Compare commits

...

105 Commits

Author SHA1 Message Date
jay feb0b0927a feat(informer): add villager profession details 3 years ago
jay 8276e68489 feat(informer): add block info based on relative position for players 3 years ago
jay 2b7163bef3 feat(informer): add block info based on other players 3 years ago
jay a0b4641f37 feat(informer): add entity detail by type and kind for some entities 3 years ago
jay 186d6ac3d2 feat(informer): 🚸 add more detail to entity info 3 years ago
jay 984c9490c3 fix(informer): 🥅 make `player` undefined if nul 3 years ago
jay 3379f75ab9 feat(informer): 🚸 make entity search case insensitive 3 years ago
jay 69b1ab0b0b feat(informer): add reverse mcdata lookup by block or item id 3 years ago
jay 3c9d62441f feat(informer): add block info based on player's relative position 3 years ago
jay 665102e19c fix(informer): 🚑 remove extra `let cfg` declaration left over from refactor 3 years ago
jay db459f52e6 fix(informer): ✏️ fix typo in `isVec3` check function 3 years ago
jay 360eeff02f feat(informer): add item info based on player 3 years ago
jay 25faac2f4c feat(informer): add command `me` for block info based on player position 3 years ago
jay ccf0c598e8 feat(informer): add block info based on player position or manually provided coords 3 years ago
jay 050e2b3bd9 feat(informer): 🚸 add sub-command for module level quiet 3 years ago
jay e879d1f4ad refactor(informer): ♻️ reorder config loading 3 years ago
jay df193da779 feat(command): 🚧 add stub for `bot._client` events 3 years ago
jay 269d258763 feat(command): use a simpler text based system for receiving server commands 3 years ago
jay cbb105fe49 fix(command): 🚸 make bot address regex (prefix) more lenient 3 years ago
jay 356f83e39b fix(command): 👽 fix `whisper` event api change with an extra parameter 3 years ago
jay 5b3804893b feat(command): fix to show web (including extra [MODE]) messages 3 years ago
jay 9f6fea2423 feat(command): 🔊 add system (non-chat) messages to console log 3 years ago
jay 3686bab167 fix: 🐛 fix plugin reload for multi-file/dir based plugins 3 years ago
jay e0c477a46f feat: 🔨 make `fs.watch` recursive, so it `reloadplugin` works also on directories 3 years ago
jay 6046123074 build: ⬆️ update deps 3 years ago
jay ae1f7cf269 feat: 🔧 extract the hardcoded admin and mod list out into environment variables 3 years ago
jay afd2e002df feat(mover): add new pathfinder Movements 3 years ago
jay 3c5ec6b360 fix(mover): ✏️ fix `!go up` moving left instead 3 years ago
jay b71728e503 feat(mover): add Mule to ridable mobs 3 years ago
jay d001280383 fix: 🥅 fix a plugin loading error 3 years ago
jay f50e388c39 feat: 🔊 fix path in plugin reload log so that it actually works 3 years ago
jay 135ce6567b fix(mover): 🐛 attempt to fix move while riding vehicle 3 years ago
jay e5803eee59 fix(mover): ✏️ fix missed variable during rename 3 years ago
jay 1b21fcb096 refactor(mover): ♻️ use a better name for default move 3 years ago
jay 4b3e58ceb3 fix(mover): 🐛 attempt to fix move while riding vehicle 3 years ago
jay 8e854a0a2f refactor(mover): 🔊 improve debug logging code 3 years ago
jay c42a3a2304 feat(mover): add an action to move / run away from an entity or goal 3 years ago
jay b453b7d6bd feat(mover): add shortcuts and aliases for the jump command 3 years ago
jay 6b79f1fc60 refactor(plugins): ♻️ change plugin load order 3 years ago
jay 6e1ef5aada refactor(statemachine): 🔇 remove debug 3 years ago
jay e2ae7e5ad2 fix(statemachine): ✏️ fix SM action function sending Lower instead of Upper case commands 3 years ago
jay 42138a421b fix(statemachine): 🥅 fix for lookatPlayer when no or invalid player 3 years ago
jay aded1e4193 style: 🎨 fix crlf -> lf for real this time, using .gitattributes 3 years ago
jay 60394e38eb refactor: ♻️ replace `add` with `vec3.offset` 3 years ago
jay 22490f7ec1 fix(command): 🐛 fix bot address regex returning undefined 3 years ago
jay 72c4622091 feat(informer): various improvements and fixes 3 years ago
jay 0757776d8b feat(command): 🎨 make botaddress prefix and regex more flexible and configurable 3 years ago
jay a0ffaf1654 build(typescript): 🚨 add @types dep to satisfy typescript errors 3 years ago
jay 1597acca72 fix(eater): 🥅 catch async error on full food 3 years ago
jay 1e82045221 build: ⬆️ update deps 3 years ago
jay 33c4fc0c77 ci: 🔧 add vscode conventional commits scopes 3 years ago
jay 33c4233223 feat(statemachine): 🚧 first draft of new xstate based statemachine implementation 3 years ago
jay 3f3ebbae10 build: ⬆️ update deps 3 years ago
jay fd0e1e1347 build(statemachine): add xstate for state machines 3 years ago
jay 2f88eedce9 fix(mover): lessen move duration for more precise control 3 years ago
jay a0893f2b29 feat(mover): allow riding specific entity by name 3 years ago
jay b1a592dbbd fix(mover): 🐛 workaround for vehicle not being removed in api on dismount 3 years ago
jay f336e3d736 feat(mover): switch between moving and riding automatically for manual movement 3 years ago
jay d953bd4cf6 fix(mover): 🎨 fix quiet not being "followed" 3 years ago
jay fc43985337 fix(mover): 🐛 fix crash when no mobs nearby while searching for rides 3 years ago
jay 6b1157147d feat(mover): implement more featureful and robust `ride` command 3 years ago
jay e6d29576e7 refactor(command): 🚚 move vehicle commands near other moves 3 years ago
jay 974d460061 feat(mover): add basic movement commands 3 years ago
jay 1d361e04a6 build: ⬆️ update deps 3 years ago
jay 7597620626 ci: 🔧 add vscode conventional commits scopes 3 years ago
jay e5faa6f022 feat(informer): add more detail to item info 3 years ago
jay cc18ac5c2e refactor(mover): 🚚 move commands inside mover plugin itself 3 years ago
jay 7050a1621b fix(informer): 🐛 add missing name for entity info when entity is a player 3 years ago
jay 7cbfa16476 feat(informer): add case for when sub command is passed a single param 3 years ago
jay 63849e0729 fix(informer): 🥅 catch and report when objects are missing 3 years ago
jay 4e7f8d59fd feat(informer): add more detailed block metadata info 3 years ago
jay 7b2b936f81 feat(mover): implement moveY (vertical move up or down) 3 years ago
jay 8a39596b1d feat(informer): add info for block at given position 3 years ago
jay 2601b7cfb1 fix(informer): 🥅 fix crash for block info when no block or an empty block is found 3 years ago
jay 67932b2f6a fix(sleeper): 🥅 catch sleeping edge case errors 3 years ago
jay 9a6e684b11 feat(informer): add info about nearest entities 3 years ago
jay 3488a94233 feat(informer): info about held item(s) 3 years ago
jay 4d21327086 fix(mover): 🚸 better messages 3 years ago
jay e74d796124 fix(command): 🐛 make `follow` command work again without params 3 years ago
jay 3d5ffe38cd feat(mover): inform when goal reached 3 years ago
jay b519913355 feat(mover): implement moving to X Z goal (without y) 3 years ago
jay b1dab1968c fix(command): ✏️ fix `follow` command not working 3 years ago
jay 3219ec6155 feat(informer): actually add a command for info plugin 3 years ago
jay f38ad8c819 fix(command): 🚧 fix and workaround bot look at `this` 3 years ago
jay 4b8a39d38c feat(informer): add optional metadata to block info display 3 years ago
jay 6b71de0356 refactor(informer): 🚚 proper name to block info function 3 years ago
jay 96214ffe37 fix(informer): 🐛 use block.type instead of block.id 3 years ago
jay 034f8d331a fix(informer): 🐛 convert array to string for chat 3 years ago
jay 69d0f5830d feat(mover): add close(er) command to follow / come closer 3 years ago
jay 8e719d5ccf feat(sleeper): add and adjust functionality to properly sleep 3 years ago
jay 112eb04a8d refactor(sleeper): ♻️ simplify and make sleeping code more robust 3 years ago
jay ba7c53be0c refactor(command): ♻️ make toss exit early if non-existent block 3 years ago
jay 5b4718fa5d fix(command): 🐛 add missing return 3 years ago
jay 902732c6dd chore: ⬆️ update deps 3 years ago
jay 65d13a3379 style: fix crlf -> lf 3 years ago
jay 288b7045b6 feat: add informer plugin to show info 3 years ago
jay 94574a4296 refactor: ♻️ reorder plugin loading 3 years ago
jay 68e60921b1 refactor(mover): 🔥 remove unused code + comments, minor fixes 3 years ago
jay f2281a7cb3 feat(command): temp. move inventory chat handling to command 3 years ago
jay e9f2080556 refactor(command): ♻️ refactor how mcData is loaded 3 years ago
jay 086251bce6 feat: add a basic feature to rejoin on server restart 3 years ago
jay 0ae961521f feat(command): expand follow to include rest of the `!go follow` sub commands 3 years ago
jay eae4e95803 Merge branch 'nogameplay' into master 3 years ago
jay fb066ee8a5 refactor: ♻️ use array in pathfinder movements list 3 years ago
jay f4445749e6 fix: ✏️ add missing plugin name 3 years ago
  1. 16
      .gitattributes
  2. 59
      .gitignore
  3. 10
      .vscode/settings.json
  4. 86
      lib/index.js
  5. 297
      lib/plugins/command.js
  6. 32
      lib/plugins/eater.js
  7. 2
      lib/plugins/guard.js
  8. 342
      lib/plugins/informer.js
  9. 2
      lib/plugins/inventory.js
  10. 350
      lib/plugins/mover.js
  11. 73
      lib/plugins/sleeper.js
  12. 588
      lib/plugins/statemachine.js
  13. 30
      package.json

16
.gitattributes vendored

@ -0,0 +1,16 @@
# See this article for reference: https://help.github.com/articles/dealing-with-line-endings/
# Refreshing repo after line ending change:
# https://help.github.com/articles/dealing-with-line-endings/#refreshing-a-repository-after-changing-line-endings
# Handle line endings automatically for files detected as text
# and leave all files detected as binary untouched.
* text=auto
#
# The above will handle all files NOT found below
#
# These files are text and should be normalized (Convert crlf => lf)
# Use lf as eol for these files
*.js text eol=lf
*.ts text eol=lf
*.json text eol=lf

59
.gitignore vendored

@ -1,30 +1,31 @@
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env
.env.local
.env.development.local
.env.test.local
.env.production.local
/lib/**/*.old
/lib/**/*.bak
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# Editor
*.swp
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
/data
# misc
.DS_Store
.env
.env.local
.env.development.local
.env.test.local
.env.production.local
/lib/**/*.old
/lib/**/*.bak
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# Editor
*.swp
*.swo

@ -0,0 +1,10 @@
{
"conventionalCommits.scopes": [
"command",
"mover",
"sleeper",
"informer",
"statemachine",
"builder"
]
}

@ -1,50 +1,56 @@
const env = require("dotenv-packed").parseEnv().parsed
const fs = require('fs');
let cfg = {
admin: "Applezaus",
mods: ["Applezaus", "tanner6", "Angram42", "[WEB] Angram42", "[WEB] Applezaus"],
const cfg = {
admin: process.env.MINECRAFT_PLAYER_ADMIN || env.MINECRAFT_PLAYER_ADMIN || console.warn("main: bot admin user not provided"),
mods: process.env.MINECRAFT_PLAYER_MODS || env.MINECRAFT_PLAYER_MODS || [], // json array,
stateMachines: {}
}
const mineflayer = require("mineflayer");
// const { createGetAccessor } = require('typescript');
const bot =
!isNaN(parseInt(process.argv[3])) && parseInt(process.argv[3]) > 1e2 ?
mineflayer.createBot({
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
port: parseInt(process.argv[3]) || process.env.MINECRAFT_PORT || env.MINECRAFT_PORT // || 58471,
})
:
mineflayer.createBot({
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
username: process.argv[3] || process.env.MINECRAFT_USER || env.MINECRAFT_USER,
password: process.argv[4] || process.env.MINECRAFT_PASS || env.MINECRAFT_PASS,
// port: process.argv[5] || process.env.MINECRAFT_PORT || 58471,
})
const options = !isNaN(parseInt(process.argv[3])) && parseInt(process.argv[3]) > 1e2 ?
{
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
port: parseInt(process.argv[3]) || process.env.MINECRAFT_PORT || env.MINECRAFT_PORT // || 58471,
}
:
{
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
username: process.argv[3] || process.env.MINECRAFT_USER || env.MINECRAFT_USER,
password: process.argv[4] || process.env.MINECRAFT_PASS || env.MINECRAFT_PASS,
// port: process.argv[5] || process.env.MINECRAFT_PORT || 58471,
}
const bot = mineflayer.createBot(options)
cfg.botOptions = options
let plugins = {}
function loadplugin(pluginname, pluginpath) {
function loadplugin(pluginname, pluginpath = './plugins/' + pluginname) {
try {
plugins[pluginname] = require(pluginpath)
plugins[pluginname].load(cfg)
} catch (error) {
if (error.code == 'MODULE_NOT_FOUND') {
console.warn('plugin not used:', pluginpath)
} else if (plugins[pluginname] && !plugins[pluginname].load) {
unloadplugin(pluginname, pluginpath)
} else {
console.error(error)
}
}
}
function unloadplugin(pluginname, pluginpath) {
pluginpath = pluginpath ? pluginpath : './plugins/' + pluginname
function unloadplugin(pluginname, pluginpath = './plugins/' + pluginname) {
const plugin = require.resolve(pluginpath)
try {
if (plugin && require.cache[plugin]) {
require.cache[plugin].exports.unload()
// `unload()` isn't exported sometimes,
// when plugin isn't properly loaded
require.cache[plugin].exports?.unload?.()
delete plugins[pluginname]
delete require.cache[plugin]
}
@ -53,20 +59,28 @@ function unloadplugin(pluginname, pluginpath) {
}
}
reloadplugin = (event, filename, pluginpath) => {
function reloadplugin(event, filename, pluginpath = './plugins/') {
if (!/\.js$/.test(filename)) { return }
filename = filename.replace("\\", "/") // windows
if (!cfg.fsTimeout) {
console.info(event, filename)
pluginpath = (pluginpath ? pluginpath : './plugins/') + filename
const fullpluginpath = pluginpath + filename
const pluginname = (filename.split(".js")[0]).replace(/\/.+/, "")
pluginpath = pluginpath + pluginname
const hassubplugin = fullpluginpath.replace(/\.js$/, "") !== pluginpath
const check = Object.keys(cfg.plugins)
console.info(`reload file:`, pluginpath)
const plugin = require.resolve(pluginpath)
console.info(`reload file: ./lib/${fullpluginpath}`)
const plugin = require.resolve(fullpluginpath)
if (plugin && require.cache[plugin]) {
// console.debug(Object.keys(cfg.plugins))
unloadplugin(filename.split(".js")[0], pluginpath)
unloadplugin(pluginname)
console.assert(Object.keys(cfg.plugins).length == check.length - 1, "plugin not removed, potential memory leak")
if (hassubplugin) {
console.info("reload: also unloading sub")
unloadplugin(pluginname, fullpluginpath)
}
}
loadplugin(filename.split(".js")[0], pluginpath)
loadplugin(pluginname)
if (Object.keys(cfg.plugins).length != check.length) {
// If left < right :
// - new plugin that's not registered in cfg.plugins, so added
@ -80,10 +94,11 @@ reloadplugin = (event, filename, pluginpath) => {
// console.log('file.js %s event', event)
}
fs.watch('./lib/plugins', reloadplugin)
fs.watch('./lib/plugins', { recursive: true }, reloadplugin)
cfg.bot = bot
cfg.botAddress = new RegExp(`^${bot.username} (!.+)`)
// TODO better name, or switch to array
cfg.botAddressPrefix = '!'
cfg.quiet = true
@ -92,18 +107,23 @@ cfg.quiet = true
bot.once("spawn", () => {
plugins = {
command: require('./plugins/command'),
informer: require('./plugins/informer'),
inventory: require('./plugins/inventory'),
finder: require('./plugins/finder'),
mover: require('./plugins/mover'),
sleeper: require('./plugins/sleeper'),
eater: require('./plugins/eater'),
armor: require('./plugins/armor'),
mover: require('./plugins/mover'),
guard: require('./plugins/guard'),
inventory: require('./plugins/inventory'),
eater: require('./plugins/eater'),
finder: require('./plugins/finder'),
// miner: require('./plugins/miner.js'),
// statemachine: require('./plugins/statemachine'),
statemachine: require('./plugins/statemachine'),
}
cfg.plugins = plugins
// cfg.botAddressPrefix = ${bot.username.substr(-2,2)}
cfg.botAddressRegex = new RegExp(`^${bot.username}:? (/|${cfg.botAddressPrefix}.+)`)
// FIXME leaks every load, so adding here instead of command.js to load only once
bot.addChatPattern("web", /\[WEB\] (\[.+\])?\s*([\w.]+): (.+)/, { parse: true })
for (const plugin of Object.values(plugins)) {
try {

@ -1,5 +1,5 @@
const v = require('vec3')
let mcData = require('minecraft-data')
let mcData
let cfg = {}
let bot = {}
@ -27,14 +27,13 @@ function checkItemExists(name) {
}
const events = {
whisper: function command_whisper(username, message) {
if ([bot.username, "me"].includes(username)) return
whisper: function command_whisper(username, _botusername, message, ...history) {
if ([bot.username, "me"].includes(username)) return // whisper back from server (afk msges, etc)
if (/^gossip/.test(message)) return
// if (/^!/.test(message) && username === cfg.admin){
if (username === cfg.admin) {
console.info("whispered command", _botusername, message)
message = message.replace("\\", "@")
console.info("whispered command", message)
if (/^!/.test(message)) {
if (message.startsWith(cfg.botAddressPrefix)) {
command(username, message)
} else {
bot.chat(message)
@ -42,16 +41,53 @@ const events = {
}
} else {
bot.whisper(cfg.admin, `gossip ${username}: ${message}`)
console.info(username, "whispered", message)
console.info(username, "whispered", _botusername, message)
}
}
, chat: command
, kicked: (reason, loggedIn) => console.warn(reason, loggedIn)
, kicked: function rejoin(reason, loggedIn) {
console.warn(reason, loggedIn && "logged_in")
if (reason.extra && reason.extra[0].text === "Server closed") {
bot.quit()
bot.end()
// TODO implement all startup features (maybe refactor all into a single function / module?)
setTimeout((bot, cfg) => {
bot = mineflayer.createBot(cfg.botOptions)
}, 15 * 60 * 1000, bot, cfg);
}
}
// , message: systemMessage
, messagestr: function systemMessageStr(...args) { console.log("cmd msgstr:", ...args) }
, "chat:web": commandWeb
}
function systemMessage(...args) {
if (args[0]?.text) return
const metadata = (args[0]?.extra || args[0]?.with)?.map(v => v.text)
console.log(
"cmd msg:",
args[0]?.text || args[0]?.translate,
args[0]?.extra?.length || args[0]?.with?.length || Object.keys(args[0]?.json).length - 1,
metadata.length > 0 && metadata || args[0],
args.slice(1)
)
}
function commandWeb([[mode, username, message]]) {
// console.log("web msg:", mode, username, message)
message && command(username, message)
}
function _clientSystemMessage(...args) {
console.log("cmd chat:", args[0]?.message, args[0]?.extra?.length, args[0]?.extra, args[0], args.slice(1))
}
const events_registered = []
function command(username, message) {
// TODO better name, maybe an array?
cfg.botAddressPrefix = cfg.botAddressPrefix || "!"
function fuzzyRespond(responses, probability = 1, timeout = 1) {
if (Math.random() < probability) {
const response = responses[Math.floor(Math.random() * responses.length)]
@ -66,7 +102,7 @@ function command(username, message) {
}
}
if (username === bot.username && !message.startsWith("!")) return
if (username === bot.username && !message.startsWith(cfg.botAddressPrefix)) return
const player = bot.players[username] ? bot.players[username].entity : null
@ -78,11 +114,12 @@ function command(username, message) {
}
if (message.startsWith("!") || cfg.botAddress.test(message)) {
message = cfg.botAddress.test(message) ? cfg.botAddress.exec(message)[1] : message
if (message.startsWith(cfg.botAddressPrefix) || cfg.botAddressRegex.test(message)) {
message = cfg.botAddressRegex.test(message) ? cfg.botAddressRegex.exec(message)[1] : message
console.log(message)
message = message.slice(1) // remove `!`
// remove `!`
message = message.startsWith(cfg.botAddressPrefix) ? message.slice(cfg.botAddressPrefix.length) : message
// TODO command dispatchEvent, for aliases
function subcommand(message) {
const message_parts = message.split(/\s+/)
@ -183,105 +220,45 @@ function command(username, message) {
break;
case "follow":
subcommand("go follow me")
switch (message_parts.length) {
case 1:
subcommand("go follow me")
break;
default:
subcommand("go " + message)
break;
}
break;
case "come":
subcommand("go follow once")
break;
case "move":
case "go":
// TODO move most of the subcommands into mover.js?
const message_parts2 = message_parts.slice(2)
switch (message_parts[1]) {
case "init":
cfg.plugins.mover.initMoves()
break
case "near":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
cfg.plugins.mover.moveNear(bot.nearestEntity().position)
break
case 1:
switch (message_parts2[0]) {
case "me":
if (player) {
cfg.plugins.mover.moveNear(player.position)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) {
cfg.plugins.mover.moveNear(aPlayer.position)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
}
break;
}
break
case 2:
todo()
// bot.lookAt({}) goalxz?
break
case 3:
//TODO more checks
cfg.plugins.mover.moveNear(message_parts2)
break
default:
break
}
case "close":
case "closer":
subcommand("go follow close")
break
case "follow":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
cfg.plugins.mover.follow(bot.nearestEntity())
break
case 1:
switch (message_parts2[0]) {
case "me":
case "once":
if (player) {
cfg.plugins.mover.follow(player, message_parts2[0] !== "once")
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) {
cfg.plugins.mover.follow(aPlayer)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
}
break;
}
break
// case 2:
// bot.lookAt({}) goalxz?
// break
// case 3:
//TODO more checks
// cfg.plugins.mover.moveNear(message_parts2)
// break
default:
todo()
break
}
break
case "stop":
cfg.plugins.mover.stop()
case "up":
case "down":
cfg.plugins.mover.moveY(player.position)
break
default:
return todo()
break;
subcommand("go follow once")
}
break;
case "ride":
case "mount":
cfg.plugins.mover.command(message_parts)
break
case "unride":
case "getoff":
case "unmount":
case "dismount":
bot.dismount()
bot.vehicle = void 0
break
case "move":
case "go":
cfg.plugins.mover.command(message_parts.slice(1), player)
break;
case "attack":
case "rage":
@ -331,6 +308,8 @@ function command(username, message) {
break;
}
break
// TODO move look (and maybe find) to informer plugin?
case "look":
case "lookat":
// const coords = v(message_parts.splice(1))
switch (message_parts.length) {
@ -341,7 +320,7 @@ function command(username, message) {
switch (message_parts[1]) {
case "me":
if (player) {
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
bot.lookAt(player.position.offset(0, 1, 0))
} else {
cfg.quiet || bot.chat("can't see you")
}
@ -349,17 +328,16 @@ function command(username, message) {
case "this":
// TODO lookat the block the user is looking at
// Currently looks player position
if (player) {
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
todo()
bot.lookAt(player.position)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
break
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) bot.lookAt((new v.Vec3(0, 1, 0)).add(aPlayer.position))
if (aPlayer) bot.lookAt(aPlayer.position.offset(0, 1, 0))
break;
}
break
@ -375,17 +353,8 @@ function command(username, message) {
break
}
break
case "ride":
case "mount":
bot.mount(bot.nearestEntity())
break
case "getoff":
case "unmount":
case "dismount":
bot.dismount()
break
case "go":
bot.moveVehicle(0, 10)
case "info":
cfg.plugins.informer.command(message_parts.splice(1), player)
break
// case "use":
// bot.useOn(bot.nearestEntity())
@ -416,29 +385,62 @@ function command(username, message) {
// case "take":
// // TODO take only what's requested, then throw all the rest
// // TODO take all
// case "toss":
// case "drop":
// if (!message_parts[1]) { return false } // FIXME, works but ugly
// if (!checkItemExists(message_parts[1])) { return false }
// switch (message_parts.length) {
// case 2:
// bot.toss(mcData.blocksByName[message_parts[1]].id)
// break
// case 3:
// bot.tossStack(
// mcData.itemsByName[message_parts[1]].id,
// (err) => {
// if (err) {
// console.log(err)
// bot.chat(err)
// }
// }
// )
// break
// default:
// break
// }
// break;
// TODO move subcommands to cfg.plugins.inventory.itemByName
case "toss":
case "drop":
if (!message_parts[1]) { return false } // FIXME, works but ugly
if (!mcData.findItemOrBlockByName(message_parts[1])) {
console.log("doesn't exist:", message_parts[1])
cfg.quiet || bot.chat(`item doesn't exist: ${message_parts[1]}`)
return false
}
const item = cfg.plugins.inventory.itemByName(message_parts[1])
if (!item) {
console.log("don't have:", message_parts[1])
cfg.quiet || bot.chat(`don't have item: ${message_parts[1]}`)
return false
}
switch (message_parts.length) {
case 2:
bot.tossStack(
item,
(err) => {
if (err) {
console.error(err)
cfg.quiet || bot.chat(err.message)
}
}
)
break
case 3:
const amount = parseInt(message_parts[2])
bot.toss(
item.type,
null, //metadata
amount,
(err) => {
if (err) {
console.error(err)
cfg.quiet || bot.chat(err.message)
}
}
)
break
default:
break
}
break;
case "sm":
case "step":
cfg.plugins.statemachine?.command?.(
message_parts[0] == "sm" ? message_parts.slice(1) : message_parts, player
)
// TODO refactor into plugin detection and command exec function
// safecommand(plugin_name, message_parts, player)
// message_parts includes command?
|| bot.chat("statemachine plugin not loaded")
break
case "location":
// TODO put in /lib/location
switch (message_parts[1]) {
@ -496,7 +498,7 @@ function command(username, message) {
case "howdy":
case "heyo":
case "yo":
if (player) bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
if (player) bot.lookAt(player.position.offset(0, 1, 0))
// TODO sneak
// function swingArm() {
@ -537,13 +539,14 @@ const load = (config) => {
cfg = config
bot = cfg.bot
mcData = mcData(bot.version)
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
for (const [key, fn] of Object.entries(events)) {
events_registered.push(
bot.on(key, fn)
)
}
mcData = require('minecraft-data')(bot.version)
// bot._client.on("chat", _clientSystemMessage)
}
const unload = () => {
@ -553,6 +556,8 @@ const unload = () => {
events_registered.shift()
}
console.log("events_registered:", bot._eventsCount)
// bot._client.off("chat", _clientSystemMessage)
}
module.exports = { load, unload, events_registered, command }

@ -2,11 +2,7 @@ let cfg = {}
let bot = {}
let isEating = false
function callbackHandle(err) {
if (err) console.error(err)
}
function eat(callback) {
function eat(callback = e => e && console.error(e)) {
isEating = true
const foodNames = require('minecraft-data')(bot.version).foodsArray.map((item) => item.name)
@ -37,23 +33,23 @@ function eat(callback) {
bot.equip(best_food, 'hand', function (error) {
if (error) {
console.error(error)
console.warn(error, best_food)
isEating = false
bot.emit('eat_stop')
} else {
bot.consume(function (err) {
if (err) {
console.error(err)
isEating = false
bot.emit('eat_stop')
return callback(err)
} else {
try {
bot.consume().catch(error => {
if (error.message === "Food is full") {
console.warn(error, best_food)
} else {
return callback({ error, best_food })
}
}).finally(() => {
isEating = false
bot.emit('eat_stop')
callback(null)
if (!bot.food === 20) eat(callbackHandle)
}
})
})
} catch { }
if (bot.food !== 20) eat(callback)
}
})
}
@ -76,7 +72,7 @@ function checkFood() {
// TODO implement better idle state
) || true // idle most likely
) {
eat(callbackHandle)
eat()
}
}
}

@ -71,9 +71,7 @@ function lookForMobs() {
bot.pvp.attack(entityEnemy)
} else if (entityEnemy) {
bot.lookAt(
// (new v.Vec3(0, 1, 0)).add(
entityEnemy.position
// )
)
cfg.quiet || bot.chat("AH! A creeper! They creep me out!")
}

@ -0,0 +1,342 @@
let bot
let mcData
let quiet
// import v from 'vec3'
const v = require('vec3')
let cfg = {
info: {
quiet: quiet,
recentCommand: null,
},
// to satisfy typescript
quiet: null,
bot: bot
}
var RelativePosEnum
(function (RelativePosEnum) {
RelativePosEnum[RelativePosEnum["feet"] = 0] = "feet"
RelativePosEnum[RelativePosEnum["standing"] = 1] = "standing"
RelativePosEnum[RelativePosEnum["head"] = 2] = "head"
RelativePosEnum[RelativePosEnum["looking"] = 3] = "looking"
RelativePosEnum[RelativePosEnum["infront"] = 4] = "infront"
RelativePosEnum[RelativePosEnum["behind"] = 5] = "behind"
})(RelativePosEnum || (RelativePosEnum = {}))
function relPosToBlock(entity, relPos) {
let pos
if (!(relPos in RelativePosEnum)) return console.warn("info: not a relative position:", relPos)
relPos = typeof relPos === "number" ? RelativePosEnum[relPos] : relPos
switch (relPos) {
case "feet":
pos = entity.position;
break
case "standing":
pos = entity.position.offset(0, -1, 0)
break
// todo use CARDINAL directions api from pathfinder
// case "behind":
// entity.yaw
// pos = entity.position
// break
// case "front":
// case "infront":
// pos = entity.position
// break
case "head":
pos = entity.position.offset(0, 1.85, 0)
break
case "looking":
if (entity === bot.entity) {
return bot.blockAtCursor()
// return bot.blockInSight(128, 128)
}
default:
quiet || bot.chat(`info: pos '${relPos}' not implemented`)
break
}
if (pos) {
// nearest block
return bot.blockAt(pos)
}
}
function isVec3(vec) {
return vec?.length === 3 || vec.x && vec.y && vec.z
}
function block(entity = bot.entity, pos = entity?.position?.offset(0, -1, 0)) {
console.assert(pos || entity)
const block = isVec3(pos) ? bot.blockAt(v(pos))
: typeof pos === "string" ? relPosToBlock(entity, RelativePosEnum[pos]) : pos
console.log(block, block?.getProperties && block.getProperties())
if (!block) {
quiet || bot.chat("empty block")
return block
}
bot.lookAt(block?.position)
let info = [block.type, block.name]
if (block.metadata) info.push(Object.entries(block.getProperties()))
quiet || bot.chat(info.join(": "))
}
function item(
entity = bot.entity,
slot = entity.heldItem
) {
const item = typeof slot === "number" ?
bot.inventory.slots[slot + bot.QUICK_BAR_START] :
slot
console.log("info item:", item)
if (!item) {
quiet || bot.chat("no item")
return item
}
let info = [item.type, item.name, item.count]
if (item.metadata) info.push("meta: " + item.metadata.length)
if (item.nbt) {
info.push(compound_value(item.nbt))
}
quiet || bot.chat(info.join("; "))
function compound_value(obj) {
if (typeof obj.value == "object") {
return compound_value(obj.value)
} else if (obj.value) {
return obj.value
} else if (typeof obj == "object") {
const keys = Object.keys(obj)
return keys.map(key => {
return `${key}: ${compound_value(obj[key])}`
});
} else {
return obj
}
}
return item
}
var VillagerProfession
(function (VillagerProfession) {
VillagerProfession[VillagerProfession["Unemployed"] = 0] = "Unemployed"
VillagerProfession[VillagerProfession["Armourer"] = 1] = "Armourer"
VillagerProfession[VillagerProfession["Butcher"] = 2] = "Butcher"
VillagerProfession[VillagerProfession["Cartographer"] = 3] = "Cartographer"
VillagerProfession[VillagerProfession["Cleric"] = 4] = "Cleric"
VillagerProfession[VillagerProfession["Farmer"] = 5] = "Farmer"
VillagerProfession[VillagerProfession["Fisherman"] = 6] = "Fisherman"
VillagerProfession[VillagerProfession["Fletcher"] = 7] = "Fletcher"
VillagerProfession[VillagerProfession["Leatherworker"] = 8] = "Leatherworker"
VillagerProfession[VillagerProfession["Librarian"] = 9] = "Librarian"
VillagerProfession[VillagerProfession["Mason"] = 10] = "Mason"
VillagerProfession[VillagerProfession["Nitwit"] = 11] = "Nitwit"
VillagerProfession[VillagerProfession["Shepherd"] = 12] = "Shepherd"
VillagerProfession[VillagerProfession["Toolsmith"] = 13] = "Toolsmith"
VillagerProfession[VillagerProfession["Weaponsmith"] = 14] = "Weaponsmith"
})(VillagerProfession || (VillagerProfession = {}))
function entity(name = bot.nearestEntity()) {
const entity = typeof name === "string" ? (name = name.toLowerCase()) && bot.nearestEntity((entity) => {
const enames = [entity.username?.toLowerCase(), entity.name, entity.displayName?.toLowerCase()]
return enames.includes(name)
}) : name
console.log("info entity:", entity)
if (!entity) {
quiet || bot.chat("no entity")
return entity
}
entity?.position && bot.lookAt(entity.position)
let info = [(entity.entityType && entity.entityType + ":" || "") + (entity.type === "object" ? entity.kind : entity.type)]
info.push(entity.username || entity.name)
// TODO various info depending on the type of entity; player, villager, etc
// TODO refactor and combine with compound_value()
switch (entity.type) {
case "object":
switch (entity.kind) {
case "Drops":
const item = entity.metadata[7];
entity.metadata;
if (item.present) {
info.push("item: " + item.itemId + ": "
+ mcData.items[item.itemId].name
+ `x${item.itemCount}`);
}
else {
console.warn("info entity: metadata expected item, got:", entity.metadata[7]);
}
break;
default:
}
break;
case "mob":
switch (name) {
case 'villager':
const { villagerProfession, ...otherProps } = entity.metadata[17]
info.push(VillagerProfession[villagerProfession])
info.push(Object.entries(otherProps).toString())
break
default:
break
}
entity.metadata[8] && info.push("health:" + entity.metadata[8])
entity.metadata[15] && info.push("baby")
if (entity.heldItem) {
info.push("holding")
item(entity)
}
case "global":
case "orb":
case "player":
break;
case "other":
info.push("kind:" + entity.kind)
default:
}
if (entity.metadata) info.push("len: " + entity.metadata.length)
quiet || bot.chat(info.join("; "))
return entity
}
function blockOrItemFromId(num, quiet = cfg.info.quiet) {
const block = mcData?.blocks[num]
const item = mcData?.items[num]
// const entity = mcData?.entities[num]
if (block || item) {
quiet || bot.chat(
(block && `block: ${block.name}, ` || "")
+ (item && `item: ${item.name}, ` || "")
// + (entity && `entity: ${entity.name}, ` || "")
)
} else {
quiet || bot.chat("info: nonexistent block or item")
}
return { block, item }
}
function command(message_parts, player) {
if (message_parts.length > 0) {
cfg.info.recentCommand = message_parts
}
if (player === null)
player = void 0
switch (message_parts.length) {
case 0:
if (cfg.info.recentCommand) {
command(cfg.info.recentCommand, player)
} else {
// TODO dispatch on instance of entity, block, etc..
// TODO have the logic inside the function or with a utility function
block()
}
break;
case 1:
switch (message_parts[0]) {
case "quiet":
cfg.info.quiet = quiet = !quiet;
quiet || bot.chat(`info: ${quiet ? "" : "not "}being quiet`);
break;
case "i":
case "item":
item()
break
case "e":
case "entity":
entity()
break
case "me":
block(player)
break
case "b":
case "block":
block()
break
default:
const num = parseInt(message_parts[0])
if (isFinite(num)) {
blockOrItemFromId(num)
} else {
quiet || bot.chat("info usage: `!info [me|i|e|b|<num>|quiet]`")
}
break;
}
break;
case 2:
switch (message_parts[0]) {
case "i":
case "item":
switch (message_parts[1]) {
case "me":
item(player)
break
default:
const slot = parseInt(message_parts[1])
slot && item(undefined, slot)
break
}
break
case "b":
case "block":
switch (message_parts[1]) {
case "me":
block(player)
break
default:
const aPlayer = bot.players[message_parts[1]]
if (message_parts[1] in RelativePosEnum) {
block(undefined, message_parts[1])
} else if (aPlayer) {
if (aPlayer.entity) {
block(aPlayer.entity)
} else {
quiet || bot.chat(`info: player ${aPlayer.username} too far!`)
}
} else {
// or entity(message_parts[1]).position
console.log(bot.players[message_parts[1]])
quiet || bot.chat("info: not yet implemented")
}
}
break
case "me":
if (message_parts[1] in RelativePosEnum) {
block(player, message_parts[1])
}
break
case "e":
case "entity":
default:
entity(message_parts[1])
break;
}
break
case 4:
switch (message_parts[0]) {
case "b":
case "block":
default:
block(undefined, message_parts.slice(1))
break;
}
break;
default:
cfg.quiet || bot.chat("info: unknown command")
break;
}
}
const load = (config) => {
config.info = cfg.info
cfg = config
bot = cfg.bot
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
}
const unload = () => {}
module.exports = { load, unload, command, block, item, entity }

@ -225,4 +225,4 @@ const unload = () => {
bot.off('chat', inventory)
}
module.exports = { load, unload, equipItem, craftItem }
module.exports = { load, unload, equipItem, craftItem, itemByName }

@ -1,71 +1,355 @@
// import { EntityFilters } from "mineflayer-statemachine"
// import v from "vec3"
// import { Movements } from "mineflayer-pathfinder"
// const mineflayer = require('mineflayer')
const { Movements } = require('mineflayer-pathfinder')
// const { GoalBLah } = require('mineflayer-pathfinder').goals
const v = require('vec3')
let cfg = {}
let bot = {}
// let moving
let pathfinder
let mcData
let movements = []
function initMoves(bot = bot, mcData = require('minecraft-data')(bot.version)) {
let defaultMove = new Movements(bot, mcData)
defaultMove.canDig = false
defaultMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
// defaultMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
// defaultMove.blocksToAvoid.add(mcData.blocksByName.magma.id)
movements.defaultMove = defaultMove
function initMoves(bot = bot, mcData = bot.mcData) {
if (movements.length > 0) {
bot.pathfinder.setMovements(movements.defaultMove)
return console.warn("go init: movements already initialized!", movements)
}
const normalMove = new Movements(bot, mcData)
normalMove.canDig = false
normalMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
normalMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
normalMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id)
movements.push(normalMove)
movements.defaultMove = movements[0]
const aggresiveMove = new Movements(bot, mcData)
//Object.create or assign?
Object.assign(aggresiveMove, normalMove)
aggresiveMove.canDig = true
movements.push(aggresiveMove)
const safeMove = new Movements(bot, mcData)
Object.assign(safeMove, normalMove)
safeMove.allowParkour = false
safeMove.canDig = false
movements.push(safeMove)
// console.info("go init: moves:", movements)
bot.pathfinder.setMovements(defaultMove)
bot.pathfinder.setMovements(normalMove)
}
function moveNear(pos, distance = 3) {
const { GoalNear } = require('mineflayer-pathfinder').goals
cfg.quiet || bot.chat(`moving to ${pos}`)
pos = v(pos)
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
}
function follow(entity, dynamic = true) {
function moveXZ(pos) {
const { GoalXZ } = require('mineflayer-pathfinder').goals
if (Array.isArray(pos) && pos.length == 2) {
pos = v(pos[0], 0, pos[1])
}
pos = v(pos)
console.log(pos)
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalXZ(pos.x, pos.z))
}
function moveY(pos) {
const { GoalY } = require('mineflayer-pathfinder').goals
if (Array.isArray(pos) && pos.length == 1) {
pos = v(null, pos[0], null)
}
pos = v(pos)
console.log(pos)
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalY(pos.y))
}
function follow(entity, dynamic = true, distance = 3) {
console.assert(entity)
const { GoalFollow } = require('mineflayer-pathfinder').goals
// console.log(entity)
cfg.quiet || bot.chat(
`following ${entity.type
}: ${entity.username || entity.displayName
}${dynamic ? "" : " once"}`
)
entity = entity.entity ? entity.entity : entity
// console.log(entity)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
}
function away(entity = bot.nearestEntity(), invertInvert = true, dynamic = true, distance = 10) {
const currentGoal = bot.pathfinder.goal
console.assert(currentGoal || entity)
const { GoalInvert } = require('mineflayer-pathfinder').goals
bot.pathfinder.setMovements(movements.defaultMove)
if (!currentGoal) {
const { GoalFollow } = require('mineflayer-pathfinder').goals
if (entity.entity) {
console.log("go away entity:", entity, entity.entity)
entity = entity.entity
}
cfg.quiet && console.log(entity)
|| bot.chat(
`following ${entity.type
}: ${entity.username || entity.displayName
cfg.quiet || bot.chat(
`going away from ${entity?.type
}: ${entity?.username || entity?.displayName
}${dynamic ? "" : " once"}`
)
// alternative implementation
// follow(entity, dynamic, distance)
// bot.pathfinder.setGoal(new GoalInvert(bot.pathfinder.goal), dynamic)
return bot.pathfinder.setGoal(new GoalInvert(
new GoalFollow(entity, distance)
), dynamic)
}
entity = entity.entity ? entity.entity : entity
if (currentGoal instanceof GoalInvert) {
const currEntity = currentGoal.goal.entity
console.log("go away inverse goal:", currentGoal.goal)
if (invertInvert) {
cfg.quiet || bot.chat(
`switching towards ${currentGoal.goal?.constructor.name
}: ${currEntity?.type
}: ${currEntity?.username || currEntity?.displayName
}${dynamic ? "" : " once"}`
)
bot.pathfinder.setGoal(currentGoal.goal, dynamic)
} else {
cfg.quiet || bot.chat(
`already going away from ${currentGoal.goal?.constructor.name
}; not switching`
)
}
} else {
const currEntity = currentGoal.entity
console.log("go away goal:", currentGoal)
cfg.quiet || bot.chat(
`going away from ${currentGoal?.constructor.name
}: ${currEntity?.type
}: ${currEntity?.username || currEntity?.displayName
}${dynamic ? "" : " once"}`
)
bot.pathfinder.setGoal(new GoalInvert(currentGoal), dynamic)
}
// console.log(entity)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalFollow(entity, 3), dynamic)
}
function ride(entity) {
entity = entity?.entity || entity
const ridableMobs = ["Horse", "Donkey", "Pig", "Strider", "Mule"]
const vehicle = entity && typeof entity !== "string" ? entity : bot.nearestEntity(e => {
if (typeof entity === "string") return e.name === entity
const maybeRidableMob = e.mobType?.split(" ")
return e.kind == "Vehicles"
|| ridableMobs.includes(e.mobType)
|| maybeRidableMob && ridableMobs.includes(maybeRidableMob[maybeRidableMob.length - 1])
})
if (!vehicle) {
return cfg.quiet || bot.chat(`nothing to ride!`)
} else if ((dist = bot.entity.position.distanceSquared(vehicle.position)) > 36) {
bot.lookAt(vehicle.position)
follow(vehicle, false)
bot.once('goal_reached', ride)
return cfg.quiet || bot.chat(`${vehicle.name} bit far`)
}
console.log("vehicle:", vehicle)
bot.mount(vehicle)
}
function moveOrRide(turn = false, reverse = -1, directionLabel, message_parts2) {
// bot.once("attach", state = "vehiccel")
if (bot.vehicle) {
// FIXME moveVehicle should be +-1 or 0?
const amount = parseInt(message_parts2[0]) * -reverse
bot.moveVehicle(turn && Math.sign(amount) || 0, !turn && amount || 0)
} else {
command([directionLabel].concat(message_parts2))
}
}
function hit(blockOrEntity) {
bot.chat(`hitting ${entity.name || entity.type}`)
}
function goalReached(goal) {
console.log(goal)
const entity = goal?.entity
let entityInfo = ""
if (entity) {
entityInfo += entity.type + ": "
switch (entity.type) {
case "player":
entityInfo += entity.username
break;
default:
break;
}
}
cfg.quiet || bot.chat(`goal reached: ${entityInfo}; pos: [x:${goal?.x}, y:${goal?.y}, z:${goal?.z}]`)
}
function stop() {
bot.pathfinder.setGoal(null)
bot.stopDigging()
}
function command(message_parts, player) {
const message_parts2 = message_parts.slice(1)
switch (message_parts[0]) {
case "init":
initMoves()
break
case "near":
switch (message_parts2.length) {
case 0:
moveNear(bot.nearestEntity().position)
break
case 1:
switch (message_parts2[0]) {
case "me":
if (player) {
moveNear(player.position)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
if (aPlayer) {
moveNear(aPlayer.position)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
}
break;
}
break
case 2:
//TODO this isn't near
moveXZ(message_parts2)
break
case 3:
//TODO more checks
moveNear(message_parts2)
break
default:
break
}
break
case "follow":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
follow(bot.nearestEntity())
break
case 1:
let dist = 3
switch (message_parts2[0]) {
case "close":
dist = 1
case "me":
case "once":
if (player) {
follow(player, message_parts2[0] === "me", dist)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
if (aPlayer) {
follow(aPlayer)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
}
break;
}
break
// case 2:
// bot.lookAt({}) goalxz?
// break
// case 3:
//TODO more checks
// moveNear(message_parts2)
// break
default:
cfg.quiet || bot.chat("unknown or bad command")
break
}
break
case "ride":
case "mount":
ride(message_parts2[0])
break
case "away":
case "run":
case "runaway":
away()
break
case "w":
case "f":
moveOrRide(0, -1, "forward", message_parts2)
break
case "s":
case "b":
moveOrRide(0, 1, "back", message_parts2)
break
case "a":
case "l":
moveOrRide(1, -1, "right", message_parts2)
break
case "d":
case "r":
moveOrRide(1, 1, "left", message_parts2)
break
case "up":
case "u":
case "j":
moveOrRide(1, 1, "jump", message_parts2)
break
case "back":
case "forward":
case "jump":
case "left":
case "right":
case "sneak":
case "sprint":
console.info(bot.controlState[message_parts[0]], bot.entity.position.floored())
bot.setControlState(message_parts[0], true)
console.info(bot.controlState[message_parts[0]])
setTimeout(bot.setControlState, 100 * (message_parts[1] || 2), message_parts[0], false)
setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored())
break
case "stop":
stop()
break
default:
return cfg.quiet || bot.chat(`unknown command ${message_parts[0]}`)
}
}
const load = (config) => {
cfg = config
bot = cfg.bot
@ -77,19 +361,23 @@ const load = (config) => {
movements: []
}
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
// initMoves(bot, mcData)
setTimeout(initMoves, 500, bot)
// bot.loadPlugin(pathfinder)
// bot.on('time', hello)
setTimeout(initMoves, 500, bot, mcData)
bot.on('goal_reached', goalReached)
}
const unload = () => {
// TODO stop pathfinding maybe?
stop()
bot.off('goal_reached', goalReached)
}
module.exports = { load, unload, stop, initMoves, moveNear, follow }
module.exports = {
load, unload, command,
stop, initMoves,
moveNear, moveXZ, moveY, follow,
ride
}

@ -7,49 +7,78 @@ let bot = {}
let inv
// cfg.autosleep = false
function sleep(quiet) {
quiet = quiet !== undefined ? quiet : cfg.sleep.quiet
function sleep(quiet = cfg.sleep.quiet) {
if(bot.game.dimension !== "minecraft:overworld" || cfg.sleep.force){
!quiet && bot.chat("can't sleep, not in overworld now")
return
}
if (bot.isSleeping && !cfg.sleep.force) {
!quiet && bot.chat("already in bed!")
return
}
let bed = bot.findBlock({
matching: block => bot.isABed(block)
})
let bedstatus = bed && bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
if(bed && bedstatus == "n unoccupied"){
let bed_occupied = bed && bot.parseBedMetadata(bed).occupied
if (bed && bed_occupied) {
bot.lookAt(bed.position)
bed = bot.findBlock({
matching: block => bot.isABed(block) && !bot.parseBedMetadata(block).occupied
}) || bed
bedstatus = bot.parseBedMetadata(bed).occupied ? "n unoccupied" : ""
bed_occupied = bot.parseBedMetadata(bed).occupied
}
if (bed && bedstatus == "") {
if (bed && !bed_occupied) {
bot.lookAt(bed.position)
bot.waitForChunksToLoad(() => {
cfg.plugins.moveNear(bed.position)
bot.sleep(bed, (err) => {
if (err) {
!quiet && bot.chat(`can't sleep: ${err.message}`)
} else {
!quiet && bot.chat("zzz")
console.log("sleeping? ", bot.isSleeping)
// hack until this is fixed
// bot.isSleeping = bot.isSleeping ? bot.isSleeping : true
bot.isSleeping = true
cfg.plugins.mover && cfg.plugins.mover.moveNear(bed.position, 2)
bot.once('goal_reached', (goal) => {
console.info(goal)
try {
bot.sleep(bed, (err) => {
if (err) {
!quiet && bot.chat(`can't sleep: ${err.message}`)
} else {
!quiet && bot.chat("zzz")
// apparently, `bot.isSleeping = true` takes a while
// maybe it's async
console.log("sleeping? ", bot.isSleeping)
}
})
} catch (error) {
console.error(error)
}
})
})
} else if (inv && inv.equipItem("red_bed", "hand", true)) {
// doesn't work fortunately
// FIXME: DONT IMPLEMENT until it is detected as NOT NETHER
// bot.placeBlock()
} else if (bed = bot.inventory.items().filter(bot.isABed)[0]) {
const v = require('vec3')
bot.equip(bed, "hand", (err) => { if (err) console.error(err) })
bot.waitForChunksToLoad(() => {
let refBlock =
// FIXME hack to get around findBlock returning null
bot.blockAt(bot.entity.position.offset(1, 0, 1), false)
// bot.findBlock({
// matching: (block) => {
// // if (block && block.type !== 0 && block.position) {
// if (block && block.position) {
// console.info("found", block)
// const blockAbove = bot.blockAt(block.position.offset(0, 1, 0))
// return !blockAbove || blockAbove.type === 0
// }
// // console.info("not found", block)
// return false
// }
// , maxDistance: 10
// })
console.log(refBlock)
bot.placeBlock(refBlock, new v.Vec3(0, 1, 0), console.error)
setTimeout(sleep, 3000, true)
})
} else {
// TODO: use mover
// bot.gameplay.solveFor(
// new ObtainItem("bed"), (err) => {
// if (err) {
// !quiet && bot.chat(`need a${bedstatus} bed: may not see if just placed`)
!quiet && bot.chat(`need a${bed_occupied ? "n unoccupied" : ""} bed: may not see if just placed`)
// }
// }
// )
@ -72,7 +101,7 @@ function autoSleep() {
if (!bot.time.isDay && !cfg.sleep.timeoutFn && cfg.sleep.auto && !bot.isSleeping) {
sleep()
cfg.sleep.timeoutFn = setTimeout(() => { cfg.sleep.timeoutFn = null }, cfg.sleep.timeout)
console.log("sleeping?", bot.isSleeping, bot.time)
console.log("sleeping?", bot.isSleeping, bot.time.isDay, bot.time.timeOfDay)
}
}

@ -1,115 +1,479 @@
// Load your dependency plugins.
const {pathfinder} = require('mineflayer-pathfinder')
// bot.loadPlugin(require('prismarine-viewer').mineflayer)
// const mineflayerViewer = require('prismarine-viewer').mineflayer
// Import required behaviors.
const {
StateTransition,
BotStateMachine,
EntityFilters,
BehaviorFollowEntity,
BehaviorLookAtEntity,
BehaviorGetClosestEntity,
NestedStateMachine,
BehaviorIdle,
StateMachineWebserver,
} = require("mineflayer-statemachine");
// TODO chat
// wait for our bot to login.
function statemachineInit() {
cfg.botAddress = new RegExp(`^${bot.username} (!.+)`)
// This targets object is used to pass data between different states. It can be left empty.
const targets = new Object();
// Create our states
const getClosestPlayer = new BehaviorGetClosestEntity(
bot, targets, entity => EntityFilters().PlayersOnly(entity) && bot.entity.position.distanceTo(entity.position) <= 50 ); // && a.username !== bot.username);
const followPlayer = new BehaviorFollowEntity(bot, targets);
const lookAtPlayer = new BehaviorLookAtEntity(bot, targets);
const stay = new BehaviorIdle();
// Create our transitions
const transitions = [
// We want to start following the player immediately after finding them.
// Since getClosestPlayer finishes instantly, shouldTransition() should always return true.
new StateTransition({
parent: getClosestPlayer,
child: followPlayer,
onTransition: (quiet) => quiet || bot.chat(`Hi ${targets.entity.username}!`),
shouldTransition: () => bot.entity.position.distanceTo(targets.entity.position) <= 50,
// shouldTransition: () => getClosestPlayer.distanceToTarget() < 100 || console.info("player too far!") && false,
}),
// If the distance to the player is less than two blocks, switch from the followPlayer
// state to the lookAtPlayer state.
new StateTransition({
parent: followPlayer,
child: lookAtPlayer,
// onTransition: () => console.log(targets),
shouldTransition: () => followPlayer.distanceToTarget() < 2,
}),
// If the distance to the player is more than two blocks, switch from the lookAtPlayer
// state to the followPlayer state.
new StateTransition({
parent: lookAtPlayer,
child: followPlayer,
shouldTransition: () => lookAtPlayer.distanceToTarget() >= 5,
}),
new StateTransition({
parent: lookAtPlayer,
child: stay,
onTransition: () => bot.chat("ok, staying"),
// shouldTransition: () => true,
}),
new StateTransition({
parent: stay,
child: getClosestPlayer,
// shouldTransition: () => Math.random() > 0.01,
// shouldTransition: () => Math.random() > 0.1 && getClosestPlayer.distanceToTarget() < 2,
}),
];
// Now we just wrap our transition list in a nested state machine layer. We want the bot
// to start on the getClosestPlayer state, so we'll specify that here.
const rootLayer = new NestedStateMachine(transitions, getClosestPlayer, stay);
// We can start our state machine simply by creating a new instance.
cfg.stateMachines.follow = new BotStateMachine(bot, rootLayer);
const webserver = new StateMachineWebserver(bot, cfg.stateMachines.follow);
webserver.startServer();
// mineflayerViewer(bot, { port: 3000 })
// const path = [bot.entity.position.clone()]
// bot.on('move', () => {
// if (path[path.length - 1].distanceTo(bot.entity.position) > 1) {
// path.push(bot.entity.position.clone())
// bot.viewer.drawLine('path', path)
// }
// })
// import { createMachine, interpret, InterpreterStatus } from "xstate";
const { createMachine, interpret, InterpreterStatus } = require('xstate');
// import { access, mkdir, writeFile, readFile } from "fs";
const { access, mkdir, writeFile, readFile } = require('fs');
// ANGRAM_PREFIX='MINECRAFT'
const { MINECRAFT_DATA_FOLDER } = process.env || require("dotenv-packed").parseEnv().parsed;
const storage_dir = MINECRAFT_DATA_FOLDER || './data/' + "/sm/";
// import { createBot } from "mineflayer"
// let { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
// let cfg
// let bot = createBot({ username: 'statebot' })
let bot;
let quiet;
let updateRate = 20;
const machines = {
list: {},
running: {},
};
let webserver;
let cfg = {
statemachine: {
webserver: null,
// quiet: true,
quiet: quiet,
list: {},
running: {},
draft: null,
recent: null,
// debug: null,
debug: true,
updateRate: updateRate
}
// FIXME temp variables to satisfy typescript autocomplete
// , quiet: null
,
bot: bot,
plugins: { statemachine: null }
};
// Edit your machine(s) here
function init(smName = "dummy", webserver) {
access(storage_dir, err => {
if (err?.code === 'ENOENT') {
mkdir(storage_dir, e => e && console.warn("sm init: create dir", e));
}
else if (err) {
console.warn("sm init: create dir", err);
}
});
// const machine = newSM(smName)
// machine.states.idle.on.TOGGLE = "start"
// machine.states.start.on.TOGGLE = "idle"
const machine = createMachine({
id: smName,
initial: "idle",
states: {
idle: {
on: { TOGGLE: "start", NEXT: "start", PREV: "look", STOP: "finish" }
},
start: {
on: { TOGGLE: "look", NEXT: "look", PREV: "idle" },
entry: 'lookAtPlayerOnce',
},
look: {
on: { TOGGLE: "idle", NEXT: "idle", PREV: "start" },
// entry: ['look', 'blah']
// entry: 'lookAtPlayerOnce',
activities: 'lookAtPlayer',
meta: { debug: true }
},
finish: {
type: 'final'
},
},
on: { START: '.start', STOP: '.idle' },
meta: { debug: true },
context: { player: null, rate: updateRate },
}, {
actions: {
// action implementation
lookAtPlayerOnce: (context, event) => {
const player = context?.player && (context?.player?.isValid || context?.player?.entity?.isValid)
|| bot.nearestEntity(entity => entity.type === 'player');
if (player?.position || player?.entity) {
context.player = player;
bot.lookAt((player.entity || player).position.offset(0, 1, 0));
}
}
},
activities: {
lookAtPlayer: (context, event) => {
const player = (context?.player?.isValid || context?.player?.entity?.isValid) && context?.player
|| bot.nearestEntity(entity => entity.type === 'player' && entity.isValid);
// TODO check pos every event?
if (player?.position || player?.entity) {
context.player = player;
function looks() {
bot.lookAt((player.entity || player).position.offset(0, 1, 0));
}
bot.on("time", looks);
return () => bot.off("time", looks);
}
else {
quiet || bot.chat("look: no valid players");
// TODO use xstate logger
context.debug && console.log("sm: no valid player", this, context, player);
}
}
},
delays: {
/* ... */
},
guards: {
/* ... */
},
services: {
/* ... */
}
});
console.log("sm init: machine", machine);
const service = runSM(saveSM(machine));
if (service?.send) {
setTimeout(service.send, 200, "TOGGLE");
// setTimeout(service.send, 400, "TOGGLE")
}
else {
console.warn("sm init: service", service);
}
}
const load = (config) => {
cfg = config
bot = cfg.bot
// cfg.inventory = {
// auto: true,
// quiet: false
// }
// bot.on('chat', inventory)
bot.loadPlugin(pathfinder)
// statemachineInit()
function newSM(smName = "sm_" + Object.keys(cfg.statemachine.list).length) {
smName = smName.replace(/\s+/, '_');
if (cfg.statemachine.list[smName]) {
console.warn("sm exists", smName);
quiet || bot.chat(`sm ${smName} already exists, edit or use another name instead`);
return;
}
const machine = createMachine({
id: smName,
initial: "start",
// TODO use history states for PAUSE and RESUME
states: { idle: { on: { START: "start" } }, start: { on: { STOP: "idle" } } }
});
cfg.statemachine.draft = machine;
return machine;
}
const unload = () => {
// bot.off('chat', inventory)
function saveSM(machine = cfg.statemachine.draft) {
if (!machine?.id) {
console.warn("sm save: invalid", machine);
quiet || bot.chat("sm: couldn't save, invalid");
return;
}
// TODO do tests and validation
// 1. ensure default states [start, idle]
// 2. ensure closed cycle from start to idle
cfg.statemachine.list[machine.id] = machine;
if (machine.id === cfg.statemachine.draft?.id) {
cfg.statemachine.draft = null;
}
writeFile(
// TODO
// `${storage_dir}/${player}/${machine.id}.json`
`${storage_dir}/${machine.id}.json`,
// TODO decide which data to store
// https://xstate.js.org/docs/guides/states.html#persisting-state
// JSON.stringify(machine.toJSON),
// JSON.stringify(machine.states.toJSON), // + activities, delays, etc
JSON.stringify({ config: machine.config, context: machine.context }), e => e && console.log("sm load sm: write file", e));
// return run ? runSM(machine) : machine
return machine;
}
module.exports = { load, unload }
function loadSM(name, run = true) {
//: StateMachine<any, any, any> {
readFile(
// readFileSync(
// TODO
// `${storage_dir}/${player}/${machine.id}.json`
`${storage_dir}/${name}.json`, afterRead
// JSON.stringify(machine.toJSON),
);
function afterRead(err, jsonString) {
if (err) {
console.warn("sm load sm: read file", err);
return;
}
else {
const machine = createMachine(JSON.parse(jsonString).config);
// TODO do tests and validation
// 1. ensure default states [start, idle]
// 2. ensure closed cycle from start to idle
cfg.statemachine.list[machine.id] = machine;
if (machine.id === cfg.statemachine.draft?.id) {
cfg.statemachine.draft = machine;
}
if (run) {
runSM(machine);
}
}
}
// return run ? runSM(machine) : machine
// return machine
}
// function isInterpreter(SMorService: StateMachine<any, any, any> | Interpreter<any>): SMorService is Interpreter<any> {
// return (SMorService as Interpreter<any>).start !== undefined;
// }
function getSM(name = cfg.statemachine.draft || cfg.statemachine.recent, asService = false, quiet = false) {
const machine = typeof name === "string" ? cfg.statemachine.list[name]
: name;
if (!machine) {
console.warn("sm get: doesn't exist", name);
cfg.statemachine.quiet || bot.chat(`sm ${name} doesn't exist`);
return;
}
if (asService) {
const service = cfg.statemachine.running[machine?.id];
if (!service) {
quiet || console.warn("sm get: already stopped", machine);
quiet || cfg.statemachine.quiet || bot.chat(`sm ${machine?.id} isn't running`);
return interpret(machine);
}
return service;
}
else {
// return machine.machine ? machine.machine : machine
return machine;
}
}
function runSM(name = getSM(undefined, undefined, true), player // or supervisor?
, restart = false) {
if (!name)
return;
const service = getSM(name, true, true);
if (!service)
return;
const machine = service.machine;
if (!machine)
return;
switch (service.status) {
case InterpreterStatus.Running:
if (!restart) {
console.warn("sm run: already running", service.id);
quiet || bot.chat(`sm ${service.id} already running`);
return service;
}
stopSM(machine);
case InterpreterStatus.NotStarted:
case InterpreterStatus.Stopped:
break;
default:
console.warn("sm run: unknown status:", service.status, service);
return;
break;
}
if (cfg.statemachine.debug || machine.meta?.debug) {
service.onTransition((state) => {
quiet || bot.chat(`sm trans: ${machine.id}, ${state.value}`);
quiet || state.meta?.debug && bot.chat(`sm next events: ${machine.id}, ${state.nextEvents}`);
console.log("sm debug: trans", state.value, state);
}).onDone((done) => {
quiet || bot.chat(`sm done: ${machine.id}, ${done}`);
console.log("sm debug: done", done.data, done);
});
}
cfg.statemachine.running[machine.id] = service;
cfg.statemachine.recent = machine;
service.start();
// return machine
return service;
}
function stopSM(name = getSM(), quiet = false) {
let service = getSM(name, true, quiet);
if (!service)
return;
const machine = service.machine;
switch (service.status) {
case InterpreterStatus.NotStarted:
case InterpreterStatus.Stopped:
console.log("sm stop status", service.status, service.id, cfg.statemachine.running[service.id]);
// TODO check if any bugs
case InterpreterStatus.Running:
break;
default:
console.warn("sm stop: unknown status:", service.status);
break;
}
service?.stop?.();
cfg.statemachine.running[machine.id] = null;
delete cfg.statemachine.running[machine.id];
// return machine
return service;
}
function actionSM(action, name = getSM()) {
if (!action) {
return console.warn("sm action", action);
}
let service = getSM(name, true, true);
if (service.status !== InterpreterStatus.Running)
return;
// const machine = service.machine
service.send(action.toUpperCase());
}
function stepSM(command = "", ...message_parts) {
let service = getSM(undefined, true);
if (!service)
return;
if (!service.send) {
console.warn("sm step: can't send", service.machine);
// TODO start a temporary service to interpret
quiet || bot.chat("sm: step doesn't support machines that aren't running yet");
return;
}
if (service?.status !== InterpreterStatus.Running) {
console.warn("sm step: machine not running, attempting start", service);
runSM;
}
// const machine = service.machine
switch (command) {
case "edit":
// maybe `edit <type>`, like `add`?
// where type:
// context
// action
// timeout | all timeout
break;
case "undo":
break;
case "del":
break;
case "p":
case "prev":
service?.send("PREV");
break;
case "add":
// maybe `add <type>`?
// where type:
// context
// action
// timeout
case "new":
break;
// case "with":
// console.log(this)
// stepSM(getSM(message_parts[0], true, true), ...message_parts.slice(1))
// break;
case "help":
quiet || bot.chat("![sm ]step [ p(rev) | n(ext) ]");
break;
case "n":
case "next":
default:
service?.send("NEXT");
quiet || bot.chat("stepped");
break;
}
}
function tickSM(time = bot.time.timeOfDay, rate = 20) {
if (time % rate !== 0) {
return;
}
console.log("sm tick", rate, time);
}
function debugSM(name = getSM()) {
if (!name)
return;
let service = getSM(name, true);
if (!service)
return;
const machine = service.machine;
machine.meta.debug = !!!machine.meta.debug;
console.info("sm debug", machine.meta, service, machine);
cfg.statemachine.quiet || machine.meta.debug && bot.chat("sm debug: " + machine.id);
}
function command(message_parts) {
const message_parts2 = message_parts.slice(1);
switch (message_parts[0]) {
case "add":
command(["new"].concat(message_parts2));
break;
case "finish":
case "done":
case "end":
command(["save"].concat(message_parts2));
break;
case "do":
case "load":
case "start":
command(["run"].concat(message_parts2));
break;
case "debug":
switch (message_parts[1]) {
case "sm":
case "global":
case "meta":
cfg.statemachine.debug = !!!cfg.statemachine.debug;
quiet || bot.chat(`sm debug: ${cfg.statemachine.debug}`);
break;
}
case "new":
case "save":
case "run":
case "step":
case "stop":
// temp
case "action":
switch (message_parts2.length) {
case 0:
console.warn(`sm ${message_parts[0]}: no name, using defaults`);
case 1:
// FIXME `this` doesn't work always
(this.runSM && this || cfg.plugins.statemachine)[message_parts[0] + "SM"](...message_parts2);
break;
default:
if (["action"].includes(message_parts[0])) {
(this.runSM && this || cfg.plugins.statemachine)[message_parts[0] + "SM"](...message_parts2);
}
else {
console.warn(`sm ${message_parts[0]}: more than 1 arg passed`, message_parts2);
}
break;
}
break;
case "undo":
break;
case "list":
case "status":
// TODO current/recent, updateRate
const { list, running } = cfg.statemachine;
console.log("sm list", running, list);
quiet || bot.chat(`${Object.keys(running).length} of ${Object.keys(list).length} active: ${Object.keys(running)}`
+ (message_parts[1] === "all" ? `${Object.keys(list)}` : ''));
break;
case "quiet":
quiet = cfg.statemachine.quiet = !!!cfg.statemachine.quiet;
quiet || bot.chat(`sm: ${cfg.statemachine.quiet ? "" : "not "}being quiet`);
break;
default:
// TODO general helper from declarative commands object
quiet || bot.chat(`sm help: !sm [new | step| save | run | list | quiet | debug]`);
console.warn("sm unknown command", message_parts);
break;
}
return true;
}
function load(config) {
webserver = cfg.statemachine.webserver = config.statemachine?.webserver || webserver;
config.statemachine = cfg.statemachine || {
webserver: null,
// quiet: true,
quiet: false,
list: {},
running: {},
draft: null,
recent: null,
// debug: null,
debug: true,
updateRate: updateRate
};
cfg = config;
bot = cfg.bot;
// pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
// mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
init(undefined, webserver);
updateRate = cfg.statemachine.updateRate || updateRate;
bot.on('time', tickSM);
// bot.once('time', tickSM, 5)
console.log("sm load", cfg.statemachine);
}
function unload() {
const { list, running } = cfg.statemachine;
bot.off('time', tickSM);
Object.keys(running).forEach(sm => {
stopSM(sm);
});
// delete cfg.statemachine;
cfg.statemachine = null;
console.log("sm unload: deleted", cfg.statemachine);
}
module.exports = {
load, unload, command, init,
newSM, saveSM, loadSM, runSM, stopSM, actionSM, stepSM, debugSM
};

@ -30,24 +30,26 @@
},
"homepage": "https://github.com/PrismarineJS/prismarine-template#readme",
"devDependencies": {
"@types/node": "^14.14.41",
"jest": "^26.6.3",
"require-self": "^0.2.3"
"require-self": "^0.2.3",
"typescript": "^4.2.4"
},
"dependencies": {
"minecraft-data": "^2.70.2",
"mineflayer": "^2.34.0",
"mineflayer-armor-manager": "^1.3",
"mineflayer-pathfinder": "^1.1",
"mineflayer-pvp": "^1",
"prismarine-block": "^1",
"prismarine-chat": "^1",
"dotenv-packed": "^1.2.2",
"minecraft-data": "^2.84.0",
"mineflayer": "^3.6.0",
"mineflayer-armor-manager": "^1.4.1",
"mineflayer-pathfinder": "^1.6.1",
"mineflayer-pvp": "^1.0.2",
"prismarine-block": "^1.8.0",
"prismarine-chat": "^1.0.3",
"prismarine-entity": "^1.1.0",
"prismarine-item": "^1.5.0",
"prismarine-nbt": "^1.3",
"prismarine-recipe": "^1",
"typescript": "^4",
"vec3": "^0.1",
"dotenv-packed": "^1.2"
"prismarine-item": "^1.8.0",
"prismarine-nbt": "^1.5.0",
"prismarine-recipe": "^1.1.0",
"vec3": "^0.1.7",
"xstate": "^4.18.0"
},
"files": [
"lib/**/*"

Loading…
Cancel
Save