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@ -6,7 +6,7 @@ let bot = {} |
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// bot.chatAddPattern(new RegExp(`^hi|hello ${bot.username}`, "i"), 'greet', "General greeting")
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function todo() { |
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bot.chat("not implemented yet") |
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cfg.quiet && console.warn("not implemented") || bot.chat("not implemented yet") |
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} |
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function checkBlockExists(name) { |
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@ -34,7 +34,12 @@ const events = { |
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if (username === cfg.admin) { |
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message = message.replace("\\", "@") |
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console.info("whispered command", message) |
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bot.chat("/" + message) |
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if (/^!/.test(message)) { |
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command(username, message) |
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} else { |
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bot.chat(message) |
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// bot.chat("/" + message)
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} |
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} else { |
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bot.whisper(cfg.admin, `gossip ${username}: ${message}`) |
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console.info(username, "whispered", message) |
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@ -47,6 +52,19 @@ const events = { |
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const events_registered = [] |
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function command(username, message) { |
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function fuzzyRespond(responses, probability = 1, timeout = 1) { |
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if (Math.random() < probability) { |
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const response = responses[Math.floor(Math.random() * responses.length)] |
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return setTimeout(() => bot.chat(response), timeout * Math.random() * 1000) |
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} |
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} |
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function swingArm(swung = 3) { |
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if (swung > 0) { |
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setTimeout(swingArm, 500 * Math.random(), --swung) |
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bot.swingArm() |
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} |
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} |
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if (username === bot.username && !message.startsWith("!")) return |
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@ -59,240 +77,457 @@ function command(username, message) { |
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return |
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} |
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switch (message) { |
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case "hi": |
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case "hello": |
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case "howdy": |
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case "yo": |
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bot.swingArm() |
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return |
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case "69": |
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Math.random() > 0.5 && bot.chat("nice!") |
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return |
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case "awesome": |
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case "cool": |
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case "superb": |
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case "nice": |
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Math.random() > 0.1 && setTimeout(() => bot.chat("very nice!"), 1000) |
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return |
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default: |
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break; |
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} |
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if (message.startsWith("!") || cfg.botAddress.test(message)) { |
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message = cfg.botAddress.test(message) ? cfg.botAddress.exec(message)[1] : message |
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console.log(message) |
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message = message.slice(1) |
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message_parts = message.split(/\s+/) |
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switch (message_parts[0]) { |
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// case "follow":
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// // if(username === cfg.admin)
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// cfg.stateMachines.follow.transitions[4].trigger()
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// // cfg.stateMachines.follow.transitions[1].trigger()
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// break;
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// case "stay":
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// // if(username === cfg.admin)
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// cfg.stateMachines.follow.transitions[3].trigger()
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// break;
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case "echo": |
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// bot.chat(message_parts[1])
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// bot.chat(message.slice(1))
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bot.chat(message) |
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break; |
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case "autosleep": |
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case "sleep": |
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message_parts[1] = message_parts[0] == "autosleep" ? "auto" : message_parts[1] |
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switch (message_parts[1]) { |
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case "auto": |
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cfg.sleep.auto = !cfg.sleep.auto |
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bot.chat(`ok, ${cfg.sleep.auto ? "" : "not "}auto sleeping `) |
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bot.chat("/afk") |
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break; |
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case "silent": |
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case "quiet": |
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cfg.sleep.quiet = !cfg.sleep.quiet |
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bot.chat(`ok, ${cfg.sleep.quiet ? "" : "not "}sleeping quietly`) |
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break; |
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case "timeout": |
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if (!message_parts[2]) { |
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bot.chat(`sleeping every ${Math.round(cfg.sleep.timeout / 60 / 1000)}mins`) |
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return |
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} |
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const timeout = parseFloat(message_parts[2], 10) |
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if (timeout) { |
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cfg.sleep.timeout = timeout * 60 * 1000 |
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cfg.sleep.timeoutFn = null |
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cfg.plugins.sleeper.sleep(true) //reset timer
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bot.chat(`ok, next sleep attempt in ${timeout}mins`) |
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message = message.slice(1) // remove `!`
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// TODO command dispatchEvent, for aliases
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function subcommand(message) { |
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const message_parts = message.split(/\s+/) |
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switch (message_parts[0]) { |
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case "stop": |
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bot.pathfinder && bot.pathfinder.setGoal(null) |
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bot.stopDigging() |
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bot.chat("ok") |
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break; |
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case "mute": |
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case "quiet": |
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case "silent": |
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cfg.quiet = !cfg.quiet |
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cfg.quiet || bot.chat(`ok, ${cfg.quiet ? "" : "not "}being ${message_parts[0]}`) |
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break; |
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// case "follow":
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// // if(username === cfg.admin)
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// cfg.stateMachines.follow.transitions[4].trigger()
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// // cfg.stateMachines.follow.transitions[1].trigger()
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// break;
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// case "stay":
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// // if(username === cfg.admin)
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// cfg.stateMachines.follow.transitions[3].trigger()
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// break;
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case "echo": |
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// bot.chat(message_parts[1])
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// bot.chat(message.slice(1))
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cfg.quiet && bot.whisper(username, message) || bot.chat(message) |
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break; |
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case "autosleep": |
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case "sleep": |
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message_parts[1] = message_parts[0] == "autosleep" ? "auto" : message_parts[1] |
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switch (message_parts[1]) { |
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case "auto": |
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cfg.sleep.auto = !cfg.sleep.auto |
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bot.chat(`ok, ${cfg.sleep.auto ? "" : "not "}auto sleeping`) |
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bot.chat("/afk") |
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break; |
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} |
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default: |
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bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`) |
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break; |
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} |
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break; //todo; needed?
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case "zzz": |
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cfg.plugins.sleeper.sleep() |
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case "afk": |
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bot.chat("/afk") |
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break; |
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case "awaken": |
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case "wake": |
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case "wakeup": |
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cfg.plugins.sleeper.wake() |
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break; |
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case "attack": |
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case "rage": |
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case "ragemode": |
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case "guard": |
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switch (message_parts.length) { |
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case 1: |
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if (!player) { |
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bot.chat("can't see you.") |
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return |
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} |
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bot.chat('for glory!') |
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cfg.plugins.guard.guardArea(player.position) |
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break |
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case 2: |
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switch (message_parts[1]) { |
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case "self": |
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cfg.guard.self = !cfg.guard.self |
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bot.chat(`ok, ${cfg.guard.self?"no longer being altruistic":"self sacrifice!"}`) |
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return; |
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case "stop": |
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cfg.plugins.guard.stopGuarding() |
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bot.chat('no longer guarding this area.') |
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return; |
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default: |
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case "silent": |
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case "quiet": |
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cfg.sleep.quiet = !cfg.sleep.quiet |
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bot.chat(`ok, ${cfg.sleep.quiet ? "" : "not "}sleeping quietly`) |
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break; |
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case "timeout": |
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if (!message_parts[2]) { |
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bot.chat(`sleeping every ${Math.round(cfg.sleep.timeout / 60 / 1000)}mins`) |
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return |
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} |
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const timeout = parseFloat(message_parts[2], 10) |
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if (timeout) { |
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cfg.sleep.timeout = timeout * 60 * 1000 |
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cfg.sleep.timeoutFn = null |
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cfg.plugins.sleeper.sleep(true) //reset timer
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bot.chat(`ok, next sleep attempt in ${timeout}mins`) |
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break; |
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} |
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default: |
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bot.chat("don't know wym") |
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} |
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// entity = new BehaviorGetClosestEntity(bot, bot.nearestEntity(), a => EntityFilters().MobsOnly(a))
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// if (entity) {
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// bot.attack(entity, true)
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// } else {
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// bot.chat('no nearby entities')
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} |
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default: |
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bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`) |
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break; |
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} |
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break; //todo; needed?
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case "zzz": |
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cfg.plugins.sleeper.sleep() |
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case "afk": |
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bot.chat("/afk") |
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break; |
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case "awaken": |
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case "wake": |
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case "wakeup": |
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cfg.plugins.sleeper.wake() |
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break; |
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case "autoeat": |
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case "eat": |
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switch (message_parts[1]) { |
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case "auto": |
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cfg.eat.auto = !cfg.eat.auto |
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bot.chat(`ok, ${cfg.eat.auto ? "" : "not "}auto eating `) |
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break; |
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case "at": |
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case "set": |
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const amount = parseInt(message_parts[2], 10) |
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if (amount < 20 && amount > 0) { |
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cfg.eat.startAt = amount |
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cfg.eat.quiet || bot.chat(`ok, eating when hunger at ${amount}`) |
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} |
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break |
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case "silent": |
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case "quiet": |
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cfg.eat.quiet = !!!cfg.eat.quiet |
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break; |
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default: |
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cfg.plugins.eater.eat((err) => { if (err) { bot.chat(err.message) } }) |
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// bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`)
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break; |
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} |
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break; |
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case "follow": |
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subcommand("go follow me") |
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break; |
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case "come": |
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subcommand("go follow once") |
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break; |
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case "move": |
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case "go": |
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// TODO move most of the subcommands into mover.js?
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const message_parts2 = message_parts.slice(2) |
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switch (message_parts[1]) { |
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case "init": |
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cfg.plugins.mover.initMoves() |
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break |
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case "near": |
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// message_parts2 = message_parts.slice(2)
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switch (message_parts2.length) { |
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case 0: |
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cfg.plugins.mover.moveNear(bot.nearestEntity().position) |
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break |
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case 1: |
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switch (message_parts2[0]) { |
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case "me": |
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if (player) { |
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cfg.plugins.mover.moveNear(player.position) |
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} else { |
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cfg.quiet || bot.chat("can't see you") |
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} |
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break; |
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default: |
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const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null |
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if (aPlayer) { |
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cfg.plugins.mover.moveNear(aPlayer.position) |
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} else { |
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cfg.quiet || bot.chat(`can't see ${message_parts[2]}`) |
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} |
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break; |
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} |
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break |
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case 2: |
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todo() |
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// bot.lookAt({}) goalxz?
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break |
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case 3: |
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//TODO more checks
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cfg.plugins.mover.moveNear(message_parts2) |
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break |
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default: |
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break |
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} |
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break |
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case "follow": |
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// message_parts2 = message_parts.slice(2)
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switch (message_parts2.length) { |
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case 0: |
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cfg.plugins.mover.follow(bot.nearestEntity()) |
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break |
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case 1: |
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switch (message_parts2[0]) { |
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case "me": |
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case "once": |
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if (player) { |
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cfg.plugins.mover.follow(player, message_parts2[0] !== "once") |
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} else { |
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cfg.quiet || bot.chat("can't see you") |
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} |
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break; |
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default: |
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const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null |
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if (aPlayer) { |
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cfg.plugins.mover.follow(aPlayer) |
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} else { |
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cfg.quiet || bot.chat(`can't see ${message_parts[2]}`) |
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} |
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break; |
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} |
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break |
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// case 2:
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// bot.lookAt({}) goalxz?
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// break
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// case 3:
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//TODO more checks
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// cfg.plugins.mover.moveNear(message_parts2)
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// break
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default: |
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todo() |
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break |
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} |
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break |
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case "stop": |
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cfg.plugins.mover.stop() |
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break |
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default: |
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return todo() |
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break; |
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} |
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|
|
|
break; |
|
|
|
|
|
|
|
|
|
case "attack": |
|
|
|
|
case "rage": |
|
|
|
|
case "ragemode": |
|
|
|
|
case "guard": |
|
|
|
|
switch (message_parts.length) { |
|
|
|
|
case 1: |
|
|
|
|
if (!player) { |
|
|
|
|
bot.chat("can't see you.") |
|
|
|
|
return |
|
|
|
|
} |
|
|
|
|
bot.chat('for glory!') |
|
|
|
|
cfg.plugins.guard.guardArea(player.position) |
|
|
|
|
break |
|
|
|
|
case 2: |
|
|
|
|
switch (message_parts[1]) { |
|
|
|
|
case "self": |
|
|
|
|
cfg.guard.self = !cfg.guard.self |
|
|
|
|
bot.chat(`ok, ${cfg.guard.self ? "no longer being altruistic" : "self sacrifice!"}`) |
|
|
|
|
return; |
|
|
|
|
case "stop": |
|
|
|
|
cfg.plugins.guard.stopGuarding() |
|
|
|
|
bot.chat('no longer guarding this area.') |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
default: |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
default: |
|
|
|
|
bot.chat("don't know wym") |
|
|
|
|
} |
|
|
|
|
// entity = new BehaviorGetClosestEntity(bot, bot.nearestEntity(), a => EntityFilters().MobsOnly(a))
|
|
|
|
|
// if (entity) {
|
|
|
|
|
// bot.attack(entity, true)
|
|
|
|
|
// } else {
|
|
|
|
|
// bot.chat('no nearby entities')
|
|
|
|
|
// }
|
|
|
|
|
// // bot.attack(new BehaviorGetClosestEntity(bot, {}, EntityFilters().MobsOnly()))
|
|
|
|
|
break; |
|
|
|
|
case "find": |
|
|
|
|
switch (message_parts.length) { |
|
|
|
|
case 2: |
|
|
|
|
cfg.plugins.finder.findBlocks(message_parts[1]) |
|
|
|
|
break |
|
|
|
|
|
|
|
|
|
default: |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
break |
|
|
|
|
case "lookat": |
|
|
|
|
// const coords = v(message_parts.splice(1))
|
|
|
|
|
switch (message_parts.length) { |
|
|
|
|
case 1: |
|
|
|
|
bot.lookAt(bot.nearestEntity().position) |
|
|
|
|
break |
|
|
|
|
case 2: |
|
|
|
|
switch (message_parts[1]) { |
|
|
|
|
case "me": |
|
|
|
|
if (player) { |
|
|
|
|
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position)) |
|
|
|
|
} else { |
|
|
|
|
cfg.quiet || bot.chat("can't see you") |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
case "this": |
|
|
|
|
// TODO lookat the block the user is looking at
|
|
|
|
|
if (player) { |
|
|
|
|
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position)) |
|
|
|
|
todo() |
|
|
|
|
} else { |
|
|
|
|
cfg.quiet || bot.chat("can't see you") |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
break |
|
|
|
|
default: |
|
|
|
|
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null |
|
|
|
|
if (aPlayer) bot.lookAt((new v.Vec3(0, 1, 0)).add(aPlayer.position)) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
break |
|
|
|
|
case 3: |
|
|
|
|
todo() |
|
|
|
|
// bot.lookAt({})
|
|
|
|
|
break |
|
|
|
|
case 4: |
|
|
|
|
//TODO more checks
|
|
|
|
|
bot.lookAt(v(message_parts.splice(1))) |
|
|
|
|
break |
|
|
|
|
default: |
|
|
|
|
break |
|
|
|
|
} |
|
|
|
|
break |
|
|
|
|
case "ride": |
|
|
|
|
case "mount": |
|
|
|
|
bot.mount(bot.nearestEntity()) |
|
|
|
|
break |
|
|
|
|
case "getoff": |
|
|
|
|
case "unmount": |
|
|
|
|
case "dismount": |
|
|
|
|
bot.dismount() |
|
|
|
|
break |
|
|
|
|
case "go": |
|
|
|
|
bot.moveVehicle(0, 10) |
|
|
|
|
break |
|
|
|
|
// case "use":
|
|
|
|
|
// bot.useOn(bot.nearestEntity())
|
|
|
|
|
// break;
|
|
|
|
|
|
|
|
|
|
// // TODO move all inventory related tasks into inventory.js
|
|
|
|
|
case "craft": |
|
|
|
|
cfg.plugins.inventory.craftItem(message_parts[1]) |
|
|
|
|
break |
|
|
|
|
// case "give":
|
|
|
|
|
// // switch (message_parts[1]) {
|
|
|
|
|
// // case "hand":
|
|
|
|
|
// // case "right":
|
|
|
|
|
// // break;
|
|
|
|
|
// // case "left":
|
|
|
|
|
// // break;
|
|
|
|
|
// // // case "slot":
|
|
|
|
|
// // default:
|
|
|
|
|
// // let slot = parseInt(message_parts[1])
|
|
|
|
|
// // if (!isNaN(slot)) {
|
|
|
|
|
|
|
|
|
|
// // } else {
|
|
|
|
|
|
|
|
|
|
// // }
|
|
|
|
|
// // break;
|
|
|
|
|
// // }
|
|
|
|
|
// // break;
|
|
|
|
|
// case "take":
|
|
|
|
|
// // TODO take only what's requested, then throw all the rest
|
|
|
|
|
// // TODO take all
|
|
|
|
|
// case "toss":
|
|
|
|
|
// case "drop":
|
|
|
|
|
// if (!message_parts[1]) { return false } // FIXME, works but ugly
|
|
|
|
|
// if (!checkItemExists(message_parts[1])) { return false }
|
|
|
|
|
// switch (message_parts.length) {
|
|
|
|
|
// case 2:
|
|
|
|
|
// bot.toss(mcData.blocksByName[message_parts[1]].id)
|
|
|
|
|
// break
|
|
|
|
|
// case 3:
|
|
|
|
|
// bot.tossStack(
|
|
|
|
|
// mcData.itemsByName[message_parts[1]].id,
|
|
|
|
|
// (err) => {
|
|
|
|
|
// if (err) {
|
|
|
|
|
// console.log(err)
|
|
|
|
|
// bot.chat(err)
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// )
|
|
|
|
|
// break
|
|
|
|
|
// default:
|
|
|
|
|
// break
|
|
|
|
|
// }
|
|
|
|
|
// // bot.attack(new BehaviorGetClosestEntity(bot, {}, EntityFilters().MobsOnly()))
|
|
|
|
|
break; |
|
|
|
|
case "find": |
|
|
|
|
switch (message_parts.length) { |
|
|
|
|
case 2: |
|
|
|
|
cfg.plugins.finder.findBlocks(message_parts[1]) |
|
|
|
|
break |
|
|
|
|
|
|
|
|
|
default: |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
break |
|
|
|
|
case "lookat": |
|
|
|
|
// const coords = v(message_parts.splice(1))
|
|
|
|
|
switch (message_parts.length) { |
|
|
|
|
case 2: |
|
|
|
|
case 3: |
|
|
|
|
todo() |
|
|
|
|
// bot.lookAt({})
|
|
|
|
|
break |
|
|
|
|
case 1: |
|
|
|
|
bot.lookAt(bot.nearestEntity().position) |
|
|
|
|
break |
|
|
|
|
case 4: |
|
|
|
|
bot.lookAt(v(message_parts.splice(1))) |
|
|
|
|
break |
|
|
|
|
default: |
|
|
|
|
break |
|
|
|
|
} |
|
|
|
|
break |
|
|
|
|
case "ride": |
|
|
|
|
case "mount": |
|
|
|
|
bot.mount(bot.nearestEntity()) |
|
|
|
|
break |
|
|
|
|
case "getoff": |
|
|
|
|
case "unmount": |
|
|
|
|
case "dismount": |
|
|
|
|
bot.dismount() |
|
|
|
|
break |
|
|
|
|
case "go": |
|
|
|
|
bot.moveVehicle(0, 10) |
|
|
|
|
break |
|
|
|
|
// case "use":
|
|
|
|
|
// bot.useOn(bot.nearestEntity())
|
|
|
|
|
// break;
|
|
|
|
|
|
|
|
|
|
// // TODO move all inventory related tasks into own module
|
|
|
|
|
// case "give":
|
|
|
|
|
// // switch (message_parts[1]) {
|
|
|
|
|
// // case "hand":
|
|
|
|
|
// // case "right":
|
|
|
|
|
// // break;
|
|
|
|
|
// // case "left":
|
|
|
|
|
// // break;
|
|
|
|
|
// // // case "slot":
|
|
|
|
|
// // default:
|
|
|
|
|
// // let slot = parseInt(message_parts[1])
|
|
|
|
|
// // if (!isNaN(slot)) {
|
|
|
|
|
|
|
|
|
|
// // } else {
|
|
|
|
|
|
|
|
|
|
// // }
|
|
|
|
|
// // break;
|
|
|
|
|
// // }
|
|
|
|
|
// // break;
|
|
|
|
|
// case "take":
|
|
|
|
|
// // TODO take only what's requested, then throw all the rest
|
|
|
|
|
// // TODO take all
|
|
|
|
|
// case "toss":
|
|
|
|
|
// case "drop":
|
|
|
|
|
// if (!message_parts[1]) { return false } // FIXME, works but ugly
|
|
|
|
|
// if (!checkItemExists(message_parts[1])) { return false }
|
|
|
|
|
// switch (message_parts.length) {
|
|
|
|
|
// case 2:
|
|
|
|
|
// bot.toss(mcData.blocksByName[message_parts[1]].id)
|
|
|
|
|
// break
|
|
|
|
|
// case 3:
|
|
|
|
|
// bot.tossStack(
|
|
|
|
|
// mcData.itemsByName[message_parts[1]].id,
|
|
|
|
|
// (err) => {
|
|
|
|
|
// if (err) {
|
|
|
|
|
// console.log(err)
|
|
|
|
|
// bot.chat(err)
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// )
|
|
|
|
|
// break
|
|
|
|
|
// default:
|
|
|
|
|
// break
|
|
|
|
|
// }
|
|
|
|
|
// break;
|
|
|
|
|
case "location": |
|
|
|
|
switch (message_parts[1]) { |
|
|
|
|
case "add": |
|
|
|
|
case "record": |
|
|
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
default: |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
case "where": |
|
|
|
|
case "where?": |
|
|
|
|
// TODO put in /lib/location
|
|
|
|
|
console.log(bot.entity.position) |
|
|
|
|
bot.chat(bot.entity.position.floored().toString()) |
|
|
|
|
break; |
|
|
|
|
case "warp": |
|
|
|
|
// if(message_parts[1] == "spawn")
|
|
|
|
|
bot.chat("/" + message) |
|
|
|
|
break; |
|
|
|
|
// break;
|
|
|
|
|
case "location": |
|
|
|
|
// TODO put in /lib/location
|
|
|
|
|
switch (message_parts[1]) { |
|
|
|
|
case "add": |
|
|
|
|
case "record": |
|
|
|
|
|
|
|
|
|
default: |
|
|
|
|
if (cfg.mods.includes(username)) |
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
default: |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
case "where": |
|
|
|
|
case "where?": |
|
|
|
|
// TODO put in /lib/location
|
|
|
|
|
console.log(bot.entity.position) |
|
|
|
|
if (cfg.mods.includes(username)) //anarchy
|
|
|
|
|
bot.chat( |
|
|
|
|
bot.game.dimension.split(":", 2)[1].replace("_", " ") |
|
|
|
|
+ " " + bot.entity.position.floored().toString() |
|
|
|
|
) |
|
|
|
|
break; |
|
|
|
|
case "warp": |
|
|
|
|
// if (message_parts[1] == "spawn")
|
|
|
|
|
// if (cfg.mods.includes(username)) //anarchy
|
|
|
|
|
bot.chat("/" + message) |
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
default: |
|
|
|
|
if (cfg.mods.includes(username)) |
|
|
|
|
bot.chat("/" + message) |
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
subcommand(message) |
|
|
|
|
} else { |
|
|
|
|
// TODO, maybe extract to a new function `fuzzychat`?, so can address direct messages
|
|
|
|
|
switch (message) { |
|
|
|
|
case "wassup": |
|
|
|
|
case "what's cooking": |
|
|
|
|
case "what's new": |
|
|
|
|
case "what's up": |
|
|
|
|
case "whats cooking": |
|
|
|
|
case "whats new": |
|
|
|
|
case "whats up": |
|
|
|
|
case "sup": |
|
|
|
|
case "suh": |
|
|
|
|
fuzzyRespond([ |
|
|
|
|
"jus chilin", "nothin", "random stuff" |
|
|
|
|
], 0.3, 3) |
|
|
|
|
case "hi": |
|
|
|
|
case "hey": |
|
|
|
|
case "hello": |
|
|
|
|
case "ola": |
|
|
|
|
case "howdy": |
|
|
|
|
case "heyo": |
|
|
|
|
case "yo": |
|
|
|
|
if (player) bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position)) |
|
|
|
|
|
|
|
|
|
// TODO sneak
|
|
|
|
|
// function swingArm() {
|
|
|
|
|
// if (swung > 0) {
|
|
|
|
|
// setTimeout(swing, 500 * Math.random())
|
|
|
|
|
// bot.p()
|
|
|
|
|
// swung--
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
setTimeout(swingArm, 1000, 4) // or sneak greating
|
|
|
|
|
return |
|
|
|
|
case "F": |
|
|
|
|
return fuzzyRespond(["F"], 0.9, 1) |
|
|
|
|
case "RIP": |
|
|
|
|
return fuzzyRespond(["F", "oh no"], 0.3, 2) |
|
|
|
|
case "69": |
|
|
|
|
case "cool": |
|
|
|
|
Math.random() < 0.5 && bot.chat("nice!") |
|
|
|
|
return |
|
|
|
|
case "awesome": |
|
|
|
|
case "superb": |
|
|
|
|
case "nice": |
|
|
|
|
case "nice!": |
|
|
|
|
return fuzzyRespond(["cool", "very nice!"], 0.3, 5) |
|
|
|
|
case "good bot": |
|
|
|
|
return fuzzyRespond(["thanks", "why, thank you!", ":)", "(:", "you're too kind!"], 1, 5) |
|
|
|
|
case "bad bot": |
|
|
|
|
case "not nice": |
|
|
|
|
return fuzzyRespond([":(", "):", "sorry"], 0.1, 10) |
|
|
|
|
default: |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|