2048-cli/src/options.c

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2.2 KiB
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#include <stdio.h>
#include <stdlib.h>
#include "options.h"
void print_usage(void)
{
printf(
"usage: 2048 [-cCaArh] [-g <goal>] [-b <rate>] [-s <size>]\n"
"\n"
"controls\n"
" hjkl movement keys\n"
" q quit current game\n"
"\n"
"options\n"
" -s <size> set the grid side lengths\n"
" -b <rate> set the block spawn rate\n"
" -g <goal> set a new goal (default 2048)\n"
" -a enable animations (default)\n"
" -A disable animations\n"
" -c enable color support\n"
" -C disable color support (default)\n"
);
}
/* Initial game options */
struct gameoptions* gameoptions_default(void)
{
struct gameoptions *opt = malloc(sizeof(struct gameoptions));
if (!opt) return NULL;
opt->grid_height = DEFAULT_GRID_HEIGHT;
opt->grid_width = DEFAULT_GRID_WIDTH;
opt->goal = DEFAULT_GOAL;
opt->spawn_value = DEFAULT_SPAWN_VALUE;
opt->spawn_rate = DEFAULT_SPAWN_RATE;
opt->enable_color = DEFAULT_COLOR_TOGGLE;
opt->animate = DEFAULT_ANIMATE_TOGGLE;
return opt;
}
void gameoptions_destroy(struct gameoptions *opt)
{
free(opt);
}
struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
{
int c;
while ((c = getopt(argc, argv, "aArcChg:s:b:")) != -1) {
switch (c) {
case 'a':
opt->animate = 1;
break;
case 'A':
opt->animate = 0;
break;
case 'c':
opt->enable_color = 1;
break;
case 'C':
opt->enable_color = 0;
break;
case 'g':
opt->goal = strtol(optarg, NULL, 10);
break;
case 's':;
/* Stick with square for now */
int optint = strtol(optarg, NULL, 10);
if (optint < CONSTRAINT_GRID_MAX && optint > CONSTRAINT_GRID_MIN) {
opt->grid_height = optint;
opt->grid_width = optint;
}
break;
case 'b':
opt->spawn_rate = strtol(optarg, NULL, 10);
break;
case 'r':
exit(0);
case 'h':
print_usage();
exit(0);
}
}
return opt;
}