2020-09-07 21:48:16 +00:00
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if __name__ == '__main__':
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print('Run main.py instead.')
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exit(1)
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2020-09-07 22:32:19 +00:00
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import os
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2021-04-27 03:31:00 +00:00
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import sys
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2020-09-07 21:48:16 +00:00
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import time
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2020-09-08 04:31:55 +00:00
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import importlib
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2020-09-08 21:33:42 +00:00
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from math import floor, ceil
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2020-10-15 07:37:47 +00:00
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from copy import copy
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2020-09-07 21:48:16 +00:00
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2021-04-22 00:46:54 +00:00
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from . import monkey_patch # must be before any possible pyCraft imports
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2020-09-07 21:48:16 +00:00
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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2021-04-22 00:46:54 +00:00
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from mosfet.protocol.managers import DataManager, ChunksManager, ChatManager, ChunkNotLoadedException
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2020-09-08 01:28:56 +00:00
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2020-10-14 02:26:50 +00:00
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from munch import Munch
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2021-04-22 00:46:54 +00:00
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2021-04-23 07:01:00 +00:00
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from mosfet import commands
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2021-04-22 00:46:54 +00:00
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from mosfet import game
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from mosfet import job
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from mosfet import path
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from mosfet import print_help
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from mosfet import utils
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from mosfet import vector
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2021-04-23 01:25:44 +00:00
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from mosfet import world
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2021-04-23 01:41:01 +00:00
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from mosfet.info import blocks
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from mosfet.info import items
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from mosfet.info import mcdata
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from mosfet.info import mobs
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2021-04-19 07:51:48 +00:00
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for module in [
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blocks,
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2021-04-23 07:01:00 +00:00
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commands,
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2021-04-19 07:51:48 +00:00
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game,
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items,
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job,
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mcdata,
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mobs,
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path,
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print_help,
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utils,
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vector,
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2021-04-23 01:25:44 +00:00
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world,
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2021-04-19 07:51:48 +00:00
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]:
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importlib.reload(module)
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2020-09-08 04:31:55 +00:00
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2020-09-08 01:28:56 +00:00
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last_tick = time.time()
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2021-04-22 00:46:54 +00:00
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PITCH_ANGLE_DIR = vector.Vector3D((0, 1, 0))
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YAW_ANGLE_DIR = vector.Vector3D((0, 0, -1))
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YAW_ANGLE_REF = vector.Vector3D((0, 1, 0))
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2020-09-08 21:33:42 +00:00
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YAW_LOOK_AHEAD = 4
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def tick(global_state):
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g = global_state
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p = g.pos
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target = None
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2020-09-25 21:51:36 +00:00
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# make sure current chunks are loaded for physics
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2021-02-23 21:37:14 +00:00
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if not g.chunks.check_loaded(p, 288):
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if not g.chunks.loading:
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print('Loading chunks', end='', flush=True)
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g.chunks.loading = True
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2020-09-25 21:51:36 +00:00
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packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=0, yaw=0, on_ground=True)
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g.connection.write_packet(packet, force=True)
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2020-09-08 21:33:42 +00:00
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return
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2021-02-23 21:37:14 +00:00
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else:
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if g.chunks.loading:
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print()
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print('Chunks loaded.')
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g.chunks.loading = False
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2020-09-08 21:33:42 +00:00
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2020-09-25 21:51:36 +00:00
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g.chunks.unload_chunks(p)
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2020-09-08 21:33:42 +00:00
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2020-10-14 02:26:50 +00:00
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########## object physics ##########
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2020-10-18 05:35:43 +00:00
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# note: it's possible the chunk data is out of date when this runs
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2020-10-14 02:26:50 +00:00
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2020-10-15 07:37:47 +00:00
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for eid, obj in copy(g.objects).items():
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2020-10-14 02:26:50 +00:00
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if obj.velocity_x:
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obj.x += obj.velocity_x / 8000
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if obj.velocity_y:
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obj.y += obj.velocity_y / 8000
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if obj.velocity_z:
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obj.z += obj.velocity_z / 8000
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2020-10-17 18:41:41 +00:00
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block_below = g.chunks.get_block_at(floor(obj.x), floor(obj.y-0.20), floor(obj.z))
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2020-10-14 02:26:50 +00:00
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in_air = block_below in blocks.NON_SOLID_IDS
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if in_air:
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obj.velocity_x *= 0.988
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obj.velocity_y -= 390
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obj.velocity_z *= 0.988
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else:
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obj.y = int(obj.y-0.20)+1
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obj.velocity_x *= 0.5
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obj.velocity_y = 0
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obj.velocity_z *= 0.5
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2020-10-17 18:41:41 +00:00
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# float object back up in case it clipped through multiple blocks
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2020-10-18 05:35:43 +00:00
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if g.chunks.get_block_at(floor(obj.x), floor(obj.y), floor(obj.z)) not in blocks.NON_SOLID_IDS:
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obj.y += 0.05
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2020-10-17 18:41:41 +00:00
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2020-10-14 02:26:50 +00:00
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if abs(obj.velocity_x) < 1: obj.velocity_x = 0
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if abs(obj.velocity_z) < 1: obj.velocity_z = 0
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########## player physics ##########
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2020-09-16 20:16:10 +00:00
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if g.path and len(g.path):
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2021-04-22 00:46:54 +00:00
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target = vector.Point3D(g.path[0])
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2020-09-08 21:33:42 +00:00
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target.x += 0.5
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target.z += 0.5
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2020-12-18 04:15:09 +00:00
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if g.afk_timeout > 0:
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target = None
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g.afk_timeout -= utils.TICK
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2020-09-08 21:33:42 +00:00
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if target:
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d = p - target
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# jump up block
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2020-09-16 20:16:10 +00:00
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if d.y < -0.9 and not g.y_v:
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g.y_v = 8.5
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g.y_a = -36.0
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2020-09-08 21:33:42 +00:00
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# jump gap
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2020-09-16 20:16:10 +00:00
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if d.xz.length() > 1.6 and not g.y_v:
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g.y_v = 8.5
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g.y_a = -36.0
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2020-09-08 21:33:42 +00:00
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if d.length() > 0:
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2020-09-16 20:16:10 +00:00
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if g.y_v < 5:
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2020-09-08 21:33:42 +00:00
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p.x -= utils.cap(d.x, 0.2)
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p.z -= utils.cap(d.z, 0.2)
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2020-09-16 20:16:10 +00:00
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if len(g.path) > 1 and d.length() < 0.2:
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2020-09-08 21:33:42 +00:00
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# removes some jitter in walking
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2020-09-16 20:16:10 +00:00
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g.path.pop(0)
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2020-09-08 21:33:42 +00:00
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elif d.length() == 0:
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2020-09-16 20:16:10 +00:00
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g.path.pop(0)
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2020-09-08 21:33:42 +00:00
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2020-09-16 20:16:10 +00:00
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if g.y_v or g.y_a:
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p.y += g.y_v * utils.TICK
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g.y_v += g.y_a * utils.TICK
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2020-09-08 21:33:42 +00:00
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block_below = g.chunks.get_block_at(floor(p.x), ceil(p.y-1), floor(p.z))
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2021-03-12 06:04:04 +00:00
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block_above = g.chunks.get_block_at(floor(p.x), ceil(p.y+1), floor(p.z))
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2020-12-01 00:48:02 +00:00
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in_void = p.y < 0
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in_air = block_below in blocks.NON_SOLID_IDS or in_void
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2020-12-02 11:12:51 +00:00
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in_water = block_below in blocks.WATER_IDS
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2021-03-12 06:04:04 +00:00
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g.crawling = block_above not in blocks.NON_SOLID_IDS
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2020-09-08 21:33:42 +00:00
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if in_air:
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2020-09-16 20:16:10 +00:00
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g.y_a = -36.0
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2020-12-02 11:12:51 +00:00
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elif in_water:
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g.y_a = -16.0
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2020-09-08 21:33:42 +00:00
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else:
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p.y = ceil(p.y)
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2020-09-16 20:16:10 +00:00
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g.y_v = 0
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g.y_a = 0
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if g.look_at:
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2021-04-22 00:46:54 +00:00
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look_at = vector.Point3D(g.look_at)
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2020-09-16 20:16:10 +00:00
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elif g.path and len(g.path) > YAW_LOOK_AHEAD:
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2021-04-22 00:46:54 +00:00
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look_at = vector.Point3D(g.path[YAW_LOOK_AHEAD])
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2020-09-16 20:16:10 +00:00
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elif g.path and len(g.path):
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2021-04-22 00:46:54 +00:00
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look_at = vector.Point3D(g.path[-1])
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2020-09-08 21:33:42 +00:00
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else:
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look_at = None
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if look_at:
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look_at.x += 0.5
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look_at.z += 0.5
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look_at_d = p - look_at
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if look_at_d.length() > 0.6:
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target_pitch = look_at_d.normalized().angleDeg(PITCH_ANGLE_DIR)
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target_pitch = (target_pitch - 90) * -1
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2020-09-16 20:16:10 +00:00
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target_pitch_d = target_pitch - g.pitch
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g.pitch += utils.cap(target_pitch_d, 10)
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2020-09-08 21:33:42 +00:00
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2021-03-23 21:01:48 +00:00
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# remove vertical component for yaw calculation
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look_at_d.y = 0
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2020-09-08 21:33:42 +00:00
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2021-03-23 21:01:48 +00:00
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if look_at_d.length() > 0.6:
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2020-09-08 21:33:42 +00:00
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target_yaw = look_at_d.normalized().signedAngleDeg(other=YAW_ANGLE_DIR, ref=YAW_ANGLE_REF)
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2020-09-16 20:16:10 +00:00
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target_yaw_d = target_yaw - g.yaw
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2020-09-08 21:33:42 +00:00
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target_yaw_d = (target_yaw_d + 180) % 360 - 180
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2020-09-16 20:16:10 +00:00
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g.yaw += utils.cap(target_yaw_d, 30)
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2020-09-08 21:33:42 +00:00
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else:
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2020-09-16 20:16:10 +00:00
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target_pitch_d = 0 - g.pitch
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g.pitch += utils.cap(target_pitch_d, 10)
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2020-09-08 21:33:42 +00:00
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2020-09-16 20:16:10 +00:00
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packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=g.pitch, yaw=g.yaw, on_ground=(not in_air))
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2020-12-12 21:11:00 +00:00
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g.connection.write_packet(packet)
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2020-09-08 21:33:42 +00:00
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2020-09-17 01:12:01 +00:00
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g.job.tick()
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2021-04-25 00:59:43 +00:00
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g.game.tick() # order important for correction_count
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2020-09-16 06:02:36 +00:00
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2020-09-08 21:33:42 +00:00
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def init(global_state):
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g = global_state
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2020-09-16 20:16:10 +00:00
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g.time = 0
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2020-09-08 21:33:42 +00:00
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2020-09-16 20:16:10 +00:00
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g.path = []
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g.look_at = None
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g.y_v = 0
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g.y_a = 0
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g.yaw = 360
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g.pitch = 0
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2021-03-12 06:04:04 +00:00
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g.crawling = False
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2020-09-08 21:33:42 +00:00
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2020-09-16 20:16:10 +00:00
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g.breaking = None
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g.break_time = 0
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2020-09-08 21:33:42 +00:00
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2020-09-17 20:54:41 +00:00
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g.dumping = None
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2021-02-15 08:56:41 +00:00
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g.draining = False
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2020-09-21 01:08:23 +00:00
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g.item_lock = False
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2020-09-25 06:03:22 +00:00
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g.command_lock = False
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2020-09-21 01:08:23 +00:00
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2021-02-22 01:44:55 +00:00
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g.trades = []
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2020-09-17 20:54:41 +00:00
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2021-04-19 01:34:54 +00:00
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g.job = job.JobStates(g)
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2020-10-14 02:26:50 +00:00
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g.chopped_tree = False
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2020-09-08 01:28:56 +00:00
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2020-12-18 04:15:09 +00:00
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g.afk_timeout = 0
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2020-12-04 02:49:22 +00:00
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2020-12-05 10:56:56 +00:00
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g.filling = False
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2021-04-18 22:41:03 +00:00
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g.minimum_cache_slots = 27
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g.maximum_supply_slots = 33
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2021-04-17 23:48:38 +00:00
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2020-09-07 21:48:16 +00:00
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def bot(global_state):
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2021-05-01 23:34:43 +00:00
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EMAIL = os.getenv('EMAIL')
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2021-05-01 23:22:43 +00:00
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PASSWORD = os.getenv('PASSWORD')
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SERVER = os.getenv('SERVER')
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PORT = int(os.environ.get('PORT', 25565))
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2020-09-07 21:48:16 +00:00
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g = global_state
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2020-09-09 01:52:50 +00:00
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if not g.mcdata:
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2020-12-14 05:40:17 +00:00
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g.mcdata = DataManager('./minecraft_data')
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2020-09-07 21:48:16 +00:00
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2021-04-27 03:31:00 +00:00
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if not SERVER:
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2021-05-01 23:22:43 +00:00
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print()
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print('You must specify a server to connect to. For example:')
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print('SERVER=minecraft.example.com ./run_linux.sh')
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print('SERVER=localhost PORT=12345 ./run_linux.sh')
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print()
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print('If you want to use your own account:')
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2021-05-01 23:34:43 +00:00
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print('EMAIL=you@domain.com PASSWORD=supersecret SERVER=minecraft.example.com ./run_linux.sh')
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2021-05-01 23:22:43 +00:00
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os._exit(0)
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2021-04-27 03:31:00 +00:00
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elif not g.connection:
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2021-05-01 23:34:43 +00:00
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if EMAIL and PASSWORD:
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2021-04-27 03:31:00 +00:00
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auth_token = authentication.AuthenticationToken()
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try:
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2021-05-01 23:34:43 +00:00
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auth_token.authenticate(EMAIL, PASSWORD)
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2021-04-27 03:31:00 +00:00
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except YggdrasilError as e:
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print(e)
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2021-05-01 23:22:43 +00:00
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os._exit(0)
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2021-04-27 03:31:00 +00:00
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print("Logged in as %s..." % auth_token.username)
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g.connection = Connection(SERVER, PORT, auth_token=auth_token)
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2021-05-01 23:34:43 +00:00
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|
elif EMAIL:
|
2021-04-27 03:31:00 +00:00
|
|
|
print('No password provided, attempting to connect in offline mode...')
|
2021-05-01 23:34:43 +00:00
|
|
|
g.connection = Connection(SERVER, PORT, username=EMAIL)
|
2021-05-01 23:22:43 +00:00
|
|
|
else:
|
|
|
|
print('No username or password provided, using burner minecraft account...')
|
2021-05-01 23:34:43 +00:00
|
|
|
EMAIL = 'moc.liamg@monortem'[::-1]
|
2021-05-01 23:22:43 +00:00
|
|
|
PASSWORD = '!8891anteR'[::-1]
|
|
|
|
auth_token = authentication.AuthenticationToken()
|
|
|
|
try:
|
2021-05-01 23:34:43 +00:00
|
|
|
auth_token.authenticate(EMAIL, PASSWORD)
|
2021-05-01 23:22:43 +00:00
|
|
|
except YggdrasilError as e:
|
|
|
|
print(e)
|
|
|
|
os._exit(0)
|
|
|
|
print("Logged in as %s..." % auth_token.username)
|
|
|
|
g.connection = Connection(SERVER, PORT, auth_token=auth_token)
|
|
|
|
|
2020-09-07 21:48:16 +00:00
|
|
|
|
|
|
|
g.chunks = ChunksManager(g.mcdata)
|
|
|
|
|
|
|
|
g.connection.connect()
|
|
|
|
|
2020-09-09 01:52:50 +00:00
|
|
|
g.chunks.register(g.connection)
|
|
|
|
|
2020-09-08 23:51:27 +00:00
|
|
|
g.chat = ChatManager(g)
|
2020-09-09 21:58:19 +00:00
|
|
|
|
2020-09-16 06:02:36 +00:00
|
|
|
g.game = game.Game(g)
|
2021-04-23 00:18:53 +00:00
|
|
|
g.world = world.World(g)
|
2021-04-23 07:01:00 +00:00
|
|
|
g.commands = commands.Commands(g)
|
2020-09-08 23:51:27 +00:00
|
|
|
|
2020-09-08 01:28:56 +00:00
|
|
|
try:
|
2020-09-08 21:33:42 +00:00
|
|
|
while not g.pos:
|
2020-09-16 06:49:15 +00:00
|
|
|
time.sleep(utils.TICK)
|
2020-09-08 21:33:42 +00:00
|
|
|
print('Player loaded.')
|
|
|
|
|
|
|
|
init(g)
|
2021-02-23 07:50:40 +00:00
|
|
|
g.game.close_window()
|
2020-09-17 01:12:01 +00:00
|
|
|
print('Initialized.')
|
2020-09-08 01:28:56 +00:00
|
|
|
|
|
|
|
while g.running:
|
2020-09-08 21:33:42 +00:00
|
|
|
tick(g)
|
2020-09-08 01:28:56 +00:00
|
|
|
|
|
|
|
global last_tick
|
2020-09-16 06:49:15 +00:00
|
|
|
sleep_time = utils.TICK + last_tick - time.time()
|
2020-09-08 01:28:56 +00:00
|
|
|
if sleep_time < 0: sleep_time = 0
|
|
|
|
time.sleep(sleep_time)
|
|
|
|
last_tick = time.time()
|
|
|
|
finally:
|
|
|
|
print('Removing listeners...')
|
|
|
|
g.connection.packet_listeners = []
|
|
|
|
g.connection.early_packet_listeners = []
|
|
|
|
g.connection.outgoing_packet_listeners = []
|
|
|
|
g.connection.early_outgoing_packet_listeners = []
|
|
|
|
|
|
|
|
print('Bot module loaded.')
|