Remove delays from gather_crop job

master
Tanner Collin 3 years ago
parent 261684ea90
commit 3540e5580e
  1. 28
      mosfet/jobs/gather_crop.py

@ -72,13 +72,11 @@ class GatherCropStates:
def break_crop(self):
self.g.game.break_block(self.crop)
self.wait_time = 0.5
self.state = self.wait
self.state = self.wait_for_item
def wait(self):
# wait for the item
if self.wait_time > 0:
self.wait_time -= utils.TICK
def wait_for_item(self):
if self.g.item_lock:
return
else:
self.state = self.select_seed
@ -91,18 +89,17 @@ class GatherCropStates:
blocks.MATURE_CARROT_ID: items.CARROT_ID,
blocks.MATURE_BEETROOT_ID: items.BEETROOT_SEEDS_ID,
}
self.target_seed = crop_seeds[self.type_id]
if self.g.game.select_item([crop_seeds[self.type_id]]):
if self.g.game.select_item([self.target_seed]):
self.state = self.wait_select
self.wait_time = 0.5
else:
print('Aborting planting, no crop')
self.state = self.cleanup
def wait_select(self):
# wait a bit to select
if self.wait_time > 0:
self.wait_time -= utils.TICK
if self.target_seed != self.g.holding:
return
else:
self.state = self.place_crop
@ -111,12 +108,11 @@ class GatherCropStates:
self.g.game.place_block(p, BlockFace.TOP)
print('Placed crop')
self.state = self.wait_place
self.wait_time = 0.5
def wait_place(self):
# wait a bit for chunk data to update
if self.wait_time > 0:
self.wait_time -= utils.TICK
w = self.g.world
if w.block_at(*self.crop) == blocks.AIR:
return
else:
self.state = self.cleanup
@ -134,8 +130,8 @@ class GatherCropStates:
self.crop = None
self.type_id = None
self.target_seed = None
self.bad_crops = []
self.wait_time = 0
def run(self):
self.state()

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