Port over job sleeping

master
Tanner Collin 4 years ago
parent 58458a561f
commit f2e0b162f9
  1. 43
      game.py
  2. 31
      items.py
  3. 27
      jobs.py
  4. 3
      utils.py

@ -8,7 +8,7 @@ from panda3d.core import LPoint3f
from minecraft.networking.packets import Packet, clientbound, serverbound
from protocol.packets import TimeUpdatePacket, SetSlotPacket, PlayerDiggingPacket, BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket
from protocol.packets import TimeUpdatePacket, SetSlotPacket, PlayerDiggingPacket, BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket, HeldItemChangePacket, PickItemPacket
import utils
importlib.reload(utils)
@ -16,6 +16,8 @@ import path
importlib.reload(path)
import blocks
importlib.reload(blocks)
import items
importlib.reload(items)
class MCWorld:
def __init__(self, global_state):
@ -97,7 +99,7 @@ class MCWorld:
def find_bed_areas(self, center, distance):
air = []
for i in range(5):
check = utils.padd(center, alternate(i, 1))
check = utils.padd(center, utils.alternate(i, 1))
air.extend(self.find_blocks(check, distance, [0], 200))
areas = []
@ -128,7 +130,7 @@ class MCWorld:
def find_sand(self, center, distance, origin):
sand = []
for i in range(10):
check = utils.padd(center, alternate(i, 1))
check = utils.padd(center, utils.alternate(i, 1))
sand.extend(self.find_blocks(check, distance, [66], 20))
safe_sand = []
@ -267,6 +269,22 @@ class Game:
self.g.job.state = self.g.job.lumberjack
reply = 'ok'
if reply:
for i in self.g.inv.values():
print(i.item_id)
if i.item_id in items.BED_IDS:
break
else:
reply += ', I need a bed'
if command == 'inv':
for i in self.g.inv.values():
if i.present:
print(items.ITEM_NAMES[i.item_id], 'x', i.item_count)
if command == 'time':
reply = str(self.g.time)
if reply:
print(reply)
self.g.chat.send(reply)
@ -316,7 +334,7 @@ class Game:
def place_block(self, location, face):
packet = serverbound.play.PlayerBlockPlacementPacket()
packet.hand = 0
packet.location = pos
packet.location = location
packet.face = face
packet.x = 0.5
packet.y = 0.5
@ -324,6 +342,23 @@ class Game:
packet.inside_block = False
self.g.connection.write_packet(packet)
def pick(self, slot):
packet = PickItemPacket()
packet.slot_to_use = slot
self.g.connection.write_packet(packet)
def hold(self, slot):
packet = HeldItemChangePacket()
packet.slot = slot
self.g.connection.write_packet(packet)
def choose_slot(self, slot):
if slot >= 36:
slot -= 36
self.hold(slot)
else:
self.pick(slot)
def tick(self):
if self.g.breaking:
self.animate()

@ -0,0 +1,31 @@
import json
with open('mcdata/registries.json') as f:
ITEMS = json.load(f)['minecraft:item']['entries']
BEDS = [
'white_bed',
'orange_bed',
'magenta_bed',
'light_blue_bed',
'yellow_bed',
'lime_bed',
'pink_bed',
'gray_bed',
'light_gray_bed',
'cyan_bed',
'purple_bed',
'blue_bed',
'brown_bed',
'green_bed',
'red_bed',
'black_bed',
]
BED_IDS = set()
for item_name in BEDS:
BED_IDS.add(ITEMS['minecraft:'+item_name]['protocol_id'])
ITEM_NAMES = {}
for item_name, item in ITEMS.items():
ITEM_NAMES[ITEMS[item_name]['protocol_id']] = item_name.replace('minecraft:', '')

@ -13,6 +13,8 @@ import path
importlib.reload(path)
import blocks
importlib.reload(blocks)
import items
importlib.reload(items)
class LumberjackStates:
@ -310,22 +312,22 @@ class SleepWithBedStates:
if item.item_id in items.BED_IDS:
print('Found bed in slot', slot)
self.g.look_at = utils.padd(self.area, path.BLOCK_BELOW)
choose_slot(self.connection, slot)
self.g.game.choose_slot(slot)
self.state = self.place_bed
break
else: # for
say(self.connection, 'I need a bed')
self.g.chat.send('I need a bed')
self.state = self.cleanup
def place_bed(self):
place_block(self.connection, self.area, BlockFace.TOP)
self.g.game.place_block(self.area, BlockFace.TOP)
self.state = self.use_bed
def use_bed(self):
if self.g.time >= 12542:
print('Sleeping')
place_block(self.connection, self.area, BlockFace.TOP)
say(self.connection, 'zzz')
self.g.game.place_block(self.area, BlockFace.TOP)
self.g.chat.send('zzz')
self.state = self.sleep_bed
def sleep_bed(self):
@ -399,10 +401,9 @@ class JobStates:
s.state = s.init
# check time, etc
if self.survive:
self.prev_state = self.gather_sand
self.state = self.sleep_with_bed
return
self.prev_state = self.gather_sand
self.state = self.sleep_with_bed
return
s.run()
@ -414,10 +415,9 @@ class JobStates:
s.state = s.init
# check time, etc
if self.survive:
self.prev_state = self.lumberjack
self.state = self.sleep_with_bed
return
self.prev_state = self.lumberjack
self.state = self.sleep_with_bed
return
s.run()
@ -435,7 +435,6 @@ class JobStates:
self.lumberjack_states = LumberjackStates(self.g)
self.gather_sand_states = GatherSandStates(self.g)
self.sleep_with_bed_states = SleepWithBedStates(self.g)
self.survive = False
def tick(self):
self.state()

@ -68,7 +68,8 @@ def break_time(block_id, held_item=0, in_water=False, on_ground=True, enchantmen
data = blocks.get(block_id)
can_harvest = 'harvestTools' not in data or str(held_item) in data['harvestTools']
tool_multipliers = blocks.mcd.materials.get(data['material'], [])
material = data.get('material', 'n/a')
tool_multipliers = blocks.mcd.materials.get(material, [])
is_best_tool = held_item in tool_multipliers
time = data['hardness']

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