minecraft-bot/bot.py

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if __name__ == '__main__':
print('Run main.py instead.')
exit(1)
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import os
import time
import importlib
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from math import floor, ceil
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USERNAME = os.environ['USERNAME']
PASSWORD = os.environ['PASSWORD']
SERVER = os.environ['SERVER']
import monkey_patch # must be before any possible pyCraft imports
from minecraft import authentication
from minecraft.exceptions import YggdrasilError
from minecraft.networking.connection import Connection
from minecraft.networking.packets import Packet, clientbound, serverbound
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from protocol.managers import DataManager, ChunksManager, ChatManager, ChunkNotLoadedException
from protocol.packets import BlockChangePacket
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from bunch import Bunch
from panda3d.core import LPoint3f, LVector3f
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import packet_handlers
importlib.reload(packet_handlers)
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import blocks
importlib.reload(blocks)
import utils
importlib.reload(utils)
import path
importlib.reload(path)
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TICK = 0.05
last_tick = time.time()
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PITCH_ANGLE_DIR = LVector3f(x=0, y=1, z=0)
YAW_ANGLE_DIR = LVector3f(x=0, y=0, z=-1)
YAW_ANGLE_REF = LVector3f(x=0, y=1, z=0)
YAW_LOOK_AHEAD = 4
def tick(global_state):
g = global_state
l = g.local_state
p = g.pos
target = None
try:
g.chunks.get_block_at(*utils.pint(p))
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except ChunkNotLoadedException:
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return
#l.jobstate.run()
if l.path and len(l.path):
target = LPoint3f(l.path[0])
target.x += 0.5
target.z += 0.5
if target:
d = p - target
# jump up block
if d.y < -0.9 and not l.y_v:
l.y_v = 8.5
l.y_a = -36.0
# jump gap
if d.xz.length() > 1.6 and not l.y_v:
l.y_v = 8.5
l.y_a = -36.0
if d.length() > 0:
if l.y_v < 5:
p.x -= utils.cap(d.x, 0.2)
p.z -= utils.cap(d.z, 0.2)
if len(l.path) > 1 and d.length() < 0.2:
# removes some jitter in walking
l.path.pop(0)
elif d.length() == 0:
l.path.pop(0)
if l.y_v or l.y_a:
p.y += l.y_v * TICK
l.y_v += l.y_a * TICK
block_below = g.chunks.get_block_at(floor(p.x), ceil(p.y-1), floor(p.z))
in_air = block_below in blocks.NON_SOLID_IDS
if in_air:
l.y_a = -36.0
else:
p.y = ceil(p.y)
l.y_v = 0
l.y_a = 0
if l.look_at:
look_at = LPoint3f(l.look_at)
elif l.path and len(l.path) > YAW_LOOK_AHEAD:
look_at = LPoint3f(l.path[YAW_LOOK_AHEAD])
elif l.path and len(l.path):
look_at = LPoint3f(l.path[-1])
else:
look_at = None
if look_at:
look_at.x += 0.5
look_at.z += 0.5
look_at_d = p - look_at
if look_at_d.length() > 0.6:
target_pitch = look_at_d.normalized().angleDeg(PITCH_ANGLE_DIR)
target_pitch = (target_pitch - 90) * -1
target_pitch_d = target_pitch - l.pitch
l.pitch += utils.cap(target_pitch_d, 10)
# remove vertical component for yaw calculation
look_at_d.y = 0
target_yaw = look_at_d.normalized().signedAngleDeg(other=YAW_ANGLE_DIR, ref=YAW_ANGLE_REF)
target_yaw_d = target_yaw - l.yaw
target_yaw_d = (target_yaw_d + 180) % 360 - 180
l.yaw += utils.cap(target_yaw_d, 30)
else:
target_pitch_d = 0 - l.pitch
l.pitch += utils.cap(target_pitch_d, 10)
packet = serverbound.play.PositionAndLookPacket(x=p.x, feet_y=p.y, z=p.z, pitch=l.pitch, yaw=l.yaw, on_ground=(not in_air))
g.connection.write_packet(packet, force=True)
def init(global_state):
g = global_state
l = g.local_state
l.time = 0
l.path = []
l.look_at = None
l.y_v = 0
l.y_a = 0
l.yaw = 360
l.pitch = 0
#l.break = None
#l.break_time = 0
#l.break_timeout = 0
#l.break_finished_packet = None
#l.jobstate = JobStates(connection, player_info)
#l.jobstate.run()
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def bot(global_state):
g = global_state
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g.local_state = Bunch()
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if not g.mcdata:
g.mcdata = DataManager('./mcdata')
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if not g.connection:
auth_token = authentication.AuthenticationToken()
try:
auth_token.authenticate(USERNAME, PASSWORD)
except YggdrasilError as e:
print(e)
sys.exit()
print("Logged in as %s..." % auth_token.username)
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g.connection = Connection(SERVER, 25565, auth_token=auth_token)
g.chunks = ChunksManager(g.mcdata)
g.connection.connect()
def packet_wrapper(handler):
def wrapper(packet):
handler(packet, g)
return wrapper
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g.chunks.register(g.connection)
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h1 = packet_wrapper(packet_handlers.handle_join_game)
g.connection.register_packet_listener(h1, clientbound.play.JoinGamePacket)
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h2 = packet_wrapper(packet_handlers.handle_position_and_look)
g.connection.register_packet_listener(h2, clientbound.play.PlayerPositionAndLookPacket)
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h3 = packet_wrapper(packet_handlers.handle_block_change)
g.connection.register_packet_listener(h3, BlockChangePacket)
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g.chat = ChatManager(g)
h4 = packet_wrapper(packet_handlers.handle_chat)
g.chat.set_handler(h4)
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try:
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while not g.pos:
time.sleep(TICK)
print('Player loaded.')
x, y, z = utils.pint(g.pos)
while (floor(x/16), floor(y/16), floor(z/16)) not in g.chunks.chunks:
time.sleep(TICK)
print('Chunks loaded.')
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init(g)
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while g.running:
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tick(g)
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global last_tick
sleep_time = TICK + last_tick - time.time()
if sleep_time < 0: sleep_time = 0
time.sleep(sleep_time)
last_tick = time.time()
finally:
print('Removing listeners...')
g.connection.packet_listeners = []
g.connection.early_packet_listeners = []
g.connection.outgoing_packet_listeners = []
g.connection.early_outgoing_packet_listeners = []
print('Bot module loaded.')