feat(mover): ✨ allow riding specific entity by name
This commit is contained in:
		| @@ -85,14 +85,15 @@ function follow(entity, dynamic = true, distance = 3) { | ||||
| function ride(entity) { | ||||
|     entity = entity?.entity || entity | ||||
|     const ridableMobs = ["Horse", "Donkey", "Pig", "Strider"] | ||||
|     const vehicle = entity ? entity : bot.nearestEntity(e => { | ||||
|     const vehicle = entity && typeof entity !== "string" ? entity : bot.nearestEntity(e => { | ||||
|         if (typeof entity === "string") return e.name === entity | ||||
|         const maybeRidableMob = e.mobType?.split(" ") | ||||
|         return e.kind == "Vehicles" | ||||
|             || ridableMobs.includes(e.mobType) | ||||
|             || maybeRidableMob && ridableMobs.includes(maybeRidableMob[maybeRidableMob.length - 1]) | ||||
|     }) | ||||
|     if (!vehicle) { | ||||
|         return cfg.quiet || bot.chat(`Nothing to ${message_parts[0]}`) | ||||
|         return cfg.quiet || bot.chat(`nothing to ride!`) | ||||
|     } else if ((dist = bot.entity.position.distanceSquared(vehicle.position)) > 36) { | ||||
|         bot.lookAt(vehicle.position) | ||||
|         follow(vehicle, false) | ||||
| @@ -227,7 +228,7 @@ function command(message_parts, player) { | ||||
|             break | ||||
|         case "ride": | ||||
|         case "mount": | ||||
|             ride() | ||||
|             ride(message_parts2[0]) | ||||
|             break | ||||
|         case "w": | ||||
|         case "f": | ||||
|   | ||||
		Reference in New Issue
	
	Block a user