feat(informer): add block info based on player's relative position

Relative position includes simple words like "feet", "standing", "head", etc
master
jay 3 years ago
parent 665102e19c
commit 3c9d62441f
  1. 59
      lib/plugins/informer.js

@ -14,6 +14,54 @@ let cfg = {
bot: bot
}
var RelativePosEnum
(function (RelativePosEnum) {
RelativePosEnum[RelativePosEnum["feet"] = 0] = "feet"
RelativePosEnum[RelativePosEnum["standing"] = 1] = "standing"
RelativePosEnum[RelativePosEnum["head"] = 2] = "head"
RelativePosEnum[RelativePosEnum["looking"] = 3] = "looking"
RelativePosEnum[RelativePosEnum["infront"] = 4] = "infront"
RelativePosEnum[RelativePosEnum["behind"] = 5] = "behind"
})(RelativePosEnum || (RelativePosEnum = {}))
function relPosToBlock(entity, relPos) {
let pos
if (!(relPos in RelativePosEnum)) return console.warn("info: not a relative position:", relPos)
relPos = typeof relPos === "number" ? RelativePosEnum[relPos] : relPos
switch (relPos) {
case "feet":
pos = entity.position;
break
case "standing":
pos = entity.position.offset(0, -1, 0)
break
// todo use CARDINAL directions api from pathfinder
// case "behind":
// entity.yaw
// pos = entity.position
// break
// case "front":
// case "infront":
// pos = entity.position
// break
case "head":
pos = entity.position.offset(0, 1.85, 0)
break
case "looking":
if (entity === bot.entity) {
return bot.blockAtCursor()
// return bot.blockInSight(128, 128)
}
default:
quiet || bot.chat(`info: pos '${relPos}' not implemented`)
break
}
if (pos) {
// nearest block
return bot.blockAt(pos)
}
}
function isVec3(vec) {
return vec?.length === 3 || vec.x && vec.y && vec.z
}
@ -21,7 +69,7 @@ function isVec3(vec) {
function block(entity = bot.entity, pos = entity?.position?.offset(0, -1, 0)) {
console.assert(pos || entity)
const block = isVec3(pos) ? bot.blockAt(v(pos))
: pos
: typeof pos === "string" ? relPosToBlock(entity, RelativePosEnum[pos]) : pos
console.log(block, block?.getProperties && block.getProperties())
if (!block) {
quiet || bot.chat("empty block")
@ -146,8 +194,13 @@ function command(message_parts, player) {
block(player)
break
default:
console.log(bot.players[message_parts[1]])
quiet || bot.chat("info: not yet implemented")
if (message_parts[1] in RelativePosEnum) {
block(undefined, message_parts[1])
} else {
// or entity(message_parts[1]).position
console.log(bot.players[message_parts[1]])
quiet || bot.chat("info: not yet implemented")
}
}
break
case "e":

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