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32 Commits

Author SHA1 Message Date
jay
6a1ab4dd91 feat(builder): 🚧 add cover plugin for mycellium
Work in progress, based on Trend's code. Everything is hardcoded.
2021-02-17 09:44:57 +05:00
jay
2f88eedce9 fix(mover): lessen move duration for more precise control 2021-01-28 03:52:12 +05:00
jay
a0893f2b29 feat(mover): allow riding specific entity by name 2021-01-28 02:50:08 +05:00
jay
b1a592dbbd fix(mover): 🐛 workaround for vehicle not being removed in api on dismount
`bot.vehicle` isn't removed on dismount, so this done manually
2021-01-28 02:24:59 +05:00
jay
f336e3d736 feat(mover): switch between moving and riding automatically for manual movement 2021-01-28 02:18:42 +05:00
jay
d953bd4cf6 fix(mover): 🎨 fix quiet not being "followed" 2021-01-28 02:10:52 +05:00
jay
fc43985337 fix(mover): 🐛 fix crash when no mobs nearby while searching for rides 2021-01-28 01:28:37 +05:00
jay
6b1157147d feat(mover): implement more featureful and robust ride command
Now does the following:
- finds entities (both vehicles and animals) which are suitable for riding.
- moves to get into range.

However:
- while in a vehicle, pathfinder doesn't appear to detec coords.
- `bot.moveVehicle` doesn't work, so bot doesn't move when riding
2021-01-28 00:48:45 +05:00
jay
e6d29576e7 refactor(command): 🚚 move vehicle commands near other moves
Move the following:
- vehicle commands next to other movement related commands like `go`.
- move `ride` / `mount` command functionality into mover plugin
2021-01-26 22:49:23 +05:00
jay
974d460061 feat(mover): add basic movement commands
Forward, left, etc. Uses bot.controlState.
But left and right does the opposite of expectations.
2021-01-18 15:13:53 +05:00
jay
1d361e04a6 build: ⬆️ update deps 2021-01-18 01:54:05 +05:00
jay
7597620626 ci: 🔧 add vscode conventional commits scopes 2021-01-18 01:47:32 +05:00
jay
e5faa6f022 feat(informer): add more detail to item info
Gives detail of traversing the item's nbt data
2021-01-18 01:24:47 +05:00
jay
cc18ac5c2e refactor(mover): 🚚 move commands inside mover plugin itself
This reduces the code inside the command plugin.
Most of the logic was only relevant to moving anyway.
Command aliases like `come` and `follow` still remain in command plugin.
2021-01-17 23:59:39 +05:00
jay
7050a1621b fix(informer): 🐛 add missing name for entity info when entity is a player
Uses `username` when `entity.name` is missing; should check other cases
2021-01-17 18:32:05 +05:00
jay
7cbfa16476 feat(informer): add case for when sub command is passed a single param
Currently returns:
- Item at given slot number
- Entity that matches given name
2021-01-17 16:20:20 +05:00
jay
63849e0729 fix(informer): 🥅 catch and report when objects are missing 2021-01-17 16:16:41 +05:00
jay
4e7f8d59fd feat(informer): add more detailed block metadata info
Uses `block.getProperties()`. Thanks to a [comment][1]

[1]: https://github.com/PrismarineJS/mineflayer-pathfinder/pull/84/files#r541196424
2021-01-17 15:54:31 +05:00
jay
7b2b936f81 feat(mover): implement moveY (vertical move up or down)
Doesn't appear to be working properly, bot assumes XZ is goal reached
2021-01-17 13:56:18 +05:00
jay
8a39596b1d feat(informer): add info for block at given position 2021-01-17 13:02:05 +05:00
jay
2601b7cfb1 fix(informer): 🥅 fix crash for block info when no block or an empty block is found 2021-01-17 12:20:49 +05:00
jay
67932b2f6a fix(sleeper): 🥅 catch sleeping edge case errors
Happens when trying to sleep while previously unable to move.
Or maybe when trying to sleep during dawn.
2021-01-16 16:39:42 +05:00
jay
9a6e684b11 feat(informer): add info about nearest entities 2021-01-16 16:17:42 +05:00
jay
3488a94233 feat(informer): info about held item(s) 2021-01-16 14:51:49 +05:00
jay
4d21327086 fix(mover): 🚸 better messages 2021-01-16 13:57:21 +05:00
jay
e74d796124 fix(command): 🐛 make follow command work again without params 2021-01-16 13:50:35 +05:00
jay
3d5ffe38cd feat(mover): inform when goal reached 2021-01-16 13:25:26 +05:00
jay
b519913355 feat(mover): implement moving to X Z goal (without y) 2021-01-15 00:36:17 +05:00
jay
b1dab1968c fix(command): ✏️ fix follow command not working 2021-01-05 11:34:49 +05:00
jay
3219ec6155 feat(informer): actually add a command for info plugin 2021-01-05 11:32:33 +05:00
jay
f38ad8c819 fix(command): 🚧 fix and workaround bot look at this
Workaround being unable to look at what player is looking at.
Currently looks at what player is standing on.
2021-01-05 09:30:14 +05:00
jay
4b8a39d38c feat(informer): add optional metadata to block info display 2021-01-05 09:20:35 +05:00
7 changed files with 604 additions and 139 deletions

8
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,8 @@
{
"conventionalCommits.scopes": [
"command",
"mover",
"sleeper",
"informer"
]
}

View File

@@ -193,7 +193,15 @@ function command(username, message) {
break; break;
case "follow": case "follow":
subcommand("go follow " + message_parts.slice(2).join(" ")) switch (message_parts.length) {
case 1:
subcommand("go follow me")
break;
default:
subcommand("go " + message)
break;
}
break; break;
case "come": case "come":
switch (message_parts[1]) { switch (message_parts[1]) {
@@ -201,106 +209,28 @@ function command(username, message) {
case "closer": case "closer":
subcommand("go follow close") subcommand("go follow close")
break break
case "up":
case "down":
cfg.plugins.mover.moveY(player.position)
break
default: default:
subcommand("go follow once") subcommand("go follow once")
} }
break; break;
case "ride":
case "mount":
cfg.plugins.mover.command(message_parts)
break
case "unride":
case "getoff":
case "unmount":
case "dismount":
bot.dismount()
bot.vehicle = void 0
break
case "move": case "move":
case "go": case "go":
// TODO move most of the subcommands into mover.js? cfg.plugins.mover.command(message_parts.slice(1), player)
const message_parts2 = message_parts.slice(2)
switch (message_parts[1]) {
case "init":
cfg.plugins.mover.initMoves()
break
case "near":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
cfg.plugins.mover.moveNear(bot.nearestEntity().position)
break
case 1:
switch (message_parts2[0]) {
case "me":
if (player) {
cfg.plugins.mover.moveNear(player.position)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) {
cfg.plugins.mover.moveNear(aPlayer.position)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
}
break;
}
break
case 2:
todo()
// bot.lookAt({}) goalxz?
break
case 3:
//TODO more checks
cfg.plugins.mover.moveNear(message_parts2)
break
default:
break
}
break
case "follow":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
cfg.plugins.mover.follow(bot.nearestEntity())
break
case 1:
let dist = 3
switch (message_parts2[0]) {
case "close":
dist = 1
case "me":
case "once":
if (player) {
cfg.plugins.mover.follow(player, message_parts2[0] === "me", dist)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) {
cfg.plugins.mover.follow(aPlayer)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
}
break;
}
break
// case 2:
// bot.lookAt({}) goalxz?
// break
// case 3:
//TODO more checks
// cfg.plugins.mover.moveNear(message_parts2)
// break
default:
todo()
break
}
break
case "stop":
cfg.plugins.mover.stop()
break
default:
return todo()
break;
}
break; break;
case "attack": case "attack":
@@ -351,6 +281,8 @@ function command(username, message) {
break; break;
} }
break break
// TODO move look (and maybe find) to informer plugin?
case "look":
case "lookat": case "lookat":
// const coords = v(message_parts.splice(1)) // const coords = v(message_parts.splice(1))
switch (message_parts.length) { switch (message_parts.length) {
@@ -369,13 +301,12 @@ function command(username, message) {
case "this": case "this":
// TODO lookat the block the user is looking at // TODO lookat the block the user is looking at
// Currently looks player position
if (player) { if (player) {
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position)) bot.lookAt(player.position)
todo()
} else { } else {
cfg.quiet || bot.chat("can't see you") cfg.quiet || bot.chat("can't see you")
} }
break;
break break
default: default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
@@ -395,17 +326,8 @@ function command(username, message) {
break break
} }
break break
case "ride": case "info":
case "mount": cfg.plugins.informer.command(message_parts.splice(1))
bot.mount(bot.nearestEntity())
break
case "getoff":
case "unmount":
case "dismount":
bot.dismount()
break
case "go":
bot.moveVehicle(0, 10)
break break
// case "use": // case "use":
// bot.useOn(bot.nearestEntity()) // bot.useOn(bot.nearestEntity())

View File

@@ -1,11 +1,117 @@
let cfg let cfg
let bot let bot
let mcData let mcData
const v = require('vec3')
function block() { function block(pos) {
const block = bot.blockAtCursor() const block = pos ? bot.blockAt(v(pos)) : bot.blockAtCursor()
console.log(block) console.log(block, block && block.getProperties())
cfg.quiet || bot.chat([block.type, block.name].join(": ")) if (!block) {
cfg.quiet || bot.chat("empty block")
return block
}
let info = [block.type, block.name]
if (block.metadata) info.push(Object.entries(block.getProperties()))
cfg.quiet || bot.chat(info.join(": "))
}
function item(
slot,
entity = bot.entity
) {
const item = slot ?
bot.inventory.slots[parseInt(slot) + bot.QUICK_BAR_START] :
entity.heldItem
console.log(item)
if (!item) {
cfg.quiet || bot.chat("no item")
return item
}
let info = [item.type, item.name]
if (item.metadata) info.push("meta: " + item.metadata.length)
if (item.nbt) {
info.push(compound_value(item.nbt))
}
cfg.quiet || bot.chat(info.join("; "))
function compound_value(obj) {
if (typeof obj.value == "object") {
return compound_value(obj.value)
} else if (obj.value) {
return obj.value
} else if (typeof obj == "object") {
const keys = Object.keys(obj)
return keys.map(key => {
return `${key}: ${compound_value(obj[key])}`
});
} else {
return obj
}
}
return item
}
function entity(name) {
const entity = bot.nearestEntity((entity) => {
const ename = entity.name || entity.username
return name && ename ? ename == name : true
})
console.log(entity)
if (!entity) {
cfg.quiet || bot.chat("no entity")
return entity
}
let info = [entity.type, entity.name || entity.username]
if (entity.metadata) info.push("len: " + entity.metadata.length)
cfg.quiet || bot.chat(info.join("; "))
}
function command(message_parts) {
switch (message_parts.length) {
case 0:
// TODO most recent command?
block()
break;
case 1:
switch (message_parts[0]) {
case "item":
item()
break
case "entity":
entity()
break
case "block":
default:
block()
break;
}
break;
case 2:
switch (message_parts[0]) {
case "item":
item(message_parts[1])
break
case "entity":
default:
entity(message_parts[1])
break;
}
break
case 4:
switch (message_parts[0]) {
case "block":
default:
block(message_parts.slice(1))
break;
}
break;
default:
break;
}
} }
const load = (config) => { const load = (config) => {
@@ -19,4 +125,4 @@ const load = (config) => {
const unload = () => {} const unload = () => {}
module.exports = { load, unload, block } module.exports = { load, unload, command, block, item, entity }

View File

@@ -30,23 +30,49 @@ function initMoves(bot = bot, mcData = bot.mcData) {
function moveNear(pos, distance = 3) { function moveNear(pos, distance = 3) {
const { GoalNear } = require('mineflayer-pathfinder').goals const { GoalNear } = require('mineflayer-pathfinder').goals
cfg.quiet || bot.chat(`moving to ${pos}`)
pos = v(pos) pos = v(pos)
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
bot.pathfinder.setMovements(movements.defaultMove) bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance)) bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
} }
function moveXZ(pos) {
const { GoalXZ } = require('mineflayer-pathfinder').goals
if (Array.isArray(pos) && pos.length == 2) {
pos = v(pos[0], 0, pos[1])
}
pos = v(pos)
console.log(pos)
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalXZ(pos.x, pos.z))
}
function moveY(pos) {
const { GoalY } = require('mineflayer-pathfinder').goals
if (Array.isArray(pos) && pos.length == 1) {
pos = v(null, pos[0], null)
}
pos = v(pos)
console.log(pos)
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalY(pos.y))
}
function follow(entity, dynamic = true, distance = 3) { function follow(entity, dynamic = true, distance = 3) {
console.assert(entity) console.assert(entity)
const { GoalFollow } = require('mineflayer-pathfinder').goals const { GoalFollow } = require('mineflayer-pathfinder').goals
cfg.quiet && console.log(entity) // console.log(entity)
|| bot.chat( cfg.quiet || bot.chat(
`following ${entity.type `following ${entity.type
}: ${entity.username || entity.displayName }: ${entity.username || entity.displayName
}${dynamic ? "" : " once"}` }${dynamic ? "" : " once"}`
) )
entity = entity.entity ? entity.entity : entity entity = entity.entity ? entity.entity : entity
@@ -56,15 +82,191 @@ function follow(entity, dynamic = true, distance = 3) {
bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic) bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
} }
function ride(entity) {
entity = entity?.entity || entity
const ridableMobs = ["Horse", "Donkey", "Pig", "Strider"]
const vehicle = entity && typeof entity !== "string" ? entity : bot.nearestEntity(e => {
if (typeof entity === "string") return e.name === entity
const maybeRidableMob = e.mobType?.split(" ")
return e.kind == "Vehicles"
|| ridableMobs.includes(e.mobType)
|| maybeRidableMob && ridableMobs.includes(maybeRidableMob[maybeRidableMob.length - 1])
})
if (!vehicle) {
return cfg.quiet || bot.chat(`nothing to ride!`)
} else if ((dist = bot.entity.position.distanceSquared(vehicle.position)) > 36) {
bot.lookAt(vehicle.position)
follow(vehicle, false)
bot.once('goal_reached', ride)
return cfg.quiet || bot.chat(`${vehicle.name} bit far`)
}
console.log("vehicle:", vehicle)
bot.mount(vehicle)
}
function moveOrRide(turn = false, reverse = -1, directionLabel, message_parts2) {
// bot.once("attach", state = "vehiccel")
if (bot.vehicle) {
const amount = parseInt(message_parts2[0]) || 10 * -reverse
bot.moveVehicle(turn && amount || 0, !turn && amount || 0)
} else {
command([directionLabel].concat(message_parts2))
}
}
function hit(blockOrEntity) { function hit(blockOrEntity) {
bot.chat(`hitting ${entity.name || entity.type}`) bot.chat(`hitting ${entity.name || entity.type}`)
} }
function goalReached(goal) {
console.log(goal)
const entity = goal?.entity
let entityInfo = ""
if (entity) {
entityInfo += entity.type + ": "
switch (entity.type) {
case "player":
entityInfo += entity.username
break;
default:
break;
}
}
cfg.quiet || bot.chat(`goal reached: ${entityInfo}; pos: [x:${goal?.x}, y:${goal?.y}, z:${goal?.z}]`)
}
function stop() { function stop() {
bot.pathfinder.setGoal(null) bot.pathfinder.setGoal(null)
bot.stopDigging() bot.stopDigging()
} }
function command(message_parts, player) {
const message_parts2 = message_parts.slice(1)
switch (message_parts[0]) {
case "init":
initMoves()
break
case "near":
switch (message_parts2.length) {
case 0:
moveNear(bot.nearestEntity().position)
break
case 1:
switch (message_parts2[0]) {
case "me":
if (player) {
moveNear(player.position)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
if (aPlayer) {
moveNear(aPlayer.position)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
}
break;
}
break
case 2:
//TODO this isn't near
moveXZ(message_parts2)
break
case 3:
//TODO more checks
moveNear(message_parts2)
break
default:
break
}
break
case "follow":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
follow(bot.nearestEntity())
break
case 1:
let dist = 3
switch (message_parts2[0]) {
case "close":
dist = 1
case "me":
case "once":
if (player) {
follow(player, message_parts2[0] === "me", dist)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
if (aPlayer) {
follow(aPlayer)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
}
break;
}
break
// case 2:
// bot.lookAt({}) goalxz?
// break
// case 3:
//TODO more checks
// moveNear(message_parts2)
// break
default:
cfg.quiet || bot.chat("unknown or bad command")
break
}
break
case "ride":
case "mount":
ride(message_parts2[0])
break
case "w":
case "f":
moveOrRide(0, -1, "forward", message_parts2)
break
case "s":
case "b":
moveOrRide(0, 1, "back", message_parts2)
break
case "a":
case "l":
moveOrRide(1, -1, "right", message_parts2)
break
case "d":
case "r":
moveOrRide(1, 1, "left", message_parts2)
break
case "back":
case "forward":
case "jump":
case "left":
case "right":
case "sneak":
case "sprint":
console.info(bot.controlState[message_parts[0]], bot.entity.position.floored())
bot.setControlState(message_parts[0], true)
console.info(bot.controlState[message_parts[0]])
setTimeout(bot.setControlState, 100 * (message_parts[1] || 2), message_parts[0], false)
setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored())
break
case "stop":
stop()
break
default:
return cfg.quiet || bot.chat(`unknown command ${message_parts[0]}`)
}
}
const load = (config) => { const load = (config) => {
cfg = config cfg = config
bot = cfg.bot bot = cfg.bot
@@ -81,11 +283,18 @@ const load = (config) => {
// initMoves(bot, mcData) // initMoves(bot, mcData)
setTimeout(initMoves, 500, bot, mcData) setTimeout(initMoves, 500, bot, mcData)
bot.on('goal_reached', goalReached)
} }
const unload = () => { const unload = () => {
stop() stop()
bot.off('goal_reached', goalReached)
} }
module.exports = { load, unload, stop, initMoves, moveNear, follow } module.exports = {
load, unload, command,
stop, initMoves,
moveNear, moveXZ, moveY, follow,
ride
}

217
lib/plugins/mycellium.js Normal file
View File

@@ -0,0 +1,217 @@
// const mineflayer = require('mineflayer')
// let pathfinder
// const { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
const { Vec3 } = require('vec3')
// const { GoalFollow, GoalNear } = goals
let GoalFollow, GoalNear
// const mcData = require('minecraft-data')('1.16.5')
let mcData
// let bot = mineflayer.createBot()
let bot
let cfg = { bot: null }
let timer
let movements
/* let mcData
bot.once('spawn', () => {
mcData = require('minecraft-data')(bot.version)
}) */
function stopCovering(quiet = cfg.quiet, resetGoal = true) { // This is a function to stop the cover() loop when called
if (timer) {
clearTimeout(timer);
timer = null;
}
if (resetGoal) bot.pathfinder.setGoal(null)
bot.stopDigging()
quiet || bot.chat("stopped covering")
}
function init() {
const { Movements, goals } = require('mineflayer-pathfinder')
GoalFollow = goals.GoalFollow
GoalNear = goals.GoalNear
movements = new Movements(bot, mcData)
movements.canDig = true // Lets the bot dig
bot.pathfinder.setMovements(movements)
console.info("mycelium start")
stopCovering(true)
bot.waitForChunksToLoad(cover)
}
function cover(timeInt = 1000) {
if (!Number.isSafeInteger(timeInt)) {
console.log("cover int maybe goal?", timeInt)
switch (timeInt.message) {
case "No path to the goal!":
console.info("Cover: can't reach")
cfg.quiet || bot.chat("can't reach")
break;
default:
break;
}
if (timeInt) {
timeInt = 5000
}
} else if (timeInt < 300) {
timeInt = 1000
}
const wool = "white_wool"
const wool_item = mcData.itemsByName[wool]
const inventoryWool = bot.inventory.findInventoryItem(wool_item.id)
// console.info(wool_item.id, inventoryWool)
// if (!inventoryWool) return
// bot.loadPlugin(pathfinder)
const myceliumClean = bot.findBlock({ // Const that is a brown_mushroom
maxDistance: 6,
matching: (block) => {
// First check the type
// lol
// const { brown_mushroom, red_mushroom, white_wool } = mcData.blocksByName
// if ([brown_mushroom.id, red_mushroom.id, white_wool.id].includes(block?.type)) {
const { brown_mushroom, red_mushroom, } = mcData.blocksByName
if ([brown_mushroom.id, red_mushroom.id,].includes(block?.type)) {
// If position is defined, you can refine the search
if (block.position) {
const blockBelow = bot.blockAt(block.position.offset(0, -1, 0))
return blockBelow?.type === mcData.blocksByName.mycelium.id || blockBelow?.type === mcData.blocksByName.spruce_fence.id // Makes sure there is mycelium below
}
return true // otherwise return always true (there is water in the section so it should be checked)
}
return false
}
})
function findMycelium(dist = 5) {
return bot.findBlock({
maxDistance: dist,
matching: (block) => {
// First check the type
if (block?.type === mcData.blocksByName.mycelium.id) { // Const that is a mycelium block
// If position is defined, you can refine the search
if (block.position) {
const blockAbove = bot.blockAt(block.position.offset(0, 1, 0))
return !blockAbove || blockAbove?.type === mcData.blocksByName.air.id // Makes sure there is nothing above
}
return true // otherwise return always true (there is water in the section so it should be checked)
}
return false
}
})
}
let mycelium = findMycelium()
if (myceliumClean) {
// bot.dig(myceliumClean, true)
bot.dig(myceliumClean)
}
if (mycelium) {
timeInt = 500
if (bot.heldItem?.type !== wool_item.id) { // Equips wool if not already
if (!inventoryWool || inventoryWool.count < 10) { // Checks if there is less than 10 wool in the bots inventory
timeInt = 5000
console.warn("no wool")
// const chestLocation = new Vec3(10614, 70, 5350) // Sets chest location
const chestLocation = bot.findBlock({
maxDistance: 100,
matching: block => block && block.type === mcData.blocksByName.chest.id
})?.position // Sets chest location
const chestGoal = new GoalNear(chestLocation.x, chestLocation.y, chestLocation.z, 6) // Sets goal to chest location
return bot.pathfinder.goto(chestGoal, () => { // Run code below when it gets to the chest
bot.lookAt(chestLocation, true) // Looks at chest
const chest = bot.openChest(bot.blockAt(chestLocation)) // Sets const to for opening chest
chest.once('open', (err) => { // Opens chest
if (err) {
return console.error('Chest error', err)
}
const chest_item = chest.items().filter(item => item.type === wool_item.id)
console.info(chest, chest_item)
if (chest_item.length > 0) { // Checks that there is stuff in chest
try {
// Pulls out a chest (27 stack) of wool
// chest.withdraw(chest_item[0].type, null, 64 * 27)
chest.withdraw(chest_item[0].type, null, 64 * 3)
} catch (error) {
console.error('Chest withdraw error', error)
}
bot.once("close", cover)
} else {
console.log('Chest dont have', wool_item)
cfg.quiet || bot.chat(`Not enough ${wool} in chest`)
stopCovering()
}
setTimeout(chest.close, timeInt)
})
})
} else {
bot.equip(wool_item.id, "hand")
}
} else {
const pos = mycelium.position
bot.lookAt(pos, true)
// let tryCount = 0
const flooredPos = bot.entity.position.floored()
if (flooredPos.offset(0, 1, 0).distanceTo(pos) <= 2) {
bot.setControlState('jump', true)
if (bot.entity.position.y > mycelium.position.y) {
bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => {
setTimeout(bot.setControlState, 2000, 'jump', false)
if (err) {
console.error('Place (jumped)', err)
}
})
}
} else {
bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => {
if (err) {
if (err.message !== `No block has been placed : the block is still ${wool}`) {
return console.error('Place (normal)', err)
} else {
return
}
}
})
}
}
} else {
mycelium = findMycelium(100)
if (mycelium) {
const pos = mycelium.position
const goal = new GoalNear(pos.x, pos.y, pos.z, 3)
stopCovering(true)
timeInt = 2000
return bot.pathfinder.goto(goal, cover)
} else {
stopCovering(true)
return cfg.quiet || bot.chat("no uncovered mycelium nearby")
}
}
timer = setTimeout(cover, timeInt, timeInt)
}
function command(params) {
stopCovering(true)
cover()
}
const load = (config) => {
cfg = config
bot = cfg.bot
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
init()
}
const unload = () => {
stopCovering(true)
}
module.exports = { load, unload, command, cover, stopCovering }

View File

@@ -33,17 +33,20 @@ function sleep(quiet = cfg.sleep.quiet) {
cfg.plugins.mover && cfg.plugins.mover.moveNear(bed.position, 2) cfg.plugins.mover && cfg.plugins.mover.moveNear(bed.position, 2)
bot.once('goal_reached', (goal) => { bot.once('goal_reached', (goal) => {
console.info(goal) console.info(goal)
bot.sleep(bed, (err) => { try {
if (err) { bot.sleep(bed, (err) => {
!quiet && bot.chat(`can't sleep: ${err.message}`) if (err) {
} else { !quiet && bot.chat(`can't sleep: ${err.message}`)
!quiet && bot.chat("zzz") } else {
console.log("sleeping? ", bot.isSleeping) !quiet && bot.chat("zzz")
// hack until this is fixed // apparently, `bot.isSleeping = true` takes a while
// TODO confirm this is fixed // maybe it's async
// bot.isSleeping = true console.log("sleeping? ", bot.isSleeping)
} }
}) })
} catch (error) {
console.error(error)
}
}) })
}) })
} else if (bed = bot.inventory.items().filter(bot.isABed)[0]) { } else if (bed = bot.inventory.items().filter(bot.isABed)[0]) {

View File

@@ -35,16 +35,16 @@
}, },
"dependencies": { "dependencies": {
"dotenv-packed": "^1.2.1", "dotenv-packed": "^1.2.1",
"minecraft-data": "^2.70.2", "minecraft-data": "^2.73.1",
"mineflayer": "^2.39.2", "mineflayer": "^2.40.1",
"mineflayer-armor-manager": "^1.3.0", "mineflayer-armor-manager": "^1.4.0",
"mineflayer-pathfinder": "^1.2.3", "mineflayer-pathfinder": "^1.3.6",
"mineflayer-pvp": "^1.0.2", "mineflayer-pvp": "^1.0.2",
"prismarine-block": "^1.7.2", "prismarine-block": "^1.7.3",
"prismarine-chat": "^1.0.3", "prismarine-chat": "^1.0.3",
"prismarine-entity": "^1.1.0", "prismarine-entity": "^1.1.0",
"prismarine-item": "^1.5.0", "prismarine-item": "^1.5.0",
"prismarine-nbt": "^1.3.0", "prismarine-nbt": "^1.4.0",
"prismarine-recipe": "^1.1.0", "prismarine-recipe": "^1.1.0",
"typescript": "^4.1.3", "typescript": "^4.1.3",
"vec3": "^0.1.7" "vec3": "^0.1.7"