Reset the bot on death

This commit is contained in:
Tanner Collin 2021-04-23 00:05:56 +00:00
parent 433e35e79b
commit 221d497204

View File

@ -377,8 +377,8 @@ class Game:
self.g.name = packet.Username
def handle_join_game(self, packet):
print('Received join game packet')
print('Connected.')
print(packet)
self.g.info = packet
self.g.eid = packet.entity_id
self.g.dimension = packet.world_name.replace('minecraft:', '')
@ -947,8 +947,8 @@ class Game:
elif g.window:
g.window.contents[packet.slot] = packet.slot_data
if packet.window_id >= 0 and not packet.slot_data.present:
print('unlocking item lock')
if g.item_lock and packet.window_id >= 0 and not packet.slot_data.present:
print('Unlocking item lock')
g.item_lock = False
def break_block(self, location):
@ -1301,6 +1301,12 @@ class Game:
self.g.health = packet.health
self.g.food = packet.food
if packet.health == 0:
print('Died, stopping')
print('Use 1respawn to respawn the bot')
self.close_window()
bot.init(self.g)
def use_item(self, hand):
packet = serverbound.play.UseItemPacket()
packet.hand = hand