Removed unsigned/signed compare warnings. Change all to size_t types
This commit is contained in:
parent
a116923c69
commit
3085bd4eb6
|
@ -15,7 +15,7 @@ void gravitate(struct gamestate *g, direction d, void (*callback)(struct gamesta
|
||||||
}\
|
}\
|
||||||
} while (0)
|
} while (0)
|
||||||
|
|
||||||
int x, y;
|
size_t x, y;
|
||||||
int done = 0;
|
int done = 0;
|
||||||
|
|
||||||
if (d == dir_left) {
|
if (d == dir_left) {
|
||||||
|
@ -89,7 +89,7 @@ void merge(struct gamestate *g, direction d, void (*callback)(struct gamestate *
|
||||||
}\
|
}\
|
||||||
} while (0)
|
} while (0)
|
||||||
|
|
||||||
int x, y;
|
size_t x, y;
|
||||||
g->score_last = 0;
|
g->score_last = 0;
|
||||||
|
|
||||||
if (d == dir_left) {
|
if (d == dir_left) {
|
||||||
|
@ -137,7 +137,7 @@ int end_condition(struct gamestate *g)
|
||||||
{
|
{
|
||||||
int ret = -1;
|
int ret = -1;
|
||||||
|
|
||||||
int x, y;
|
size_t x, y;
|
||||||
for (x = 0; x < g->opts->grid_width; ++x) {
|
for (x = 0; x < g->opts->grid_width; ++x) {
|
||||||
for (y = 0; y < g->opts->grid_height; ++y) {
|
for (y = 0; y < g->opts->grid_height; ++y) {
|
||||||
if (g->grid[x][y] >= g->opts->goal)
|
if (g->grid[x][y] >= g->opts->goal)
|
||||||
|
@ -164,8 +164,8 @@ void random_block(struct gamestate *g)
|
||||||
srand(time(NULL));
|
srand(time(NULL));
|
||||||
}
|
}
|
||||||
|
|
||||||
int x = rand() % g->opts->grid_width;
|
size_t x = (size_t)rand() % g->opts->grid_width;
|
||||||
int y = rand() % g->opts->grid_height;
|
size_t y = (size_t)rand() % g->opts->grid_height;
|
||||||
|
|
||||||
while (g->grid[x][y]) {
|
while (g->grid[x][y]) {
|
||||||
x++;
|
x++;
|
||||||
|
@ -183,7 +183,7 @@ static int flog10(unsigned int n)
|
||||||
{
|
{
|
||||||
int l = 0;
|
int l = 0;
|
||||||
while (n) n /= 10, ++l;
|
while (n) n /= 10, ++l;
|
||||||
return l;
|
return l + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct gamestate* gamestate_init(struct gameoptions *opt)
|
struct gamestate* gamestate_init(struct gameoptions *opt)
|
||||||
|
@ -199,7 +199,7 @@ struct gamestate* gamestate_init(struct gameoptions *opt)
|
||||||
g->grid = malloc(opt->grid_width * sizeof(long*));
|
g->grid = malloc(opt->grid_width * sizeof(long*));
|
||||||
if (!g->grid) goto grid_alloc_fail;
|
if (!g->grid) goto grid_alloc_fail;
|
||||||
|
|
||||||
int i;
|
size_t i;
|
||||||
for (i = 0; i < opt->grid_height; ++i)
|
for (i = 0; i < opt->grid_height; ++i)
|
||||||
g->grid[i] = calloc(opt->grid_height, sizeof(long));
|
g->grid[i] = calloc(opt->grid_height, sizeof(long));
|
||||||
|
|
||||||
|
@ -210,11 +210,10 @@ struct gamestate* gamestate_init(struct gameoptions *opt)
|
||||||
g->print_width = flog10(opt->goal);
|
g->print_width = flog10(opt->goal);
|
||||||
g->opts = opt;
|
g->opts = opt;
|
||||||
|
|
||||||
random_block(g);
|
|
||||||
return g;
|
return g;
|
||||||
|
|
||||||
grid_alloc_fail:
|
grid_alloc_fail:
|
||||||
grid_back_alloc_fail:
|
//grid_back_alloc_fail:
|
||||||
free(g);
|
free(g);
|
||||||
gamestate_alloc_fail:
|
gamestate_alloc_fail:
|
||||||
return NULL;
|
return NULL;
|
||||||
|
@ -225,13 +224,13 @@ struct gameoptions* gameoptions_default(void)
|
||||||
struct gameoptions *opt = malloc(sizeof(struct gameoptions));
|
struct gameoptions *opt = malloc(sizeof(struct gameoptions));
|
||||||
if (!opt) return NULL;
|
if (!opt) return NULL;
|
||||||
|
|
||||||
opt->grid_height = 4;
|
opt->grid_height = DEFAULT_GRID_HEIGHT;
|
||||||
opt->grid_width = 4;
|
opt->grid_width = DEFAULT_GRID_WIDTH;
|
||||||
opt->goal = 2048;
|
opt->goal = DEFAULT_GOAL;
|
||||||
opt->spawn_value = 2;
|
opt->spawn_value = DEFAULT_SPAWN_VALUE;
|
||||||
opt->spawn_rate = 1;
|
opt->spawn_rate = DEFAULT_SPAWN_RATE;
|
||||||
opt->enable_color = 0;
|
opt->enable_color = DEFAULT_COLOR_TOGGLE;
|
||||||
opt->animate = 1;
|
opt->animate = DEFAULT_ANIMATE_TOGGLE;
|
||||||
|
|
||||||
return opt;
|
return opt;
|
||||||
}
|
}
|
||||||
|
@ -242,7 +241,6 @@ int gamestate_tick(struct gamestate *g, direction d, void (*callback)(struct gam
|
||||||
gravitate(g, d, callback);
|
gravitate(g, d, callback);
|
||||||
merge(g, d, callback);
|
merge(g, d, callback);
|
||||||
gravitate(g, d, callback);
|
gravitate(g, d, callback);
|
||||||
random_block(g);
|
|
||||||
return g->moved;
|
return g->moved;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -310,8 +308,10 @@ struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv
|
||||||
case 's':;
|
case 's':;
|
||||||
/* Stick with square for now */
|
/* Stick with square for now */
|
||||||
int optint = strtol(optarg, NULL, 10);
|
int optint = strtol(optarg, NULL, 10);
|
||||||
opt->grid_height = optint > 4 ? optint : 4;
|
if (optint < CONSTRAINT_GRID_MAX && optint > CONSTRAINT_GRID_MIN) {
|
||||||
opt->grid_width = optint > 4 ? optint : 4;
|
opt->grid_height = optint;
|
||||||
|
opt->grid_width = optint;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 'b':
|
case 'b':
|
||||||
opt->spawn_rate = strtol(optarg, NULL, 10);
|
opt->spawn_rate = strtol(optarg, NULL, 10);
|
||||||
|
|
|
@ -3,7 +3,21 @@
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
#define fatal(msg) do { fprintf(stderr, "line %d: %s\n", __LINE__, msg); abort(); } while (0)
|
#define CONSTRAINT_GRID_MIN 4
|
||||||
|
#define CONSTRAINT_GRID_MAX 20
|
||||||
|
#define DEFAULT_GRID_HEIGHT 4
|
||||||
|
#define DEFAULT_GRID_WIDTH 4
|
||||||
|
#define DEFAULT_GOAL 2048
|
||||||
|
#define DEFAULT_SPAWN_VALUE 2
|
||||||
|
#define DEFAULT_SPAWN_RATE 1
|
||||||
|
#define DEFAULT_COLOR_TOGGLE 0
|
||||||
|
#define DEFAULT_ANIMATE_TOGGLE 1
|
||||||
|
|
||||||
|
#define fatal(msg)\
|
||||||
|
do {\
|
||||||
|
fprintf(stderr, "line %d: %s\n", __LINE__, msg);\
|
||||||
|
abort();\
|
||||||
|
} while (0)
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
dir_left = 'h',
|
dir_left = 'h',
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
|
|
||||||
#define iterate(x, expr)\
|
#define iterate(x, expr)\
|
||||||
do {\
|
do {\
|
||||||
int i;\
|
size_t i;\
|
||||||
for (i = 0; i < x; ++i) { expr; }\
|
for (i = 0; i < x; ++i) { expr; }\
|
||||||
} while (0)
|
} while (0)
|
||||||
|
|
||||||
|
@ -26,13 +26,15 @@ void draw_screen(struct gamestate *g)
|
||||||
keypad(gamewin, TRUE);
|
keypad(gamewin, TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
// mvwprintw will sometimes have a useless arg, this is warned, but doesn't affect the program
|
if (g->score_last)
|
||||||
char *scr = g->score_last ? "SCORE: %d (+%d)\n" : "SCORE: %d\n";
|
mvwprintw(gamewin, 0, 0, "SCORE: %d (+%d)\n", g->score, g->score_last);
|
||||||
mvwprintw(gamewin, 0, 0, scr, g->score, g->score_last);
|
else
|
||||||
|
mvwprintw(gamewin, 0, 0, "SCORE: %d\n", g->score);
|
||||||
|
|
||||||
mvwprintw(gamewin, 1, 0, "HISCR: %d\n", g->score_high);
|
mvwprintw(gamewin, 1, 0, "HISCR: %d\n", g->score_high);
|
||||||
|
|
||||||
iterate(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-'));
|
iterate(g->opts->grid_width*(g->print_width + 2) + 1, waddch(gamewin, '-'));
|
||||||
int x, y, xps = 0, yps = 3;
|
size_t x, y, xps = 0, yps = 3;
|
||||||
for (y = 0; y < g->opts->grid_height; y++, xps = 0, yps++) {
|
for (y = 0; y < g->opts->grid_height; y++, xps = 0, yps++) {
|
||||||
mvwprintw(gamewin, yps, xps++, "|");
|
mvwprintw(gamewin, yps, xps++, "|");
|
||||||
for (x = 0; x < g->opts->grid_width; x++) {
|
for (x = 0; x < g->opts->grid_width; x++) {
|
||||||
|
@ -106,7 +108,7 @@ void draw_screen(struct gamestate *g)
|
||||||
// alter this grid_size + 1 to match abitrary grid size
|
// alter this grid_size + 1 to match abitrary grid size
|
||||||
iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
|
iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
|
||||||
printf("\n");
|
printf("\n");
|
||||||
int x, y;
|
size_t x, y;
|
||||||
for (y = 0; y < g->opts->grid_height; y++) {
|
for (y = 0; y < g->opts->grid_height; y++) {
|
||||||
printf("|");
|
printf("|");
|
||||||
for (x = 0; x < g->opts->grid_width; x++) {
|
for (x = 0; x < g->opts->grid_width; x++) {
|
||||||
|
@ -131,22 +133,14 @@ void ddraw(struct gamestate *g)
|
||||||
|
|
||||||
int main(int argc, char **argv)
|
int main(int argc, char **argv)
|
||||||
{
|
{
|
||||||
struct gamestate *g = gamestate_init(
|
struct gameoptions *o = gameoptions_default();
|
||||||
parse_options(
|
struct gamestate *g = gamestate_init(parse_options(o, argc, argv));
|
||||||
gameoptions_default(), argc, argv));
|
|
||||||
|
|
||||||
drawstate_init();
|
drawstate_init();
|
||||||
|
|
||||||
while (1) {
|
while (1) {
|
||||||
draw_screen(g);
|
draw_screen(g);
|
||||||
|
|
||||||
int e;
|
|
||||||
if ((e = end_condition(g))) {
|
|
||||||
drawstate_clear();
|
|
||||||
printf(e > 0 ? "You win\n" : "You lose\n");
|
|
||||||
goto endloop;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* abstract getting keypress */
|
/* abstract getting keypress */
|
||||||
int ch;
|
int ch;
|
||||||
do {
|
do {
|
||||||
|
@ -155,9 +149,19 @@ int main(int argc, char **argv)
|
||||||
} while (strchr("hjkl", ch) == NULL);
|
} while (strchr("hjkl", ch) == NULL);
|
||||||
|
|
||||||
gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL);
|
gamestate_tick(g, ch, g->opts->animate ? ddraw : NULL);
|
||||||
}
|
|
||||||
endloop:
|
|
||||||
|
|
||||||
|
int e;
|
||||||
|
if ((e = end_condition(g))) {
|
||||||
|
drawstate_clear();
|
||||||
|
gamestate_clear(g);
|
||||||
|
printf(e > 0 ? "You win\n" : "You lose\n");
|
||||||
|
goto endloop;
|
||||||
|
}
|
||||||
|
|
||||||
|
random_block(g);
|
||||||
|
}
|
||||||
|
|
||||||
|
endloop:
|
||||||
drawstate_clear();
|
drawstate_clear();
|
||||||
gamestate_clear(g);
|
gamestate_clear(g);
|
||||||
return 0;
|
return 0;
|
||||||
|
|
Loading…
Reference in New Issue
Block a user