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@ -309,6 +309,7 @@ class Game: |
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self.g = global_state |
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register = self.g.connection.register_packet_listener |
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register(self.handle_login_success, clientbound.login.LoginSuccessPacket) |
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register(self.handle_block_change, clientbound.play.BlockChangePacket) |
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register(self.handle_join_game, clientbound.play.JoinGamePacket) |
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register(self.handle_position_and_look, clientbound.play.PlayerPositionAndLookPacket) |
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@ -325,17 +326,23 @@ class Game: |
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register(self.handle_entity_position_rotation, EntityPositionRotationPacket) |
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register(self.handle_destroy_entities, DestroyEntitiesPacket) |
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register(self.handle_spawn_player, SpawnPlayerPacket) |
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register(self.handle_respawn, clientbound.play.RespawnPacket) |
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#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket) |
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#register(self.handle_packet, Packet, early=True) |
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self.g.chat.set_handler(self.handle_chat) |
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def handle_login_success(self, packet): |
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print(packet) |
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self.g.name = packet.Username |
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def handle_join_game(self, packet): |
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print('Connected.') |
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print(packet) |
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self.g.info = packet |
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self.g.eid = packet.entity_id |
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self.g.dimension = packet.world_name.replace('minecraft:', '') |
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def handle_block_change(self, packet): |
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if packet.block_state_id == blocks.SOUL_TORCH: |
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@ -390,10 +397,11 @@ class Game: |
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source, text = message |
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reply = None |
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private = False |
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for_me = False |
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authed = False |
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if source == 'SYSTEM': |
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self.g.command_lock = False |
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return |
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if text == 'You are now AFK.': |
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self.g.afk = True |
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@ -410,9 +418,17 @@ class Game: |
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else: |
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return |
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if sender == 'tanner6': |
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authed = True |
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if text.startswith('zzz'): |
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text = '!zzz' |
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bot_num = self.g.name[-1] |
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if text.startswith(bot_num): |
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text = text[1:] |
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for_me = True |
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if text.startswith('! '): |
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text = text[2:] |
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elif text.startswith('!'): |
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@ -428,23 +444,25 @@ class Game: |
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data = None |
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try: |
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################# Public commands ######################## |
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if command == 'ping': |
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reply = 'pong' |
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if command == 'echo' and data: |
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reply = data |
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if command == 'respawn': |
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packet = serverbound.play.ClientStatusPacket() |
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN |
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self.g.connection.write_packet(packet) |
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reply = 'ok' |
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if command == 'pos': |
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reply = str(utils.pint(self.g.pos))[1:-1] |
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if command == 'afk': |
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reply = '/afk' |
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if not self.g.afk: |
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reply = '/afk' |
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if command == 'unafk': |
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if self.g.afk: |
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reply = '/afk' |
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if command == 'error': |
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reply = 'ok' |
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@ -454,43 +472,6 @@ class Game: |
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self.break_block(blocks.TEST_BLOCK) |
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reply = 'ok' |
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if command == 'gather' and data: |
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if data == 'wood': |
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self.g.job.state = self.g.job.gather_wood |
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reply = 'ok' |
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elif data == 'sand': |
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self.g.job.state = self.g.job.gather_sand |
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reply = 'ok' |
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if reply: |
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for i in self.g.inv.values(): |
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print(i.item_id) |
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if i.item_id in items.BED_IDS: |
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break |
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else: |
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reply += ', I need a bed' |
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if command == 'farm' and data: |
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if data == 'wood': |
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self.g.job.state = self.g.job.farm_wood |
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reply = 'ok' |
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elif data == 'sand': |
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self.g.job.state = self.g.job.farm_sand |
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reply = 'ok' |
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if reply: |
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for i in self.g.inv.values(): |
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if i.item_id in items.BED_IDS: |
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break |
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else: |
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reply += ', I need a bed' |
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if command == 'stop': |
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self.g.job.stop() |
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self.g.path = [] |
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self.g.look_at = None |
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reply = 'ok' |
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if command == 'inv': |
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inv_list = [] |
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for i in self.g.inv.values(): |
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@ -500,27 +481,9 @@ class Game: |
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result = '\n'.join(inv_list) |
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print(result or 'Empty') |
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if command == 'drop': |
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self.drop_stack() |
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if command == 'time': |
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reply = str(self.g.time) |
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if command == 'select' and data: |
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item = int(data) |
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if self.select_item([item]): |
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reply = 'ok' |
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else: |
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reply = 'not found' |
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if command == 'dump' and data: |
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item = int(data) |
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if self.count_items([item]): |
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self.g.dumping = item |
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reply = 'ok' |
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else: |
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reply = 'not found' |
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if command == 'count' and data: |
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item = int(data) |
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reply = str(self.count_items([item])) |
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@ -549,12 +512,6 @@ class Game: |
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if command == 'loaded': |
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reply = str(self.g.chunks.get_loaded_area()) |
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if command == 'gapple': |
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self.g.job.state = self.g.job.find_gapple |
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if data: |
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self.g.job.find_gapple_states.count = int(data) |
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reply = 'ok' |
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if command == 'objects': |
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if data == 'clear': |
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self.g.objects = {} |
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@ -594,12 +551,6 @@ class Game: |
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print(str(t.entity_id) + ':', t, mobs.MOB_NAMES[t.type]) |
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reply = str(len(threats)) + ' threats' |
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if command == 'cache': |
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self.g.job.state = self.g.job.cache_items |
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self.g.job.cache_items_states.minimum = 0 |
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self.g.job.cache_items_states.silent = True |
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reply = 'ok' |
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if command == 'spiral' and data: |
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for i in range(int(data)): |
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print(utils.spiral(i)) |
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@ -609,43 +560,125 @@ class Game: |
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reply = str(result) |
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if command == 'zzz': |
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if not self.g.afk: |
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if not self.g.afk and self.g.dimension == 'overworld': |
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if self.g.path: |
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travel_time = int(len(self.g.path) * 0.4) + 2 |
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reply = 'give me ' + str(travel_time) + ' secs, moving' |
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reply = 'gimme ' + str(travel_time) + ' secs, moving' |
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self.g.queue_afk = True |
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else: |
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reply = '/afk' |
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if command == 'print' and sender == 'tanner6': |
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data = data.replace('^', '.') |
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reply = str(eval(data)) |
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if command == 'fill': |
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try: |
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data = data.replace('(', ' ').replace(')', ' ').replace(',', ' ') |
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x1, y1, z1, x2, y2, z2 = [int(x) for x in data.split()] |
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except (AttributeError, ValueError): |
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reply = 'usage: !fill x1 y1 z1 x2 y2 z2' |
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################# Specific commands ########################## |
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if for_me: |
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pass |
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if not reply: |
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coord1 = (x1, y1, z1) |
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coord2 = (x2, y2, z2) |
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block = self.g.world.block_at(*coord1) |
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if command == 'respawn': |
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packet = serverbound.play.ClientStatusPacket() |
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN |
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self.g.connection.write_packet(packet) |
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reply = 'ok' |
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if not reply and y1 > y2: |
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reply = 'can only fill upwards' |
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if command == 'gather' and data: |
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if data == 'wood': |
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self.g.job.state = self.g.job.gather_wood |
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reply = 'ok' |
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elif data == 'sand': |
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self.g.job.state = self.g.job.gather_sand |
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reply = 'ok' |
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if reply: |
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for i in self.g.inv.values(): |
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print(i.item_id) |
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if i.item_id in items.BED_IDS: |
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break |
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else: |
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reply += ', I need a bed' |
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if command == 'farm' and data: |
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if data == 'wood': |
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self.g.job.state = self.g.job.farm_wood |
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reply = 'ok' |
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elif data == 'sand': |
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self.g.job.state = self.g.job.farm_sand |
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reply = 'ok' |
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if reply: |
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for i in self.g.inv.values(): |
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if i.item_id in items.BED_IDS: |
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break |
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else: |
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reply += ', I need a bed' |
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if command == 'stop': |
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self.g.job.stop() |
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self.g.path = [] |
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self.g.look_at = None |
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reply = 'ok' |
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if not reply and block is None: |
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reply = 'first coord out of range' |
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if command == 'drop': |
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self.drop_stack() |
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if not reply and block == 0: |
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reply = 'can\'t fill with air' |
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if command == 'select' and data: |
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item = int(data) |
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if self.select_item([item]): |
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reply = 'ok' |
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else: |
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reply = 'not found' |
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if not reply: |
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self.g.filling = Munch(coord1=coord1, coord2=coord2, block=block) |
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self.g.job.state = self.g.job.fill_blocks |
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reply = 'filling ' + str(utils.pvolume(coord1, coord2)) + ' with ' + blocks.BLOCKS[block] |
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if command == 'dump' and data: |
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item = int(data) |
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if self.count_items([item]): |
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self.g.dumping = item |
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reply = 'ok' |
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else: |
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reply = 'not found' |
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if command == 'gapple': |
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self.g.job.state = self.g.job.find_gapple |
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if data: |
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self.g.job.find_gapple_states.count = int(data) |
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reply = 'ok' |
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if command == 'cache': |
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self.g.job.state = self.g.job.cache_items |
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self.g.job.cache_items_states.minimum = 0 |
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self.g.job.cache_items_states.silent = True |
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reply = 'ok' |
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if command == 'fill': |
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try: |
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data = data.replace('(', ' ').replace(')', ' ').replace(',', ' ') |
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x1, y1, z1, x2, y2, z2 = [int(x) for x in data.split()] |
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except (AttributeError, ValueError): |
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reply = 'usage: !fill x1 y1 z1 x2 y2 z2' |
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if not reply: |
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coord1 = (x1, y1, z1) |
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coord2 = (x2, y2, z2) |
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block = self.g.world.block_at(*coord1) |
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if not reply and y1 > y2: |
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reply = 'can only fill upwards' |
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if not reply and block is None: |
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reply = 'first coord out of range' |
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if not reply and block == 0: |
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reply = 'can\'t fill with air' |
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if not reply: |
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self.g.filling = Munch(coord1=coord1, coord2=coord2, block=block) |
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self.g.job.state = self.g.job.fill_blocks |
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reply = 'filling ' + str(utils.pvolume(coord1, coord2)) + ' with ' + blocks.BLOCKS[block] |
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################# Authorized commands ########################## |
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if authed: |
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if command == 'print': |
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data = data.replace('^', '.') |
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reply = str(eval(data)) |
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except BaseException as e: |
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@ -932,6 +965,10 @@ class Game: |
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packet.jump_boost = 0 |
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self.g.connection.write_packet(packet) |
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def handle_respawn(self, packet): |
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print(packet) |
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self.g.dimension = packet.world_name.replace('minecraft:', '') |
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def tick(self): |
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if self.g.breaking: |
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