feat(builder): 🚧 add cover plugin for mycellium
Work in progress, based on Trend's code. Everything is hardcoded.
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lib/plugins/mycellium.js
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217
lib/plugins/mycellium.js
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// const mineflayer = require('mineflayer')
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// let pathfinder
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// const { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
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const { Vec3 } = require('vec3')
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// const { GoalFollow, GoalNear } = goals
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let GoalFollow, GoalNear
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// const mcData = require('minecraft-data')('1.16.5')
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let mcData
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// let bot = mineflayer.createBot()
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let bot
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let cfg = { bot: null }
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let timer
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let movements
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/* let mcData
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bot.once('spawn', () => {
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mcData = require('minecraft-data')(bot.version)
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}) */
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function stopCovering(quiet = cfg.quiet, resetGoal = true) { // This is a function to stop the cover() loop when called
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if (timer) {
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clearTimeout(timer);
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timer = null;
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}
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if (resetGoal) bot.pathfinder.setGoal(null)
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bot.stopDigging()
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quiet || bot.chat("stopped covering")
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}
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function init() {
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const { Movements, goals } = require('mineflayer-pathfinder')
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GoalFollow = goals.GoalFollow
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GoalNear = goals.GoalNear
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movements = new Movements(bot, mcData)
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movements.canDig = true // Lets the bot dig
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bot.pathfinder.setMovements(movements)
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console.info("mycelium start")
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stopCovering(true)
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bot.waitForChunksToLoad(cover)
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}
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function cover(timeInt = 1000) {
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if (!Number.isSafeInteger(timeInt)) {
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console.log("cover int maybe goal?", timeInt)
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switch (timeInt.message) {
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case "No path to the goal!":
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console.info("Cover: can't reach")
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cfg.quiet || bot.chat("can't reach")
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break;
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default:
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break;
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}
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if (timeInt) {
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timeInt = 5000
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}
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} else if (timeInt < 300) {
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timeInt = 1000
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}
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const wool = "white_wool"
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const wool_item = mcData.itemsByName[wool]
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const inventoryWool = bot.inventory.findInventoryItem(wool_item.id)
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// console.info(wool_item.id, inventoryWool)
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// if (!inventoryWool) return
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// bot.loadPlugin(pathfinder)
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const myceliumClean = bot.findBlock({ // Const that is a brown_mushroom
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maxDistance: 6,
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matching: (block) => {
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// First check the type
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// lol
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// const { brown_mushroom, red_mushroom, white_wool } = mcData.blocksByName
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// if ([brown_mushroom.id, red_mushroom.id, white_wool.id].includes(block?.type)) {
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const { brown_mushroom, red_mushroom, } = mcData.blocksByName
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if ([brown_mushroom.id, red_mushroom.id,].includes(block?.type)) {
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// If position is defined, you can refine the search
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if (block.position) {
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const blockBelow = bot.blockAt(block.position.offset(0, -1, 0))
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return blockBelow?.type === mcData.blocksByName.mycelium.id || blockBelow?.type === mcData.blocksByName.spruce_fence.id // Makes sure there is mycelium below
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}
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return true // otherwise return always true (there is water in the section so it should be checked)
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}
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return false
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}
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})
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function findMycelium(dist = 5) {
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return bot.findBlock({
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maxDistance: dist,
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matching: (block) => {
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// First check the type
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if (block?.type === mcData.blocksByName.mycelium.id) { // Const that is a mycelium block
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// If position is defined, you can refine the search
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if (block.position) {
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const blockAbove = bot.blockAt(block.position.offset(0, 1, 0))
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return !blockAbove || blockAbove?.type === mcData.blocksByName.air.id // Makes sure there is nothing above
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}
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return true // otherwise return always true (there is water in the section so it should be checked)
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}
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return false
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}
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})
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}
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let mycelium = findMycelium()
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if (myceliumClean) {
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// bot.dig(myceliumClean, true)
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bot.dig(myceliumClean)
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}
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if (mycelium) {
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timeInt = 500
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if (bot.heldItem?.type !== wool_item.id) { // Equips wool if not already
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if (!inventoryWool || inventoryWool.count < 10) { // Checks if there is less than 10 wool in the bots inventory
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timeInt = 5000
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console.warn("no wool")
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// const chestLocation = new Vec3(10614, 70, 5350) // Sets chest location
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const chestLocation = bot.findBlock({
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maxDistance: 100,
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matching: block => block && block.type === mcData.blocksByName.chest.id
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})?.position // Sets chest location
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const chestGoal = new GoalNear(chestLocation.x, chestLocation.y, chestLocation.z, 6) // Sets goal to chest location
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return bot.pathfinder.goto(chestGoal, () => { // Run code below when it gets to the chest
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bot.lookAt(chestLocation, true) // Looks at chest
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const chest = bot.openChest(bot.blockAt(chestLocation)) // Sets const to for opening chest
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chest.once('open', (err) => { // Opens chest
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if (err) {
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return console.error('Chest error', err)
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}
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const chest_item = chest.items().filter(item => item.type === wool_item.id)
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console.info(chest, chest_item)
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if (chest_item.length > 0) { // Checks that there is stuff in chest
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try {
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// Pulls out a chest (27 stack) of wool
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// chest.withdraw(chest_item[0].type, null, 64 * 27)
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chest.withdraw(chest_item[0].type, null, 64 * 3)
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} catch (error) {
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console.error('Chest withdraw error', error)
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}
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bot.once("close", cover)
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} else {
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console.log('Chest dont have', wool_item)
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cfg.quiet || bot.chat(`Not enough ${wool} in chest`)
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stopCovering()
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}
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setTimeout(chest.close, timeInt)
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})
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})
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} else {
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bot.equip(wool_item.id, "hand")
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}
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} else {
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const pos = mycelium.position
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bot.lookAt(pos, true)
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// let tryCount = 0
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const flooredPos = bot.entity.position.floored()
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if (flooredPos.offset(0, 1, 0).distanceTo(pos) <= 2) {
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bot.setControlState('jump', true)
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if (bot.entity.position.y > mycelium.position.y) {
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bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => {
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setTimeout(bot.setControlState, 2000, 'jump', false)
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if (err) {
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console.error('Place (jumped)', err)
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}
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})
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}
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} else {
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bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => {
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if (err) {
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if (err.message !== `No block has been placed : the block is still ${wool}`) {
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return console.error('Place (normal)', err)
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} else {
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return
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}
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}
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})
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}
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}
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} else {
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mycelium = findMycelium(100)
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if (mycelium) {
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const pos = mycelium.position
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const goal = new GoalNear(pos.x, pos.y, pos.z, 3)
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stopCovering(true)
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timeInt = 2000
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return bot.pathfinder.goto(goal, cover)
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} else {
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stopCovering(true)
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return cfg.quiet || bot.chat("no uncovered mycelium nearby")
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}
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}
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timer = setTimeout(cover, timeInt, timeInt)
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}
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function command(params) {
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stopCovering(true)
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cover()
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}
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const load = (config) => {
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cfg = config
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bot = cfg.bot
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mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
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pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
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init()
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}
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const unload = () => {
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stopCovering(true)
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}
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module.exports = { load, unload, command, cover, stopCovering }
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