refactor(statemachine): 🔇 remove debug
code
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		| @@ -262,9 +262,6 @@ function runSM(name = getSM(undefined, undefined, true), player // or supervisor | ||||
|     cfg.statemachine.running[machine.id] = service; | ||||
|     cfg.statemachine.recent = machine; | ||||
|     service.start(); | ||||
|     // // TODO check if idle state is different (maybe?) | ||||
|     console.log("sm run", service.state.value === machine.initialState.value, service.state); | ||||
|     console.log("sm run", service.state !== machine.initialState, machine.initialState); | ||||
|     // return machine | ||||
|     return service; | ||||
| } | ||||
|   | ||||
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