Handle player teleport packet

master
Tanner Collin 3 years ago
parent c49ce127b9
commit b754a4746d
  1. 2
      data.py
  2. 24
      game.py
  3. 9
      monkey_patch.py
  4. 33
      protocol/packets.py
  5. 21
      requirements.txt

@ -3,7 +3,7 @@ from munch import Munch
import minecraft_data
mcd = minecraft_data('1.16.2')
mcd = minecraft_data('1.16.4')
with open('mcdata/registries.json') as f:
DATA = json.load(f)

@ -20,7 +20,7 @@ from protocol.packets import (
ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
ClientWindowConfirmationPacket, EntityMetadataPacket,
SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
EntityActionPacket, SpawnPlayerPacket,
EntityActionPacket, EntityTeleport,
)
from protocol.types import Slot
@ -330,9 +330,10 @@ class Game:
register(self.handle_entity_position, clientbound.play.EntityPositionDeltaPacket)
register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
register(self.handle_destroy_entities, DestroyEntitiesPacket)
register(self.handle_spawn_player, SpawnPlayerPacket)
register(self.handle_spawn_player, clientbound.play.SpawnPlayerPacket)
register(self.handle_respawn, clientbound.play.RespawnPacket)
register(self.handle_player_list, clientbound.play.PlayerListItemPacket)
register(self.handle_entity_teleport, EntityTeleport)
#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
#register(self.handle_packet, Packet, early=True)
@ -917,7 +918,7 @@ class Game:
print(packet)
self.g.players[packet.entity_id] = Munch(
entity_id=packet.entity_id,
player_uuid=packet.player_uuid,
player_uuid=packet.player_UUID,
x=packet.x,
y=packet.y,
z=packet.z,
@ -1009,6 +1010,21 @@ class Game:
if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
def handle_entity_teleport(self, packet):
mob = self.g.mobs.get(packet.entity_id, None)
if mob:
mob.x = packet.x
mob.y = packet.y
mob.z = packet.z
player = self.g.players.get(packet.entity_id, None)
if player:
player.x = packet.x
player.y = packet.y
player.z = packet.z
if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
def handle_entity_velocity(self, packet):
obj = self.g.objects.get(packet.entity_id, None)
if obj:
@ -1023,6 +1039,8 @@ class Game:
del self.g.objects[eid]
if eid in self.g.mobs:
del self.g.mobs[eid]
if eid in self.g.players:
del self.g.players[eid]
def leave_bed(self):
packet = EntityActionPacket()

@ -11,20 +11,13 @@ def get_packets(old_get_packets):
mc_packets.add(packets.AcknowledgePlayerDiggingPacket)
mc_packets.add(packets.BlockBreakAnimationPacket)
mc_packets.add(packets.SetSlotPacket)
#mc_packets.add(packets.PlayerDiggingPacket)
#mc_packets.add(packets.PickItemPacket)
#mc_packets.add(packets.HeldItemChangePacket)
mc_packets.add(packets.OpenWindowPacket)
#mc_packets.add(packets.CloseWindowPacket)
#mc_packets.add(packets.ClickWindowPacket)
mc_packets.add(packets.ClientWindowConfirmationPacket)
#mc_packets.add(packets.ServerWindowConfirmationPacket)
mc_packets.add(packets.EntityMetadataPacket)
mc_packets.add(packets.SpawnLivingEntityPacket)
mc_packets.add(packets.EntityPositionRotationPacket)
mc_packets.add(packets.DestroyEntitiesPacket)
#mc_packets.add(packets.EntityActionPacket)
mc_packets.add(packets.SpawnPlayerPacket)
mc_packets.add(packets.EntityTeleport)
return mc_packets

@ -330,6 +330,23 @@ class SpawnLivingEntityPacket(Packet):
{'velocity_z': Short},
]
class EntityTeleport(Packet):
# Sent by the server when an entity moves more than 8 blocks
# https://wiki.vg/Protocol#Entity_Teleport
id = 0x56
packet_name = 'entity teleport'
definition = [
{'entity_id': VarInt},
{'x': Double},
{'y': Double},
{'z': Double},
{'yaw': Angle},
{'pitch': Angle},
{'on_ground': Boolean},
]
class EntityPositionRotationPacket(Packet):
# Sent by the server when an entity rotates and moves
# https://wiki.vg/Protocol#Entity_Position_and_Rotation
@ -374,19 +391,3 @@ class EntityActionPacket(Packet):
{'action_id': VarInt},
{'jump_boost': VarInt},
]
class SpawnPlayerPacket(Packet):
# https://wiki.vg/Protocol#Spawn_Player
id = 0x04
packet_name = 'spawn player'
definition = [
{'entity_id': VarInt},
{'player_uuid': UUID},
{'x': Double},
{'y': Double},
{'z': Double},
{'yaw': Angle},
{'pitch': Angle},
]

@ -1,23 +1,40 @@
appdirs==1.4.3
astar==0.92
CacheControl==0.12.6
certifi==2020.6.20
cffi==1.14.2
chardet==3.0.4
click==7.1.2
colorama==0.4.3
contextlib2==0.6.0
cryptography==3.1
distlib==0.3.0
distro==1.4.0
Flask==1.1.2
html5lib==1.0.1
idna==2.10
ipaddr==2.2.0
itsdangerous==1.1.0
Jinja2==2.11.2
lockfile==0.12.2
MarkupSafe==1.1.1
minecraft-data==2.67.0
minecraft-data==2.70.1
msgpack==0.6.2
munch==2.5.0
packaging==20.3
panda3d==1.10.6.post2
pathtools==0.1.2
pep517==0.8.2
progress==1.5
pycparser==2.20
pyCraft @ git+https://github.com/ammaraskar/pyCraft.git@2813d02ae7fb8182c3e5227a73de2240b09878d9
pyCraft==0.7.0
PyNBT==3.0.0
pyparsing==2.4.6
pytoml==0.1.21
requests==2.24.0
retrying==1.3.3
six==1.15.0
urllib3==1.25.10
watchdog==0.10.3
webencodings==0.5.1
Werkzeug==1.0.1

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