jay
e879d1f4ad
refactor(informer): ♻️ reorder config loading
2021-05-07 12:40:17 +05:00
jay
df193da779
feat(command): 🚧 add stub for bot._client
events
...
Not sure how these are different:
- `bot._client.on("chat")`
- `bot.on("message(str)")`
2021-05-06 13:15:38 +05:00
jay
269d258763
feat(command): ✨ use a simpler text based system for receiving server commands
2021-05-06 13:11:31 +05:00
jay
cbb105fe49
fix(command): 🚸 make bot address regex (prefix) more lenient
...
Should also accept server commands now on address
2021-05-03 07:20:33 +05:00
jay
356f83e39b
fix(command): 👽 fix whisper
event api change with an extra parameter
...
Whisper also now includes who it was whispered to
2021-05-03 07:14:45 +05:00
jay
5b3804893b
feat(command): ✨ fix to show web (including extra [MODE]) messages
...
There's no way to remove `bot.addChatPattern`, so only does once on load
2021-04-29 08:37:46 +05:00
jay
9f6fea2423
feat(command): 🔊 add system (non-chat) messages to console log
...
This includes anything that doesn't return a `.text`.
Such as an `extra`, `translate` or other `json` formatted message.
Ex:
- afk
- errors
- player leave and joins
2021-04-29 08:24:51 +05:00
jay
3686bab167
fix: 🐛 fix plugin reload for multi-file/dir based plugins
...
Now, it also (un-)loads the whole plugin (sub and master).
This appears to be the most stable option.
Loading behaviour is unchanged from before (load only top level plugin).
However as a precaution, loading tries to unload bad plugins on error.
This helps to not end up in a bad state during reload.
2021-04-29 08:14:40 +05:00
jay
e0c477a46f
feat: 🔨 make fs.watch
recursive, so it reloadplugin
works also on directories
2021-04-27 11:47:25 +05:00
jay
6046123074
build: ⬆️ update deps
2021-04-25 07:13:55 +05:00
jay
ae1f7cf269
feat: 🔧 extract the hardcoded admin and mod list out into environment variables
2021-04-23 06:07:29 +05:00
jay
afd2e002df
feat(mover): ✨ add new pathfinder Movements
...
- safeMove without parkour
- aggresiveMove that digs
2021-04-19 13:34:22 +05:00
jay
3c5ec6b360
fix(mover): ✏️ fix !go up
moving left instead
2021-04-19 13:31:36 +05:00
jay
b71728e503
feat(mover): ✨ add Mule to ridable mobs
2021-04-19 13:25:04 +05:00
jay
d001280383
fix: 🥅 fix a plugin loading error
...
While reloading, plugin cache may not be deleted.
This happens when a loaded plugin encounters an error during reload.
This causes a deadlock in the unloading code.
So make sure cache is always deleted:
- ignore when an `unload()` function doesn't exist
- delete cache even if there are no `exports`
2021-04-19 13:15:25 +05:00
jay
f50e388c39
feat: 🔊 fix path in plugin reload log so that it actually works
2021-04-14 09:59:48 +05:00
jay
135ce6567b
fix(mover): 🐛 attempt to fix move while riding vehicle
...
Try to give a larger range and more freedom to see if other values work.
Specifically, attempt turning.
No test on vehicles or mobs appear to behave consistently so far.
Tried: pigs, minecarts, horse.
2021-04-14 09:57:36 +05:00
jay
e5803eee59
fix(mover): ✏️ fix missed variable during rename
2021-04-11 23:30:34 +05:00
jay
1b21fcb096
refactor(mover): ♻️ use a better name for default move
2021-04-07 07:02:40 +05:00
jay
4b3e58ceb3
fix(mover): 🐛 attempt to fix move while riding vehicle
...
This never worked previously.
Using one of `-1 0 1` instead of a larger number appears to work.
2021-04-07 06:42:11 +05:00
jay
8e854a0a2f
refactor(mover): 🔊 improve debug logging code
2021-04-07 06:37:26 +05:00
jay
c42a3a2304
feat(mover): ✨ add an action to move / run away from an entity or goal
...
based on `pathfinder` goal `GoalInvert`; behaves slightly strange
2021-04-07 06:26:16 +05:00
jay
b453b7d6bd
feat(mover): ♿ add shortcuts and aliases for the jump command
2021-04-05 18:16:13 +05:00
jay
6b79f1fc60
refactor(plugins): ♻️ change plugin load order
2021-04-05 17:47:06 +05:00
jay
6e1ef5aada
refactor(statemachine): 🔇 remove debug
...
code
2021-04-05 17:43:48 +05:00
jay
e2ae7e5ad2
fix(statemachine): ✏️ fix SM action function sending Lower instead of Upper case commands
2021-04-03 15:16:46 +05:00
jay
42138a421b
fix(statemachine): 🥅 fix for lookatPlayer when no or invalid player
...
Fixes the case when player isn't nearby or entity is invalid due to teleport
2021-04-03 15:15:08 +05:00
jay
aded1e4193
style: 🎨 fix crlf -> lf for real this time, using .gitattributes
...
Add a .gitattributes file to permanentyl fix crlf issues.
For explanantion:
https://adaptivepatchwork.com/2012/03/01/mind-the-end-of-your-line/#the-new-system
2021-03-24 15:07:45 +05:00
jay
60394e38eb
refactor: ♻️ replace add
with vec3.offset
...
This avoids having to import and creat a `new vec3.v()`
2021-03-24 00:40:54 +05:00
jay
22490f7ec1
fix(command): 🐛 fix bot address regex returning undefined
...
Waits till spawn to make sure `bot.username` is definitely initialized
2021-03-23 23:10:58 +05:00
jay
72c4622091
feat(informer): ✨ various improvements and fixes
...
Feat:
- Letter aliases for subcommands.
- Most recent command when no input.
- Start player relative info stub.
Fix:
- Player username not shown.
2021-03-23 15:14:13 +05:00
jay
0757776d8b
feat(command): 🎨 make botaddress prefix and regex more flexible and configurable
2021-03-23 14:39:07 +05:00
jay
a0ffaf1654
build(typescript): 🚨 add @types dep to satisfy typescript errors
...
Typescript linter had an error that `require` was undefined.
This happened after updating Nodejs from 14.15 to 14.16.
Not sure if this should be a global dep or local
2021-03-23 13:25:26 +05:00
jay
1597acca72
fix(eater): 🥅 catch async error on full food
...
Attempt to fix async error returned by `bot.consume`.
Fixed by wrapping in a `try{}` block and using `.catch`.
Still don't know why or how this works 🤷 .
2021-03-22 17:32:56 +05:00
jay
1e82045221
build: ⬆️ update deps
2021-03-22 15:59:22 +05:00
jay
33c4fc0c77
ci: 🔧 add vscode conventional commits scopes
2021-03-22 14:51:02 +05:00
jay
33c4233223
feat(statemachine): 🚧 first draft of new xstate based statemachine implementation
...
Replaces the old statemachine.
Done so far:
- Basic command interface
- Machine saving and loading
- Sample dummy machine
2021-03-22 14:32:08 +05:00
jay
3f3ebbae10
build: ⬆️ update deps
2021-03-07 12:10:14 +05:00
jay
fd0e1e1347
build(statemachine): ➕ add xstate for state machines
2021-01-30 23:08:20 +05:00
jay
2f88eedce9
fix(mover): ♿ lessen move duration for more precise control
2021-01-28 03:52:12 +05:00
jay
a0893f2b29
feat(mover): ✨ allow riding specific entity by name
2021-01-28 02:50:08 +05:00
jay
b1a592dbbd
fix(mover): 🐛 workaround for vehicle not being removed in api on dismount
...
`bot.vehicle` isn't removed on dismount, so this done manually
2021-01-28 02:24:59 +05:00
jay
f336e3d736
feat(mover): ✨ switch between moving and riding automatically for manual movement
2021-01-28 02:18:42 +05:00
jay
d953bd4cf6
fix(mover): 🎨 fix quiet not being "followed"
2021-01-28 02:10:52 +05:00
jay
fc43985337
fix(mover): 🐛 fix crash when no mobs nearby while searching for rides
2021-01-28 01:28:37 +05:00
jay
6b1157147d
feat(mover): ✨ implement more featureful and robust ride
command
...
Now does the following:
- finds entities (both vehicles and animals) which are suitable for riding.
- moves to get into range.
However:
- while in a vehicle, pathfinder doesn't appear to detec coords.
- `bot.moveVehicle` doesn't work, so bot doesn't move when riding
2021-01-28 00:48:45 +05:00
jay
e6d29576e7
refactor(command): 🚚 move vehicle commands near other moves
...
Move the following:
- vehicle commands next to other movement related commands like `go`.
- move `ride` / `mount` command functionality into mover plugin
2021-01-26 22:49:23 +05:00
jay
974d460061
feat(mover): ✨ add basic movement commands
...
Forward, left, etc. Uses bot.controlState.
But left and right does the opposite of expectations.
2021-01-18 15:13:53 +05:00
jay
1d361e04a6
build: ⬆️ update deps
2021-01-18 01:54:05 +05:00
jay
7597620626
ci: 🔧 add vscode conventional commits scopes
2021-01-18 01:47:32 +05:00