parent
ae2b0f4875
commit
a5642409d2
4 changed files with 533 additions and 509 deletions
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import re |
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import time |
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import random |
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from math import hypot |
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from itertools import count |
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from munch import Munch |
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|
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from mosfet.protocol.types import Slot |
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|
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from mosfet import print_help |
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from mosfet import utils |
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from mosfet import path |
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from mosfet import bot |
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from mosfet.info import blocks |
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from mosfet.info import items |
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from mosfet.info import mobs |
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|
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class Commands: |
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def __init__(self, global_state): |
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self.g = global_state |
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|
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self.g.chat.set_handler(self.handle_chat) |
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|
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def handle_chat(self, message): |
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source, text = message |
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reply = None |
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private = False |
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for_me = False |
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authed = False |
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if source == 'SYSTEM': |
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self.g.command_lock = False |
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if text == 'You are now AFK.': |
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self.g.afk = True |
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elif text == 'You are no longer AFK.': |
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self.g.afk = False |
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|
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match1 = re.match(r'<?(\w+)> (.*)', text) |
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match2 = re.match(r'\[(\w+) -> me] (.*)', text) |
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if match1: |
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sender, text = match1.groups() |
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elif match2: |
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sender, text = match2.groups() |
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private = True |
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else: |
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return |
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|
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if sender == 'tanner6': |
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authed = True |
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|
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if text.startswith('zzz'): |
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text = '!zzz' |
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bot_num = self.g.name[-1] |
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|
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if text.startswith(bot_num): |
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text = text[1:] |
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for_me = True |
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elif text.startswith('! '): |
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text = text[2:] |
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elif text.startswith('!'): |
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text = text[1:] |
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else: |
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return |
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|
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if ' ' in text: |
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command = text.split(' ', 1)[0] |
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data = text.split(' ', 1)[1] |
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else: |
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command = text |
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data = None |
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try: |
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## ### Public Commands |
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## These can be ran by anyone, all bots will reply. |
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|
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## !help - prints this whole help message to console |
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## !help [command] - replies in-game explaining command |
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if command == 'help': |
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if data: |
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for line in print_help.HELP_LINES: |
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if line[1:].startswith(data) or line[1:].startswith(data[1:]): |
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reply = 'command ' + line |
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break |
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else: # for |
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reply = 'command not found' |
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else: |
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print() |
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print() |
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for line in print_help.HELP_LINES: |
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print(line) |
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reply = 'check console' |
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|
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## !ping - replies with "pong" |
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if command == 'ping': |
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reply = 'pong' |
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|
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## !echo [data] - replies with "data" |
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if command == 'echo' and data: |
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reply = data |
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|
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## !pos - replies with position and dimension |
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if command == 'pos': |
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reply = str(utils.pint(self.g.pos))[1:-1] + ', ' + self.g.dimension |
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|
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## !afk - goes AFK with /afk |
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if command == 'afk': |
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if not self.g.afk: |
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reply = '/afk' |
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|
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## !unafk - goes not AFK with /afk |
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if command == 'unafk': |
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if self.g.afk: |
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reply = '/afk' |
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|
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## !error - raises an error |
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if command == 'error': |
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reply = 'ok' |
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raise |
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|
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## !inv - prints current inventory |
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if command == 'inv': |
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inv_list = [] |
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for i in self.g.inv.values(): |
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if i.present: |
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inv_list.append('{}:{} x {}'.format(items.ITEM_NAMES[i.item_id], str(i.item_id), i.item_count)) |
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inv_list.sort() |
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result = '\n'.join(inv_list) |
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print(result or 'Empty') |
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|
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## !time - replies with Minecraft world time |
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if command == 'time': |
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reply = str(self.g.time) |
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|
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## !count [id] - counts the number of items with that id |
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if command == 'count' and data: |
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item = int(data) |
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reply = str(self.g.game.count_items([item])) |
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## !loaded - replies with the current loaded area |
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if command == 'loaded': |
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reply = str(self.g.chunks.get_loaded_area()) |
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|
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## !players - prints the current players |
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## !players clear - clears the current player list |
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if command == 'players': |
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if data == 'clear': |
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self.g.players = {} |
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reply = 'ok' |
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else: |
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for k, v in self.g.players.items(): |
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print(str(k) + ':', v, self.g.player_names[v.player_uuid]) |
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|
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## !objects - prints the current items on ground |
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## !objects clear - clears the current object list |
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if command == 'objects': |
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if data == 'clear': |
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self.g.objects = {} |
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reply = 'ok' |
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else: |
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for k, v in self.g.objects.items(): |
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if data and v.item_id != int(data): continue |
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print(str(k) + ':', v, items.ITEM_NAMES[v.item_id]) |
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|
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## !mobs - prints the current mobs |
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## !mobs clear - clears the current mob list |
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if command == 'mobs': |
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if data == 'clear': |
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self.g.mobs = {} |
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reply = 'ok' |
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else: |
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all_mobs = sorted(list(self.g.mobs.items()), key=lambda x: x[1].type) |
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for k, v in all_mobs: |
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if data and v.type != int(data): continue |
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print(str(k) + ':', v, mobs.MOB_NAMES[v.type]) |
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reply = str(len(all_mobs)) + ' mobs' |
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## !monsters - prints the current monsters |
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if command == 'monsters': |
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monsters = sorted(list(self.g.mobs.items()), key=lambda x: x[1].type) |
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count = 0 |
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for k, v in monsters: |
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if v.type not in mobs.EVIL_IDS: continue |
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if data and v.type != int(data): continue |
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count += 1 |
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print(str(k) + ':', v, mobs.MOB_NAMES[v.type]) |
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reply = str(count) + ' monsters' |
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## !villagers - prints the current villagers |
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if command == 'villagers': |
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all_mobs = sorted(list(self.g.mobs.items()), key=lambda x: x[1].type) |
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count = 0 |
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for k, v in all_mobs: |
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type_name = mobs.MOB_NAMES[v.type] |
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if type_name != 'villager' : continue |
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count += 1 |
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print(str(k) + ':', v, type_name) |
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reply = str(count) + ' villagers' |
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## !threats - prints the dangerous monsters within 20 blocks |
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## !threats [num] - prints the dangerous monsters within num blocks |
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if command == 'threats': |
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distance = int(data) if data else 20 |
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p = utils.pint(self.g.pos) |
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threats = self.g.world.find_threats(p, distance) |
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for t in threats: |
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print(str(t.entity_id) + ':', t, mobs.MOB_NAMES[t.type]) |
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reply = str(len(threats)) + ' threats' |
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if command == 'spiral' and data: |
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for i in range(int(data)): |
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print(utils.spiral(i)) |
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if command == 'sand_slice': |
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result = self.g.world.find_sand_slice(utils.pint(self.g.pos), 50) |
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reply = str(result) |
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## "zzz" or !zzz - bot does /afk to let others sleep |
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if command == 'zzz': |
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if not self.g.afk and self.g.dimension == 'overworld': |
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reply = '/afk' |
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self.g.afk_timeout = 5.0 |
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## !tree - replies with the closest tree |
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if command == 'tree': |
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pos = utils.pint(self.g.pos) |
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tree = next(self.g.world.find_trees(pos, 50)) |
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reply = str(tree)[1:-1] |
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## !block x y z - replies what block is at (x, y, z) |
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if command == 'block': |
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try: |
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data = data.replace('(', ' ').replace(')', ' ').replace(',', ' ') |
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x1, y1, z1 = [int(x) for x in data.split()] |
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except (AttributeError, ValueError): |
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reply = 'usage: !block x1 y1 z1' |
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if not reply: |
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coord = (x1, y1, z1) |
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block = self.g.world.block_at(*coord) |
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if not reply and block is None: |
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reply = 'first coord out of range' |
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if not reply: |
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reply = blocks.BLOCKS[block] + ':' + str(block) |
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################# Specific commands ########################## |
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## ### Bot-specific Commands |
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## These will only run for the bot they are addressed to. |
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if for_me: |
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## 1respawn - respawns the bot if it's dead |
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if command == 'respawn': |
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self.g.game.respawn() |
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reply = 'ok' |
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## 1gather wood - gathers wood from the world |
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## 1gather sand - gathers sand from the world |
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if command == 'gather' and data: |
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if data == 'wood': |
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self.g.job.state = self.g.job.gather_wood |
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reply = 'ok' |
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elif data == 'sand': |
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self.g.job.state = self.g.job.gather_sand |
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reply = 'ok' |
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if reply: |
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for i in self.g.inv.values(): |
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print(i.item_id) |
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if i.item_id in items.BED_IDS: |
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break |
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else: |
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reply += ', I need a bed' |
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## 1farm wood - farms wood from a certain area |
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## 1farm sand - farms sand from a certain area |
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## 1farm wart - farms netherwart from a certain area |
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## 1farm crop - farms mature crops from a certain area |
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if command == 'farm' and data: |
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if data == 'wood': |
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self.g.job.state = self.g.job.farm_wood |
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reply = 'ok' |
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elif data == 'sand': |
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self.g.job.state = self.g.job.farm_sand |
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reply = 'ok' |
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elif data == 'wart': |
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self.g.job.state = self.g.job.farm_wart |
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reply = 'ok' |
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elif data.startswith('crop'): |
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self.g.job.state = self.g.job.farm_crop |
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reply = 'ok' |
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if reply and self.g.dimension == 'overworld': |
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for i in self.g.inv.values(): |
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if i.item_id in items.BED_IDS: |
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break |
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else: |
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reply += ', I need a bed' |
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## 1loiter - stands still but eats, sleeps, and flees |
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if command == 'loiter': |
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self.g.job.state = self.g.job.loiter |
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reply = 'ok' |
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## 1trade - sells items to villagers to get emeralds |
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if command == 'trade': |
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self.g.job.state = self.g.job.trade |
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reply = 'ok' |
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## 1stop - stops the current job and resets bot |
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if command == 'stop': |
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self.g.game.close_window() |
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bot.init(self.g) |
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reply = 'ok' |
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## 1drop - drops the current stack its holding |
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if command == 'drop': |
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self.g.game.drop_stack() |
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## 1select [id] - moves item with id into main hand |
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if command == 'select' and data: |
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item = int(data) |
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if self.g.game.select_item([item]): |
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reply = 'ok' |
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else: |
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reply = 'not found' |
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## 1dump [id] - drops all items matching id |
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if command == 'dump' and data: |
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item = int(data) |
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if self.g.game.count_items([item]): |
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self.g.dumping = item |
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reply = 'ok' |
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else: |
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reply = 'not found' |
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## 1drain - drops all items in inventory |
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if command == 'drain': |
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self.g.draining = True |
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reply = 'ok' |
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if command == 'gapple': |
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self.g.job.state = self.g.job.find_gapple |
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if data: |
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self.g.job.find_gapple_states.count = int(data) |
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reply = 'ok' |
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if command == 'cache': |
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self.g.job.state = self.g.job.cache_items |
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self.g.job.cache_items_states.minimum = 0 |
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self.g.job.cache_items_states.silent = True |
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reply = 'ok' |
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## 1fill [x] [y] [z] [x] [y] [z] - fills the cuboid with the block at the first coordinate |
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if command == 'fill': |
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try: |
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data = data.replace('(', ' ').replace(')', ' ').replace(',', ' ') |
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x1, y1, z1, x2, y2, z2 = [int(x) for x in data.split()] |
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except (AttributeError, ValueError): |
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reply = 'usage: !fill x1 y1 z1 x2 y2 z2' |
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if not reply: |
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coord1 = (x1, y1, z1) |
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coord2 = (x2, y2, z2) |
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block = self.g.world.block_at(*coord1) |
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if not reply and y1 > y2: |
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reply = 'can only fill upwards' |
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if not reply and block is None: |
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reply = 'first coord out of range' |
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if not reply and block == 0: |
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reply = 'can\'t fill with air' |
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if not reply: |
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self.g.filling = Munch(coord1=coord1, coord2=coord2, block=block) |
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self.g.job.state = self.g.job.fill_blocks |
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reply = 'filling ' + str(utils.pvolume(coord1, coord2)) + ' with ' + blocks.BLOCKS[block] |
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## 1here - bot comes to your location |
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if command == 'here': |
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try: |
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sender_uuid = self.g.player_names[sender] |
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except KeyError: |
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reply = 'can\'t find your uuid' |
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if not reply: |
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for p in self.g.players.values(): |
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if p.player_uuid == sender_uuid: |
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player = p |
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break |
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else: # for |
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reply = 'can\'t find you' |
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if not reply: |
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pos = utils.pint(self.g.pos) |
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goal = utils.pint((p.x, p.y, p.z)) |
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start = time.time() |
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navpath = self.g.world.path_to_place(pos, goal) |
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if navpath: |
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self.g.path = navpath |
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if self.g.job: |
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self.g.job.stop() |
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print(len(navpath)) |
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print(navpath) |
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print(round(time.time() - start, 3), 'seconds') |
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if self.g.job: |
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self.g.job.stop() |
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self.g.look_at = None |
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reply = 'ok' |
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else: |
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reply = 'no path' |
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## 1goto [x] [y] [z] - sends the bot to coordinate (x, y, z) |
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if command == 'goto': |
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try: |
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data = data.replace('(', ' ').replace(')', ' ').replace(',', ' ') |
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x2, y2, z2 = [int(x) for x in data.split()] |
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except (AttributeError, ValueError): |
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reply = 'usage: !goto x y z' |
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if not reply: |
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pos = utils.pint(self.g.pos) |
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goal = utils.pint((x2, y2, z2)) |
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start = time.time() |
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navpath = self.g.world.path_to_place(pos, goal) |
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if navpath: |
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self.g.path = navpath |
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if self.g.job: |
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self.g.job.stop() |
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print(len(navpath)) |
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print(navpath) |
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print(round(time.time() - start, 3), 'seconds') |
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if self.g.job: |
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self.g.job.stop() |
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self.g.look_at = None |
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reply = 'ok' |
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else: |
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reply = 'no path' |
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if command == 'break': |
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self.g.game.break_block(blocks.TEST_BLOCK) |
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reply = 'ok' |
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if command == 'open': |
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self.g.game.open_container(blocks.TEST_BLOCK) |
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## 1close - closes the current Minecraft window |
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if command == 'close': |
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if self.g.window: |
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self.g.game.close_window() |
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reply = 'ok' |
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else: |
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reply = 'nothing open' |
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## 1click [slot] [button] [mode] - clicks the current window |
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if command == 'click' and data: |
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if self.g.window: |
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slot, button, mode = [int(x) for x in data.split(' ')] |
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try: |
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item = self.g.window.contents[slot] |
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except KeyError: |
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item = Slot(present=False) |
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print(item) |
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self.g.game.click_window(slot, button, mode, item) |
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else: |
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reply = 'nothing open' |
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## 1use - use the item it's currently holding |
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if command == 'use': |
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self.g.game.use_item(0) |
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## 1interact [entity id] - interacts with that entity |
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if command == 'interact' and data: |
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self.g.game.interact(int(data)) |
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if command == 'test': |
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reply = 'ok' |
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r = self.g.world.find_villager_openings((615, 78, 493)) |
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print(r) |
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################# Authorized commands ########################## |
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## ### Authorized Commands |
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## These dangerous commands can only be ran by the bot owner. |
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if authed: |
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## 1print [expression] - replies with Python eval(expression) |
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if command == 'print': |
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data = data.replace('`', '.') |
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reply = str(eval(data)) |
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## 1exit - exits the program |
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if command == 'exit': |
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import os |
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os._exit(0) |
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except BaseException as e: |
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import traceback |
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print(traceback.format_exc()) |
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reply = 'Error: {} - {}\n'.format(e.__class__.__name__, e) |
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pass |
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if reply: |
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print(reply) |
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if private and not reply.startswith('/'): |
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self.g.chat.send('/m ' + sender + ' ' + reply) |
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else: |
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self.g.chat.send(reply) |
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|
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