Commit Graph
15 Commits
Author SHA1 Message Date
Tiehuis 8cff1bb002 Major rewrite. Abstracting graphics code completely and allowing new extensions via a consistent drawing interface 2015-02-21 15:36:15 +13:00
Marc da0ff59971 Makefile updated. Small init changes in game_engine 2014-12-11 07:49:42 +13:00
Tiehuis 0a76b9c452 Various changes. Alter grid allocation. Add current block count 2014-12-07 22:09:22 +13:00
Tiehuis 3085bd4eb6 Removed unsigned/signed compare warnings. Change all to size_t types 2014-12-07 09:55:18 +13:00
Tiehuis a116923c69 Clean devel src dir 2014-12-06 13:49:54 +13:00
Tiehuis 32a4b483ee Consolidate printing styles, make more generic. Add goal option to create a custom target 2014-12-06 13:43:00 +13:00
Tiehuis 3ca10eb8d5 Correct last commit 2014-12-06 13:00:47 +13:00
Tiehuis 44bc1cbe87 correct grid malloc to calloc 2014-12-06 12:58:29 +13:00
Tiehuis b7c45f7f87 Add some option mechanics 2014-12-06 12:57:07 +13:00
Tiehuis 569e11710f vt100 simple mode added 2014-12-06 12:02:12 +13:00
Tiehuis 01af91121b Fix curses not displaying until keypress. Callback example demonstrating some pseudo-animation 2014-12-06 11:49:16 +13:00
Tiehuis 2b1d230330 Alter looping variables to better describe intent 2014-12-06 11:20:13 +13:00
Marc 387f37a64a Abstract engine and drawing logic apart from one another. Keep gamestate in a struct 2014-12-05 10:27:25 +13:00
Marc 2195f44005 Don't need flog of negative integers 2014-12-02 00:07:34 +13:00
Tiehuis 2fef5a4822 Merge pull request #6 from besser82/improvements
some minor improvements
2014-12-01 16:29:06 +13:00