Grab fallen saplings, fix bugs

master
Tanner Collin 4 years ago
parent f328f3443a
commit 6c4aaf8d7d
  1. 3
      bot.py
  2. 35
      game.py
  3. 81
      jobs.py
  4. 3
      monkey_patch.py
  5. 38
      protocol/packets.py

@ -6,6 +6,7 @@ import os
import time
import importlib
from math import floor, ceil
from copy import copy
USERNAME = os.environ['USERNAME']
PASSWORD = os.environ['PASSWORD']
@ -61,7 +62,7 @@ def tick(global_state):
########## object physics ##########
for eid, obj in g.objects.items():
for eid, obj in copy(g.objects).items():
start_x = obj.x
if obj.velocity_x:

@ -5,6 +5,7 @@ import random
from math import hypot
from itertools import count
from munch import Munch
from copy import copy
from panda3d.core import LPoint3f
@ -12,13 +13,12 @@ from minecraft.networking.packets import Packet, clientbound, serverbound
from minecraft.networking.types import BlockFace
from protocol.packets import (
TimeUpdatePacket, SetSlotPacket, PlayerDiggingPacket,
SetSlotPacket, PlayerDiggingPacket,
BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket,
HeldItemChangePacket, PickItemPacket, OpenWindowPacket,
ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket,
ClientWindowConfirmationPacket, EntityMetadataPacket,
SpawnLivingEntityPacket, EntityPositionPacket,
EntityPositionRotationPacket, DestroyEntitiesPacket, EntityVelocityPacket,
SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
)
from protocol.types import Slot
@ -115,20 +115,23 @@ class MCWorld:
air = []
for i in range(5):
check = utils.padd(center, utils.alternate(i, 1))
air.extend(self.find_blocks(check, distance, [0], 200))
air.extend(self.find_blocks(check, distance, [0], 0))
bed_clearance = 25 # 5x5 area
clear_distance = 3
areas = []
for a in air:
# check for ground around the area
if len(self.find_blocks(utils.padd(a, path.BLOCK_BELOW), 2, blocks.NON_SOLID_IDS, 9)):
# check for air around the area
if len(self.find_blocks(a, clear_distance, [0], bed_clearance)) < bed_clearance:
continue
# check for air around the area
if len(self.find_blocks(a, 2, [0], 9)) < 9:
# check for ground around the area
if len(self.find_blocks(utils.padd(a, path.BLOCK_BELOW), clear_distance, blocks.NON_SOLID_IDS, bed_clearance)):
continue
# check for air above the area
if len(self.find_blocks(utils.padd(a, path.BLOCK_ABOVE), 2, [0], 9)) < 9:
if len(self.find_blocks(utils.padd(a, path.BLOCK_ABOVE), clear_distance, [0], bed_clearance)) < bed_clearance:
continue
areas.append(a)
@ -183,6 +186,13 @@ class MCWorld:
def find_cache_openings(self, area):
return self.find_bed_openings(area)
def find_objects(self, object_ids):
result = []
for eid, obj in copy(self.g.objects).items():
if obj.get('item_id', None) in object_ids:
result.append(obj)
return result
class Game:
def __init__(self, global_state):
@ -192,7 +202,7 @@ class Game:
register(self.handle_block_change, clientbound.play.BlockChangePacket)
register(self.handle_join_game, clientbound.play.JoinGamePacket)
register(self.handle_position_and_look, clientbound.play.PlayerPositionAndLookPacket)
register(self.handle_time_update, TimeUpdatePacket)
register(self.handle_time_update, clientbound.play.TimeUpdatePacket)
register(self.handle_set_slot, SetSlotPacket)
register(self.handle_break_animation, BlockBreakAnimationPacket)
register(self.handle_break_ack, AcknowledgePlayerDiggingPacket)
@ -201,10 +211,10 @@ class Game:
register(self.handle_spawn_object, clientbound.play.SpawnObjectPacket)
register(self.handle_entity_metadata, EntityMetadataPacket)
register(self.handle_spawn_living, SpawnLivingEntityPacket)
register(self.handle_entity_position, EntityPositionPacket)
register(self.handle_entity_position, clientbound.play.EntityPositionDeltaPacket)
register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
register(self.handle_destroy_entities, DestroyEntitiesPacket)
register(self.handle_entity_velocity, EntityVelocityPacket)
#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
#register(self.handle_packet, Packet, early=True)
@ -570,6 +580,7 @@ class Game:
if packet.type_id != 37: return
print(packet)
self.g.objects[packet.entity_id] = Munch(
entity_id=packet.entity_id,
x=packet.x,
y=packet.y,
z=packet.z,

@ -1,6 +1,7 @@
import re
import time
import importlib
import random
from math import hypot
from panda3d.core import LPoint3f
@ -626,8 +627,6 @@ class PlantTreeStates:
def idle(self):
return None
# TODO: maybe add a "plant deficit" so we know when to plant or not
def init(self):
if self.g.chopped_tree:
self.state = self.check_feet
@ -731,6 +730,75 @@ class PlantTreeStates:
self.state()
class GrabSaplingStates:
def idle(self):
return None
def init(self):
self.state = self.find_saplings
print('Trying to grab a sapling')
def find_saplings(self):
w = self.g.world
saplings = w.find_objects(items.SAPLING_IDS)
if not saplings:
print('No saplings objects found, aborting')
self.state = self.cleanup
return
random.shuffle(saplings)
for s in saplings:
p = utils.pint(self.g.pos)
s_pos = utils.pint((s.x, s.y, s.z))
check = utils.padd(s_pos, path.BLOCK_BELOW)
if s.entity_id in self.eid_blacklist:
continue
# slip if the sapling is floating
if self.g.chunks.get_block_at(*check) in blocks.LEAF_IDS | {0}:
continue
navpath = w.path_to_place(p, s_pos)
if navpath:
self.g.path = navpath
self.state = self.going_to_sapling
self.sapling = s_pos
self.eid_blacklist.append(s.entity_id)
print('Going to sapling', self.sapling)
return
print('Cant get to any saplings, aborting')
self.state = self.cleanup
def going_to_sapling(self):
if utils.pint(self.g.pos) == self.sapling:
self.state = self.cleanup
def cleanup(self):
self.g.look_at = None
self.state = self.done
def done(self):
# never gets ran, placeholder
return None
def __init__(self, global_state):
self.g = global_state
self.state = self.idle
self.sapling = None
self.eid_blacklist = []
def run(self):
self.state()
class JobStates:
def idle(self):
return None
@ -802,12 +870,14 @@ class JobStates:
s2 = self.plant_tree_states
s3 = self.sleep_with_bed_states
s4 = self.cache_items_states
s5 = self.grab_sapling_states
if s1.state == s1.idle:
s1.state = s1.init
s2.state = s2.init
s3.state = s3.init
s4.state = s4.init
s5.state = s5.init
elif s1.state == s1.done:
if s2.state != s2.done:
s2.run()
@ -821,10 +891,15 @@ class JobStates:
s4.run()
return
if s5.state != s5.done:
s5.run()
return
s1.state = s1.init
s2.state = s2.init
s3.state = s3.init
s4.state = s4.init
s5.state = s5.init
return
s1.run()
@ -836,6 +911,7 @@ class JobStates:
self.cache_items_states = CacheItemsStates(self.g)
self.find_gapple_states = FindGappleStates(self.g)
self.plant_tree_states = PlantTreeStates(self.g)
self.grab_sapling_states = GrabSaplingStates(self.g)
self.state = self.idle
def __init__(self, global_state):
@ -849,6 +925,7 @@ class JobStates:
self.cache_items_states = CacheItemsStates(self.g)
self.find_gapple_states = FindGappleStates(self.g)
self.plant_tree_states = PlantTreeStates(self.g)
self.grab_sapling_states = GrabSaplingStates(self.g)
def tick(self):
self.state()

@ -11,7 +11,6 @@ def get_packets(old_get_packets):
mc_packets.add(packets.AcknowledgePlayerDiggingPacket)
mc_packets.add(packets.BlockBreakAnimationPacket)
mc_packets.add(packets.SetSlotPacket)
mc_packets.add(packets.TimeUpdatePacket)
mc_packets.add(packets.PlayerDiggingPacket)
mc_packets.add(packets.PickItemPacket)
mc_packets.add(packets.HeldItemChangePacket)
@ -22,10 +21,8 @@ def get_packets(old_get_packets):
mc_packets.add(packets.ServerWindowConfirmationPacket)
mc_packets.add(packets.EntityMetadataPacket)
mc_packets.add(packets.SpawnLivingEntityPacket)
mc_packets.add(packets.EntityPositionPacket)
mc_packets.add(packets.EntityPositionRotationPacket)
mc_packets.add(packets.DestroyEntitiesPacket)
mc_packets.add(packets.EntityVelocityPacket)
return mc_packets
return lambda x: wrapper(old_get_packets, x)

@ -174,15 +174,6 @@ class SetSlotPacket(Packet):
]
class TimeUpdatePacket(Packet):
id = 0x4E
packet_name = 'time update'
definition = [
{'world_age': Long},
{'time_of_day': Long},
]
class PlayerDiggingPacket(Packet):
# used when player mines / breaks blocks
# https://wiki.vg/Protocol#Player_Digging
@ -339,21 +330,6 @@ class SpawnLivingEntityPacket(Packet):
{'velocity_z': Short},
]
class EntityPositionPacket(Packet):
# Sent by the server when an entity moves less then 8 blocks
# https://wiki.vg/Protocol#Spawn_Entity
id = 0x27
packet_name = 'entity position'
definition = [
{'entity_id': VarInt},
{'delta_x': Short},
{'delta_y': Short},
{'delta_z': Short},
{'on_ground': Boolean},
]
class EntityPositionRotationPacket(Packet):
# Sent by the server when an entity rotates and moves
# https://wiki.vg/Protocol#Entity_Position_and_Rotation
@ -385,17 +361,3 @@ class DestroyEntitiesPacket(Packet):
for _ in range(self.count):
eid = VarInt.read(file_object)
self.entity_ids.append(eid)
class EntityVelocityPacket(Packet):
# Sent to update entity's velocity
# https://wiki.vg/Protocol#Entity_Velocity
id = 0x46
packet_name = 'entity velocity'
definition = [
{'entity_id': VarInt},
{'velocity_x': Short},
{'velocity_y': Short},
{'velocity_z': Short},
]

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