228 lines
5.9 KiB
Python
228 lines
5.9 KiB
Python
if __name__ == '__main__':
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print('Run main.py instead.')
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exit(1)
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import os
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import time
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import importlib
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from math import floor, ceil
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USERNAME = os.environ['USERNAME']
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PASSWORD = os.environ['PASSWORD']
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SERVER = os.environ['SERVER']
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import monkey_patch # must be before any possible pyCraft imports
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from custom.managers import DataManager, ChunksManager, ChatManager
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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from custom.networking.packets.clientbound.play.block_change_packet import BlockChangePacket
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from bunch import Bunch
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from panda3d.core import LPoint3f, LVector3f
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import packet_handlers
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importlib.reload(packet_handlers)
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import blocks
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importlib.reload(blocks)
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import utils
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importlib.reload(utils)
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import path
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importlib.reload(path)
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TICK = 0.05
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last_tick = time.time()
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PITCH_ANGLE_DIR = LVector3f(x=0, y=1, z=0)
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YAW_ANGLE_DIR = LVector3f(x=0, y=0, z=-1)
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YAW_ANGLE_REF = LVector3f(x=0, y=1, z=0)
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YAW_LOOK_AHEAD = 4
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def tick(global_state):
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g = global_state
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l = g.local_state
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p = g.pos
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target = None
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try:
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g.chunks.get_block_at(*utils.pint(p))
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except chunks.ChunkNotLoadedException:
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return
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#l.jobstate.run()
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if l.path and len(l.path):
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target = LPoint3f(l.path[0])
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target.x += 0.5
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target.z += 0.5
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if target:
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d = p - target
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# jump up block
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if d.y < -0.9 and not l.y_v:
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l.y_v = 8.5
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l.y_a = -36.0
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# jump gap
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if d.xz.length() > 1.6 and not l.y_v:
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l.y_v = 8.5
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l.y_a = -36.0
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if d.length() > 0:
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if l.y_v < 5:
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p.x -= utils.cap(d.x, 0.2)
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p.z -= utils.cap(d.z, 0.2)
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if len(l.path) > 1 and d.length() < 0.2:
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# removes some jitter in walking
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l.path.pop(0)
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elif d.length() == 0:
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l.path.pop(0)
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if l.y_v or l.y_a:
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p.y += l.y_v * TICK
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l.y_v += l.y_a * TICK
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block_below = g.chunks.get_block_at(floor(p.x), ceil(p.y-1), floor(p.z))
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in_air = block_below in blocks.NON_SOLID_IDS
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if in_air:
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l.y_a = -36.0
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else:
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p.y = ceil(p.y)
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l.y_v = 0
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l.y_a = 0
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if l.look_at:
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look_at = LPoint3f(l.look_at)
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elif l.path and len(l.path) > YAW_LOOK_AHEAD:
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look_at = LPoint3f(l.path[YAW_LOOK_AHEAD])
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elif l.path and len(l.path):
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look_at = LPoint3f(l.path[-1])
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else:
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look_at = None
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if look_at:
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look_at.x += 0.5
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look_at.z += 0.5
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look_at_d = p - look_at
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if look_at_d.length() > 0.6:
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target_pitch = look_at_d.normalized().angleDeg(PITCH_ANGLE_DIR)
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target_pitch = (target_pitch - 90) * -1
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target_pitch_d = target_pitch - l.pitch
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l.pitch += utils.cap(target_pitch_d, 10)
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# remove vertical component for yaw calculation
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look_at_d.y = 0
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target_yaw = look_at_d.normalized().signedAngleDeg(other=YAW_ANGLE_DIR, ref=YAW_ANGLE_REF)
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target_yaw_d = target_yaw - l.yaw
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target_yaw_d = (target_yaw_d + 180) % 360 - 180
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l.yaw += utils.cap(target_yaw_d, 30)
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else:
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target_pitch_d = 0 - l.pitch
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l.pitch += utils.cap(target_pitch_d, 10)
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packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=l.pitch, yaw=l.yaw, on_ground=(not in_air))
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g.connection.write_packet(packet, force=True)
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def init(global_state):
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g = global_state
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l = g.local_state
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l.time = 0
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l.path = []
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l.look_at = None
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l.y_v = 0
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l.y_a = 0
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l.yaw = 360
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l.pitch = 0
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#l.break = None
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#l.break_time = 0
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#l.break_timeout = 0
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#l.break_finished_packet = None
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#l.jobstate = JobStates(connection, player_info)
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#l.jobstate.run()
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def bot(global_state):
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g = global_state
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g.local_state = Bunch()
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if 'mcdata' not in g:
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g.mcdata = DataManager('./mcdata')
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if not g.connection:
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auth_token = authentication.AuthenticationToken()
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try:
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auth_token.authenticate(USERNAME, PASSWORD)
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except YggdrasilError as e:
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print(e)
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sys.exit()
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print("Logged in as %s..." % auth_token.username)
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g.connection = Connection(SERVER, 25565, auth_token=auth_token)
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g.chunks = ChunksManager(g.mcdata)
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g.chunks.register(g.connection)
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g.connection.connect()
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def packet_wrapper(handler):
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def wrapper(packet):
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handler(packet, g)
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return wrapper
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h1 = packet_wrapper(packet_handlers.handle_join_game)
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g.connection.register_packet_listener(h1, clientbound.play.JoinGamePacket)
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h2 = packet_wrapper(packet_handlers.handle_position_and_look)
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g.connection.register_packet_listener(h2, clientbound.play.PlayerPositionAndLookPacket)
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h3 = packet_wrapper(packet_handlers.handle_block_change)
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g.connection.register_packet_listener(h3, BlockChangePacket)
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g.chat = ChatManager(g)
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h4 = packet_wrapper(packet_handlers.handle_chat)
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g.chat.set_handler(h4)
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try:
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while not g.pos:
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time.sleep(TICK)
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print('Player loaded.')
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x, y, z = utils.pint(g.pos)
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while (floor(x/16), floor(y/16), floor(z/16)) not in g.chunks.chunks:
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time.sleep(TICK)
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print('Chunks loaded.')
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init(g)
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while g.running:
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tick(g)
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global last_tick
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sleep_time = TICK + last_tick - time.time()
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if sleep_time < 0: sleep_time = 0
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time.sleep(sleep_time)
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last_tick = time.time()
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finally:
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print('Removing listeners...')
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g.connection.packet_listeners = []
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g.connection.early_packet_listeners = []
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g.connection.outgoing_packet_listeners = []
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g.connection.early_outgoing_packet_listeners = []
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print('Bot module loaded.')
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