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Author | SHA1 | Date |
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jay | 6a1ab4dd91 | 3 years ago |
1 changed files with 217 additions and 0 deletions
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// const mineflayer = require('mineflayer')
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// let pathfinder
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// const { pathfinder, Movements, goals } = require('mineflayer-pathfinder')
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const { Vec3 } = require('vec3') |
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// const { GoalFollow, GoalNear } = goals
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let GoalFollow, GoalNear |
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// const mcData = require('minecraft-data')('1.16.5')
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let mcData |
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// let bot = mineflayer.createBot()
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let bot |
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let cfg = { bot: null } |
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let timer |
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let movements |
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/* let mcData |
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bot.once('spawn', () => { |
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mcData = require('minecraft-data')(bot.version) |
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}) */ |
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function stopCovering(quiet = cfg.quiet, resetGoal = true) { // This is a function to stop the cover() loop when called
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if (timer) { |
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clearTimeout(timer); |
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timer = null; |
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} |
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if (resetGoal) bot.pathfinder.setGoal(null) |
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bot.stopDigging() |
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quiet || bot.chat("stopped covering") |
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} |
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function init() { |
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const { Movements, goals } = require('mineflayer-pathfinder') |
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GoalFollow = goals.GoalFollow |
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GoalNear = goals.GoalNear |
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movements = new Movements(bot, mcData) |
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movements.canDig = true // Lets the bot dig
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bot.pathfinder.setMovements(movements) |
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console.info("mycelium start") |
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stopCovering(true) |
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bot.waitForChunksToLoad(cover) |
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} |
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function cover(timeInt = 1000) { |
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if (!Number.isSafeInteger(timeInt)) { |
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console.log("cover int maybe goal?", timeInt) |
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switch (timeInt.message) { |
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case "No path to the goal!": |
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console.info("Cover: can't reach") |
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cfg.quiet || bot.chat("can't reach") |
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break; |
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default: |
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break; |
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} |
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if (timeInt) { |
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timeInt = 5000 |
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} |
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} else if (timeInt < 300) { |
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timeInt = 1000 |
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} |
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const wool = "white_wool" |
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const wool_item = mcData.itemsByName[wool] |
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const inventoryWool = bot.inventory.findInventoryItem(wool_item.id) |
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// console.info(wool_item.id, inventoryWool)
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// if (!inventoryWool) return
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// bot.loadPlugin(pathfinder)
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const myceliumClean = bot.findBlock({ // Const that is a brown_mushroom
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maxDistance: 6, |
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matching: (block) => { |
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// First check the type
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// lol
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// const { brown_mushroom, red_mushroom, white_wool } = mcData.blocksByName
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// if ([brown_mushroom.id, red_mushroom.id, white_wool.id].includes(block?.type)) {
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const { brown_mushroom, red_mushroom, } = mcData.blocksByName |
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if ([brown_mushroom.id, red_mushroom.id,].includes(block?.type)) { |
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// If position is defined, you can refine the search
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if (block.position) { |
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const blockBelow = bot.blockAt(block.position.offset(0, -1, 0)) |
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return blockBelow?.type === mcData.blocksByName.mycelium.id || blockBelow?.type === mcData.blocksByName.spruce_fence.id // Makes sure there is mycelium below
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} |
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return true // otherwise return always true (there is water in the section so it should be checked)
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} |
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return false |
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} |
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}) |
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function findMycelium(dist = 5) { |
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return bot.findBlock({ |
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maxDistance: dist, |
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matching: (block) => { |
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// First check the type
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if (block?.type === mcData.blocksByName.mycelium.id) { // Const that is a mycelium block
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// If position is defined, you can refine the search
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if (block.position) { |
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const blockAbove = bot.blockAt(block.position.offset(0, 1, 0)) |
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return !blockAbove || blockAbove?.type === mcData.blocksByName.air.id // Makes sure there is nothing above
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} |
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return true // otherwise return always true (there is water in the section so it should be checked)
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} |
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return false |
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} |
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}) |
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} |
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let mycelium = findMycelium() |
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if (myceliumClean) { |
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// bot.dig(myceliumClean, true)
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bot.dig(myceliumClean) |
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} |
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if (mycelium) { |
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timeInt = 500 |
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if (bot.heldItem?.type !== wool_item.id) { // Equips wool if not already
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if (!inventoryWool || inventoryWool.count < 10) { // Checks if there is less than 10 wool in the bots inventory
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timeInt = 5000 |
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console.warn("no wool") |
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// const chestLocation = new Vec3(10614, 70, 5350) // Sets chest location
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const chestLocation = bot.findBlock({ |
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maxDistance: 100, |
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matching: block => block && block.type === mcData.blocksByName.chest.id |
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})?.position // Sets chest location
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const chestGoal = new GoalNear(chestLocation.x, chestLocation.y, chestLocation.z, 6) // Sets goal to chest location
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return bot.pathfinder.goto(chestGoal, () => { // Run code below when it gets to the chest
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bot.lookAt(chestLocation, true) // Looks at chest
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const chest = bot.openChest(bot.blockAt(chestLocation)) // Sets const to for opening chest
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chest.once('open', (err) => { // Opens chest
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if (err) { |
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return console.error('Chest error', err) |
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} |
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const chest_item = chest.items().filter(item => item.type === wool_item.id) |
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console.info(chest, chest_item) |
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if (chest_item.length > 0) { // Checks that there is stuff in chest
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try { |
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// Pulls out a chest (27 stack) of wool
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// chest.withdraw(chest_item[0].type, null, 64 * 27)
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chest.withdraw(chest_item[0].type, null, 64 * 3) |
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} catch (error) { |
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console.error('Chest withdraw error', error) |
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} |
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bot.once("close", cover) |
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} else { |
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console.log('Chest dont have', wool_item) |
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cfg.quiet || bot.chat(`Not enough ${wool} in chest`) |
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stopCovering() |
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} |
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setTimeout(chest.close, timeInt) |
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}) |
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}) |
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} else { |
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bot.equip(wool_item.id, "hand") |
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} |
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} else { |
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const pos = mycelium.position |
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bot.lookAt(pos, true) |
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// let tryCount = 0
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const flooredPos = bot.entity.position.floored() |
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if (flooredPos.offset(0, 1, 0).distanceTo(pos) <= 2) { |
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bot.setControlState('jump', true) |
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if (bot.entity.position.y > mycelium.position.y) { |
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bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => { |
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setTimeout(bot.setControlState, 2000, 'jump', false) |
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if (err) { |
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console.error('Place (jumped)', err) |
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} |
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}) |
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} |
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} else { |
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bot.placeBlock(mycelium, new Vec3(0, 1, 0), (err) => { |
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if (err) { |
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if (err.message !== `No block has been placed : the block is still ${wool}`) { |
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return console.error('Place (normal)', err) |
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} else { |
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return |
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} |
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} |
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}) |
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} |
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} |
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} else { |
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mycelium = findMycelium(100) |
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if (mycelium) { |
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const pos = mycelium.position |
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const goal = new GoalNear(pos.x, pos.y, pos.z, 3) |
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stopCovering(true) |
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timeInt = 2000 |
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return bot.pathfinder.goto(goal, cover) |
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} else { |
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stopCovering(true) |
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return cfg.quiet || bot.chat("no uncovered mycelium nearby") |
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} |
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} |
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timer = setTimeout(cover, timeInt, timeInt) |
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} |
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function command(params) { |
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stopCovering(true) |
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cover() |
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} |
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const load = (config) => { |
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cfg = config |
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bot = cfg.bot |
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mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version)) |
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pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder) |
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init() |
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} |
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const unload = () => { |
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stopCovering(true) |
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} |
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module.exports = { load, unload, command, cover, stopCovering } |
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