Commit Graph

108 Commits

Author SHA1 Message Date
jay
2b7163bef3 feat(informer): add block info based on other players
Now should work for position of players other than the callee.

Alternative implementation could use `entity` function.
This allows to also work for named entities as a bonus.
2021-05-11 17:54:19 +05:00
jay
a0b4641f37 feat(informer): add entity detail by type and kind for some entities
So far:
- mobs
 - villager
- object
 - drops
2021-05-11 17:42:31 +05:00
jay
186d6ac3d2 feat(informer): 🚸 add more detail to entity info 2021-05-11 17:36:41 +05:00
jay
984c9490c3 fix(informer): 🥅 make player undefined if nul
This allows to fallback to defaults in functions
2021-05-11 17:34:25 +05:00
jay
3379f75ab9 feat(informer): 🚸 make entity search case insensitive 2021-05-11 17:32:38 +05:00
jay
69b1ab0b0b feat(informer): add reverse mcdata lookup by block or item id 2021-05-11 14:44:22 +05:00
jay
3c9d62441f feat(informer): add block info based on player's relative position
Relative position includes simple words like "feet", "standing", "head", etc
2021-05-11 10:39:53 +05:00
jay
665102e19c fix(informer): 🚑 remove extra let cfg declaration left over from refactor 2021-05-11 09:46:07 +05:00
jay
db459f52e6 fix(informer): ✏️ fix typo in isVec3 check function 2021-05-11 09:32:54 +05:00
jay
360eeff02f feat(informer): add item info based on player
Change the parameter order of `item` function to accomodate this
2021-05-11 07:32:05 +05:00
jay
25faac2f4c feat(informer): add command me for block info based on player position 2021-05-10 18:37:48 +05:00
jay
ccf0c598e8 feat(informer): add block info based on player position or manually provided coords
This paves the way to get block info based on positions relative from the player
2021-05-07 16:27:44 +05:00
jay
050e2b3bd9 feat(informer): 🚸 add sub-command for module level quiet 2021-05-07 12:53:24 +05:00
jay
e879d1f4ad refactor(informer): ♻️ reorder config loading 2021-05-07 12:40:17 +05:00
jay
df193da779 feat(command): 🚧 add stub for bot._client events
Not sure how these are different:
- `bot._client.on("chat")`
- `bot.on("message(str)")`
2021-05-06 13:15:38 +05:00
jay
269d258763 feat(command): use a simpler text based system for receiving server commands 2021-05-06 13:11:31 +05:00
jay
cbb105fe49 fix(command): 🚸 make bot address regex (prefix) more lenient
Should also accept server commands now on address
2021-05-03 07:20:33 +05:00
jay
356f83e39b fix(command): 👽 fix whisper event api change with an extra parameter
Whisper also now includes who it was whispered to
2021-05-03 07:14:45 +05:00
jay
5b3804893b feat(command): fix to show web (including extra [MODE]) messages
There's no way to remove `bot.addChatPattern`, so only does once on load
2021-04-29 08:37:46 +05:00
jay
9f6fea2423 feat(command): 🔊 add system (non-chat) messages to console log
This includes anything that doesn't return a `.text`.
Such as an `extra`, `translate` or other `json` formatted message.
Ex:
- afk
- errors
- player leave and joins
2021-04-29 08:24:51 +05:00
jay
3686bab167 fix: 🐛 fix plugin reload for multi-file/dir based plugins
Now, it also (un-)loads the whole plugin (sub and master).

This appears to be the most stable option.
Loading behaviour is unchanged from before (load only top level plugin).
However as a precaution, loading tries to unload bad plugins on error.
This helps to not end up in a bad state during reload.
2021-04-29 08:14:40 +05:00
jay
e0c477a46f feat: 🔨 make fs.watch recursive, so it reloadplugin works also on directories 2021-04-27 11:47:25 +05:00
jay
ae1f7cf269 feat: 🔧 extract the hardcoded admin and mod list out into environment variables 2021-04-23 06:07:29 +05:00
jay
afd2e002df feat(mover): add new pathfinder Movements
- safeMove without parkour
- aggresiveMove that digs
2021-04-19 13:34:22 +05:00
jay
3c5ec6b360 fix(mover): ✏️ fix !go up moving left instead 2021-04-19 13:31:36 +05:00
jay
b71728e503 feat(mover): add Mule to ridable mobs 2021-04-19 13:25:04 +05:00
jay
d001280383 fix: 🥅 fix a plugin loading error
While reloading, plugin cache may not be deleted.
This happens when a loaded plugin encounters an error during reload.
This causes a deadlock in the unloading code.

So make sure cache is always deleted:
- ignore when an `unload()` function doesn't exist
- delete cache even if there are no `exports`
2021-04-19 13:15:25 +05:00
jay
f50e388c39 feat: 🔊 fix path in plugin reload log so that it actually works 2021-04-14 09:59:48 +05:00
jay
135ce6567b fix(mover): 🐛 attempt to fix move while riding vehicle
Try to give a larger range and more freedom to see if other values work.
Specifically, attempt turning.
No test on vehicles or mobs appear to behave consistently so far.
Tried: pigs, minecarts, horse.
2021-04-14 09:57:36 +05:00
jay
e5803eee59 fix(mover): ✏️ fix missed variable during rename 2021-04-11 23:30:34 +05:00
jay
1b21fcb096 refactor(mover): ♻️ use a better name for default move 2021-04-07 07:02:40 +05:00
jay
4b3e58ceb3 fix(mover): 🐛 attempt to fix move while riding vehicle
This never worked previously.
Using one of `-1 0 1` instead of a larger number appears to work.
2021-04-07 06:42:11 +05:00
jay
8e854a0a2f refactor(mover): 🔊 improve debug logging code 2021-04-07 06:37:26 +05:00
jay
c42a3a2304 feat(mover): add an action to move / run away from an entity or goal
based on `pathfinder` goal `GoalInvert`; behaves slightly strange
2021-04-07 06:26:16 +05:00
jay
b453b7d6bd feat(mover): add shortcuts and aliases for the jump command 2021-04-05 18:16:13 +05:00
jay
6b79f1fc60 refactor(plugins): ♻️ change plugin load order 2021-04-05 17:47:06 +05:00
jay
6e1ef5aada refactor(statemachine): 🔇 remove debug
code
2021-04-05 17:43:48 +05:00
jay
e2ae7e5ad2 fix(statemachine): ✏️ fix SM action function sending Lower instead of Upper case commands 2021-04-03 15:16:46 +05:00
jay
42138a421b fix(statemachine): 🥅 fix for lookatPlayer when no or invalid player
Fixes the case when player isn't nearby or entity is invalid due to teleport
2021-04-03 15:15:08 +05:00
jay
aded1e4193 style: 🎨 fix crlf -> lf for real this time, using .gitattributes
Add a .gitattributes file to permanentyl fix crlf issues.

For explanantion:
https://adaptivepatchwork.com/2012/03/01/mind-the-end-of-your-line/#the-new-system
2021-03-24 15:07:45 +05:00
jay
60394e38eb refactor: ♻️ replace add with vec3.offset
This avoids having to import and creat a `new vec3.v()`
2021-03-24 00:40:54 +05:00
jay
22490f7ec1 fix(command): 🐛 fix bot address regex returning undefined
Waits till spawn to make sure `bot.username` is definitely initialized
2021-03-23 23:10:58 +05:00
jay
72c4622091 feat(informer): various improvements and fixes
Feat:
- Letter aliases for subcommands.
- Most recent command when no input.
- Start player relative info stub.

Fix:
- Player username not shown.
2021-03-23 15:14:13 +05:00
jay
0757776d8b feat(command): 🎨 make botaddress prefix and regex more flexible and configurable 2021-03-23 14:39:07 +05:00
jay
1597acca72 fix(eater): 🥅 catch async error on full food
Attempt to fix async error returned by `bot.consume`.
Fixed by wrapping in a `try{}` block and using `.catch`.
Still don't know why or how this works 🤷.
2021-03-22 17:32:56 +05:00
jay
33c4233223 feat(statemachine): 🚧 first draft of new xstate based statemachine implementation
Replaces the old statemachine.
Done so far:
- Basic command interface
- Machine saving and loading
- Sample dummy machine
2021-03-22 14:32:08 +05:00
jay
2f88eedce9 fix(mover): lessen move duration for more precise control 2021-01-28 03:52:12 +05:00
jay
a0893f2b29 feat(mover): allow riding specific entity by name 2021-01-28 02:50:08 +05:00
jay
b1a592dbbd fix(mover): 🐛 workaround for vehicle not being removed in api on dismount
`bot.vehicle` isn't removed on dismount, so this done manually
2021-01-28 02:24:59 +05:00
jay
f336e3d736 feat(mover): switch between moving and riding automatically for manual movement 2021-01-28 02:18:42 +05:00