Fix item caching bugs

master
Tanner Collin 4 years ago
parent f8d44e7e38
commit 6489984640
  1. 3
      blocks.py
  2. 39
      game.py
  3. 23
      jobs.py
  4. 2
      monkey_patch.py
  5. 27
      protocol/packets.py

@ -22,8 +22,7 @@ SINGLE_SNOW = 3921
#SOUL_TORCH = 4008
SOUL_TORCH = 1435
#TEST_BLOCK = (616, 78, 496)
TEST_BLOCK = (-100, 64, -167)
TEST_BLOCK = (616, 78, 496)
AVOID = [

@ -10,7 +10,8 @@ from panda3d.core import LPoint3f
from minecraft.networking.packets import Packet, clientbound, serverbound
from minecraft.networking.types import BlockFace
from protocol.packets import TimeUpdatePacket, SetSlotPacket, PlayerDiggingPacket, BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket, HeldItemChangePacket, PickItemPacket, OpenWindowPacket, ClickWindowPacket, CloseWindowPacket
from protocol.packets import TimeUpdatePacket, SetSlotPacket, PlayerDiggingPacket, BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket, HeldItemChangePacket, PickItemPacket, OpenWindowPacket, ClickWindowPacket, CloseWindowPacket, ServerWindowConfirmationPacket, ClientWindowConfirmationPacket
from protocol.types import Slot
import utils
importlib.reload(utils)
@ -186,6 +187,7 @@ class Game:
register(self.handle_break_animation, BlockBreakAnimationPacket)
register(self.handle_break_ack, AcknowledgePlayerDiggingPacket)
register(self.handle_window, OpenWindowPacket)
register(self.handle_window_confirmation, ClientWindowConfirmationPacket)
self.g.chat.set_handler(self.handle_chat)
@ -302,6 +304,9 @@ class Game:
inv_list.append('{}:{} x {}'.format(items.ITEM_NAMES[i.item_id], str(i.item_id), i.item_count))
reply = ', '.join(inv_list)
if not reply:
reply = 'empty'
if command == 'drop':
self.drop_stack()
@ -334,10 +339,13 @@ class Game:
if command == 'click' and data:
if self.g.window:
window_id, slot, button, mode = [int(x) for x in data.split(' ')]
item = self.g.window.contents[slot]
slot, button, mode = [int(x) for x in data.split(' ')]
try:
item = self.g.window.contents[slot]
except KeyError:
item = Slot(present=False, item_id=None, item_count=None, nbt=None)
print(item)
self.click_window(window_id, slot, button, mode, item)
self.click_window(slot, button, mode, item)
else:
reply = 'nothing open'
@ -356,7 +364,8 @@ class Game:
elif g.window:
g.window.contents[packet.slot] = packet.slot_data
if not packet.slot_data.present:
if packet.window_id >= 0 and not packet.slot_data.present:
print('unlocking item lock')
g.item_lock = False
def break_block(self, location):
@ -451,17 +460,22 @@ class Game:
def handle_window(self, packet):
print(packet)
self.g.window = Bunch(data=packet, contents=dict())
self.g.window = Bunch(data=packet, contents=dict(), count=0)
def click_window(self, slot, button, mode, item):
w = self.g.window
def click_window(self, window_id, slot, button, mode, item):
packet = ClickWindowPacket()
packet.window_id = window_id
packet.window_id = w.data.window_id
packet.slot = slot
packet.button = button
packet.action_number = 1
packet.action_number = w.count
packet.mode = mode
packet.clicked_item = item
self.g.connection.write_packet(packet)
print('<--', packet)
w.count += 1
def close_window(self):
packet = CloseWindowPacket()
@ -469,6 +483,13 @@ class Game:
self.g.connection.write_packet(packet)
self.g.window = None
def handle_window_confirmation(self, packet):
print(packet)
packet2 = ServerWindowConfirmationPacket()
packet2.window_id = packet.window_id
packet2.action_number = packet.action_number
packet2.accepted = packet.accepted
self.g.connection.write_packet(packet2)
def tick(self):
if self.g.breaking:

@ -15,6 +15,8 @@ import blocks
importlib.reload(blocks)
import items
importlib.reload(items)
import data
importlib.reload(data)
class LumberjackStates:
@ -377,9 +379,10 @@ class CacheItemsStates:
return None
def init(self):
#if len(self.g.inv) >= 27:
if len(self.g.inv) >= 2:
self.state = self.find_chest_spot
num_stacks = len(self.g.inv)
print('inventory amount:', num_stacks)
if num_stacks >= 27:
self.state = self.find_cache_spot
else:
print('Aborting caching, not full')
self.state = self.cleanup
@ -453,8 +456,8 @@ class CacheItemsStates:
if self.g.item_lock: return
w = self.g.window
w_data = data.WINDOWS[w.window_type]
w_inventory_slots = w_data.inventory
w_info = data.WINDOWS[w.data.window_type]
w_inventory_slots = w_info.inventory
for slot_num in w_inventory_slots:
if slot_num not in w.contents:
@ -462,24 +465,28 @@ class CacheItemsStates:
slot = w.contents[slot_num]
if not slot.present:
continue
if slot.item_id in items.USEFUL_ITEMS:
continue
print('moving', slot)
inv_slot_num = slot_num - w_data.slot_diff
inv_slot_num = slot_num - w_info.slot_diff
self.g.inv.pop(inv_slot_num, None)
self.g.item_lock = True
self.g.game.click_window(w.window_id, slot_num, 0, 1, slot)
self.g.game.click_window(slot_num, 0, 1, slot)
return
print('nothing left to move')
self.state = close_chest
self.state = self.close_chest
def close_chest(self):
print('closing chest')
self.g.game.close_window()
self.g.chat.send('cache at ' + str(self.area)[1:-1])
self.state = self.cleanup
def cleanup(self):

@ -18,6 +18,8 @@ def get_packets(old_get_packets):
mc_packets.add(packets.OpenWindowPacket)
mc_packets.add(packets.CloseWindowPacket)
mc_packets.add(packets.ClickWindowPacket)
mc_packets.add(packets.ClientWindowConfirmationPacket)
mc_packets.add(packets.ServerWindowConfirmationPacket)
return mc_packets
return lambda x: wrapper(old_get_packets, x)

@ -259,3 +259,30 @@ class ClickWindowPacket(Packet):
{'mode': VarInt},
{'clicked_item': Slot},
]
class ClientWindowConfirmationPacket(Packet):
# Sent by the server indicating whether a request from the client was accepted
# https://wiki.vg/Protocol#Window_Confirmation_.28clientbound.29
id = 0x11
packet_name = 'client window confirmation'
definition = [
{'window_id': Byte},
{'action_number': Short},
{'accepted': Boolean},
]
class ServerWindowConfirmationPacket(Packet):
# Sent by the client to confirm an unaccepted click
# https://wiki.vg/Protocol#Window_Confirmation_.28serverbound.29
id = 0x07
packet_name = 'client window confirmation'
definition = [
{'window_id': Byte},
{'action_number': Short},
{'accepted': Boolean},
]

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