Add some option mechanics
This commit is contained in:
		@@ -224,6 +224,8 @@ struct gameoptions* gameoptions_default(void)
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    opt->goal = 2048;
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    opt->spawn_value = 2;
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    opt->spawn_rate = 1;
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    opt->enable_color = 0;
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    opt->animate = 1;
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    return opt;
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}
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@@ -245,3 +247,73 @@ void gamestate_clear(struct gamestate *g)
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    free(g->grid);
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    free(g);
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}
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/* The following may be moved into own file */
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void reset_highscore(void)
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{
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    printf("Are you sure you want to reset your highscores? (Y)es/(N)o: ");
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    int response;
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    if ((response = getchar()) == 'y' || response == 'Y') {
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        printf("Resetting highscore...\n");
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    }
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}
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void print_usage(void)
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{
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    printf(
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    "usage: 2048 [-cCrh] [-b <rate>] [-s <size>]\n"
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    "\n"
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    "controls\n"
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    "   hjkl        movement keys\n"
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    "   q           quit current game\n"
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    "\n"
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    "options\n"
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    "   -s <size>   set the grid side lengths\n"
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    "   -b <rate>   set the block spawn rate\n"
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    "   -a          enable animations (default)\n"
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    "   -A          disable animations\n"
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    "   -c          enable color support\n"
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    "   -C          disable color support (default)\n"
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    );
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}
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#include <getopt.h>
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struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
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{
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    int c;
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    while ((c = getopt(argc, argv, "aArcChs:b:")) != -1) {
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        switch (c) {
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        case 'a':
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            opt->animate = 1;
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            break;
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        case 'A':
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            opt->animate = 0;
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            break;
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        case 'c':
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            opt->enable_color = 1;
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            break;
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        case 'C':
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            opt->enable_color = 0;
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            break;
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        case 's':;
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            /* Stick with square for now */
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            int optint = strtol(optarg, NULL, 10);
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            opt->grid_height = optint > 4 ? optint : 4;
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            opt->grid_width = optint > 4 ? optint : 4;
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            break;
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        case 'b':
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            opt->spawn_rate = strtol(optarg, NULL, 10);
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            break;
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        case 'r':
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            reset_highscore();
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            exit(0);
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        case 'h':
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            print_usage();
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            exit(0);
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        }
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    }
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    return opt;
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}
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@@ -18,6 +18,8 @@ struct gameoptions {
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    long goal;
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    long spawn_value;
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    int spawn_rate;
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    int enable_color;
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    int animate;
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};
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struct gamestate {
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@@ -30,11 +32,9 @@ struct gamestate {
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    int print_width;
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    /* Options */
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    struct gameoptions *opts;
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    /* Draw functions */
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    void (*ds_draw)(struct gamestate*);
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    void (*ds_clear)(void);
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};
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struct gameoptions* parse_options(struct gameoptions*, int, char**);
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void gravitate(struct gamestate*, direction, void (*callback)(struct gamestate*));
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void merge(struct gamestate*, direction, void (*callback)(struct gamestate*));
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int  moves_available(struct gamestate *);
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@@ -6,7 +6,7 @@
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#include <unistd.h>
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#include "2048_engine.h"
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#define ITER(x, expr)\
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#define iterate(x, expr)\
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    do {\
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        int i;\
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        for (i = 0; i < x; ++i) { expr; }\
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@@ -31,7 +31,7 @@ void draw_screen(struct gamestate *g)
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    mvwprintw(gamewin, 0, 0, scr, g->score, g->score_last);
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    mvwprintw(gamewin, 1, 0, "HISCR: %d\n", g->score_high);
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    ITER(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-')); 
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    iterate(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-')); 
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    int x, y, xps = 0, yps = 3;
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    for (y = 0; y < g->opts->grid_height; y++, xps = 0, yps++) {
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        mvwprintw(gamewin, yps, xps++, "|");
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@@ -41,13 +41,13 @@ void draw_screen(struct gamestate *g)
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                mvwprintw(gamewin, yps, xps + g->print_width, " |");
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            }
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            else {
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                ITER(g->print_width + 1, waddch(gamewin, ' '));
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                iterate(g->print_width + 1, waddch(gamewin, ' '));
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                waddch(gamewin, '|');
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            }
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            xps += (g->print_width + 2);
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        }
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    }
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    ITER(g->opts->grid_height*(g->print_width + 2) + 1, waddch(gamewin, '-')); 
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    iterate(g->opts->grid_height*(g->print_width + 2) + 1, waddch(gamewin, '-')); 
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    wrefresh(gamewin);
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}
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@@ -93,7 +93,6 @@ int get_keypress(void)
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    return fgetc(stdin);
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}
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void draw_screen(struct gamestate *g)
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{
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    /* Clear the screen each draw if we are able to */
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@@ -107,7 +106,7 @@ void draw_screen(struct gamestate *g)
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    printf("\n");
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    // alter this grid_size + 1 to match abitrary grid size
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    ITER(g->opts->grid_width, printf("------"));
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    iterate(g->opts->grid_width, printf("------"));
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    printf("-\n");
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    int x, y;
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    for (y = 0; y < g->opts->grid_height; y++) {
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@@ -120,7 +119,7 @@ void draw_screen(struct gamestate *g)
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        }
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        printf("\n");
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    }
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    ITER(g->opts->grid_width, printf("------"));
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    iterate(g->opts->grid_width, printf("------"));
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    printf("-\n\n");
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}
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#endif /* CURSES */
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@@ -128,15 +127,17 @@ void draw_screen(struct gamestate *g)
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void ddraw(struct gamestate *g)
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{
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    draw_screen(g);
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    usleep(30000);
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    usleep(40000);
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}
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int main(int argc, char **argv)
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{
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    struct gamestate *g = gamestate_init(gameoptions_default());
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    struct gamestate *g = gamestate_init(
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                            parse_options(
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                              gameoptions_default(), argc, argv));
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    drawstate_init();
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    while (1) {
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        draw_screen(g);
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@@ -152,7 +153,7 @@ int main(int argc, char **argv)
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            break;
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        }
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        gamestate_tick(g, ch, ddraw);
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        gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL);
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    }
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endloop:
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