feat: update inventory

nogameplay
jay 3 years ago
parent b1f27f455d
commit 149a01551c
  1. 96
      lib/plugins/inventory.js

@ -10,22 +10,18 @@
*/
const mineflayer = require('mineflayer')
// if (process.argv.length < 4 || process.argv.length > 6) {
// console.log('Usage : node inventory.js <host> <port> [<name>] [<password>]')
// process.exit(1)
// }
// const bot = mineflayer.createBot({
// host: process.argv[2],
// port: parseInt(process.argv[3]),
// username: process.argv[4] ? process.argv[4] : 'inventory',
// password: process.argv[5]
// })
let cfg = {}
let bot = {}
// let mcd
const alt_destinations = {
offhand: "off-hand",
lefthand: "off-hand",
shield: "off-hand",
chest: "torso",
}
function inventory(username, message) {
if (username === bot.username) return
const command = message.split(' ')
@ -72,8 +68,8 @@ function inventory(username, message) {
function sayItems(items = bot.inventory.items()) {
const output = items.map(itemToString).join(', ')
console.info("inventory:", output)
if (output) {
console.info("inventory:", output)
!cfg.quiet && bot.chat(output)
} else {
!cfg.quiet && bot.chat('empty')
@ -104,8 +100,20 @@ function tossItem(name, amount) {
function equipItem(name, destination, quiet = false) {
const item = itemByName(name)
if (item) {
bot.equip(item, destination, checkIfEquipped)
if (Object.keys(alt_destinations).includes(destination)) {
destination = alt_destinations[destination]
}
try {
bot.equip(item, destination, checkIfEquipped)
} catch (error) {
if (error.code == 'ERR_ASSERTION' && error.message.startsWith("invalid destination:")) {
bot.chat(error.message)
} else {
console.error(error)
}
}
} else {
!quiet && bot.chat(`I have no ${name}`)
}
@ -120,6 +128,9 @@ function equipItem(name, destination, quiet = false) {
}
function unequipItem(destination) {
if (Object.keys(alt_destinations).includes(destination)) {
destination = alt_destinations[destination]
}
bot.unequip(destination, (err) => {
if (err) {
bot.chat(`cannot unequip: ${err.message}`)
@ -134,27 +145,54 @@ function useEquippedItem() {
bot.activateItem()
}
function craftItem(name, amount) {
function craftItem(name, amount = 1) {
amount = parseInt(amount, 10)
const item = require('minecraft-data')(bot.version).findItemOrBlockByName(name)
const mcData = require('minecraft-data')(bot.version)
const item = mcData.findItemOrBlockByName(name)
const craftingTable = bot.findBlock({
matching: 58
matching: mcData.blocksByName["crafting_table"].id
})
const recipesNoTable = bot.recipesFor(item.id)
let recipes
if (recipesNoTable.length > 0) {
bot.chat("can make without crafting table!")
recipes = recipesNoTable
} else if (craftingTable) {
recipes = bot.recipesFor(item.id, null, null, craftingTable)
} else {
bot.chat("Couldn't find a crafting table. Maybe craft one?")
}
if (item) {
const recipe = bot.recipesFor(item.id, null, 1, craftingTable)[0]
if (recipe) {
bot.chat(`I can make ${name}`)
bot.craft(recipe, amount, craftingTable, (err) => {
if (err) {
bot.chat(`error making ${name}`)
} else {
bot.chat(`did the recipe for ${name} ${amount} times`)
}
})
} else {
bot.chat(`I cannot make ${name}`)
let craftSuccess
recipes && cfg.quiet || bot.chat(`${recipes.length} recipes`)
for (let recipe in recipes) {
if (craftSuccess) {
break
}
setTimeout(craftIt, Math.random() * 5000, recipes[recipe], amount, craftingTable)
}
function craftIt(recipe, amount, craftingTable) {
cfg.quiet || bot.chat(`I can make ${name}`)
console.log("craft:", recipe)
console.time("craft recipe")
bot.craft(recipe, amount, craftingTable, craftError)
console.timeEnd("craft recipe")
}
function craftError(err) {
if (err) {
console.error(err)
cfg.quiet || bot.chat(`error making ${name}: ${err.message}`)
// continue
} else {
craftSuccess = true
bot.chat(`did the recipe for ${name} ${amount} times`)
// break
}
}
craftSuccess || cfg.quiet || bot.chat(`I couldn't make ${name}`)
} else {
bot.chat(`unknown item: ${name}`)
}
@ -187,4 +225,4 @@ const unload = () => {
bot.off('chat', inventory)
}
module.exports = { load, unload, equipItem }
module.exports = { load, unload, equipItem, craftItem }
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