||
) {
|
||||
eat(callbackHandle)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function resetEat(value) {
|
||||
// to prevent the plugin from breaking if the bot gets killed while eating btw
|
||||
isEating = !!value // false
|
||||
}
|
||||
|
||||
const load = (config) => {
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
cfg.eat = {
|
||||
priority: 'saturation', //'foodPoints', //
|
||||
// startAt: 19, //anarchy
|
||||
// startAt: 18,
|
||||
startAt: 14,
|
||||
bannedFood: [
|
||||
"enchanted_golden_apple", "golden_apple", "pufferfish", "chorus_fruit"
|
||||
],
|
||||
auto: true
|
||||
}
|
||||
|
||||
bot.on('health', checkFood)
|
||||
bot.on('spawn', resetEat)
|
||||
|
||||
}
|
||||
|
||||
const unload = () => {
|
||||
bot.off('health', checkFood)
|
||||
bot.off('spawn', resetEat)
|
||||
}
|
||||
|
||||
module.exports = { load, unload, eat, resetEat }
|
@@ -6,10 +6,12 @@ let cfg = {}
|
||||
let bot = {}
|
||||
let guardPos
|
||||
|
||||
const filterallMobs = e => e.type === 'mob'
|
||||
// const filterPlayers = e => e.type === 'player' && e.username !== 'Applezaus'
|
||||
const filterAllMobs = e => e.type === 'mob'
|
||||
const filterPlayers = e => e.type === 'player'
|
||||
const filterMods = e => e.type === 'player' && [cfg.mods].includes(e.username)
|
||||
// const filterPassiveMobs = e => e.kind === 'Passive mobs'
|
||||
const filterCreeper = e => e.mobType === 'Creeper'
|
||||
// const filterCreeperOrEndermen = e => ['Creeper', 'EndderMen'].includes(e.mobType) //TODO endmen hostile by default?
|
||||
const filterHostileMobs = e => e.kind === 'Hostile mobs'
|
||||
// // not needed if detecting by kind
|
||||
// && e.mobType !== 'Armor Stand' // Mojang classifies armor stands as mobs for some reason?
|
||||
@@ -60,33 +62,56 @@ function lookForMobs() {
|
||||
const filter = e => e.position.distanceTo(bot.entity.position) < 16 && filterHostileMobs(e)
|
||||
|
||||
const entityEnemy = bot.nearestEntity(filter)
|
||||
if (entityEnemy) {
|
||||
if(filterCreeper(entityEnemy))
|
||||
if (entityEnemy && !filterCreeper(entityEnemy)) {
|
||||
// if(filterCreeper(entityEnemy))
|
||||
// Start attacking
|
||||
// bot.off('time', lookForMobs)
|
||||
// bot.on('physicTick', lookForMobs)
|
||||
bot.pvp.movements.canDig = !!cfg.move && cfg.move.canDig
|
||||
bot.pvp.attack(entityEnemy)
|
||||
} else if (entityEnemy) {
|
||||
bot.lookAt(
|
||||
// (new v.Vec3(0, 1, 0)).add(
|
||||
entityEnemy.position
|
||||
// )
|
||||
)
|
||||
cfg.quiet || bot.chat("AH! A creeper! They creep me out!")
|
||||
}
|
||||
}
|
||||
|
||||
function guardSelf(entity) {
|
||||
if (!cfg.guard.self || entity !== bot.entity || guardPos) return // Do nothing
|
||||
// bot.chat("")
|
||||
bot.chat((
|
||||
() => { const a = ["ouch!", "oww!", "help", "", "", ""]; return a[Math.floor(Math.random() * a.length)] }
|
||||
)())
|
||||
const hurtMessages = [
|
||||
"ouch!", "oww!", "help", "monster!"
|
||||
]
|
||||
const hurtMessagesPlayer = [
|
||||
"leave me alone!", "don't hurt me!", "bully!", "go away!", "stop", "no stop", "stop it", "murderer!",
|
||||
"what have i ever done to you? :(",
|
||||
]
|
||||
console.info(bot.nearestEntity(filterAllMobs))
|
||||
|
||||
console.info(bot.nearestEntity(filterallMobs))
|
||||
|
||||
// Only look for mobs within 10 blocks
|
||||
const filter = e => e.position.distanceTo(bot.entity.position) < 10 && filterHostileMobs(e)
|
||||
// Only look for mobs within 5 blocks
|
||||
// const filter = e => e.position.distanceTo(bot.entity.position) < 5 && filterHostileMobs(e) || filterPlayers(e) && !filterMods(e)//anarchy
|
||||
const filter = e => e.position.distanceTo(bot.entity.position) < 5 && filterHostileMobs(e)
|
||||
|
||||
const entityEnemy = bot.nearestEntity(filter)
|
||||
|
||||
cfg.quiet || 0.2 < Math.random() && entityEnemy && bot.chat(
|
||||
// TODO use fuzzy message function
|
||||
filterPlayers(entityEnemy) ?
|
||||
hurtMessagesPlayer[Math.floor(Math.random() * hurtMessagesPlayer.length)]
|
||||
:
|
||||
hurtMessages[Math.floor(Math.random() * hurtMessages.length)]
|
||||
|
||||
)
|
||||
|
||||
if (entityEnemy && !filterCreeper(entityEnemy)) {
|
||||
// Start attacking
|
||||
// bot.off('time', lookForMobs)
|
||||
// bot.on('physicTick', lookForMobs)
|
||||
bot.pvp.attack(entityEnemy)
|
||||
bot.pvp.movements.canDig = !!cfg.move && cfg.move.canDig
|
||||
}
|
||||
}
|
||||
|
||||
|
128
lib/plugins/informer.js
Normal file
128
lib/plugins/informer.js
Normal file
@@ -0,0 +1,128 @@
|
||||
let cfg
|
||||
let bot
|
||||
let mcData
|
||||
const v = require('vec3')
|
||||
|
||||
function block(pos) {
|
||||
const block = pos ? bot.blockAt(v(pos)) : bot.blockAtCursor()
|
||||
console.log(block, block && block.getProperties())
|
||||
if (!block) {
|
||||
cfg.quiet || bot.chat("empty block")
|
||||
return block
|
||||
}
|
||||
let info = [block.type, block.name]
|
||||
if (block.metadata) info.push(Object.entries(block.getProperties()))
|
||||
cfg.quiet || bot.chat(info.join(": "))
|
||||
}
|
||||
|
||||
function item(
|
||||
slot,
|
||||
entity = bot.entity
|
||||
) {
|
||||
const item = slot ?
|
||||
bot.inventory.slots[parseInt(slot) + bot.QUICK_BAR_START] :
|
||||
entity.heldItem
|
||||
console.log(item)
|
||||
if (!item) {
|
||||
cfg.quiet || bot.chat("no item")
|
||||
return item
|
||||
}
|
||||
let info = [item.type, item.name]
|
||||
if (item.metadata) info.push("meta: " + item.metadata.length)
|
||||
if (item.nbt) {
|
||||
info.push(compound_value(item.nbt))
|
||||
}
|
||||
cfg.quiet || bot.chat(info.join("; "))
|
||||
function compound_value(obj) {
|
||||
if (typeof obj.value == "object") {
|
||||
return compound_value(obj.value)
|
||||
} else if (obj.value) {
|
||||
return obj.value
|
||||
} else if (typeof obj == "object") {
|
||||
const keys = Object.keys(obj)
|
||||
return keys.map(key => {
|
||||
return `${key}: ${compound_value(obj[key])}`
|
||||
});
|
||||
} else {
|
||||
return obj
|
||||
}
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
function entity(name) {
|
||||
const entity = bot.nearestEntity((entity) => {
|
||||
const ename = entity.name || entity.username
|
||||
return name && ename ? ename == name : true
|
||||
})
|
||||
console.log(entity)
|
||||
if (!entity) {
|
||||
cfg.quiet || bot.chat("no entity")
|
||||
return entity
|
||||
}
|
||||
let info = [entity.type, entity.name || entity.username]
|
||||
if (entity.metadata) info.push("len: " + entity.metadata.length)
|
||||
cfg.quiet || bot.chat(info.join("; "))
|
||||
}
|
||||
|
||||
function command(message_parts) {
|
||||
switch (message_parts.length) {
|
||||
case 0:
|
||||
// TODO most recent command?
|
||||
block()
|
||||
break;
|
||||
case 1:
|
||||
switch (message_parts[0]) {
|
||||
case "item":
|
||||
item()
|
||||
break
|
||||
case "entity":
|
||||
entity()
|
||||
break
|
||||
case "block":
|
||||
default:
|
||||
block()
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
switch (message_parts[0]) {
|
||||
case "item":
|
||||
item(message_parts[1])
|
||||
break
|
||||
case "entity":
|
||||
default:
|
||||
entity(message_parts[1])
|
||||
break;
|
||||
}
|
||||
break
|
||||
|
||||
case 4:
|
||||
switch (message_parts[0]) {
|
||||
case "block":
|
||||
default:
|
||||
block(message_parts.slice(1))
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const load = (config) => {
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
cfg.info = {
|
||||
quiet: cfg.quiet,
|
||||
}
|
||||
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||
}
|
||||
|
||||
const unload = () => {}
|
||||
|
||||
module.exports = { load, unload, command, block, item, entity }
|
@@ -10,22 +10,18 @@
|
||||
*/
|
||||
const mineflayer = require('mineflayer')
|
||||
|
||||
// if (process.argv.length < 4 || process.argv.length > 6) {
|
||||
// console.log('Usage : node inventory.js <host> <port> [<name>] [<password>]')
|
||||
// process.exit(1)
|
||||
// }
|
||||
|
||||
// const bot = mineflayer.createBot({
|
||||
// host: process.argv[2],
|
||||
// port: parseInt(process.argv[3]),
|
||||
// username: process.argv[4] ? process.argv[4] : 'inventory',
|
||||
// password: process.argv[5]
|
||||
// })
|
||||
|
||||
let cfg = {}
|
||||
let bot = {}
|
||||
// let mcd
|
||||
|
||||
const alt_destinations = {
|
||||
offhand: "off-hand",
|
||||
lefthand: "off-hand",
|
||||
shield: "off-hand",
|
||||
chest: "torso",
|
||||
}
|
||||
|
||||
function inventory(username, message) {
|
||||
if (username === bot.username) return
|
||||
const command = message.split(' ')
|
||||
@@ -72,8 +68,8 @@ function inventory(username, message) {
|
||||
|
||||
function sayItems(items = bot.inventory.items()) {
|
||||
const output = items.map(itemToString).join(', ')
|
||||
console.info("inventory:", output)
|
||||
if (output) {
|
||||
console.info("inventory:", output)
|
||||
!cfg.quiet && bot.chat(output)
|
||||
} else {
|
||||
!cfg.quiet && bot.chat('empty')
|
||||
@@ -104,8 +100,20 @@ function tossItem(name, amount) {
|
||||
|
||||
function equipItem(name, destination, quiet = false) {
|
||||
const item = itemByName(name)
|
||||
|
||||
if (item) {
|
||||
bot.equip(item, destination, checkIfEquipped)
|
||||
if (Object.keys(alt_destinations).includes(destination)) {
|
||||
destination = alt_destinations[destination]
|
||||
}
|
||||
try {
|
||||
bot.equip(item, destination, checkIfEquipped)
|
||||
} catch (error) {
|
||||
if (error.code == 'ERR_ASSERTION' && error.message.startsWith("invalid destination:")) {
|
||||
bot.chat(error.message)
|
||||
} else {
|
||||
console.error(error)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
!quiet && bot.chat(`I have no ${name}`)
|
||||
}
|
||||
@@ -120,6 +128,9 @@ function equipItem(name, destination, quiet = false) {
|
||||
}
|
||||
|
||||
function unequipItem(destination) {
|
||||
if (Object.keys(alt_destinations).includes(destination)) {
|
||||
destination = alt_destinations[destination]
|
||||
}
|
||||
bot.unequip(destination, (err) => {
|
||||
if (err) {
|
||||
bot.chat(`cannot unequip: ${err.message}`)
|
||||
@@ -134,27 +145,54 @@ function useEquippedItem() {
|
||||
bot.activateItem()
|
||||
}
|
||||
|
||||
function craftItem(name, amount) {
|
||||
function craftItem(name, amount = 1) {
|
||||
amount = parseInt(amount, 10)
|
||||
const item = require('minecraft-data')(bot.version).findItemOrBlockByName(name)
|
||||
const mcData = require('minecraft-data')(bot.version)
|
||||
const item = mcData.findItemOrBlockByName(name)
|
||||
const craftingTable = bot.findBlock({
|
||||
matching: 58
|
||||
matching: mcData.blocksByName["crafting_table"].id
|
||||
})
|
||||
|
||||
const recipesNoTable = bot.recipesFor(item.id)
|
||||
let recipes
|
||||
|
||||
if (recipesNoTable.length > 0) {
|
||||
bot.chat("can make without crafting table!")
|
||||
recipes = recipesNoTable
|
||||
} else if (craftingTable) {
|
||||
recipes = bot.recipesFor(item.id, null, null, craftingTable)
|
||||
} else {
|
||||
bot.chat("Couldn't find a crafting table. Maybe craft one?")
|
||||
}
|
||||
|
||||
if (item) {
|
||||
const recipe = bot.recipesFor(item.id, null, 1, craftingTable)[0]
|
||||
if (recipe) {
|
||||
bot.chat(`I can make ${name}`)
|
||||
bot.craft(recipe, amount, craftingTable, (err) => {
|
||||
if (err) {
|
||||
bot.chat(`error making ${name}`)
|
||||
} else {
|
||||
bot.chat(`did the recipe for ${name} ${amount} times`)
|
||||
}
|
||||
})
|
||||
} else {
|
||||
bot.chat(`I cannot make ${name}`)
|
||||
let craftSuccess
|
||||
recipes && cfg.quiet || bot.chat(`${recipes.length} recipes`)
|
||||
for (let recipe in recipes) {
|
||||
if (craftSuccess) {
|
||||
break
|
||||
}
|
||||
setTimeout(craftIt, Math.random() * 5000, recipes[recipe], amount, craftingTable)
|
||||
}
|
||||
function craftIt(recipe, amount, craftingTable) {
|
||||
cfg.quiet || bot.chat(`I can make ${name}`)
|
||||
console.log("craft:", recipe)
|
||||
console.time("craft recipe")
|
||||
bot.craft(recipe, amount, craftingTable, craftError)
|
||||
console.timeEnd("craft recipe")
|
||||
}
|
||||
function craftError(err) {
|
||||
if (err) {
|
||||
console.error(err)
|
||||
cfg.quiet || bot.chat(`error making ${name}: ${err.message}`)
|
||||
// continue
|
||||
} else {
|
||||
craftSuccess = true
|
||||
bot.chat(`did the recipe for ${name} ${amount} times`)
|
||||
// break
|
||||
}
|
||||
}
|
||||
craftSuccess || cfg.quiet || bot.chat(`I couldn't make ${name}`)
|
||||
} else {
|
||||
bot.chat(`unknown item: ${name}`)
|
||||
}
|
||||
@@ -187,4 +225,4 @@ const unload = () => {
|
||||
bot.off('chat', inventory)
|
||||
}
|
||||
|
||||
module.exports = { load, unload, equipItem }
|
||||
module.exports = { load, unload, equipItem, craftItem, itemByName }
|
@@ -1,5 +1,6 @@
|
||||
const mineflayer = require('mineflayer')
|
||||
const pathfinder = require('mineflayer-pathfinder').pathfinder
|
||||
// const mineflayer = require('mineflayer')
|
||||
// const { pathfinder } = require('mineflayer-pathfinder')
|
||||
let pathfinder
|
||||
const {
|
||||
gameplay,
|
||||
MoveTo,
|
||||
@@ -10,8 +11,7 @@ const {
|
||||
Craft
|
||||
} = require('prismarine-gameplay')
|
||||
// const { Gameplay } = require('prismarine-gameplay/lib/gameplay')
|
||||
// const { Vec3 } = require('vec3')
|
||||
let mcData = require('minecraft-data')
|
||||
const { Vec3 } = require('vec3')
|
||||
|
||||
let cfg = {}
|
||||
let bot = {}
|
||||
@@ -34,8 +34,9 @@ let bot = {}
|
||||
// bot.on('chat', (username, message) => mine(username, message))
|
||||
|
||||
function checkBlockExists(name){
|
||||
if (mcData.blocksByName[name] === undefined) {
|
||||
bot.chat(`${name} is not a block name`)
|
||||
const item = require('minecraft-data')(bot.version).findItemOrBlockByName(name)
|
||||
if (item === undefined) {
|
||||
bot.chat(`${name} is not a block or item name`)
|
||||
return false
|
||||
} else {
|
||||
return true
|
||||
@@ -121,10 +122,11 @@ function miner(username, message) {
|
||||
itemType: command[2],
|
||||
count: parseInt(command[1])
|
||||
}), logError)
|
||||
|
||||
break
|
||||
|
||||
case /^collect [a-zA-Z_]+$/.test(message):
|
||||
if(!checkBlockExists(command[2])) {return false}
|
||||
if (!checkBlockExists(command[1])) { return false }
|
||||
bot.gameplay.solveFor(
|
||||
new ObtainItem({
|
||||
itemType: command[1]
|
||||
@@ -141,7 +143,7 @@ function miner(username, message) {
|
||||
}), logError)
|
||||
break
|
||||
|
||||
case /^craft [0-9]+ [a-zA-Z_]+$/.test(message):
|
||||
case /^craftmine [0-9]+ [a-zA-Z_]+$/.test(message):
|
||||
if(!checkBlockExists(command[2])) {return false}
|
||||
bot.gameplay.solveFor(
|
||||
new Craft({
|
||||
@@ -152,23 +154,36 @@ function miner(username, message) {
|
||||
break
|
||||
|
||||
case /^stop$/.test(message):
|
||||
bot.chat("♪♪ can't stop me now!! ♪♪")
|
||||
cfg.quiet || bot.chat("♪♪ can't stop me now!! ♪♪")
|
||||
bot.pathfinder.setGoal(null)
|
||||
bot.stopDigging()
|
||||
// player = bot.player.entity
|
||||
if (player) {
|
||||
bot.gameplay.solveFor(
|
||||
new MoveTo({
|
||||
x: player.position.x,
|
||||
y: player.position.y,
|
||||
z: player.position.z
|
||||
}), logError)
|
||||
}
|
||||
// if (player) {
|
||||
// bot.gameplay.solveFor(
|
||||
// new MoveTo({
|
||||
// x: player.position.x,
|
||||
// y: player.position.y,
|
||||
// z: player.position.z
|
||||
// }), logError)
|
||||
// }
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
function logError(err) {
|
||||
if (err)
|
||||
bot.chat(`Failed task: ${err.message}`)
|
||||
if (err) {
|
||||
switch (err.message) {
|
||||
case "No more solutions available!":
|
||||
console.log("miner: failed")
|
||||
cfg.quiet || bot.chat("miner: out of solutions")
|
||||
break;
|
||||
|
||||
default:
|
||||
console.log(err)
|
||||
cfg.quiet || bot.chat("miner: unknown error, check logs")
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -176,10 +191,15 @@ const load = (config) => {
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
|
||||
mcData = mcData(bot.version)
|
||||
bot.loadPlugin(pathfinder)
|
||||
pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
|
||||
// bot.loadPlugin(pathfinder)
|
||||
cfg.plugins.mover.initMoves(bot)
|
||||
|
||||
bot.loadPlugin(gameplay)
|
||||
cfg.plugins.mover.initMoves(bot)
|
||||
bot.on("chat", miner)
|
||||
|
||||
// bot.pathfinder.canDig
|
||||
}
|
||||
|
||||
const unload = () => {
|
||||
@@ -187,4 +207,4 @@ const unload = () => {
|
||||
bot.off("chat", miner)
|
||||
}
|
||||
|
||||
module.exports = { load, unload }
|
||||
module.exports = { load, unload, miner }
|
300
lib/plugins/mover.js
Normal file
300
lib/plugins/mover.js
Normal file
@@ -0,0 +1,300 @@
|
||||
|
||||
const { Movements } = require('mineflayer-pathfinder')
|
||||
const v = require('vec3')
|
||||
|
||||
let cfg = {}
|
||||
let bot = {}
|
||||
// let moving
|
||||
let pathfinder
|
||||
let mcData
|
||||
let movements = []
|
||||
|
||||
|
||||
function initMoves(bot = bot, mcData = bot.mcData) {
|
||||
console.info(movements)
|
||||
if (movements.length > 0) {
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
return console.warn("movements already initialized!")
|
||||
}
|
||||
let defaultMove = new Movements(bot, mcData)
|
||||
defaultMove.canDig = false
|
||||
defaultMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
|
||||
defaultMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
|
||||
defaultMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id)
|
||||
movements.push(defaultMove)
|
||||
movements.defaultMove = movements[0]
|
||||
|
||||
bot.pathfinder.setMovements(defaultMove)
|
||||
}
|
||||
|
||||
|
||||
function moveNear(pos, distance = 3) {
|
||||
const { GoalNear } = require('mineflayer-pathfinder').goals
|
||||
|
||||
pos = v(pos)
|
||||
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
|
||||
}
|
||||
|
||||
function moveXZ(pos) {
|
||||
const { GoalXZ } = require('mineflayer-pathfinder').goals
|
||||
|
||||
if (Array.isArray(pos) && pos.length == 2) {
|
||||
pos = v(pos[0], 0, pos[1])
|
||||
}
|
||||
pos = v(pos)
|
||||
console.log(pos)
|
||||
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
bot.pathfinder.setGoal(new GoalXZ(pos.x, pos.z))
|
||||
}
|
||||
|
||||
function moveY(pos) {
|
||||
const { GoalY } = require('mineflayer-pathfinder').goals
|
||||
|
||||
if (Array.isArray(pos) && pos.length == 1) {
|
||||
pos = v(null, pos[0], null)
|
||||
}
|
||||
pos = v(pos)
|
||||
console.log(pos)
|
||||
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
bot.pathfinder.setGoal(new GoalY(pos.y))
|
||||
}
|
||||
|
||||
function follow(entity, dynamic = true, distance = 3) {
|
||||
console.assert(entity)
|
||||
const { GoalFollow } = require('mineflayer-pathfinder').goals
|
||||
|
||||
// console.log(entity)
|
||||
cfg.quiet || bot.chat(
|
||||
`following ${entity.type
|
||||
}: ${entity.username || entity.displayName
|
||||
}${dynamic ? "" : " once"}`
|
||||
)
|
||||
|
||||
entity = entity.entity ? entity.entity : entity
|
||||
|
||||
// console.log(entity)
|
||||
|
||||
bot.pathfinder.setMovements(movements.defaultMove)
|
||||
bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
|
||||
}
|
||||
|
||||
function ride(entity) {
|
||||
entity = entity?.entity || entity
|
||||
const ridableMobs = ["Horse", "Donkey", "Pig", "Strider"]
|
||||
const vehicle = entity && typeof entity !== "string" ? entity : bot.nearestEntity(e => {
|
||||
if (typeof entity === "string") return e.name === entity
|
||||
const maybeRidableMob = e.mobType?.split(" ")
|
||||
return e.kind == "Vehicles"
|
||||
|| ridableMobs.includes(e.mobType)
|
||||
|| maybeRidableMob && ridableMobs.includes(maybeRidableMob[maybeRidableMob.length - 1])
|
||||
})
|
||||
if (!vehicle) {
|
||||
return cfg.quiet || bot.chat(`nothing to ride!`)
|
||||
} else if ((dist = bot.entity.position.distanceSquared(vehicle.position)) > 36) {
|
||||
bot.lookAt(vehicle.position)
|
||||
follow(vehicle, false)
|
||||
bot.once('goal_reached', ride)
|
||||
return cfg.quiet || bot.chat(`${vehicle.name} bit far`)
|
||||
}
|
||||
console.log("vehicle:", vehicle)
|
||||
bot.mount(vehicle)
|
||||
}
|
||||
|
||||
function moveOrRide(turn = false, reverse = -1, directionLabel, message_parts2) {
|
||||
// bot.once("attach", state = "vehiccel")
|
||||
if (bot.vehicle) {
|
||||
const amount = parseInt(message_parts2[0]) || 10 * -reverse
|
||||
bot.moveVehicle(turn && amount || 0, !turn && amount || 0)
|
||||
} else {
|
||||
command([directionLabel].concat(message_parts2))
|
||||
}
|
||||
}
|
||||
|
||||
function hit(blockOrEntity) {
|
||||
bot.chat(`hitting ${entity.name || entity.type}`)
|
||||
}
|
||||
|
||||
function goalReached(goal) {
|
||||
console.log(goal)
|
||||
const entity = goal?.entity
|
||||
let entityInfo = ""
|
||||
if (entity) {
|
||||
entityInfo += entity.type + ": "
|
||||
switch (entity.type) {
|
||||
case "player":
|
||||
entityInfo += entity.username
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
cfg.quiet || bot.chat(`goal reached: ${entityInfo}; pos: [x:${goal?.x}, y:${goal?.y}, z:${goal?.z}]`)
|
||||
}
|
||||
|
||||
function stop() {
|
||||
bot.pathfinder.setGoal(null)
|
||||
bot.stopDigging()
|
||||
}
|
||||
|
||||
function command(message_parts, player) {
|
||||
const message_parts2 = message_parts.slice(1)
|
||||
switch (message_parts[0]) {
|
||||
case "init":
|
||||
initMoves()
|
||||
break
|
||||
case "near":
|
||||
switch (message_parts2.length) {
|
||||
case 0:
|
||||
moveNear(bot.nearestEntity().position)
|
||||
break
|
||||
case 1:
|
||||
switch (message_parts2[0]) {
|
||||
case "me":
|
||||
if (player) {
|
||||
moveNear(player.position)
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
|
||||
if (aPlayer) {
|
||||
moveNear(aPlayer.position)
|
||||
} else {
|
||||
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
|
||||
}
|
||||
break;
|
||||
}
|
||||
break
|
||||
case 2:
|
||||
//TODO this isn't near
|
||||
moveXZ(message_parts2)
|
||||
break
|
||||
case 3:
|
||||
//TODO more checks
|
||||
moveNear(message_parts2)
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
break
|
||||
|
||||
case "follow":
|
||||
// message_parts2 = message_parts.slice(2)
|
||||
switch (message_parts2.length) {
|
||||
case 0:
|
||||
follow(bot.nearestEntity())
|
||||
break
|
||||
case 1:
|
||||
let dist = 3
|
||||
switch (message_parts2[0]) {
|
||||
case "close":
|
||||
dist = 1
|
||||
case "me":
|
||||
case "once":
|
||||
if (player) {
|
||||
follow(player, message_parts2[0] === "me", dist)
|
||||
} else {
|
||||
cfg.quiet || bot.chat("can't see you")
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
|
||||
if (aPlayer) {
|
||||
follow(aPlayer)
|
||||
} else {
|
||||
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
|
||||
}
|
||||
break;
|
||||
}
|
||||
break
|
||||
// case 2:
|
||||
// bot.lookAt({}) goalxz?
|
||||
// break
|
||||
// case 3:
|
||||
//TODO more checks
|
||||
// moveNear(message_parts2)
|
||||
// break
|
||||
default:
|
||||
cfg.quiet || bot.chat("unknown or bad command")
|
||||
break
|
||||
}
|
||||
break
|
||||
case "ride":
|
||||
case "mount":
|
||||
ride(message_parts2[0])
|
||||
break
|
||||
case "w":
|
||||
case "f":
|
||||
moveOrRide(0, -1, "forward", message_parts2)
|
||||
break
|
||||
case "s":
|
||||
case "b":
|
||||
moveOrRide(0, 1, "back", message_parts2)
|
||||
break
|
||||
case "a":
|
||||
case "l":
|
||||
moveOrRide(1, -1, "right", message_parts2)
|
||||
break
|
||||
case "d":
|
||||
case "r":
|
||||
moveOrRide(1, 1, "left", message_parts2)
|
||||
break
|
||||
case "back":
|
||||
case "forward":
|
||||
case "jump":
|
||||
case "left":
|
||||
case "right":
|
||||
case "sneak":
|
||||
case "sprint":
|
||||
console.info(bot.controlState[message_parts[0]], bot.entity.position.floored())
|
||||
bot.setControlState(message_parts[0], true)
|
||||
console.info(bot.controlState[message_parts[0]])
|
||||
setTimeout(bot.setControlState, 100 * (message_parts[1] || 2), message_parts[0], false)
|
||||
setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored())
|
||||
break
|
||||
case "stop":
|
||||
stop()
|
||||
break
|
||||
default:
|
||||
return cfg.quiet || bot.chat(`unknown command ${message_parts[0]}`)
|
||||
}
|
||||
}
|
||||
|
||||
const load = (config) => {
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
cfg.move = {
|
||||
// auto: true,
|
||||
canDig: false,
|
||||
// list: ["hello", "wassup"],
|
||||
quiet: !!cfg.quiet,
|
||||
movements: []
|
||||
}
|
||||
|
||||
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||
pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
|
||||
|
||||
// initMoves(bot, mcData)
|
||||
setTimeout(initMoves, 500, bot, mcData)
|
||||
bot.on('goal_reached', goalReached)
|
||||
|
||||
}
|
||||
|
||||
const unload = () => {
|
||||
stop()
|
||||
bot.off('goal_reached', goalReached)
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
load, unload, command,
|
||||
stop, initMoves,
|
||||
moveNear, moveXZ, moveY, follow,
|
||||
ride
|
||||
}
|
217
lib/plugins/mycellium.js
Normal file
217
lib/plugins/mycellium.js
Normal file
@@ -0,0 +1,217 @@
|
||||
|
||||
// const mineflayer = require('mineflayer')
|
||||
// let pathfinder
|
||||
// const { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
|
||||
const { Vec3 } = require('vec3')
|
||||
// const { GoalFollow, GoalNear } = goals
|
||||
let GoalFollow, GoalNear
|
||||
// const mcData = require('minecraft-data')('1.16.5')
|
||||
let mcData
|
||||
|
||||
// let bot = mineflayer.createBot()
|
||||
let bot
|
||||
let cfg = { bot: null }
|
||||
let timer
|
||||
let movements
|
||||
|
||||
/* let mcData
|
||||
bot.once('spawn', () => {
|
||||
mcData = require('minecraft-data')(bot.version)
|
||||
}) */
|
||||
|
||||
function stopCovering(quiet = cfg.quiet, resetGoal = true) { // This is a function to stop the cover() loop when called
|
||||
if (timer) {
|
||||
clearTimeout(timer);
|
||||
timer = null;
|
||||
}
|
||||
if (resetGoal) bot.pathfinder.setGoal(null)
|
||||
bot.stopDigging()
|
||||
quiet || bot.chat("stopped covering")
|
||||
}
|
||||
|
||||
function init() {
|
||||
const { Movements, goals } = require('mineflayer-pathfinder')
|
||||
GoalFollow = goals.GoalFollow
|
||||
GoalNear = goals.GoalNear
|
||||
movements = new Movements(bot, mcData)
|
||||
movements.canDig = true // Lets the bot dig
|
||||
bot.pathfinder.setMovements(movements)
|
||||
|
||||
console.info("mycelium start")
|
||||
stopCovering(true)
|
||||
bot.waitForChunksToLoad(cover)
|
||||
}
|
||||
|
||||
function cover(timeInt = 1000) {
|
||||
if (!Number.isSafeInteger(timeInt)) {
|
||||
console.log("cover int maybe goal?", timeInt)
|
||||
switch (timeInt.message) {
|
||||
case "No path to the goal!":
|
||||
console.info("Cover: can't reach")
|
||||
cfg.quiet || bot.chat("can't reach")
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (timeInt) {
|
||||
timeInt = 5000
|
||||
}
|
||||
} else if (timeInt < 300) {
|
||||
timeInt = 1000
|
||||
}
|
||||
const wool = "white_wool"
|
||||
const wool_item = mcData.itemsByName[wool]
|
||||
const inventoryWool = bot.inventory.findInventoryItem(wool_item.id)
|
||||
// console.info(wool_item.id, inventoryWool)
|
||||
// if (!inventoryWool) return
|
||||
// bot.loadPlugin(pathfinder)
|
||||
|
||||
const myceliumClean = bot.findBlock({ // Const that is a brown_mushroom
|
||||
maxDistance: 6,
|
||||
matching: (block) => {
|
||||
// First check the type
|
||||
// lol
|
||||
// const { brown_mushroom, red_mushroom, white_wool } = mcData.blocksByName
|
||||
// if ([brown_mushroom.id, red_mushroom.id, white_wool.id].includes(block?.type)) {
|
||||
const { brown_mushroom, red_mushroom, } = mcData.blocksByName
|
||||
if ([brown_mushroom.id, red_mushroom.id,].includes(block?.type)) {
|
||||
// If position is defined, you can refine the search
|
||||
if (block.position) {
|
||||
const blockBelow = bot.blockAt(block.position.offset(0, -1, 0))
|
||||
return blockBelow?.type === mcData.blocksByName.mycelium.id || blockBelow?.type === mcData.blocksByName.spruce_fence.id // Makes sure there is mycelium below
|
||||
}
|
||||
return true // otherwise return always true (there is water in the section so it should be checked)
|
||||
}
|
||||
return false
|
||||
}
|
||||
})
|
||||
|
||||
function findMycelium(dist = 5) {
|
||||
return bot.findBlock({
|
||||
maxDistance: dist,
|
||||
matching: (block) => {
|
||||
// First check the type
|
||||
if (block?.type === mcData.blocksByName.mycelium.id) { // Const that is a mycelium block
|
||||
// If position is defined, you can refine the search
|
||||
if (block.position) {
|
||||
const blockAbove = bot.blockAt(block.position.offset(0, 1, 0))
|
||||
return !blockAbove || blockAbove?.type === mcData.blocksByName.air.id // Makes sure there is nothing above
|
||||
}
|
||||
return true // otherwise return always true (there is water in the section so it should be checked)
|
||||
}
|
||||
return false
|
||||
}
|
||||
})
|
||||
}
|
||||
let mycelium = findMycelium()
|
||||
|
||||
if (myceliumClean) {
|
||||
// bot.dig(myceliumClean, true)
|
||||
bot.dig(myceliumClean)
|
||||
}
|
||||
|
||||
if (mycelium) {
|
||||
timeInt = 500
|
||||
if (bot.heldItem?.type !== wool_item.id) { // Equips wool if not already
|
||||
if (!inventoryWool || inventoryWool.count < 10) { // Checks if there is less than 10 wool in the bots inventory
|
||||
timeInt = 5000
|
||||
console.warn("no wool")
|
||||
// const chestLocation = new Vec3(10614, 70, 5350) // Sets chest location
|
||||
const chestLocation = bot.findBlock({
|
||||
maxDistance: 100,
|
||||
matching: block => block && block.type === mcData.blocksByName.chest.id
|
||||
})?.position // Sets chest location
|
||||
const chestGoal = new GoalNear(chestLocation.x, chestLocation.y, chestLocation.z, 6) // Sets goal to chest location
|
||||
return bot.pathfinder.goto(chestGoal, () => { // Run code below when it gets to the chest
|
||||
bot.lookAt(chestLocation, true) // Looks at chest
|
||||
const chest = bot.openChest(bot.blockAt(chestLocation)) // Sets const to for opening chest
|
||||
chest.once('open', (err) => { // Opens chest
|
||||
if (err) {
|
||||
return console.error('Chest error', err)
|
||||
}
|
||||
const chest_item = chest.items().filter(item => item.type === wool_item.id)
|
||||
console.info(chest, chest_item)
|
||||
if (chest_item.length > 0) { // Checks that there is stuff in chest
|
||||
try {
|
||||
// Pulls out a chest (27 stack) of wool
|
||||
// chest.withdraw(chest_item[0].type, null, 64 * 27)
|
||||
chest.withdraw(chest_item[0].type, null, 64 * 3)
|
||||
} catch (error) {
|
||||
console.error('Chest withdraw error', error)
|
||||
}
|
||||
bot.once("close", cover)
|
||||
} else {
|
||||
console.log('Chest dont have', wool_item)
|
||||
cfg.quiet || bot.chat(`Not enough ${wool} in chest`)
|
||||
stopCovering()
|
||||
}
|
||||
setTimeout(chest.close, timeInt)
|
||||
})
|
||||
})
|
||||
} else {
|
||||
bot.equip(wool_item.id, "hand")
|
||||
}
|
||||
} else {
|
||||
const pos = mycelium.position
|
||||
bot.lookAt(pos, true)
|
||||
// let tryCount = 0
|
||||
const flooredPos = bot.entity.position.floored()
|
||||
if (flooredPos.offset(0, 1, 0).distanceTo(pos) <= 2) {
|
||||
bot.setControlState('jump', true)
|
||||
if (bot.entity.position.y > mycelium.position.y) {
|
||||
bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => {
|
||||
setTimeout(bot.setControlState, 2000, 'jump', false)
|
||||
if (err) {
|
||||
console.error('Place (jumped)', err)
|
||||
}
|
||||
})
|
||||
}
|
||||
} else {
|
||||
bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => {
|
||||
if (err) {
|
||||
if (err.message !== `No block has been placed : the block is still ${wool}`) {
|
||||
return console.error('Place (normal)', err)
|
||||
} else {
|
||||
return
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
} else {
|
||||
mycelium = findMycelium(100)
|
||||
if (mycelium) {
|
||||
const pos = mycelium.position
|
||||
const goal = new GoalNear(pos.x, pos.y, pos.z, 3)
|
||||
stopCovering(true)
|
||||
timeInt = 2000
|
||||
return bot.pathfinder.goto(goal, cover)
|
||||
} else {
|
||||
stopCovering(true)
|
||||
return cfg.quiet || bot.chat("no uncovered mycelium nearby")
|
||||
}
|
||||
}
|
||||
|
||||
timer = setTimeout(cover, timeInt, timeInt)
|
||||
}
|
||||
|
||||
function command(params) {
|
||||
stopCovering(true)
|
||||
cover()
|
||||
}
|
||||
|
||||
const load = (config) => {
|
||||
cfg = config
|
||||
bot = cfg.bot
|
||||
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
|
||||
|
||||
pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
|
||||
init()
|
||||
}
|
||||
|
||||
const unload = () => {
|
||||
stopCovering(true)
|
||||
}
|
||||
|
||||
module.exports = { load, unload, command, cover, stopCovering }
|
@@ -1,76 +1,90 @@
|
||||
|
||||
const pathfinder = require('mineflayer-pathfinder').pathfinder
|
||||
const { Bot } = require('mineflayer')
|
||||
const {
|
||||
gameplay,
|
||||
MoveTo,
|
||||
MoveToInteract,
|
||||
ObtainItem,
|
||||
// Craft
|
||||
} = require('prismarine-gameplay')
|
||||
let pathfinder
|
||||
//TODO replace with simple pathfinder motions
|
||||
|
||||
let cfg = {}
|
||||
let bot = {}
|
||||
let inv
|
||||
// cfg.autosleep = false
|
||||
|
||||
function sleep(quiet) {
|
||||
quiet = quiet !== undefined ? quiet : cfg.sleep.quiet
|
||||
function sleep(quiet = cfg.sleep.quiet) {
|
||||
if(bot.game.dimension !== "minecraft:overworld" || cfg.sleep.force){
|
||||
!quiet && bot.chat("can't sleep, not in overworld now")
|
||||
return
|
||||
}
|
||||
if (bot.isSleeping && !cfg.sleep.force) {
|
||||
!quiet && bot.chat("already in bed!")
|
||||
return
|
||||
}
|
||||
let bed = bot.findBlock({
|
||||
matching: block => bot.isABed(block)
|
||||
})
|
||||
let bedstatus = bed && bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
|
||||
if(bed && bedstatus == "n unoccupied"){
|
||||
let bed_occupied = bed && bot.parseBedMetadata(bed).occupied
|
||||
if (bed && bed_occupied) {
|
||||
bot.lookAt(bed.position)
|
||||
bed = bot.findBlock({
|
||||
matching: block => bot.isABed(block) && !bot.parseBedMetadata(block).occupied
|
||||
}) || bed
|
||||
bedstatus = bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
|
||||
bed_occupied = bot.parseBedMetadata(bed).occupied
|
||||
}
|
||||
if (bed && bedstatus == "") {
|
||||
if (bed && !bed_occupied) {
|
||||
bot.lookAt(bed.position)
|
||||
// const nearbed =
|
||||
bot.gameplay.solveFor(
|
||||
new MoveTo((bed.position.range = 2) && bed.position), (err) => {
|
||||
// new MoveTo(bed.position), (err) => {
|
||||
// new MoveToInteract(bed.position), (err) => {
|
||||
if (err) {
|
||||
!quiet && bot.chat(`can't reach bed: ${err.message}`)
|
||||
} else {
|
||||
bot.waitForChunksToLoad(() => {
|
||||
bot.sleep(bed, (err) => {
|
||||
if (err) {
|
||||
!quiet && bot.chat(`can't sleep: ${err.message}`)
|
||||
} else {
|
||||
!quiet && bot.chat("zzz")
|
||||
console.log("sleeping? ", bot.isSleeping)
|
||||
// hack until this is fixed
|
||||
// bot.isSleeping = bot.isSleeping ? bot.isSleeping : true
|
||||
bot.isSleeping = true
|
||||
}
|
||||
})
|
||||
bot.waitForChunksToLoad(() => {
|
||||
cfg.plugins.mover && cfg.plugins.mover.moveNear(bed.position, 2)
|
||||
bot.once('goal_reached', (goal) => {
|
||||
console.info(goal)
|
||||
try {
|
||||
bot.sleep(bed, (err) => {
|
||||
if (err) {
|
||||
!quiet && bot.chat(`can't sleep: ${err.message}`)
|
||||
} else {
|
||||
!quiet && bot.chat("zzz")
|
||||
// apparently, `bot.isSleeping = true` takes a while
|
||||
// maybe it's async
|
||||
console.log("sleeping? ", bot.isSleeping)
|
||||
}
|
||||
})
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
}
|
||||
})
|
||||
// } else if (bed){
|
||||
} else if (inv && inv.equipItem("red_bed", "hand", true)) {
|
||||
// doesn't work fortunately
|
||||
// FIXME: DONT IMPLEMENT until it is detected as NOT NETHER
|
||||
bot.placeBlock()
|
||||
})
|
||||
} else if (bed = bot.inventory.items().filter(bot.isABed)[0]) {
|
||||
const v = require('vec3')
|
||||
bot.equip(bed, "hand", (err) => { if (err) console.error(err) })
|
||||
bot.waitForChunksToLoad(() => {
|
||||
let refBlock =
|
||||
// FIXME hack to get around findBlock returning null
|
||||
bot.blockAt(bot.entity.position.offset(1, 0, 1), false)
|
||||
// bot.findBlock({
|
||||
// matching: (block) => {
|
||||
// // if (block && block.type !== 0 && block.position) {
|
||||
// if (block && block.position) {
|
||||
// console.info("found", block)
|
||||
// const blockAbove = bot.blockAt(block.position.offset(0, 1, 0))
|
||||
// return !blockAbove || blockAbove.type === 0
|
||||
// }
|
||||
// // console.info("not found", block)
|
||||
// return false
|
||||
// }
|
||||
// , maxDistance: 10
|
||||
// })
|
||||
console.log(refBlock)
|
||||
bot.placeBlock(refBlock, new v.Vec3(0, 1, 0), console.error)
|
||||
setTimeout(sleep, 3000, true)
|
||||
})
|
||||
} else {
|
||||
bot.gameplay.solveFor(
|
||||
new ObtainItem("bed"), (err) => {
|
||||
if (err) {
|
||||
!quiet && bot.chat(`need a${bedstatus} bed: may not see if just placed`)
|
||||
}
|
||||
}
|
||||
)
|
||||
// TODO: use mover
|
||||
// bot.gameplay.solveFor(
|
||||
// new ObtainItem("bed"), (err) => {
|
||||
// if (err) {
|
||||
!quiet && bot.chat(`need a${bed_occupied ? "n unoccupied" : ""} bed: may not see if just placed`)
|
||||
// }
|
||||
// }
|
||||
// )
|
||||
// bot.chat('/afk')
|
||||
}
|
||||
bot.pathfinder.movements
|
||||
}
|
||||
|
||||
function wake() {
|
||||
@@ -86,8 +100,8 @@ function wake() {
|
||||
function autoSleep() {
|
||||
if (!bot.time.isDay && !cfg.sleep.timeoutFn && cfg.sleep.auto && !bot.isSleeping) {
|
||||
sleep()
|
||||
cfg.sleep.timeoutFn = setTimeout(() => { cfg.sleep.timeoutFn = null }, cfg.sleep.timeout) // give 2 seconds for multiple events
|
||||
console.log("sleeping?", bot.isSleeping, bot.time)
|
||||
cfg.sleep.timeoutFn = setTimeout(() => { cfg.sleep.timeoutFn = null }, cfg.sleep.timeout)
|
||||
console.log("sleeping?", bot.isSleeping, bot.time.isDay, bot.time.timeOfDay)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,11 +112,11 @@ const load = (config) => {
|
||||
auto: true,
|
||||
// timeout: 30 * 1000,
|
||||
timeout: 2 * 60 * 1000,
|
||||
quiet: false
|
||||
quiet: !!cfg.quiet
|
||||
}
|
||||
|
||||
bot.loadPlugin(pathfinder)
|
||||
bot.loadPlugin(gameplay)
|
||||
pathfinder = bot.pathfinder || require('mineflayer-pathfinder').pathfinder
|
||||
// bot.loadPlugin(pathfinder)
|
||||
inv = cfg.plugins["inventory"]
|
||||
bot.on("time", autoSleep)
|
||||
|
||||
|
25
package.json
25
package.json
@@ -34,21 +34,20 @@
|
||||
"require-self": "^0.2.3"
|
||||
},
|
||||
"dependencies": {
|
||||
"minecraft-data": "^2.70.2",
|
||||
"mineflayer": "^2.34.0",
|
||||
"mineflayer-armor-manager": "^1.3",
|
||||
"mineflayer-pathfinder": "^1.1",
|
||||
"mineflayer-pvp": "^1",
|
||||
"prismarine-block": "^1",
|
||||
"prismarine-chat": "^1",
|
||||
"dotenv-packed": "^1.2.1",
|
||||
"minecraft-data": "^2.73.1",
|
||||
"mineflayer": "^2.40.1",
|
||||
"mineflayer-armor-manager": "^1.4.0",
|
||||
"mineflayer-pathfinder": "^1.3.6",
|
||||
"mineflayer-pvp": "^1.0.2",
|
||||
"prismarine-block": "^1.7.3",
|
||||
"prismarine-chat": "^1.0.3",
|
||||
"prismarine-entity": "^1.1.0",
|
||||
"prismarine-gameplay": "github:TheDudeFromCI/prismarine-gameplay#crafting",
|
||||
"prismarine-item": "^1.5.0",
|
||||
"prismarine-nbt": "^1.3",
|
||||
"prismarine-recipe": "^1",
|
||||
"typescript": "^4",
|
||||
"vec3": "^0.1",
|
||||
"dotenv-packed": "^1.2"
|
||||
"prismarine-nbt": "^1.4.0",
|
||||
"prismarine-recipe": "^1.1.0",
|
||||
"typescript": "^4.1.3",
|
||||
"vec3": "^0.1.7"
|
||||
},
|
||||
"files": [
|
||||
"lib/**/*"
|
||||
|
Reference in New Issue
Block a user