Use block state id to check bed occupancy

master
Tanner Collin 3 years ago
parent 324ad41bf7
commit 4d2d358175
  1. 5
      mosfet/info/blocks.py
  2. 10
      mosfet/jobs/sleep_with_bed.py
  3. 14
      mosfet/world.py

@ -15,6 +15,11 @@ for name, data in JSON_BLOCKS.items():
for state in data['states']:
BLOCKS[state['id']] = name.replace('minecraft:', '')
PROPS = {}
for name, data in JSON_BLOCKS.items():
for state in data['states']:
PROPS[state['id']] = state.get('properties', {})
BREAK_DISTANCE = 6
AIR = 0

@ -139,7 +139,15 @@ class SleepWithBedStates:
print('Placing bed')
self.g.game.place_block(self.area, BlockFace.TOP)
self.my_bed = True
self.state = self.use_bed
self.wait_time = 0.5
self.state = self.wait_use
def wait_use(self):
# wait to use the bed
if self.wait_time > 0:
self.wait_time -= utils.TICK
else:
self.state = self.use_bed
def use_bed(self):
w = self.g.world

@ -280,13 +280,13 @@ class World:
def check_bed_occupied(self, bed):
# returns true if the bed is occupied by a player
print('Checking bed occupancy:', bed)
for player in self.g.players.values():
ppos = utils.pint((player.x, player.y, player.z))
if utils.phyp(bed, ppos) <= 1 and player.y - int(player.y) == 0.6875:
print('Bed is occupied by:', player, self.g.player_names[player.player_uuid])
return True
return False
bid = self.g.chunks.get_block_at(*bed)
if blocks.PROPS[bid]['occupied'] == 'true':
print('Checking bed occupancy:', bed, '-> occupied')
return True
else:
print('Checking bed occupancy:', bed, '-> free')
return False
def find_cache_openings(self, area):
return self.find_bed_openings(area)

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