fix(mover): ♿ lessen move duration for more precise control
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		| @@ -256,7 +256,7 @@ function command(message_parts, player) { | ||||
|             console.info(bot.controlState[message_parts[0]], bot.entity.position.floored()) | ||||
|             bot.setControlState(message_parts[0], true) | ||||
|             console.info(bot.controlState[message_parts[0]]) | ||||
|             setTimeout(bot.setControlState, 200 * (message_parts[1] || 1), message_parts[0], false) | ||||
|             setTimeout(bot.setControlState, 100 * (message_parts[1] || 2), message_parts[0], false) | ||||
|             setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored()) | ||||
|             break | ||||
|         case "stop": | ||||
|   | ||||
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