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43
README.md
43
README.md
@@ -1,18 +1,16 @@
|
||||
# Mosfet Minecraft Bot
|
||||
|
||||
A general-purpose Minecraft 1.16 bot written in Python.
|
||||
A general-purpose Minecraft 1.16 bot written in Python that uses an actual
|
||||
Minecraft account to play.
|
||||
|
||||
Mosfet is able to farm wood by cutting trees, farm crops, gather sand, farm
|
||||
netherwart, and trade with villagers to get emeralds. He can eat, sleep, and
|
||||
flee from threats.
|
||||
|
||||
## Requirements
|
||||
|
||||
- Python >= 3.6
|
||||
- pip
|
||||
- virtualenv
|
||||
- git
|
||||
- wget
|
||||
- unzip
|
||||
- pip, virtualenv, git, wget, unzip
|
||||
|
||||
## Linux Setup
|
||||
|
||||
@@ -28,15 +26,38 @@ $ cd minecraft-bot/
|
||||
|
||||
## Running
|
||||
|
||||
If you want to use the built-in burner account (Minecraft name `mattstack`):
|
||||
|
||||
```
|
||||
$ USERNAME=you@domain.com PASSWORD=supersecret SERVER=example.com ./run_linux.sh
|
||||
$ SERVER=minecraft.example.com ./run_linux.sh
|
||||
```
|
||||
|
||||
Or, use `PORT` to specify a custom port to connect to:
|
||||
|
||||
```
|
||||
$ SERVER=localhost PORT=12345 ./run_linux.sh
|
||||
```
|
||||
|
||||
Or, if you have your own alt account for the bot:
|
||||
|
||||
```
|
||||
$ EMAIL=you@domain.com PASSWORD=supersecret SERVER=minecraft.example.com ./run_linux.sh
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
[How to Cache Items](docs/cache_items.md)
|
||||
|
||||
[How to Grab Supplies](docs/grab_supplies.md)
|
||||
|
||||
## Commands
|
||||
|
||||
The command prefix character is the last character of the bot's name. For
|
||||
example, if the bot's name is `mosfet1`, then you would issue commands like
|
||||
`1farm wood` or `1pos`. This lets you run multiple bots on the same server.
|
||||
example, if the bot's name is `mattstack`, then you would issue commands like
|
||||
`kfarm wood` or `kpos`. This lets you run multiple bots on the same server.
|
||||
|
||||
In the following examples, we'll assume the bot's name is `mosfet1`, so commands
|
||||
would be ran like `1farm wood` or `1pos`.
|
||||
|
||||
The exception are the below public commands, they can optionally be prefixed with `!`
|
||||
and all bots will run the command.
|
||||
@@ -67,7 +88,7 @@ These can be ran by anyone, all bots will reply.
|
||||
|
||||
`!error` - raises an error
|
||||
|
||||
`!inv` - prints current inventory
|
||||
`!inv` - replies and prints current inventory
|
||||
|
||||
`!time` - replies with Minecraft world time
|
||||
|
||||
@@ -103,7 +124,7 @@ These can be ran by anyone, all bots will reply.
|
||||
|
||||
### Bot-specific Commands
|
||||
|
||||
These will only run for the bot they are addressed to.
|
||||
These will only run for the bot they are addressed to. Replace `1` with the last character of the bot's name.
|
||||
|
||||
`1respawn` - respawns the bot if it's dead
|
||||
|
||||
|
28
docs/cache_items.md
Normal file
28
docs/cache_items.md
Normal file
@@ -0,0 +1,28 @@
|
||||
# Mosfet Minecraft Bot
|
||||
|
||||
## How to Cache Items
|
||||
|
||||

|
||||
|
||||
Mosfet will automatically dump items into the closest [trapped
|
||||
chest](https://minecraft.fandom.com/wiki/Trapped_Chest#Crafting) once his
|
||||
inventory gets full enough. Normally this is when the number of used inventory
|
||||
slots is >= 27.
|
||||
|
||||
If Mosfet can't find a trapped chest nearby, he will place down a normal chest
|
||||
if he has one in his inventory. Then he will store the items in it.
|
||||
|
||||
Mosfet won't cache items related to his current job. For example, if he's
|
||||
farming wood, he will keep axes, beds, chests, and food.
|
||||
|
||||
### Advanced Details
|
||||
|
||||
The global `g.minimum_cache_slots` in `bot.py` controls the minimum amount of
|
||||
used slots needed to trigger item caching.
|
||||
|
||||
In `jobs.py`, each job calls `items.set_wanted()` and `items.set_needed()` to
|
||||
control which items Mosfet shouldn't cache. No items in the "needed" list will
|
||||
be cached and all items in the "wanted" list—except for one stack of each—will
|
||||
be cached. The "needed" list is meant for essentials like tools, food, and beds,
|
||||
while the "wanted" list is for stuff that's good to have a stack of like seeds
|
||||
and saplings.
|
30
docs/grab_supplies.md
Normal file
30
docs/grab_supplies.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Mosfet Minecraft Bot
|
||||
|
||||
## How to Grab Supplies
|
||||
|
||||

|
||||
|
||||
Mosfet will automatically grab supplies he needs to do his job from nearby
|
||||
[barrels](https://minecraft.fandom.com/wiki/Barrel#Crafting). Before starting
|
||||
the job, he will check each barrel for related supplies and grab some depending
|
||||
on the job. He will recheck the barrels for supplies periodically to try and get
|
||||
more.
|
||||
|
||||
If he can't find any barrels, he will try to continue doing the job anyway. If
|
||||
his inventory is too full, he will skip grabbing supplies.
|
||||
|
||||
### Advanced Details
|
||||
|
||||
The global `g.maximum_supply_slots` in `bot.py` controls the maximum amount of
|
||||
used slots allowed while grabbing supplies.
|
||||
|
||||
In `jobs.py`, each job sets the `grab_supplies_states.supplies` dictionary to
|
||||
specify what items to grab and how many. Here's an example:
|
||||
|
||||
```
|
||||
self.grab_supplies_states.supplies = {
|
||||
tuple([items.PUMPKIN_ID]): (64, 3),
|
||||
}
|
||||
```
|
||||
|
||||
This tells Mosfet to grab three stacks of pumpkins if he ever has less than 64.
|
BIN
docs/media/cache_items.png
Normal file
BIN
docs/media/cache_items.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 525 KiB |
BIN
docs/media/grab_supplies.png
Normal file
BIN
docs/media/grab_supplies.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 490 KiB |
20
main.py
20
main.py
@@ -71,7 +71,7 @@ def main():
|
||||
event_handler.on_any_event = reload_bot
|
||||
|
||||
observer = Observer()
|
||||
observer.schedule(event_handler, '.', recursive=True)
|
||||
observer.schedule(event_handler, 'mosfet', recursive=True)
|
||||
observer.start()
|
||||
|
||||
try:
|
||||
@@ -91,14 +91,22 @@ def main():
|
||||
observer.stop()
|
||||
observer.join()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
def run_api():
|
||||
host = '0.0.0.0'
|
||||
port = 3300
|
||||
|
||||
threading.Thread(target=app.run, kwargs={'host': host, 'port': port}).start()
|
||||
print('Web interface listening on port:', port)
|
||||
print('Try going to http://localhost:' + str(port))
|
||||
while True:
|
||||
print('Trying to run web interface on port:', port)
|
||||
print('If it works, go to http://localhost:' + str(port))
|
||||
try:
|
||||
app.run(host=host, port=port)
|
||||
except OSError:
|
||||
print()
|
||||
print('Error: Port already taken.')
|
||||
port += 1
|
||||
|
||||
if __name__ == '__main__':
|
||||
threading.Thread(target=run_api).start()
|
||||
time.sleep(1)
|
||||
|
||||
main()
|
||||
|
@@ -9,11 +9,6 @@ import importlib
|
||||
from math import floor, ceil
|
||||
from copy import copy
|
||||
|
||||
USERNAME = os.getenv('USERNAME')
|
||||
PASSWORD = os.getenv('PASSWORD')
|
||||
SERVER = os.getenv('SERVER')
|
||||
PORT = int(os.environ.get('PORT', 25565))
|
||||
|
||||
from . import monkey_patch # must be before any possible pyCraft imports
|
||||
|
||||
from minecraft import authentication
|
||||
@@ -70,21 +65,19 @@ def tick(global_state):
|
||||
target = None
|
||||
|
||||
# make sure current chunks are loaded for physics
|
||||
if not g.chunks.check_loaded(p, 288):
|
||||
if not g.chunks.check_loaded(g.info.render_distance):
|
||||
if not g.chunks.loading:
|
||||
print('Loading chunks', end='', flush=True)
|
||||
g.chunks.loading = True
|
||||
g.chunks.loading = time.time()
|
||||
packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=0, yaw=0, on_ground=True)
|
||||
g.connection.write_packet(packet, force=True)
|
||||
return
|
||||
else:
|
||||
if g.chunks.loading:
|
||||
print()
|
||||
print('Chunks loaded.')
|
||||
print('Chunks loaded in', round(time.time() - g.chunks.loading, 2), 's')
|
||||
g.chunks.loading = False
|
||||
|
||||
g.chunks.unload_chunks(p)
|
||||
|
||||
########## object physics ##########
|
||||
# note: it's possible the chunk data is out of date when this runs
|
||||
|
||||
@@ -245,27 +238,57 @@ def init(global_state):
|
||||
g.maximum_supply_slots = 33
|
||||
|
||||
def bot(global_state):
|
||||
EMAIL = os.getenv('EMAIL')
|
||||
PASSWORD = os.getenv('PASSWORD')
|
||||
SERVER = os.getenv('SERVER')
|
||||
PORT = int(os.environ.get('PORT', 25565))
|
||||
|
||||
g = global_state
|
||||
|
||||
if not g.mcdata:
|
||||
g.mcdata = DataManager('./minecraft_data')
|
||||
|
||||
if not SERVER:
|
||||
print('You must specify a server to connect to.')
|
||||
sys.exit()
|
||||
print()
|
||||
print('You must specify a server to connect to. For example:')
|
||||
print('SERVER=minecraft.example.com ./run_linux.sh')
|
||||
print('SERVER=localhost PORT=12345 ./run_linux.sh')
|
||||
print()
|
||||
print('If you want to use your own account:')
|
||||
print('EMAIL=you@domain.com PASSWORD=supersecret SERVER=minecraft.example.com ./run_linux.sh')
|
||||
os._exit(0)
|
||||
elif not g.connection:
|
||||
if USERNAME and PASSWORD:
|
||||
if EMAIL and PASSWORD:
|
||||
auth_token = authentication.AuthenticationToken()
|
||||
try:
|
||||
auth_token.authenticate(USERNAME, PASSWORD)
|
||||
auth_token.authenticate(EMAIL, PASSWORD)
|
||||
except YggdrasilError as e:
|
||||
print(e)
|
||||
sys.exit()
|
||||
os._exit(0)
|
||||
print("Logged in as %s..." % auth_token.username)
|
||||
g.connection = Connection(SERVER, PORT, auth_token=auth_token)
|
||||
elif USERNAME:
|
||||
elif EMAIL:
|
||||
print('No password provided, attempting to connect in offline mode...')
|
||||
g.connection = Connection(SERVER, PORT, username=USERNAME)
|
||||
g.connection = Connection(SERVER, PORT, username=EMAIL)
|
||||
elif PASSWORD:
|
||||
print('')
|
||||
print('Did you forget to specify an email?')
|
||||
print('If you want to use your own account:')
|
||||
print('EMAIL=you@domain.com PASSWORD=supersecret SERVER=minecraft.example.com ./run_linux.sh')
|
||||
os._exit(0)
|
||||
else:
|
||||
print('No username or password provided, using burner minecraft account...')
|
||||
EMAIL = 'moc.liamg@monortem'[::-1]
|
||||
PASSWORD = '!8891anteR'[::-1]
|
||||
auth_token = authentication.AuthenticationToken()
|
||||
try:
|
||||
auth_token.authenticate(EMAIL, PASSWORD)
|
||||
except YggdrasilError as e:
|
||||
print(e)
|
||||
os._exit(0)
|
||||
print("Logged in as %s..." % auth_token.username)
|
||||
g.connection = Connection(SERVER, PORT, auth_token=auth_token)
|
||||
|
||||
|
||||
g.chunks = ChunksManager(g.mcdata)
|
||||
|
||||
|
@@ -1,5 +1,6 @@
|
||||
import re
|
||||
import time
|
||||
from datetime import datetime, timedelta
|
||||
import random
|
||||
from itertools import count
|
||||
from munch import Munch
|
||||
@@ -22,7 +23,7 @@ class Commands:
|
||||
|
||||
def handle_chat(self, message):
|
||||
source, sender, text = message
|
||||
reply = None
|
||||
reply = ''
|
||||
private = False
|
||||
for_me = False
|
||||
authed = sender == '0c123cfa-1697-4427-9413-4b645dee7ec0'
|
||||
@@ -50,6 +51,9 @@ class Commands:
|
||||
if prefix == bot_num:
|
||||
for_me = True
|
||||
|
||||
if data.startswith('[') and data.endswith(']'):
|
||||
command = 'nosquarebrackets'
|
||||
|
||||
|
||||
try:
|
||||
|
||||
@@ -81,6 +85,9 @@ class Commands:
|
||||
if command == 'echo' and data:
|
||||
reply = data
|
||||
|
||||
if command == 'nosquarebrackets':
|
||||
reply = 'don\'t literally put the [ ]'
|
||||
|
||||
## !pos - replies with position and dimension
|
||||
if command == 'pos':
|
||||
reply = str(utils.pint(self.g.pos))[1:-1] + ', ' + self.g.dimension
|
||||
@@ -100,19 +107,44 @@ class Commands:
|
||||
reply = 'ok'
|
||||
raise
|
||||
|
||||
## !inv - prints current inventory
|
||||
if command == 'inv':
|
||||
## !inv - replies and prints current inventory
|
||||
if command == 'inv' or command == 'inventory':
|
||||
inv_list = []
|
||||
uniq_item_counts = {}
|
||||
for i in self.g.inv.values():
|
||||
if i.present:
|
||||
inv_list.append('{}:{} x {}'.format(items.ITEM_NAMES[i.item_id], str(i.item_id), i.item_count))
|
||||
inv_list.append((items.ITEM_NAMES[i.item_id], str(i.item_id), i.item_count))
|
||||
|
||||
if i.item_id not in uniq_item_counts:
|
||||
uniq_item_counts[i.item_id] = 0
|
||||
uniq_item_counts[i.item_id] += i.item_count
|
||||
|
||||
inv_list.sort()
|
||||
result = '\n'.join(inv_list)
|
||||
print(result or 'Empty')
|
||||
console_result = '\n'.join(['{}:{} x {}'.format(*x) for x in inv_list])
|
||||
|
||||
if not console_result:
|
||||
print('Empty')
|
||||
reply = 'empty'
|
||||
else:
|
||||
print(console_result)
|
||||
|
||||
reply_result_1 = ', '.join(['{}:{} x {}'.format(*x) for x in inv_list])
|
||||
reply_result_2 = ', '.join(['{}:{} x {}'.format(items.ITEM_NAMES[k], str(k), v) for k,v in uniq_item_counts.items()])
|
||||
reply_result_3 = ', '.join(['{}:{}x{}'.format(items.ITEM_NAMES[k], str(k), v) for k,v in uniq_item_counts.items()])
|
||||
reply_result_4 = ', '.join(['{}:{}x{}'.format(re.sub(r'[aeiou]', '', items.ITEM_NAMES[k]), str(k), v) for k,v in uniq_item_counts.items()])
|
||||
reply_result_5 = ' '.join(['{}{}x{}'.format(re.sub(r'[aeiou]', '', items.ITEM_NAMES[k]), str(k), v) for k,v in uniq_item_counts.items()])
|
||||
|
||||
for r in [reply_result_1, reply_result_2, reply_result_3, reply_result_4, reply_result_5]:
|
||||
reply = r
|
||||
if len(reply) < 256:
|
||||
break
|
||||
|
||||
## !time - replies with Minecraft world time
|
||||
if command == 'time':
|
||||
reply = str(self.g.time)
|
||||
seconds = self.g.time * 3.6
|
||||
start = datetime(2000, 1, 1, hour=6)
|
||||
mctime = start + timedelta(seconds=seconds)
|
||||
reply = str(self.g.time) + ' - ' + mctime.strftime('%I:%M %p')
|
||||
|
||||
## !count [id] - counts the number of items with that id
|
||||
if command == 'count' and data:
|
||||
@@ -121,7 +153,9 @@ class Commands:
|
||||
|
||||
## !loaded - replies with the current loaded area
|
||||
if command == 'loaded':
|
||||
reply = str(self.g.chunks.get_loaded_area())
|
||||
l = self.g.chunks.get_loaded_area()
|
||||
reply = '{}, {}, {} to {}, {}, {}'.format(*l[0], *l[1])
|
||||
reply += ' - ' + str(len(self.g.chunks.chunks)//16) + ' chunks'
|
||||
|
||||
## !players - prints the current players
|
||||
## !players clear - clears the current player list
|
||||
@@ -210,23 +244,67 @@ class Commands:
|
||||
tree = next(self.g.world.find_trees(pos, 50))
|
||||
reply = str(tree)[1:-1]
|
||||
|
||||
## !block x y z - replies what block is at (x, y, z)
|
||||
if command == 'block':
|
||||
try:
|
||||
data = data.replace('(', ' ').replace(')', ' ').replace(',', ' ')
|
||||
x1, y1, z1 = [int(x) for x in data.split()]
|
||||
except (AttributeError, ValueError):
|
||||
reply = 'usage: !block x1 y1 z1'
|
||||
## !info [query] - replies with info on a coordinate, block, item, or player
|
||||
if command == 'info':
|
||||
if not reply:
|
||||
try:
|
||||
check = data.replace('(', ' ').replace(')', ' ').replace(',', ' ')
|
||||
x1, y1, z1 = [int(x) for x in check.split()]
|
||||
coord = (x1, y1, z1)
|
||||
block = self.g.world.block_at(*coord)
|
||||
|
||||
if not reply and block is None:
|
||||
reply = 'coord out of range'
|
||||
|
||||
if not reply:
|
||||
reply = 'Block: ' + blocks.BLOCKS[block] + ':' + str(block)
|
||||
if blocks.PROPS[block]:
|
||||
reply += ' - ' + ', '.join(['{}:{}'.format(k, v) for k, v in blocks.PROPS[block].items()])
|
||||
except (AttributeError, ValueError):
|
||||
pass
|
||||
|
||||
if not reply:
|
||||
coord = (x1, y1, z1)
|
||||
block = self.g.world.block_at(*coord)
|
||||
try:
|
||||
check = int(data)
|
||||
|
||||
if not reply and block is None:
|
||||
reply = 'first coord out of range'
|
||||
if check in blocks.BLOCKS:
|
||||
block = check
|
||||
reply += 'Block: ' + blocks.BLOCKS[block] + ':' + str(block)
|
||||
if blocks.PROPS[block]:
|
||||
reply += ' - ' + ', '.join(['{}:{}'.format(k, v) for k, v in blocks.PROPS[block].items()])
|
||||
|
||||
if not reply:
|
||||
reply = blocks.BLOCKS[block] + ':' + str(block)
|
||||
if check in blocks.BLOCKS and check in items.ITEM_NAMES:
|
||||
reply += ' / '
|
||||
|
||||
if check in items.ITEM_NAMES:
|
||||
item = check
|
||||
reply += 'Item: ' + items.ITEM_NAMES[item] + ':' + str(item)
|
||||
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
check = data.lower()
|
||||
if not reply and check in self.g.player_names:
|
||||
uuid = self.g.player_names[check]
|
||||
|
||||
for p in self.g.players.values():
|
||||
if p.player_uuid == uuid:
|
||||
player = p
|
||||
break
|
||||
else: # for
|
||||
reply = 'player out of range'
|
||||
|
||||
if not reply:
|
||||
reply += 'Player: '
|
||||
|
||||
results = []
|
||||
for k, v in player.items():
|
||||
try:
|
||||
results.append('{}:{}'.format(k, int(v)))
|
||||
except ValueError:
|
||||
results.append('{}:{}'.format(k, str(v)))
|
||||
|
||||
reply += ', '.join(results)
|
||||
|
||||
|
||||
################# Specific commands ##########################
|
||||
|
@@ -15,7 +15,7 @@ from mosfet.protocol.packets import (
|
||||
ClientWindowConfirmationPacket, EntityMetadataPacket,
|
||||
SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
|
||||
EntityActionPacket, EntityTeleport, InteractEntityPacket, TradeListPacket,
|
||||
SelectTradePacket, DisconnectPacket,
|
||||
SelectTradePacket, DisconnectPacket, UnloadChunkPacket,
|
||||
)
|
||||
|
||||
from mosfet.protocol.types import Slot
|
||||
@@ -49,6 +49,7 @@ class Game:
|
||||
register(self.handle_spawn_living, SpawnLivingEntityPacket)
|
||||
register(self.handle_entity_position, clientbound.play.EntityPositionDeltaPacket)
|
||||
register(self.handle_entity_position_rotation, EntityPositionRotationPacket)
|
||||
register(self.handle_entity_look, clientbound.play.EntityLookPacket)
|
||||
register(self.handle_destroy_entities, DestroyEntitiesPacket)
|
||||
register(self.handle_spawn_player, clientbound.play.SpawnPlayerPacket)
|
||||
register(self.handle_respawn, clientbound.play.RespawnPacket)
|
||||
@@ -58,6 +59,7 @@ class Game:
|
||||
#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
|
||||
register(self.handle_trade_list, TradeListPacket)
|
||||
register(self.handle_disconnect, DisconnectPacket)
|
||||
register(self.handle_unload_chunk, UnloadChunkPacket)
|
||||
|
||||
#register(self.handle_packet, Packet, early=True)
|
||||
|
||||
@@ -393,6 +395,13 @@ class Game:
|
||||
obj.item_id = entry.value.item_id
|
||||
obj.item_count = entry.value.item_count
|
||||
|
||||
mob = self.g.mobs.get(packet.entity_id, None)
|
||||
if mob:
|
||||
for entry in packet.metadata:
|
||||
if mob.type == mobs.VILLAGER:
|
||||
if entry.index == 17:
|
||||
mob.profession = entry.value[1]
|
||||
|
||||
player = self.g.players.get(packet.entity_id, None)
|
||||
if player:
|
||||
return
|
||||
@@ -434,8 +443,14 @@ class Game:
|
||||
player.x += packet.delta_x / 4096.0
|
||||
player.y += packet.delta_y / 4096.0
|
||||
player.z += packet.delta_z / 4096.0
|
||||
player.yaw = packet.yaw
|
||||
player.pitch = packet.pitch
|
||||
|
||||
#if player.player_uuid == '0c123cfa-1697-4427-9413-4b645dee7ec0': print(packet)
|
||||
def handle_entity_look(self, packet):
|
||||
player = self.g.players.get(packet.entity_id, None)
|
||||
if player:
|
||||
player.yaw = packet.yaw
|
||||
player.pitch = packet.pitch
|
||||
|
||||
def handle_entity_teleport(self, packet):
|
||||
mob = self.g.mobs.get(packet.entity_id, None)
|
||||
@@ -479,12 +494,14 @@ class Game:
|
||||
def handle_respawn(self, packet):
|
||||
print(packet)
|
||||
self.g.dimension = packet.world_name.replace('minecraft:', '')
|
||||
self.g.chunks.unload_all_chunks()
|
||||
|
||||
def handle_player_list(self, packet):
|
||||
for action in packet.actions:
|
||||
if isinstance(action, packet.AddPlayerAction):
|
||||
self.g.player_names[action.uuid] = action.name
|
||||
self.g.player_names[action.name] = action.uuid # porque no los dos?
|
||||
self.g.player_names[action.name] = action.uuid
|
||||
self.g.player_names[action.name.lower()] = action.uuid # porque no los dos?
|
||||
|
||||
def handle_update_health(self, packet):
|
||||
print(packet)
|
||||
@@ -525,6 +542,9 @@ class Game:
|
||||
import os
|
||||
os._exit(1)
|
||||
|
||||
def handle_unload_chunk(self, packet):
|
||||
self.g.chunks.unload_chunk(packet.chunk_x, packet.chunk_z)
|
||||
|
||||
def tick(self):
|
||||
if self.g.breaking:
|
||||
self.animate()
|
||||
|
@@ -15,6 +15,11 @@ for name, data in JSON_BLOCKS.items():
|
||||
for state in data['states']:
|
||||
BLOCKS[state['id']] = name.replace('minecraft:', '')
|
||||
|
||||
PROPS = {}
|
||||
for name, data in JSON_BLOCKS.items():
|
||||
for state in data['states']:
|
||||
PROPS[state['id']] = state.get('properties', {})
|
||||
|
||||
BREAK_DISTANCE = 6
|
||||
|
||||
AIR = 0
|
||||
|
@@ -103,6 +103,7 @@ WHEAT_ID = get_id('wheat')
|
||||
WHEAT_SEEDS_ID = get_id('wheat_seeds')
|
||||
BEETROOT_SEEDS_ID = get_id('beetroot_seeds')
|
||||
PUMPKIN_ID = get_id('pumpkin')
|
||||
BEETROOT_ID = get_id('beetroot')
|
||||
|
||||
EMERALD_ID = get_id('emerald')
|
||||
BERRIES_ID = get_id('sweet_berries')
|
||||
|
@@ -1,8 +1,33 @@
|
||||
from mosfet.info import items
|
||||
import json
|
||||
|
||||
with open('minecraft_data/registries.json') as f:
|
||||
MOBS = json.load(f)['minecraft:entity_type']['entries']
|
||||
|
||||
VILLAGER = 93
|
||||
ARMORER = 1
|
||||
BUTCHER = 2
|
||||
CARTOGRAPHER = 3
|
||||
CLERIC = 4
|
||||
FARMER = 5
|
||||
FISHERMAN = 6
|
||||
FLETCHER = 7
|
||||
LEATHERWORKER = 8
|
||||
LIBRARIAN = 9
|
||||
MASON = 10
|
||||
NITWIT = 11
|
||||
SHEPHERD = 12
|
||||
TOOLSMITH = 13
|
||||
WEAPONSMITH = 14
|
||||
|
||||
TRADES = {
|
||||
ARMORER: [items.IRON_INGOT_ID],
|
||||
BUTCHER: [items.BERRIES_ID],
|
||||
FARMER: [items.PUMPKIN_ID, items.WHEAT_ID, items.POTATO_ID, items.CARROT_ID, items.BEETROOT_ID],
|
||||
TOOLSMITH: [items.IRON_INGOT_ID],
|
||||
WEAPONSMITH: [items.IRON_INGOT_ID],
|
||||
}
|
||||
|
||||
EVIL = [
|
||||
'blaze',
|
||||
'cave_spider',
|
||||
|
@@ -235,6 +235,8 @@ class JobStates:
|
||||
tuple([items.IRON_INGOT_ID]): (64, 3),
|
||||
tuple([items.WHEAT_ID]): (64, 3),
|
||||
tuple([items.POTATO_ID]): (64, 3),
|
||||
tuple([items.CARROT_ID]): (64, 3),
|
||||
tuple([items.BEETROOT_ID]): (64, 3),
|
||||
}
|
||||
|
||||
items.set_needed(set([
|
||||
@@ -243,6 +245,8 @@ class JobStates:
|
||||
items.IRON_INGOT_ID,
|
||||
items.WHEAT_ID,
|
||||
items.POTATO_ID,
|
||||
items.CARROT_ID,
|
||||
items.BEETROOT_ID,
|
||||
]))
|
||||
return machines
|
||||
|
||||
|
@@ -72,15 +72,7 @@ class GatherCropStates:
|
||||
|
||||
def break_crop(self):
|
||||
self.g.game.break_block(self.crop)
|
||||
self.wait_time = 0.5
|
||||
self.state = self.wait
|
||||
|
||||
def wait(self):
|
||||
# wait for the item
|
||||
if self.wait_time > 0:
|
||||
self.wait_time -= utils.TICK
|
||||
else:
|
||||
self.state = self.select_seed
|
||||
self.state = self.select_seed
|
||||
|
||||
def select_seed(self):
|
||||
p = utils.pint(self.g.pos)
|
||||
@@ -91,18 +83,17 @@ class GatherCropStates:
|
||||
blocks.MATURE_CARROT_ID: items.CARROT_ID,
|
||||
blocks.MATURE_BEETROOT_ID: items.BEETROOT_SEEDS_ID,
|
||||
}
|
||||
self.target_seed = crop_seeds[self.type_id]
|
||||
|
||||
if self.g.game.select_item([crop_seeds[self.type_id]]):
|
||||
if self.g.game.select_item([self.target_seed]):
|
||||
self.state = self.wait_select
|
||||
self.wait_time = 0.5
|
||||
else:
|
||||
print('Aborting planting, no crop')
|
||||
self.state = self.cleanup
|
||||
print('Havent picked up seed yet')
|
||||
return
|
||||
|
||||
def wait_select(self):
|
||||
# wait a bit to select
|
||||
if self.wait_time > 0:
|
||||
self.wait_time -= utils.TICK
|
||||
if self.target_seed != self.g.holding:
|
||||
return
|
||||
else:
|
||||
self.state = self.place_crop
|
||||
|
||||
@@ -111,12 +102,11 @@ class GatherCropStates:
|
||||
self.g.game.place_block(p, BlockFace.TOP)
|
||||
print('Placed crop')
|
||||
self.state = self.wait_place
|
||||
self.wait_time = 0.5
|
||||
|
||||
def wait_place(self):
|
||||
# wait a bit for chunk data to update
|
||||
if self.wait_time > 0:
|
||||
self.wait_time -= utils.TICK
|
||||
w = self.g.world
|
||||
if w.block_at(*self.crop) == blocks.AIR:
|
||||
return
|
||||
else:
|
||||
self.state = self.cleanup
|
||||
|
||||
@@ -134,8 +124,8 @@ class GatherCropStates:
|
||||
|
||||
self.crop = None
|
||||
self.type_id = None
|
||||
self.target_seed = None
|
||||
self.bad_crops = []
|
||||
self.wait_time = 0
|
||||
|
||||
def run(self):
|
||||
self.state()
|
||||
|
@@ -102,7 +102,10 @@ class GrabSuppliesStates:
|
||||
print('No path, blacklisting barrel')
|
||||
time.sleep(0.1)
|
||||
self.bad_barrels.append(self.barrel)
|
||||
self.state = self.choose_barrel
|
||||
if len(self.bad_barrels) > 3:
|
||||
self.state = self.cleanup
|
||||
else:
|
||||
self.state = self.choose_barrel
|
||||
|
||||
def going_to_barrel(self):
|
||||
if utils.pint(self.g.pos) == self.opening:
|
||||
|
@@ -31,8 +31,29 @@ class SellToVillagerStates:
|
||||
|
||||
for v in w.find_villagers(p, 100):
|
||||
print('Found villager:', v)
|
||||
if v not in self.bad_villagers and v not in self.spent_villagers:
|
||||
break
|
||||
|
||||
if v in self.bad_villagers:
|
||||
print('In bad villager list')
|
||||
continue
|
||||
|
||||
if v in self.spent_villagers:
|
||||
print('In spent villager list')
|
||||
continue
|
||||
|
||||
if 'profession' not in v:
|
||||
print('Villager has unknown profession')
|
||||
continue
|
||||
|
||||
if v.profession not in mobs.TRADES:
|
||||
print('Villager doesnt sell stuff we collect')
|
||||
continue
|
||||
|
||||
trades = mobs.TRADES[v.profession]
|
||||
if not self.g.game.count_items(trades):
|
||||
print('We dont have anything to sell him')
|
||||
continue
|
||||
|
||||
break
|
||||
else: # for
|
||||
print('No good villagers left, aborting.')
|
||||
self.spent_villagers = []
|
||||
@@ -59,7 +80,7 @@ class SellToVillagerStates:
|
||||
if self.villager not in self.good_villagers:
|
||||
self.bad_villagers.append(self.villager)
|
||||
print('Added to bad villager list')
|
||||
self.state = self.cleanup
|
||||
self.state = self.find_villager
|
||||
return
|
||||
|
||||
navpath = w.path_to_place(p, self.openings[0])
|
||||
@@ -67,6 +88,7 @@ class SellToVillagerStates:
|
||||
if navpath:
|
||||
self.g.path = navpath
|
||||
self.state = self.going_to_villager
|
||||
self.g.look_at = None
|
||||
else:
|
||||
self.openings.pop(0)
|
||||
time.sleep(0.1)
|
||||
@@ -144,8 +166,7 @@ class SellToVillagerStates:
|
||||
print('Villager has been spent, aborting')
|
||||
self.g.game.close_window()
|
||||
self.spent_villagers.append(self.villager)
|
||||
self.state = self.wait
|
||||
self.wait_time = 10
|
||||
self.state = self.find_villager
|
||||
return
|
||||
|
||||
def click_trade(self):
|
||||
|
@@ -139,7 +139,15 @@ class SleepWithBedStates:
|
||||
print('Placing bed')
|
||||
self.g.game.place_block(self.area, BlockFace.TOP)
|
||||
self.my_bed = True
|
||||
self.state = self.use_bed
|
||||
self.wait_time = 0.5
|
||||
self.state = self.wait_use
|
||||
|
||||
def wait_use(self):
|
||||
# wait to use the bed
|
||||
if self.wait_time > 0:
|
||||
self.wait_time -= utils.TICK
|
||||
else:
|
||||
self.state = self.use_bed
|
||||
|
||||
def use_bed(self):
|
||||
w = self.g.world
|
||||
|
@@ -20,6 +20,7 @@ def get_packets(old_get_packets):
|
||||
mc_packets.add(packets.EntityTeleport)
|
||||
mc_packets.add(packets.TradeListPacket)
|
||||
mc_packets.add(packets.DisconnectPacket)
|
||||
mc_packets.add(packets.UnloadChunkPacket)
|
||||
|
||||
|
||||
return mc_packets
|
||||
|
@@ -69,11 +69,10 @@ class ChunksManager:
|
||||
|
||||
for item_id, locations in chunk.sub_index.items():
|
||||
if item_id not in self.index:
|
||||
self.index[item_id] = []
|
||||
|
||||
self.index[item_id] = set()
|
||||
for l in locations:
|
||||
coords = (dx + l%16, dy + l//256, dz + l%256//16)
|
||||
self.index[item_id].append(coords)
|
||||
self.index[item_id].add(coords)
|
||||
|
||||
#self.biomes[(chunk_packet.x, None, chunk_packet.z)] = chunk_packet.biomes # FIXME
|
||||
if self.loading:
|
||||
@@ -119,31 +118,24 @@ class ChunksManager:
|
||||
|
||||
if block in blocks.INDEXED_IDS:
|
||||
if block not in self.index:
|
||||
self.index[block] = []
|
||||
self.index[block].append((x, y, z))
|
||||
self.index[block] = set()
|
||||
self.index[block].add((x, y, z))
|
||||
|
||||
def check_loaded(self, position, steps=1):
|
||||
x, y, z = utils.pint(position)
|
||||
player_chunk = (x//16, 1, z//16)
|
||||
for i in range(steps): # TODO: base off render_distance?
|
||||
offset = utils.spiral(i)
|
||||
check = utils.padd(player_chunk, offset)
|
||||
def check_loaded(self, chunk_distance):
|
||||
num = (chunk_distance * 2 + 1) ** 2
|
||||
num_subchunks = num * 16
|
||||
return len(self.chunks) >= num_subchunks
|
||||
|
||||
if check not in self.chunks:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def unload_chunks(self, position):
|
||||
x, y, z = utils.pint(position)
|
||||
player_chunk = (x//16, 0, z//16)
|
||||
loaded_chunks = list(self.chunks.keys())
|
||||
|
||||
for chunk in loaded_chunks:
|
||||
check = (chunk[0], 0, chunk[2])
|
||||
if utils.phyp_king(player_chunk, check) > 20:
|
||||
del self.chunks[chunk]
|
||||
def unload_chunk(self, x, z):
|
||||
for y in range(16):
|
||||
try:
|
||||
del self.chunks[(x, y, z)]
|
||||
except KeyError:
|
||||
pass
|
||||
|
||||
def unload_all_chunks(self):
|
||||
self.chunks = {}
|
||||
self.index = {}
|
||||
|
||||
class ChunkNotLoadedException(Exception):
|
||||
def __str__(self):
|
||||
|
@@ -31,10 +31,10 @@ class ChunkDataPacket(Packet):
|
||||
self.biomes.append(VarInt.read(file_object))
|
||||
size = VarInt.read(file_object)
|
||||
self.data = file_object.read(size)
|
||||
size_entities = VarInt.read(file_object)
|
||||
self.entities = []
|
||||
for i in range(size_entities):
|
||||
self.entities.append(Nbt.read(file_object))
|
||||
#size_entities = VarInt.read(file_object)
|
||||
#self.entities = []
|
||||
#for i in range(size_entities):
|
||||
# self.entities.append(Nbt.read(file_object))
|
||||
|
||||
self.decode_chunk_data()
|
||||
|
||||
@@ -49,9 +49,9 @@ class ChunkDataPacket(Packet):
|
||||
Integer.send(self.biomes[i], packet_buffer)
|
||||
VarInt.send(len(self.data), packet_buffer)
|
||||
packet_buffer.send(self.data)
|
||||
VarInt.send(len(self.entities), packet_buffer)
|
||||
for e in self.entities:
|
||||
Nbt.send(e, packet_buffer)
|
||||
#VarInt.send(len(self.entities), packet_buffer)
|
||||
#for e in self.entities:
|
||||
# Nbt.send(e, packet_buffer)
|
||||
|
||||
def decode_chunk_data(self):
|
||||
packet_data = PacketBuffer()
|
||||
@@ -64,9 +64,9 @@ class ChunkDataPacket(Packet):
|
||||
if self.bit_mask_y & (1 << i):
|
||||
self.chunks[i].read(packet_data)
|
||||
|
||||
for e in self.entities:
|
||||
y = e['y']
|
||||
self.chunks[floor(y/16)].entities.append(e)
|
||||
#for e in self.entities:
|
||||
# y = e['y']
|
||||
# self.chunks[floor(y/16)].entities.append(e)
|
||||
|
||||
class Chunk:
|
||||
position = multi_attribute_alias(Vector, 'x', 'y', 'z')
|
||||
@@ -304,7 +304,7 @@ class EntityMetadataPacket(Packet):
|
||||
self.metadata = []
|
||||
for _ in range(99):
|
||||
entry = Entry.read(file_object, self.context)
|
||||
if not entry: break
|
||||
if not entry: break # hit an unimplemented type, stops parsing
|
||||
self.metadata.append(entry)
|
||||
|
||||
|
||||
@@ -458,3 +458,15 @@ class DisconnectPacket(Packet):
|
||||
definition = [
|
||||
{'reason': String},
|
||||
]
|
||||
|
||||
class UnloadChunkPacket(Packet):
|
||||
# Tells the client to unload a chunk column
|
||||
# https://wiki.vg/Protocol#Unload_Chunk
|
||||
|
||||
id = 0x1C
|
||||
packet_name = 'unload chunk'
|
||||
|
||||
definition = [
|
||||
{'chunk_x': Integer},
|
||||
{'chunk_z': Integer},
|
||||
]
|
||||
|
@@ -141,7 +141,7 @@ class Slot(Type):
|
||||
|
||||
|
||||
class Entry(Type):
|
||||
types = {
|
||||
simple_types = {
|
||||
0: Byte,
|
||||
1: VarInt,
|
||||
2: Float,
|
||||
@@ -169,12 +169,19 @@ class Entry(Type):
|
||||
index = UnsignedByte.read(file_object)
|
||||
if index == 0xff: return None
|
||||
type = VarInt.read(file_object)
|
||||
try:
|
||||
value = Entry.types[type].read(file_object)
|
||||
except TypeError:
|
||||
value = Entry.types[type].read_with_context(file_object, context)
|
||||
except KeyError:
|
||||
return None
|
||||
|
||||
if type == 10: # optional position
|
||||
present = Boolean.read(file_object)
|
||||
value = Position.read_with_context(file_object, context) if present else None
|
||||
elif type == 16: # villager data
|
||||
value = (VarInt.read(file_object), VarInt.read(file_object), VarInt.read(file_object))
|
||||
else:
|
||||
try:
|
||||
value = Entry.simple_types[type].read(file_object)
|
||||
except TypeError:
|
||||
value = Entry.simple_types[type].read_with_context(file_object, context)
|
||||
except KeyError:
|
||||
return None # unimplemented data type, stops parsing entries
|
||||
return Entry(index, type, value)
|
||||
|
||||
|
||||
|
@@ -280,13 +280,13 @@ class World:
|
||||
|
||||
def check_bed_occupied(self, bed):
|
||||
# returns true if the bed is occupied by a player
|
||||
print('Checking bed occupancy:', bed)
|
||||
for player in self.g.players.values():
|
||||
ppos = utils.pint((player.x, player.y, player.z))
|
||||
if utils.phyp(bed, ppos) <= 1 and player.y - int(player.y) == 0.6875:
|
||||
print('Bed is occupied by:', player, self.g.player_names[player.player_uuid])
|
||||
return True
|
||||
return False
|
||||
bid = self.g.chunks.get_block_at(*bed)
|
||||
if blocks.PROPS[bid]['occupied'] == 'true':
|
||||
print('Checking bed occupancy:', bed, '-> occupied')
|
||||
return True
|
||||
else:
|
||||
print('Checking bed occupancy:', bed, '-> free')
|
||||
return False
|
||||
|
||||
def find_cache_openings(self, area):
|
||||
return self.find_bed_openings(area)
|
||||
@@ -312,6 +312,7 @@ class World:
|
||||
if utils.phyp(center, pos) > distance:
|
||||
continue
|
||||
result.append(mob)
|
||||
result.sort(key=lambda mob: utils.phyp(center, (mob.x, mob.y, mob.z)))
|
||||
return result
|
||||
|
||||
def find_threats(self, center, distance):
|
||||
@@ -324,6 +325,7 @@ class World:
|
||||
if not self.check_air_column(pos, distance):
|
||||
continue
|
||||
result.append(mob)
|
||||
result.sort(key=lambda mob: utils.phyp(center, (mob.x, mob.y, mob.z)))
|
||||
return result
|
||||
|
||||
def find_villagers(self, center, distance):
|
||||
@@ -336,6 +338,7 @@ class World:
|
||||
if utils.phyp(center, pos) > distance:
|
||||
continue
|
||||
result.append(mob)
|
||||
result.sort(key=lambda mob: utils.phyp(center, (mob.x, mob.y, mob.z)))
|
||||
return result
|
||||
|
||||
def find_villager_openings(self, villager):
|
||||
|
Reference in New Issue
Block a user