2020-09-16 06:02:36 +00:00
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import re
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import time
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2020-10-14 02:26:50 +00:00
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import random
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2020-09-17 01:12:01 +00:00
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from itertools import count
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2020-10-14 02:26:50 +00:00
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from munch import Munch
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2020-09-16 06:02:36 +00:00
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from minecraft.networking.packets import Packet, clientbound, serverbound
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2020-09-18 00:56:52 +00:00
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from minecraft.networking.types import BlockFace
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2020-09-16 06:02:36 +00:00
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2021-04-22 00:46:54 +00:00
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from mosfet.protocol.packets import (
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2020-10-15 07:37:47 +00:00
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SetSlotPacket, PlayerDiggingPacket,
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2020-09-23 21:36:18 +00:00
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BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket,
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HeldItemChangePacket, PickItemPacket, OpenWindowPacket,
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ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
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ClientWindowConfirmationPacket, EntityMetadataPacket,
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2020-10-15 07:37:47 +00:00
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SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
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2021-02-24 01:02:00 +00:00
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EntityActionPacket, EntityTeleport, InteractEntityPacket, TradeListPacket,
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2021-05-07 00:14:25 +00:00
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SelectTradePacket, DisconnectPacket, UnloadChunkPacket,
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2020-09-23 21:36:18 +00:00
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)
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2021-04-22 00:46:54 +00:00
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from mosfet.protocol.types import Slot
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2020-09-16 06:02:36 +00:00
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2021-04-22 00:46:54 +00:00
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from mosfet import utils
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from mosfet import path
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from mosfet import bot
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from mosfet import vector
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2021-04-23 01:41:01 +00:00
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from mosfet.info import blocks
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from mosfet.info import items
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from mosfet.info import mcdata
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from mosfet.info import mobs
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2020-09-16 06:02:36 +00:00
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class Game:
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def __init__(self, global_state):
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self.g = global_state
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register = self.g.connection.register_packet_listener
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2020-12-13 05:31:09 +00:00
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register(self.handle_login_success, clientbound.login.LoginSuccessPacket)
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2020-09-16 06:02:36 +00:00
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register(self.handle_block_change, clientbound.play.BlockChangePacket)
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register(self.handle_join_game, clientbound.play.JoinGamePacket)
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register(self.handle_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
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2020-10-15 07:37:47 +00:00
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register(self.handle_time_update, clientbound.play.TimeUpdatePacket)
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2020-09-16 06:02:36 +00:00
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register(self.handle_set_slot, SetSlotPacket)
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register(self.handle_break_animation, BlockBreakAnimationPacket)
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register(self.handle_break_ack, AcknowledgePlayerDiggingPacket)
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2020-09-21 01:08:23 +00:00
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register(self.handle_window, OpenWindowPacket)
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2020-09-21 05:41:55 +00:00
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register(self.handle_window_confirmation, ClientWindowConfirmationPacket)
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2020-09-23 06:00:28 +00:00
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register(self.handle_spawn_object, clientbound.play.SpawnObjectPacket)
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register(self.handle_entity_metadata, EntityMetadataPacket)
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2020-09-23 21:36:18 +00:00
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register(self.handle_spawn_living, SpawnLivingEntityPacket)
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2020-10-15 07:37:47 +00:00
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register(self.handle_entity_position, clientbound.play.EntityPositionDeltaPacket)
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2020-09-23 21:36:18 +00:00
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register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
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2021-05-07 04:13:36 +00:00
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register(self.handle_entity_look, clientbound.play.EntityLookPacket)
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2020-10-14 02:26:50 +00:00
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register(self.handle_destroy_entities, DestroyEntitiesPacket)
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2020-12-14 04:27:06 +00:00
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register(self.handle_spawn_player, clientbound.play.SpawnPlayerPacket)
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2020-12-13 05:31:09 +00:00
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register(self.handle_respawn, clientbound.play.RespawnPacket)
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2020-12-13 11:38:30 +00:00
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register(self.handle_player_list, clientbound.play.PlayerListItemPacket)
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2020-12-14 04:27:06 +00:00
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register(self.handle_entity_teleport, EntityTeleport)
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2021-01-05 05:57:06 +00:00
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register(self.handle_update_health, clientbound.play.UpdateHealthPacket)
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2020-10-15 07:37:47 +00:00
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#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
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2021-02-20 23:04:48 +00:00
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register(self.handle_trade_list, TradeListPacket)
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2021-03-04 21:39:51 +00:00
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register(self.handle_disconnect, DisconnectPacket)
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2021-05-07 00:14:25 +00:00
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register(self.handle_unload_chunk, UnloadChunkPacket)
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2020-09-23 06:00:28 +00:00
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#register(self.handle_packet, Packet, early=True)
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2020-09-16 06:02:36 +00:00
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2020-12-13 05:31:09 +00:00
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def handle_login_success(self, packet):
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print(packet)
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self.g.name = packet.Username
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2020-09-16 06:02:36 +00:00
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def handle_join_game(self, packet):
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2021-04-23 00:05:56 +00:00
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print('Received join game packet')
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2020-09-16 06:02:36 +00:00
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print('Connected.')
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self.g.info = packet
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self.g.eid = packet.entity_id
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2020-12-13 05:31:09 +00:00
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self.g.dimension = packet.world_name.replace('minecraft:', '')
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2020-09-16 06:02:36 +00:00
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def handle_block_change(self, packet):
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2020-09-16 06:49:15 +00:00
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if packet.block_state_id == blocks.SOUL_TORCH:
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2020-09-16 06:02:36 +00:00
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try:
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2021-04-22 00:46:54 +00:00
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self.g.goal = vector.Point3D((packet.location[0], packet.location[1], packet.location[2]))
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2020-09-16 20:16:10 +00:00
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print('new waypoint:', self.g.goal)
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2020-09-16 06:02:36 +00:00
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start = time.time()
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2021-03-12 06:04:04 +00:00
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solution = path.Pathfinder(self.g).astar(utils.pint(self.g.pos), utils.pint(self.g.goal))
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2020-09-16 06:02:36 +00:00
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if solution:
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solution = list(solution)
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2020-10-14 02:26:50 +00:00
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self.g.path = solution
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2020-12-12 21:11:00 +00:00
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if self.g.job:
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self.g.job.stop()
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2020-09-16 06:02:36 +00:00
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print(len(solution))
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print(solution)
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print(round(time.time() - start, 3), 'seconds')
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else:
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print('No path found')
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#say(connection, 'No path found')
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2020-09-16 20:16:10 +00:00
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#g.y_v = 10.0
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#g.y_a = -36.0
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2020-09-16 06:02:36 +00:00
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except BaseException as e:
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import traceback
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print(traceback.format_exc())
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2020-12-05 10:56:56 +00:00
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#print(packet)
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2020-09-16 06:02:36 +00:00
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def handle_position_and_look(self, packet):
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print(packet)
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2021-04-22 00:46:54 +00:00
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p = vector.Point3D((packet.x, packet.y, packet.z))
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2020-09-16 06:02:36 +00:00
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self.g.pos = p
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2020-09-25 21:51:36 +00:00
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confirm_packet = serverbound.play.TeleportConfirmPacket()
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confirm_packet.teleport_id = packet.teleport_id
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self.g.connection.write_packet(confirm_packet)
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2020-10-19 21:49:14 +00:00
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self.g.correction_count += 1
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if self.g.get('path', None) and self.g.correction_count > 5:
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self.g.correction_count = 0
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dest = self.g.path[-1]
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w = self.g.world
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p = utils.pint(self.g.pos)
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new_path = w.path_to_place(p, dest)
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if new_path:
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self.g.path = new_path
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2020-09-25 21:51:36 +00:00
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2020-09-16 06:02:36 +00:00
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def handle_time_update(self, packet):
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2020-09-16 20:16:10 +00:00
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self.g.time = packet.time_of_day % 24000
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2020-09-16 06:02:36 +00:00
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def handle_set_slot(self, packet):
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2020-09-21 01:08:23 +00:00
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g = self.g
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2020-09-16 06:02:36 +00:00
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print(packet)
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if packet.window_id == 0:
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2020-09-21 01:08:23 +00:00
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g.inv[packet.slot] = packet.slot_data
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elif g.window:
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g.window.contents[packet.slot] = packet.slot_data
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2020-09-16 06:02:36 +00:00
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2021-04-23 00:05:56 +00:00
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if g.item_lock and packet.window_id >= 0 and not packet.slot_data.present:
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print('Unlocking item lock')
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2020-09-21 01:08:23 +00:00
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g.item_lock = False
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2020-09-17 20:54:41 +00:00
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2020-09-16 06:02:36 +00:00
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def break_block(self, location):
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2020-12-03 03:30:54 +00:00
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p = utils.pint(self.g.pos)
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2020-12-04 02:49:22 +00:00
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#if utils.phyp(p, location) > blocks.BREAK_DISTANCE + 1:
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# return False
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2020-12-03 03:30:54 +00:00
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2020-09-16 06:49:15 +00:00
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bid = self.g.chunks.get_block_at(*location)
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2020-12-03 03:30:54 +00:00
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if bid == 0:
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return False
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packet = PlayerDiggingPacket()
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packet.status = 0
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packet.location = location
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packet.face = 1
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self.g.connection.write_packet(packet)
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2020-09-16 06:02:36 +00:00
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2020-12-03 03:30:54 +00:00
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self.g.breaking = location
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self.g.break_time = time.time() + utils.break_time(bid, self.g.holding)
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return True
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2020-09-16 06:49:15 +00:00
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def break_finish(self):
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packet = PlayerDiggingPacket()
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packet.status = 2
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2020-09-16 20:16:10 +00:00
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packet.location = self.g.breaking
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2020-09-16 06:49:15 +00:00
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packet.face = 1
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self.g.connection.write_packet(packet)
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2020-12-01 00:48:02 +00:00
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#self.g.chunks.set_block_at(*self.g.breaking, 0)
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if self.g.chunks.get_block_at(*self.g.breaking) == 0:
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self.g.breaking = None
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2020-09-16 06:49:15 +00:00
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def handle_break_animation(self, packet):
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2020-12-04 02:49:22 +00:00
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return
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2020-09-16 06:49:15 +00:00
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print(packet)
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def handle_break_ack(self, packet):
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2020-09-17 01:12:01 +00:00
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#print(packet)
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return
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2020-09-16 06:02:36 +00:00
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2021-04-23 07:01:00 +00:00
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def respawn(self):
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packet = serverbound.play.ClientStatusPacket()
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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self.g.connection.write_packet(packet)
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2020-09-16 06:02:36 +00:00
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def animate(self):
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packet = serverbound.play.AnimationPacket()
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packet.hand = packet.HAND_MAIN
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self.g.connection.write_packet(packet)
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2020-09-16 20:09:14 +00:00
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def place_block(self, location, face):
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packet = serverbound.play.PlayerBlockPlacementPacket()
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packet.hand = 0
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2020-09-17 02:11:42 +00:00
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packet.location = location
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2020-09-16 20:09:14 +00:00
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packet.face = face
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packet.x = 0.5
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packet.y = 0.5
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packet.z = 0.5
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packet.inside_block = False
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self.g.connection.write_packet(packet)
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2020-09-17 02:11:42 +00:00
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def pick(self, slot):
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packet = PickItemPacket()
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packet.slot_to_use = slot
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self.g.connection.write_packet(packet)
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def hold(self, slot):
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packet = HeldItemChangePacket()
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packet.slot = slot
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self.g.connection.write_packet(packet)
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def choose_slot(self, slot):
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if slot >= 36:
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slot -= 36
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self.hold(slot)
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else:
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self.pick(slot)
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2020-10-18 05:35:43 +00:00
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def count_items(self, items):
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# count how many items are in inv
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count = 0
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2020-09-17 20:54:41 +00:00
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for slot, item in self.g.inv.items():
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if item.item_id in items:
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2020-10-18 05:35:43 +00:00
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count += item.item_count
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return count
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2020-09-17 20:54:41 +00:00
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2021-04-17 23:48:38 +00:00
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def count_inventory_slots(self):
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# count how many inventory slots are filled
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# excludes armour, crafting slots, off-hand
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count = 0
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for slot, item in self.g.inv.items():
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if item.present and slot >= 9 and slot <= 45:
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count += 1
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return count
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def count_window_slots(self):
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# count how many window slots are filled
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# excludes player inventory
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w = self.g.window
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w_info = mcdata.WINDOWS[w.data.window_type]
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w_container_slots = w_info.container
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count = 0
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for slot, item in w.contents.items():
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if item.present and slot in w_container_slots:
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count += 1
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return count
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2021-02-24 01:02:00 +00:00
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def get_window_slot(self, item_id):
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# get the first slot that matches item of a window
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window_items = list(self.g.window.contents.items())
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for slot, item in window_items:
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if not item.present: continue
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if item.item_id == item_id:
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return slot, item
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else: #for
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return False, False
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2020-09-17 20:54:41 +00:00
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def select_item(self, items):
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# select the first match from items of inv
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2020-10-17 18:41:41 +00:00
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# uses smallest stack of that match
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2021-02-22 21:31:36 +00:00
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# and optionally the most damaged item
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2020-10-17 18:41:41 +00:00
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inv_items = list(self.g.inv.items())
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2021-02-22 21:31:36 +00:00
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inv_items.sort(key=lambda x: (x[1].nbt or {}).get('Damage', 0), reverse=True)
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2020-10-17 18:41:41 +00:00
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inv_items.sort(key=lambda x: x[1].item_count or 0)
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for slot, item in inv_items:
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2020-09-17 20:54:41 +00:00
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if item.item_id in items:
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self.g.game.choose_slot(slot)
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2020-12-02 11:12:51 +00:00
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self.g.holding = item.item_id
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2020-09-17 20:54:41 +00:00
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return True
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else: #for
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return False
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2020-10-14 02:26:50 +00:00
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def select_random_item(self, items):
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# select a random match from items of inv
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# this is random per item type
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# example: 5 stacks wood, 1 stack glass
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# -> still 50/50 chance between them
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matches = set()
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for slot, item in self.g.inv.items():
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if item.item_id in items:
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matches.add(item.item_id)
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if matches:
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return self.select_item([random.choice(list(matches))])
|
|
|
|
else:
|
|
|
|
return False
|
|
|
|
|
2021-02-15 08:56:41 +00:00
|
|
|
def select_next_item(self):
|
|
|
|
# select the next item slot that has an item
|
|
|
|
for slot, item in self.g.inv.items():
|
2021-02-22 01:44:55 +00:00
|
|
|
if slot < 9: continue # skip armour slots
|
2021-02-15 08:56:41 +00:00
|
|
|
if item.present:
|
2021-02-22 01:44:55 +00:00
|
|
|
print('slot:', slot, 'item:', item)
|
2021-02-15 08:56:41 +00:00
|
|
|
self.g.game.choose_slot(slot)
|
|
|
|
self.g.holding = item.item_id
|
|
|
|
return True
|
|
|
|
else: # for
|
|
|
|
return False
|
2020-10-14 02:26:50 +00:00
|
|
|
|
2020-09-17 20:54:41 +00:00
|
|
|
def drop_stack(self):
|
|
|
|
packet = PlayerDiggingPacket()
|
|
|
|
packet.status = 3
|
|
|
|
packet.location = utils.pint(self.g.pos)
|
|
|
|
packet.face = 1
|
|
|
|
self.g.connection.write_packet(packet)
|
|
|
|
|
2020-09-21 01:08:23 +00:00
|
|
|
def open_container(self, location):
|
|
|
|
bid = self.g.chunks.get_block_at(*location)
|
|
|
|
# TODO: check if block is a chest??
|
|
|
|
self.place_block(location, BlockFace.TOP)
|
|
|
|
|
|
|
|
def handle_window(self, packet):
|
|
|
|
print(packet)
|
2020-10-14 02:26:50 +00:00
|
|
|
self.g.window = Munch(data=packet, contents=dict(), count=0)
|
2020-09-21 05:41:55 +00:00
|
|
|
|
|
|
|
def click_window(self, slot, button, mode, item):
|
|
|
|
w = self.g.window
|
2020-09-21 01:08:23 +00:00
|
|
|
|
|
|
|
packet = ClickWindowPacket()
|
2020-09-21 05:41:55 +00:00
|
|
|
packet.window_id = w.data.window_id
|
2020-09-21 01:08:23 +00:00
|
|
|
packet.slot = slot
|
|
|
|
packet.button = button
|
2020-09-21 05:41:55 +00:00
|
|
|
packet.action_number = w.count
|
2020-09-21 01:08:23 +00:00
|
|
|
packet.mode = mode
|
|
|
|
packet.clicked_item = item
|
|
|
|
self.g.connection.write_packet(packet)
|
2020-09-21 05:41:55 +00:00
|
|
|
print('<--', packet)
|
|
|
|
|
|
|
|
w.count += 1
|
2020-09-21 01:08:23 +00:00
|
|
|
|
|
|
|
def close_window(self):
|
2021-02-23 07:50:40 +00:00
|
|
|
if self.g.window:
|
|
|
|
packet = CloseWindowPacket()
|
|
|
|
packet.window_id = self.g.window.data.window_id
|
|
|
|
self.g.connection.write_packet(packet)
|
|
|
|
self.g.window = None
|
2020-09-21 01:08:23 +00:00
|
|
|
|
2020-09-21 05:41:55 +00:00
|
|
|
def handle_window_confirmation(self, packet):
|
|
|
|
print(packet)
|
|
|
|
packet2 = ServerWindowConfirmationPacket()
|
|
|
|
packet2.window_id = packet.window_id
|
|
|
|
packet2.action_number = packet.action_number
|
|
|
|
packet2.accepted = packet.accepted
|
|
|
|
self.g.connection.write_packet(packet2)
|
2020-09-21 01:08:23 +00:00
|
|
|
|
2020-12-05 10:56:56 +00:00
|
|
|
def handle_spawn_player(self, packet):
|
|
|
|
print(packet)
|
|
|
|
self.g.players[packet.entity_id] = Munch(
|
|
|
|
entity_id=packet.entity_id,
|
2020-12-14 04:27:06 +00:00
|
|
|
player_uuid=packet.player_UUID,
|
2020-12-05 10:56:56 +00:00
|
|
|
x=packet.x,
|
|
|
|
y=packet.y,
|
|
|
|
z=packet.z,
|
|
|
|
yaw=packet.yaw,
|
|
|
|
pitch=packet.pitch,
|
|
|
|
)
|
|
|
|
|
2020-09-23 06:00:28 +00:00
|
|
|
def handle_spawn_object(self, packet):
|
2020-10-14 02:26:50 +00:00
|
|
|
#return
|
2020-09-24 22:02:15 +00:00
|
|
|
if packet.type_id != 37: return
|
2020-10-16 08:56:11 +00:00
|
|
|
#print(packet)
|
2020-10-14 02:26:50 +00:00
|
|
|
self.g.objects[packet.entity_id] = Munch(
|
2020-10-15 07:37:47 +00:00
|
|
|
entity_id=packet.entity_id,
|
2020-10-14 02:26:50 +00:00
|
|
|
x=packet.x,
|
|
|
|
y=packet.y,
|
|
|
|
z=packet.z,
|
|
|
|
velocity_x=packet.velocity_x,
|
|
|
|
velocity_y=packet.velocity_y,
|
|
|
|
velocity_z=packet.velocity_z,
|
|
|
|
)
|
|
|
|
|
|
|
|
def check_gapple(self, packet):
|
|
|
|
current_gapple_chest = self.g.job.find_gapple_states.current_chest
|
|
|
|
if current_gapple_chest:
|
|
|
|
for entry in packet.metadata:
|
|
|
|
if entry.type != 6:
|
|
|
|
continue
|
2020-09-25 06:03:22 +00:00
|
|
|
|
2020-10-14 02:26:50 +00:00
|
|
|
if entry.value.item_id in items.GAPPLE_ID:
|
|
|
|
self.g.chat.send('gapple found: ' + str(current_gapple_chest)[1:-1])
|
|
|
|
print('gapple found:', str(current_gapple_chest)[1:-1])
|
2020-09-25 06:03:22 +00:00
|
|
|
|
2020-10-14 02:26:50 +00:00
|
|
|
def handle_entity_metadata(self, packet):
|
|
|
|
if not packet.metadata:
|
|
|
|
return
|
|
|
|
|
2020-12-05 10:56:56 +00:00
|
|
|
if self.g.job and self.g.job.state == self.g.job.find_gapple_states:
|
|
|
|
self.check_gapple(packet)
|
2020-09-25 06:03:22 +00:00
|
|
|
|
2020-10-14 02:26:50 +00:00
|
|
|
obj = self.g.objects.get(packet.entity_id, None)
|
|
|
|
if obj:
|
|
|
|
for entry in packet.metadata:
|
|
|
|
if entry.type != 6:
|
|
|
|
continue
|
|
|
|
obj.item_id = entry.value.item_id
|
|
|
|
obj.item_count = entry.value.item_count
|
2020-09-23 21:36:18 +00:00
|
|
|
|
2021-05-01 21:31:21 +00:00
|
|
|
mob = self.g.mobs.get(packet.entity_id, None)
|
|
|
|
if mob:
|
|
|
|
for entry in packet.metadata:
|
|
|
|
if mob.type == mobs.VILLAGER:
|
|
|
|
if entry.index == 17:
|
|
|
|
mob.profession = entry.value[1]
|
|
|
|
|
2020-12-05 10:56:56 +00:00
|
|
|
player = self.g.players.get(packet.entity_id, None)
|
|
|
|
if player:
|
|
|
|
return
|
|
|
|
|
2020-09-23 21:36:18 +00:00
|
|
|
def handle_spawn_living(self, packet):
|
2020-12-04 02:49:22 +00:00
|
|
|
self.g.mobs[packet.entity_id] = Munch(
|
|
|
|
entity_id=packet.entity_id,
|
|
|
|
entity_uuid=packet.entity_uuid,
|
|
|
|
type=packet.type,
|
|
|
|
x=packet.x,
|
|
|
|
y=packet.y,
|
|
|
|
z=packet.z,
|
|
|
|
)
|
2020-09-23 06:00:28 +00:00
|
|
|
|
2020-09-23 21:36:18 +00:00
|
|
|
def handle_entity_position(self, packet):
|
2020-12-04 02:49:22 +00:00
|
|
|
mob = self.g.mobs.get(packet.entity_id, None)
|
|
|
|
if mob:
|
|
|
|
mob.x += packet.delta_x / 4096.0
|
|
|
|
mob.y += packet.delta_y / 4096.0
|
|
|
|
mob.z += packet.delta_z / 4096.0
|
2020-09-23 21:36:18 +00:00
|
|
|
|
2020-12-13 11:38:30 +00:00
|
|
|
player = self.g.players.get(packet.entity_id, None)
|
|
|
|
if player:
|
|
|
|
player.x += packet.delta_x / 4096.0
|
|
|
|
player.y += packet.delta_y / 4096.0
|
|
|
|
player.z += packet.delta_z / 4096.0
|
|
|
|
|
2020-12-14 05:40:17 +00:00
|
|
|
#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
|
2020-12-13 11:38:30 +00:00
|
|
|
|
2020-09-23 21:36:18 +00:00
|
|
|
def handle_entity_position_rotation(self, packet):
|
2020-12-04 02:49:22 +00:00
|
|
|
mob = self.g.mobs.get(packet.entity_id, None)
|
|
|
|
if mob:
|
|
|
|
mob.x += packet.delta_x / 4096.0
|
|
|
|
mob.y += packet.delta_y / 4096.0
|
|
|
|
mob.z += packet.delta_z / 4096.0
|
2020-10-14 02:26:50 +00:00
|
|
|
|
2020-12-13 11:38:30 +00:00
|
|
|
player = self.g.players.get(packet.entity_id, None)
|
|
|
|
if player:
|
|
|
|
player.x += packet.delta_x / 4096.0
|
|
|
|
player.y += packet.delta_y / 4096.0
|
|
|
|
player.z += packet.delta_z / 4096.0
|
2021-05-07 04:13:36 +00:00
|
|
|
player.yaw = packet.yaw
|
|
|
|
player.pitch = packet.pitch
|
2020-12-13 11:38:30 +00:00
|
|
|
|
2021-05-07 04:13:36 +00:00
|
|
|
def handle_entity_look(self, packet):
|
|
|
|
player = self.g.players.get(packet.entity_id, None)
|
|
|
|
if player:
|
|
|
|
player.yaw = packet.yaw
|
|
|
|
player.pitch = packet.pitch
|
2020-12-13 11:38:30 +00:00
|
|
|
|
2020-12-14 04:27:06 +00:00
|
|
|
def handle_entity_teleport(self, packet):
|
|
|
|
mob = self.g.mobs.get(packet.entity_id, None)
|
|
|
|
if mob:
|
|
|
|
mob.x = packet.x
|
|
|
|
mob.y = packet.y
|
|
|
|
mob.z = packet.z
|
|
|
|
|
|
|
|
player = self.g.players.get(packet.entity_id, None)
|
|
|
|
if player:
|
|
|
|
player.x = packet.x
|
|
|
|
player.y = packet.y
|
|
|
|
player.z = packet.z
|
|
|
|
|
2020-12-14 05:40:17 +00:00
|
|
|
#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
|
2020-12-14 04:27:06 +00:00
|
|
|
|
2020-10-14 02:26:50 +00:00
|
|
|
def handle_entity_velocity(self, packet):
|
|
|
|
obj = self.g.objects.get(packet.entity_id, None)
|
|
|
|
if obj:
|
|
|
|
print(packet)
|
|
|
|
#obj.velocity_x = packet.velocity_x
|
|
|
|
#obj.velocity_y = packet.velocity_y
|
|
|
|
#obj.velocity_z = packet.velocity_z
|
|
|
|
|
|
|
|
def handle_destroy_entities(self, packet):
|
|
|
|
for eid in packet.entity_ids:
|
|
|
|
if eid in self.g.objects:
|
|
|
|
del self.g.objects[eid]
|
2020-12-04 02:49:22 +00:00
|
|
|
if eid in self.g.mobs:
|
|
|
|
del self.g.mobs[eid]
|
2020-12-14 04:27:06 +00:00
|
|
|
if eid in self.g.players:
|
|
|
|
del self.g.players[eid]
|
2020-12-04 02:49:22 +00:00
|
|
|
|
|
|
|
def leave_bed(self):
|
|
|
|
packet = EntityActionPacket()
|
|
|
|
packet.entity_id = self.g.eid
|
|
|
|
packet.action_id = 2
|
|
|
|
packet.jump_boost = 0
|
|
|
|
self.g.connection.write_packet(packet)
|
|
|
|
|
2020-12-13 05:31:09 +00:00
|
|
|
def handle_respawn(self, packet):
|
|
|
|
print(packet)
|
|
|
|
self.g.dimension = packet.world_name.replace('minecraft:', '')
|
2021-05-07 00:14:25 +00:00
|
|
|
self.g.chunks.unload_all_chunks()
|
2020-12-13 05:31:09 +00:00
|
|
|
|
2020-12-13 11:38:30 +00:00
|
|
|
def handle_player_list(self, packet):
|
|
|
|
for action in packet.actions:
|
|
|
|
if isinstance(action, packet.AddPlayerAction):
|
|
|
|
self.g.player_names[action.uuid] = action.name
|
2021-05-07 04:02:51 +00:00
|
|
|
self.g.player_names[action.name] = action.uuid
|
|
|
|
self.g.player_names[action.name.lower()] = action.uuid # porque no los dos?
|
2020-09-23 06:00:28 +00:00
|
|
|
|
2021-01-05 05:57:06 +00:00
|
|
|
def handle_update_health(self, packet):
|
|
|
|
print(packet)
|
|
|
|
self.g.health = packet.health
|
|
|
|
self.g.food = packet.food
|
|
|
|
|
2021-04-23 00:05:56 +00:00
|
|
|
if packet.health == 0:
|
|
|
|
print('Died, stopping')
|
|
|
|
print('Use 1respawn to respawn the bot')
|
|
|
|
self.close_window()
|
|
|
|
bot.init(self.g)
|
|
|
|
|
2021-01-05 05:57:06 +00:00
|
|
|
def use_item(self, hand):
|
|
|
|
packet = serverbound.play.UseItemPacket()
|
|
|
|
packet.hand = hand
|
|
|
|
self.g.connection.write_packet(packet)
|
|
|
|
|
2021-02-20 23:04:48 +00:00
|
|
|
def interact(self, eid):
|
|
|
|
packet = InteractEntityPacket()
|
|
|
|
packet.entity_id = eid
|
|
|
|
packet.type = 0
|
|
|
|
packet.hand = 0
|
|
|
|
packet.sneaking = False
|
|
|
|
self.g.connection.write_packet(packet)
|
|
|
|
|
|
|
|
def handle_trade_list(self, packet):
|
|
|
|
print(packet)
|
2021-02-23 07:50:40 +00:00
|
|
|
self.g.trades = packet.trades
|
2021-02-20 23:04:48 +00:00
|
|
|
|
2021-02-24 01:02:00 +00:00
|
|
|
def select_trade(self, num):
|
|
|
|
packet = SelectTradePacket()
|
|
|
|
packet.selected_slot = num
|
|
|
|
self.g.connection.write_packet(packet)
|
|
|
|
|
2021-03-04 21:39:51 +00:00
|
|
|
def handle_disconnect(self, packet):
|
|
|
|
print(packet)
|
|
|
|
print('Client disconnected!')
|
|
|
|
import os
|
|
|
|
os._exit(1)
|
|
|
|
|
2021-05-07 00:14:25 +00:00
|
|
|
def handle_unload_chunk(self, packet):
|
|
|
|
self.g.chunks.unload_chunk(packet.chunk_x, packet.chunk_z)
|
|
|
|
|
2020-09-16 06:02:36 +00:00
|
|
|
def tick(self):
|
2020-09-16 20:16:10 +00:00
|
|
|
if self.g.breaking:
|
2020-09-16 06:02:36 +00:00
|
|
|
self.animate()
|
2020-09-16 06:49:15 +00:00
|
|
|
|
2020-10-18 05:35:43 +00:00
|
|
|
if time.time() >= self.g.break_time: #- 2*utils.TICK:
|
2020-09-16 06:49:15 +00:00
|
|
|
self.break_finish()
|
2020-09-17 20:54:41 +00:00
|
|
|
|
2020-09-21 01:08:23 +00:00
|
|
|
if self.g.dumping and not self.g.item_lock:
|
2020-09-17 20:54:41 +00:00
|
|
|
if self.select_item([self.g.dumping]):
|
|
|
|
self.drop_stack()
|
2020-09-21 01:08:23 +00:00
|
|
|
self.g.item_lock = True
|
2020-09-17 20:54:41 +00:00
|
|
|
else:
|
|
|
|
self.g.dumping = None
|
|
|
|
|
2021-02-15 08:56:41 +00:00
|
|
|
if self.g.draining and not self.g.item_lock:
|
|
|
|
if self.select_next_item():
|
|
|
|
self.drop_stack()
|
|
|
|
self.g.item_lock = True
|
|
|
|
else:
|
|
|
|
self.g.draining = False
|
|
|
|
|
2020-12-04 02:49:22 +00:00
|
|
|
if not self.g.path:
|
2020-10-19 21:49:14 +00:00
|
|
|
self.g.correction_count = 0
|