Add handlers
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17
bot.py
17
bot.py
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@ -21,6 +21,8 @@ from minecraft.networking.packets import Packet, clientbound, serverbound
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from custom.networking.packets.clientbound.play.block_change_packet import BlockChangePacket
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from panda3d.core import LPoint3f
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import packet_handlers
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importlib.reload(packet_handlers)
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@ -44,14 +46,7 @@ def bot(global_state):
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print(e)
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sys.exit()
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print("Logged in as %s..." % auth_token.username)
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g.connection = Connection(
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SERVER, 25565, auth_token=auth_token)
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def handle_join_game(join_game_packet):
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print('Connected.')
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g.connection.register_packet_listener(
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handle_join_game, clientbound.play.JoinGamePacket)
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g.connection = Connection(SERVER, 25565, auth_token=auth_token)
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g.chunks = ChunksManager(g.mcdata)
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g.chunks.register(g.connection)
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@ -67,9 +62,15 @@ def bot(global_state):
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handler(packet, g)
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return wrapper
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h = packet_wrapper(packet_handlers.handle_join_game)
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g.connection.register_packet_listener(h, clientbound.play.JoinGamePacket)
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h = packet_wrapper(packet_handlers.handle_block_change)
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g.connection.register_packet_listener(h, BlockChangePacket)
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h = packet_wrapper(packet_handlers.handle_position_and_look)
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g.connection.register_packet_listener(h, clientbound.play.PlayerPositionAndLookPacket)
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try:
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#while not player_info.pos:
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# time.sleep(TICK)
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@ -1,3 +1,16 @@
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def handle_block_change(p, g):
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from panda3d.core import *
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def handle_join_game(packet, g):
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print('Connected.')
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print(packet)
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g.info = packet
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def handle_block_change(packet, g):
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print('block change:')
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print(p)
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print(packet)
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def handle_position_and_look(packet, g):
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print('pos and look:')
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print(packet)
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p = LPoint3f(x=packet.x, y=packet.y, z=packet.z)
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g.pos = p
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@ -9,6 +9,7 @@ idna==2.10
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itsdangerous==1.1.0
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Jinja2==2.11.2
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MarkupSafe==1.1.1
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panda3d==1.10.6.post2
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pathtools==0.1.2
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pycparser==2.20
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pyCraft @ git+https://github.com/ammaraskar/pyCraft.git@cf93923acc2dcfbc076379b43842228d77aea188
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