fix(mover): 🎨 fix quiet not being "followed"
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		| @@ -67,12 +67,12 @@ function follow(entity, dynamic = true, distance = 3) { | ||||
|     console.assert(entity) | ||||
|     const { GoalFollow } = require('mineflayer-pathfinder').goals | ||||
|  | ||||
|     cfg.quiet && console.log(entity) | ||||
|         || bot.chat( | ||||
|             `following ${entity.type | ||||
|             }: ${entity.username || entity.displayName | ||||
|             }${dynamic ? "" : " once"}` | ||||
|         ) | ||||
|     // console.log(entity) | ||||
|     cfg.quiet || bot.chat( | ||||
|         `following ${entity.type | ||||
|         }: ${entity.username || entity.displayName | ||||
|         }${dynamic ? "" : " once"}` | ||||
|     ) | ||||
|  | ||||
|     entity = entity.entity ? entity.entity : entity | ||||
|  | ||||
|   | ||||
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