Marc Tiehuis
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984a5b9f18
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Add memory allocation checks
Closes #18.
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2017-08-12 11:09:07 +12:00 |
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Tiehuis
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dc9adea7b5
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Get rid of random blockgenerator in favor of a linear time one. Changed a sleep in ai to use gfx_sleep
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2015-02-25 23:54:13 +13:00 |
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Tiehuis
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05f2713179
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Alter engine so we can init a gamestate with no arguments. May be able to be utilized in ai code
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2015-02-25 18:58:36 +13:00 |
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Tiehuis
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2d9f89f339
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Make conditional linking happen in makefile for merges
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2015-02-25 10:47:41 +13:00 |
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Tiehuis
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6d247f282f
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Added easy extension of custom merge results. Example fib merge rules added. Code altered to make use of this new style
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2015-02-23 12:32:29 +13:00 |
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Tiehuis
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375cdeb7da
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Allow spawn rate option to work as intended
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2015-02-23 10:12:01 +13:00 |
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Tiehuis
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53e941bf98
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Remove the c99 for loops, just for gcc users. Optional CC var set in makefile
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2015-02-22 16:38:53 +13:00 |
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Tiehuis
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c8e55ed6e9
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Added highscore functionality
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2015-02-22 11:29:15 +13:00 |
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Tiehuis
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3dd23136d5
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Added sdl version to exmplify extension of the main engine
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2015-02-21 17:31:54 +13:00 |
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Tiehuis
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8cff1bb002
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Major rewrite. Abstracting graphics code completely and allowing new extensions via a consistent drawing interface
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2015-02-21 15:36:15 +13:00 |
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