Add some option mechanics
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569e11710f
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@ -224,6 +224,8 @@ struct gameoptions* gameoptions_default(void)
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opt->goal = 2048;
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opt->spawn_value = 2;
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opt->spawn_rate = 1;
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opt->enable_color = 0;
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opt->animate = 1;
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return opt;
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}
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@ -245,3 +247,73 @@ void gamestate_clear(struct gamestate *g)
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free(g->grid);
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free(g);
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}
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/* The following may be moved into own file */
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void reset_highscore(void)
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{
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printf("Are you sure you want to reset your highscores? (Y)es/(N)o: ");
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int response;
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if ((response = getchar()) == 'y' || response == 'Y') {
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printf("Resetting highscore...\n");
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}
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}
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void print_usage(void)
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{
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printf(
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"usage: 2048 [-cCrh] [-b <rate>] [-s <size>]\n"
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"\n"
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"controls\n"
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" hjkl movement keys\n"
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" q quit current game\n"
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"\n"
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"options\n"
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" -s <size> set the grid side lengths\n"
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" -b <rate> set the block spawn rate\n"
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" -a enable animations (default)\n"
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" -A disable animations\n"
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" -c enable color support\n"
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" -C disable color support (default)\n"
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);
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}
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#include <getopt.h>
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struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
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{
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int c;
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while ((c = getopt(argc, argv, "aArcChs:b:")) != -1) {
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switch (c) {
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case 'a':
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opt->animate = 1;
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break;
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case 'A':
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opt->animate = 0;
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break;
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case 'c':
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opt->enable_color = 1;
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break;
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case 'C':
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opt->enable_color = 0;
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break;
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case 's':;
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/* Stick with square for now */
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int optint = strtol(optarg, NULL, 10);
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opt->grid_height = optint > 4 ? optint : 4;
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opt->grid_width = optint > 4 ? optint : 4;
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break;
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case 'b':
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opt->spawn_rate = strtol(optarg, NULL, 10);
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break;
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case 'r':
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reset_highscore();
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exit(0);
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case 'h':
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print_usage();
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exit(0);
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}
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}
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return opt;
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}
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@ -18,6 +18,8 @@ struct gameoptions {
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long goal;
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long spawn_value;
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int spawn_rate;
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int enable_color;
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int animate;
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};
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struct gamestate {
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@ -30,11 +32,9 @@ struct gamestate {
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int print_width;
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/* Options */
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struct gameoptions *opts;
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/* Draw functions */
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void (*ds_draw)(struct gamestate*);
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void (*ds_clear)(void);
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};
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struct gameoptions* parse_options(struct gameoptions*, int, char**);
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void gravitate(struct gamestate*, direction, void (*callback)(struct gamestate*));
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void merge(struct gamestate*, direction, void (*callback)(struct gamestate*));
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int moves_available(struct gamestate *);
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@ -6,7 +6,7 @@
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#include <unistd.h>
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#include "2048_engine.h"
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#define ITER(x, expr)\
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#define iterate(x, expr)\
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do {\
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int i;\
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for (i = 0; i < x; ++i) { expr; }\
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@ -31,7 +31,7 @@ void draw_screen(struct gamestate *g)
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mvwprintw(gamewin, 0, 0, scr, g->score, g->score_last);
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mvwprintw(gamewin, 1, 0, "HISCR: %d\n", g->score_high);
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ITER(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-'));
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iterate(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-'));
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int x, y, xps = 0, yps = 3;
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for (y = 0; y < g->opts->grid_height; y++, xps = 0, yps++) {
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mvwprintw(gamewin, yps, xps++, "|");
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@ -41,13 +41,13 @@ void draw_screen(struct gamestate *g)
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mvwprintw(gamewin, yps, xps + g->print_width, " |");
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}
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else {
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ITER(g->print_width + 1, waddch(gamewin, ' '));
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iterate(g->print_width + 1, waddch(gamewin, ' '));
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waddch(gamewin, '|');
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}
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xps += (g->print_width + 2);
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}
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}
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ITER(g->opts->grid_height*(g->print_width + 2) + 1, waddch(gamewin, '-'));
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iterate(g->opts->grid_height*(g->print_width + 2) + 1, waddch(gamewin, '-'));
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wrefresh(gamewin);
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}
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@ -93,7 +93,6 @@ int get_keypress(void)
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return fgetc(stdin);
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}
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void draw_screen(struct gamestate *g)
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{
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/* Clear the screen each draw if we are able to */
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@ -107,7 +106,7 @@ void draw_screen(struct gamestate *g)
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printf("\n");
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// alter this grid_size + 1 to match abitrary grid size
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ITER(g->opts->grid_width, printf("------"));
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iterate(g->opts->grid_width, printf("------"));
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printf("-\n");
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int x, y;
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for (y = 0; y < g->opts->grid_height; y++) {
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@ -120,7 +119,7 @@ void draw_screen(struct gamestate *g)
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}
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printf("\n");
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}
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ITER(g->opts->grid_width, printf("------"));
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iterate(g->opts->grid_width, printf("------"));
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printf("-\n\n");
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}
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#endif /* CURSES */
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@ -128,12 +127,14 @@ void draw_screen(struct gamestate *g)
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void ddraw(struct gamestate *g)
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{
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draw_screen(g);
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usleep(30000);
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usleep(40000);
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}
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int main(int argc, char **argv)
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{
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struct gamestate *g = gamestate_init(gameoptions_default());
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struct gamestate *g = gamestate_init(
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parse_options(
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gameoptions_default(), argc, argv));
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drawstate_init();
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@ -152,7 +153,7 @@ int main(int argc, char **argv)
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break;
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}
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gamestate_tick(g, ch, ddraw);
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gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL);
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}
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endloop:
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