feat(mover): ✨ allow riding specific entity by name
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@ -85,14 +85,15 @@ function follow(entity, dynamic = true, distance = 3) {
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function ride(entity) {
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entity = entity?.entity || entity
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const ridableMobs = ["Horse", "Donkey", "Pig", "Strider"]
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const vehicle = entity ? entity : bot.nearestEntity(e => {
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const vehicle = entity && typeof entity !== "string" ? entity : bot.nearestEntity(e => {
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if (typeof entity === "string") return e.name === entity
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const maybeRidableMob = e.mobType?.split(" ")
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return e.kind == "Vehicles"
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|| ridableMobs.includes(e.mobType)
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|| maybeRidableMob && ridableMobs.includes(maybeRidableMob[maybeRidableMob.length - 1])
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})
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if (!vehicle) {
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return cfg.quiet || bot.chat(`Nothing to ${message_parts[0]}`)
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return cfg.quiet || bot.chat(`nothing to ride!`)
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} else if ((dist = bot.entity.position.distanceSquared(vehicle.position)) > 36) {
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bot.lookAt(vehicle.position)
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follow(vehicle, false)
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@ -227,7 +228,7 @@ function command(message_parts, player) {
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break
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case "ride":
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case "mount":
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ride()
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ride(message_parts2[0])
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break
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case "w":
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case "f":
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