552 lines
19 KiB
Python
552 lines
19 KiB
Python
import re
|
|
import time
|
|
import random
|
|
from math import hypot
|
|
from itertools import count
|
|
from munch import Munch
|
|
|
|
from minecraft.networking.packets import Packet, clientbound, serverbound
|
|
from minecraft.networking.types import BlockFace
|
|
|
|
from mosfet.protocol.packets import (
|
|
SetSlotPacket, PlayerDiggingPacket,
|
|
BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket,
|
|
HeldItemChangePacket, PickItemPacket, OpenWindowPacket,
|
|
ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
|
|
ClientWindowConfirmationPacket, EntityMetadataPacket,
|
|
SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
|
|
EntityActionPacket, EntityTeleport, InteractEntityPacket, TradeListPacket,
|
|
SelectTradePacket, DisconnectPacket,
|
|
)
|
|
|
|
from mosfet.protocol.types import Slot
|
|
|
|
from mosfet import utils
|
|
from mosfet import path
|
|
from mosfet import bot
|
|
from mosfet import vector
|
|
from mosfet.info import blocks
|
|
from mosfet.info import items
|
|
from mosfet.info import mcdata
|
|
from mosfet.info import mobs
|
|
|
|
class Game:
|
|
def __init__(self, global_state):
|
|
self.g = global_state
|
|
|
|
register = self.g.connection.register_packet_listener
|
|
register(self.handle_login_success, clientbound.login.LoginSuccessPacket)
|
|
register(self.handle_block_change, clientbound.play.BlockChangePacket)
|
|
register(self.handle_join_game, clientbound.play.JoinGamePacket)
|
|
register(self.handle_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
|
|
register(self.handle_time_update, clientbound.play.TimeUpdatePacket)
|
|
register(self.handle_set_slot, SetSlotPacket)
|
|
register(self.handle_break_animation, BlockBreakAnimationPacket)
|
|
register(self.handle_break_ack, AcknowledgePlayerDiggingPacket)
|
|
register(self.handle_window, OpenWindowPacket)
|
|
register(self.handle_window_confirmation, ClientWindowConfirmationPacket)
|
|
register(self.handle_spawn_object, clientbound.play.SpawnObjectPacket)
|
|
register(self.handle_entity_metadata, EntityMetadataPacket)
|
|
register(self.handle_spawn_living, SpawnLivingEntityPacket)
|
|
register(self.handle_entity_position, clientbound.play.EntityPositionDeltaPacket)
|
|
register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
|
|
register(self.handle_destroy_entities, DestroyEntitiesPacket)
|
|
register(self.handle_spawn_player, clientbound.play.SpawnPlayerPacket)
|
|
register(self.handle_respawn, clientbound.play.RespawnPacket)
|
|
register(self.handle_player_list, clientbound.play.PlayerListItemPacket)
|
|
register(self.handle_entity_teleport, EntityTeleport)
|
|
register(self.handle_update_health, clientbound.play.UpdateHealthPacket)
|
|
#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
|
|
register(self.handle_trade_list, TradeListPacket)
|
|
register(self.handle_disconnect, DisconnectPacket)
|
|
|
|
#register(self.handle_packet, Packet, early=True)
|
|
|
|
def handle_login_success(self, packet):
|
|
print(packet)
|
|
self.g.name = packet.Username
|
|
|
|
def handle_join_game(self, packet):
|
|
print('Received join game packet')
|
|
print('Connected.')
|
|
self.g.info = packet
|
|
self.g.eid = packet.entity_id
|
|
self.g.dimension = packet.world_name.replace('minecraft:', '')
|
|
|
|
def handle_block_change(self, packet):
|
|
if packet.block_state_id == blocks.SOUL_TORCH:
|
|
try:
|
|
self.g.goal = vector.Point3D((packet.location[0], packet.location[1], packet.location[2]))
|
|
print('new waypoint:', self.g.goal)
|
|
|
|
start = time.time()
|
|
solution = path.Pathfinder(self.g).astar(utils.pint(self.g.pos), utils.pint(self.g.goal))
|
|
if solution:
|
|
solution = list(solution)
|
|
self.g.path = solution
|
|
if self.g.job:
|
|
self.g.job.stop()
|
|
print(len(solution))
|
|
print(solution)
|
|
print(round(time.time() - start, 3), 'seconds')
|
|
else:
|
|
print('No path found')
|
|
#say(connection, 'No path found')
|
|
|
|
#g.y_v = 10.0
|
|
#g.y_a = -36.0
|
|
except BaseException as e:
|
|
import traceback
|
|
print(traceback.format_exc())
|
|
|
|
#print(packet)
|
|
|
|
def handle_position_and_look(self, packet):
|
|
print(packet)
|
|
p = vector.Point3D((packet.x, packet.y, packet.z))
|
|
self.g.pos = p
|
|
|
|
confirm_packet = serverbound.play.TeleportConfirmPacket()
|
|
confirm_packet.teleport_id = packet.teleport_id
|
|
self.g.connection.write_packet(confirm_packet)
|
|
|
|
self.g.correction_count += 1
|
|
|
|
if self.g.get('path', None) and self.g.correction_count > 5:
|
|
self.g.correction_count = 0
|
|
dest = self.g.path[-1]
|
|
w = self.g.world
|
|
p = utils.pint(self.g.pos)
|
|
new_path = w.path_to_place(p, dest)
|
|
|
|
if new_path:
|
|
self.g.path = new_path
|
|
|
|
def handle_time_update(self, packet):
|
|
self.g.time = packet.time_of_day % 24000
|
|
|
|
def handle_set_slot(self, packet):
|
|
g = self.g
|
|
print(packet)
|
|
if packet.window_id == 0:
|
|
g.inv[packet.slot] = packet.slot_data
|
|
elif g.window:
|
|
g.window.contents[packet.slot] = packet.slot_data
|
|
|
|
if g.item_lock and packet.window_id >= 0 and not packet.slot_data.present:
|
|
print('Unlocking item lock')
|
|
g.item_lock = False
|
|
|
|
def break_block(self, location):
|
|
p = utils.pint(self.g.pos)
|
|
#if utils.phyp(p, location) > blocks.BREAK_DISTANCE + 1:
|
|
# return False
|
|
|
|
bid = self.g.chunks.get_block_at(*location)
|
|
if bid == 0:
|
|
return False
|
|
|
|
packet = PlayerDiggingPacket()
|
|
packet.status = 0
|
|
packet.location = location
|
|
packet.face = 1
|
|
self.g.connection.write_packet(packet)
|
|
|
|
self.g.breaking = location
|
|
self.g.break_time = time.time() + utils.break_time(bid, self.g.holding)
|
|
return True
|
|
|
|
def break_finish(self):
|
|
packet = PlayerDiggingPacket()
|
|
packet.status = 2
|
|
packet.location = self.g.breaking
|
|
packet.face = 1
|
|
self.g.connection.write_packet(packet)
|
|
#self.g.chunks.set_block_at(*self.g.breaking, 0)
|
|
|
|
if self.g.chunks.get_block_at(*self.g.breaking) == 0:
|
|
self.g.breaking = None
|
|
|
|
def handle_break_animation(self, packet):
|
|
return
|
|
print(packet)
|
|
|
|
def handle_break_ack(self, packet):
|
|
#print(packet)
|
|
return
|
|
|
|
def respawn(self):
|
|
packet = serverbound.play.ClientStatusPacket()
|
|
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def animate(self):
|
|
packet = serverbound.play.AnimationPacket()
|
|
packet.hand = packet.HAND_MAIN
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def place_block(self, location, face):
|
|
packet = serverbound.play.PlayerBlockPlacementPacket()
|
|
packet.hand = 0
|
|
packet.location = location
|
|
packet.face = face
|
|
packet.x = 0.5
|
|
packet.y = 0.5
|
|
packet.z = 0.5
|
|
packet.inside_block = False
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def pick(self, slot):
|
|
packet = PickItemPacket()
|
|
packet.slot_to_use = slot
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def hold(self, slot):
|
|
packet = HeldItemChangePacket()
|
|
packet.slot = slot
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def choose_slot(self, slot):
|
|
if slot >= 36:
|
|
slot -= 36
|
|
self.hold(slot)
|
|
else:
|
|
self.pick(slot)
|
|
|
|
def count_items(self, items):
|
|
# count how many items are in inv
|
|
count = 0
|
|
for slot, item in self.g.inv.items():
|
|
if item.item_id in items:
|
|
count += item.item_count
|
|
return count
|
|
|
|
def count_inventory_slots(self):
|
|
# count how many inventory slots are filled
|
|
# excludes armour, crafting slots, off-hand
|
|
count = 0
|
|
for slot, item in self.g.inv.items():
|
|
if item.present and slot >= 9 and slot <= 45:
|
|
count += 1
|
|
return count
|
|
|
|
def count_window_slots(self):
|
|
# count how many window slots are filled
|
|
# excludes player inventory
|
|
w = self.g.window
|
|
w_info = mcdata.WINDOWS[w.data.window_type]
|
|
w_container_slots = w_info.container
|
|
|
|
count = 0
|
|
for slot, item in w.contents.items():
|
|
if item.present and slot in w_container_slots:
|
|
count += 1
|
|
return count
|
|
|
|
def get_window_slot(self, item_id):
|
|
# get the first slot that matches item of a window
|
|
window_items = list(self.g.window.contents.items())
|
|
for slot, item in window_items:
|
|
if not item.present: continue
|
|
if item.item_id == item_id:
|
|
return slot, item
|
|
else: #for
|
|
return False, False
|
|
|
|
def select_item(self, items):
|
|
# select the first match from items of inv
|
|
# uses smallest stack of that match
|
|
# and optionally the most damaged item
|
|
inv_items = list(self.g.inv.items())
|
|
inv_items.sort(key=lambda x: (x[1].nbt or {}).get('Damage', 0), reverse=True)
|
|
inv_items.sort(key=lambda x: x[1].item_count or 0)
|
|
for slot, item in inv_items:
|
|
if item.item_id in items:
|
|
self.g.game.choose_slot(slot)
|
|
self.g.holding = item.item_id
|
|
return True
|
|
else: #for
|
|
return False
|
|
|
|
def select_random_item(self, items):
|
|
# select a random match from items of inv
|
|
# this is random per item type
|
|
# example: 5 stacks wood, 1 stack glass
|
|
# -> still 50/50 chance between them
|
|
|
|
matches = set()
|
|
for slot, item in self.g.inv.items():
|
|
if item.item_id in items:
|
|
matches.add(item.item_id)
|
|
|
|
if matches:
|
|
return self.select_item([random.choice(list(matches))])
|
|
else:
|
|
return False
|
|
|
|
def select_next_item(self):
|
|
# select the next item slot that has an item
|
|
for slot, item in self.g.inv.items():
|
|
if slot < 9: continue # skip armour slots
|
|
if item.present:
|
|
print('slot:', slot, 'item:', item)
|
|
self.g.game.choose_slot(slot)
|
|
self.g.holding = item.item_id
|
|
return True
|
|
else: # for
|
|
return False
|
|
|
|
def drop_stack(self):
|
|
packet = PlayerDiggingPacket()
|
|
packet.status = 3
|
|
packet.location = utils.pint(self.g.pos)
|
|
packet.face = 1
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def open_container(self, location):
|
|
bid = self.g.chunks.get_block_at(*location)
|
|
# TODO: check if block is a chest??
|
|
self.place_block(location, BlockFace.TOP)
|
|
|
|
def handle_window(self, packet):
|
|
print(packet)
|
|
self.g.window = Munch(data=packet, contents=dict(), count=0)
|
|
|
|
def click_window(self, slot, button, mode, item):
|
|
w = self.g.window
|
|
|
|
packet = ClickWindowPacket()
|
|
packet.window_id = w.data.window_id
|
|
packet.slot = slot
|
|
packet.button = button
|
|
packet.action_number = w.count
|
|
packet.mode = mode
|
|
packet.clicked_item = item
|
|
self.g.connection.write_packet(packet)
|
|
print('<--', packet)
|
|
|
|
w.count += 1
|
|
|
|
def close_window(self):
|
|
if self.g.window:
|
|
packet = CloseWindowPacket()
|
|
packet.window_id = self.g.window.data.window_id
|
|
self.g.connection.write_packet(packet)
|
|
self.g.window = None
|
|
|
|
def handle_window_confirmation(self, packet):
|
|
print(packet)
|
|
packet2 = ServerWindowConfirmationPacket()
|
|
packet2.window_id = packet.window_id
|
|
packet2.action_number = packet.action_number
|
|
packet2.accepted = packet.accepted
|
|
self.g.connection.write_packet(packet2)
|
|
|
|
def handle_spawn_player(self, packet):
|
|
print(packet)
|
|
self.g.players[packet.entity_id] = Munch(
|
|
entity_id=packet.entity_id,
|
|
player_uuid=packet.player_UUID,
|
|
x=packet.x,
|
|
y=packet.y,
|
|
z=packet.z,
|
|
yaw=packet.yaw,
|
|
pitch=packet.pitch,
|
|
)
|
|
|
|
def handle_spawn_object(self, packet):
|
|
#return
|
|
if packet.type_id != 37: return
|
|
#print(packet)
|
|
self.g.objects[packet.entity_id] = Munch(
|
|
entity_id=packet.entity_id,
|
|
x=packet.x,
|
|
y=packet.y,
|
|
z=packet.z,
|
|
velocity_x=packet.velocity_x,
|
|
velocity_y=packet.velocity_y,
|
|
velocity_z=packet.velocity_z,
|
|
)
|
|
|
|
def check_gapple(self, packet):
|
|
current_gapple_chest = self.g.job.find_gapple_states.current_chest
|
|
if current_gapple_chest:
|
|
for entry in packet.metadata:
|
|
if entry.type != 6:
|
|
continue
|
|
|
|
if entry.value.item_id in items.GAPPLE_ID:
|
|
self.g.chat.send('gapple found: ' + str(current_gapple_chest)[1:-1])
|
|
print('gapple found:', str(current_gapple_chest)[1:-1])
|
|
|
|
def handle_entity_metadata(self, packet):
|
|
if not packet.metadata:
|
|
return
|
|
|
|
if self.g.job and self.g.job.state == self.g.job.find_gapple_states:
|
|
self.check_gapple(packet)
|
|
|
|
obj = self.g.objects.get(packet.entity_id, None)
|
|
if obj:
|
|
for entry in packet.metadata:
|
|
if entry.type != 6:
|
|
continue
|
|
obj.item_id = entry.value.item_id
|
|
obj.item_count = entry.value.item_count
|
|
|
|
player = self.g.players.get(packet.entity_id, None)
|
|
if player:
|
|
return
|
|
|
|
def handle_spawn_living(self, packet):
|
|
self.g.mobs[packet.entity_id] = Munch(
|
|
entity_id=packet.entity_id,
|
|
entity_uuid=packet.entity_uuid,
|
|
type=packet.type,
|
|
x=packet.x,
|
|
y=packet.y,
|
|
z=packet.z,
|
|
)
|
|
|
|
def handle_entity_position(self, packet):
|
|
mob = self.g.mobs.get(packet.entity_id, None)
|
|
if mob:
|
|
mob.x += packet.delta_x / 4096.0
|
|
mob.y += packet.delta_y / 4096.0
|
|
mob.z += packet.delta_z / 4096.0
|
|
|
|
player = self.g.players.get(packet.entity_id, None)
|
|
if player:
|
|
player.x += packet.delta_x / 4096.0
|
|
player.y += packet.delta_y / 4096.0
|
|
player.z += packet.delta_z / 4096.0
|
|
|
|
#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
|
|
|
|
def handle_entity_position_rotation(self, packet):
|
|
mob = self.g.mobs.get(packet.entity_id, None)
|
|
if mob:
|
|
mob.x += packet.delta_x / 4096.0
|
|
mob.y += packet.delta_y / 4096.0
|
|
mob.z += packet.delta_z / 4096.0
|
|
|
|
player = self.g.players.get(packet.entity_id, None)
|
|
if player:
|
|
player.x += packet.delta_x / 4096.0
|
|
player.y += packet.delta_y / 4096.0
|
|
player.z += packet.delta_z / 4096.0
|
|
|
|
#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
|
|
|
|
def handle_entity_teleport(self, packet):
|
|
mob = self.g.mobs.get(packet.entity_id, None)
|
|
if mob:
|
|
mob.x = packet.x
|
|
mob.y = packet.y
|
|
mob.z = packet.z
|
|
|
|
player = self.g.players.get(packet.entity_id, None)
|
|
if player:
|
|
player.x = packet.x
|
|
player.y = packet.y
|
|
player.z = packet.z
|
|
|
|
#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
|
|
|
|
def handle_entity_velocity(self, packet):
|
|
obj = self.g.objects.get(packet.entity_id, None)
|
|
if obj:
|
|
print(packet)
|
|
#obj.velocity_x = packet.velocity_x
|
|
#obj.velocity_y = packet.velocity_y
|
|
#obj.velocity_z = packet.velocity_z
|
|
|
|
def handle_destroy_entities(self, packet):
|
|
for eid in packet.entity_ids:
|
|
if eid in self.g.objects:
|
|
del self.g.objects[eid]
|
|
if eid in self.g.mobs:
|
|
del self.g.mobs[eid]
|
|
if eid in self.g.players:
|
|
del self.g.players[eid]
|
|
|
|
def leave_bed(self):
|
|
packet = EntityActionPacket()
|
|
packet.entity_id = self.g.eid
|
|
packet.action_id = 2
|
|
packet.jump_boost = 0
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def handle_respawn(self, packet):
|
|
print(packet)
|
|
self.g.dimension = packet.world_name.replace('minecraft:', '')
|
|
|
|
def handle_player_list(self, packet):
|
|
for action in packet.actions:
|
|
if isinstance(action, packet.AddPlayerAction):
|
|
self.g.player_names[action.uuid] = action.name
|
|
self.g.player_names[action.name] = action.uuid # porque no los dos?
|
|
|
|
def handle_update_health(self, packet):
|
|
print(packet)
|
|
self.g.health = packet.health
|
|
self.g.food = packet.food
|
|
|
|
if packet.health == 0:
|
|
print('Died, stopping')
|
|
print('Use 1respawn to respawn the bot')
|
|
self.close_window()
|
|
bot.init(self.g)
|
|
|
|
def use_item(self, hand):
|
|
packet = serverbound.play.UseItemPacket()
|
|
packet.hand = hand
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def interact(self, eid):
|
|
packet = InteractEntityPacket()
|
|
packet.entity_id = eid
|
|
packet.type = 0
|
|
packet.hand = 0
|
|
packet.sneaking = False
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def handle_trade_list(self, packet):
|
|
print(packet)
|
|
self.g.trades = packet.trades
|
|
|
|
def select_trade(self, num):
|
|
packet = SelectTradePacket()
|
|
packet.selected_slot = num
|
|
self.g.connection.write_packet(packet)
|
|
|
|
def handle_disconnect(self, packet):
|
|
print(packet)
|
|
print('Client disconnected!')
|
|
import os
|
|
os._exit(1)
|
|
|
|
def tick(self):
|
|
if self.g.breaking:
|
|
self.animate()
|
|
|
|
if time.time() >= self.g.break_time: #- 2*utils.TICK:
|
|
self.break_finish()
|
|
|
|
if self.g.dumping and not self.g.item_lock:
|
|
if self.select_item([self.g.dumping]):
|
|
self.drop_stack()
|
|
self.g.item_lock = True
|
|
else:
|
|
self.g.dumping = None
|
|
|
|
if self.g.draining and not self.g.item_lock:
|
|
if self.select_next_item():
|
|
self.drop_stack()
|
|
self.g.item_lock = True
|
|
else:
|
|
self.g.draining = False
|
|
|
|
if not self.g.path:
|
|
self.g.correction_count = 0
|