Add support for chat commands

master
Tanner Collin 4 years ago
parent 100b4da80d
commit a76d02d53c
  1. 10
      bot.py
  2. 30
      custom/managers/chat.py
  3. 48
      packet_handlers.py

@ -177,14 +177,10 @@ def bot(global_state):
g.chunks = ChunksManager(g.mcdata)
g.chunks.register(g.connection)
g.chat = ChatManager()
g.chat.register(g.connection)
g.connection.connect()
def packet_wrapper(handler):
def wrapper(packet):
print('Wrapper:', handler)
handler(packet, g)
return wrapper
@ -197,6 +193,10 @@ def bot(global_state):
h3 = packet_wrapper(packet_handlers.handle_block_change)
g.connection.register_packet_listener(h3, BlockChangePacket)
g.chat = ChatManager(g)
h4 = packet_wrapper(packet_handlers.handle_chat)
g.chat.set_handler(h4)
try:
while not g.pos:
time.sleep(TICK)
@ -207,9 +207,7 @@ def bot(global_state):
time.sleep(TICK)
print('Chunks loaded.')
print('init..')
init(g)
print('done init')
while g.running:
tick(g)

@ -3,34 +3,40 @@ import json
from minecraft.networking.packets import clientbound, serverbound
class ChatManager:
def __init__(self, global_state):
self.g = global_state
self.handler = None
def __init__(self):
return
self.g.connection.register_packet_listener(self.print_chat, clientbound.play.ChatMessagePacket)
def translate_chat(self, data):
if isinstance(data, str):
return data
elif 'extra' in data:
return "".join([self.translate_chat(x) for x in data['extra']])
return ''.join([self.translate_chat(x) for x in data['extra']])
elif 'text' in data:
return data['text']
else:
return "?"
return '?'
def print_chat(self, chat_packet):
# TODO: Replace with handler
try:
print("[%s] %s"%(chat_packet.field_string('position'), self.translate_chat(json.loads(chat_packet.json_data))))
source = chat_packet.field_string('position')
text = self.translate_chat(json.loads(chat_packet.json_data))
print('[%s] %s'%(source, text))
if self.handler:
self.handler((source, text))
except Exception as ex:
print("Exception %r on message (%s): %s" % (ex, chat_packet.field_string('position'), chat_packet.json_data))
def register(self, connection):
connection.register_packet_listener(self.print_chat, clientbound.play.ChatMessagePacket)
def send(self, connection, text):
print('Exception %r on message (%s): %s' % (ex, chat_packet.field_string('position'), chat_packet.json_data))
def set_handler(self, func):
self.handler = func
def send(self, text):
if not text:
# Prevents connection bug when sending empty chat message
return
packet = serverbound.play.ChatPacket()
packet.message = text
connection.write_packet(packet)
self.g.connection.write_packet(packet)

@ -1,8 +1,11 @@
import re
import time
import importlib
from panda3d.core import LPoint3f
from minecraft.networking.packets import Packet, clientbound, serverbound
import utils
importlib.reload(utils)
import path
@ -47,3 +50,48 @@ def handle_position_and_look(packet, g):
print(packet)
p = LPoint3f(x=packet.x, y=packet.y, z=packet.z)
g.pos = p
def handle_chat(message, g):
source, text = message
reply = None
match = re.match(r'<(\w+)> (.*)', text)
if match:
sender, text = match.groups()
else:
return
if text.startswith('! '):
text = text[2:]
elif text.startswith('!'):
text = text[1:]
else:
return
if ' ' in text:
command = text.split(' ', 1)[0]
data = text.split(' ', 1)[1]
else:
command = text
if command == 'ping':
reply = 'pong'
if command == 'echo' and data:
reply = data
if command == 'respawn':
packet = serverbound.play.ClientStatusPacket()
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
g.connection.write_packet(packet)
reply = 'ok'
if command == 'pos':
reply = str(utils.pint(g.pos))[1:-1]
if command == 'afk':
reply = '/afk'
if reply:
print(reply)
g.chat.send(reply)

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