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14 Commits

Author SHA1 Message Date
jay
bf45a53f08 refactor: remove gameplay
temporarily remove gameplay until it is fixed and more stable

miner plugin won't work now
2020-12-24 10:40:46 +05:00
jay
a7ccb08d43 refactor: remove sleeper's prismarine-gameplay dependence 2020-12-24 10:35:01 +05:00
jay
8e4eb7748f style: fix crlf to lf 2020-12-24 09:33:08 +05:00
jay
47a944fe2a fix: 🐛 compat: don't use ?. for compat with older node.js 2020-12-24 09:19:32 +05:00
jay
1a3c345017 chore: 🙈 ignore .env 2020-12-24 09:16:11 +05:00
jay
de0af4d2ac feat: 🚀 add and use dotenv-packed
Use dotenv for more convenient credential management
2020-12-24 08:52:50 +05:00
jay
73d5f43ad3 feat: actually enable mover and eater plugins 2020-12-23 13:28:34 +05:00
jay
b970231519 feat: add mover plugin
General purpose mover / goto plugin.
Replaces the old solver based `comehere` in miner.js.
Instead, directly based on mineflayer bot apis and pathfinder.
This makes it simpler and easier to debug.
While less general, pathfinder is sophisticated enough for most cases.

For anything that needs moving from point A to point B.
Such as:
- following
- go to a location

Not in scope: locations and places. Would be a separate plugin.
2020-12-22 15:38:45 +05:00
jay
787d08dd31 feat: add automatic eater plugin 2020-12-22 15:29:06 +05:00
jay
f8df1fa319 feat: update command plugin 2020-12-22 11:31:46 +05:00
jay
8eb6d790b0 feat: update sleeper 2020-12-22 11:31:06 +05:00
jay
5ead6b7267 feat: update miner 2020-12-22 11:30:16 +05:00
jay
149a01551c feat: update inventory 2020-12-22 11:29:31 +05:00
jay
b1f27f455d feat: update guard 2020-12-22 11:28:44 +05:00
11 changed files with 879 additions and 368 deletions

1
.gitignore vendored
View File

@@ -13,6 +13,7 @@
# misc
.DS_Store
.env
.env.local
.env.development.local
.env.test.local

View File

@@ -1,4 +1,4 @@
// TODO reload
const env = require("dotenv-packed").parseEnv().parsed
const fs = require('fs');
let cfg = {
admin: "Applezaus",
@@ -12,14 +12,14 @@ const mineflayer = require("mineflayer");
const bot =
!isNaN(parseInt(process.argv[3])) && parseInt(process.argv[3]) > 1e2 ?
mineflayer.createBot({
host: process.argv[2] || process.env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
port: parseInt(process.argv[3]) || process.env.MINECRAFT_PORT // || 58471,
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
port: parseInt(process.argv[3]) || process.env.MINECRAFT_PORT || env.MINECRAFT_PORT // || 58471,
})
:
mineflayer.createBot({
host: process.argv[2] || process.env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
username: process.argv[3] || process.env.MINECRAFT_USER,
password: process.argv[4] || process.env.MINECRAFT_PASS,
host: process.argv[2] || process.env.MINECRAFT_HOST || env.MINECRAFT_HOST || 'localhost', // Change this to the ip you want.
username: process.argv[3] || process.env.MINECRAFT_USER || env.MINECRAFT_USER,
password: process.argv[4] || process.env.MINECRAFT_PASS || env.MINECRAFT_PASS,
// port: process.argv[5] || process.env.MINECRAFT_PORT || 58471,
})
@@ -29,7 +29,7 @@ let plugins = {}
function loadplugin(pluginname, pluginpath) {
try {
plugins[pluginname] = require(pluginpath)
plugins[pluginname]?.load(cfg)
plugins[pluginname].load(cfg)
} catch (error) {
if (error.code == 'MODULE_NOT_FOUND') {
console.warn('plugin not used:', pluginpath)
@@ -44,7 +44,7 @@ function unloadplugin(pluginname, pluginpath) {
const plugin = require.resolve(pluginpath)
try {
if (plugin && require.cache[plugin]) {
require.cache[plugin].exports?.unload()
require.cache[plugin].exports.unload()
delete plugins[pluginname]
delete require.cache[plugin]
}
@@ -94,12 +94,12 @@ bot.once("spawn", () => {
command: require('./plugins/command'),
sleeper: require('./plugins/sleeper'),
armor: require('./plugins/armor'),
// mover: require('./plugins/mover'),
mover: require('./plugins/mover'),
guard: require('./plugins/guard'),
inventory: require('./plugins/inventory'),
// eater: require('./plugins/eater'),
eater: require('./plugins/eater'),
finder: require('./plugins/finder'),
miner: require('./plugins/miner'),
// miner: require('./plugins/miner.js'),
// statemachine: require('./plugins/statemachine'),
}

View File

@@ -6,7 +6,7 @@ let bot = {}
// bot.chatAddPattern(new RegExp(`^hi|hello ${bot.username}`, "i"), 'greet', "General greeting")
function todo() {
bot.chat("not implemented yet")
cfg.quiet && console.warn("not implemented") || bot.chat("not implemented yet")
}
function checkBlockExists(name) {
@@ -34,7 +34,12 @@ const events = {
if (username === cfg.admin) {
message = message.replace("\\", "@")
console.info("whispered command", message)
bot.chat("/" + message)
if (/^!/.test(message)) {
command(username, message)
} else {
bot.chat(message)
// bot.chat("/" + message)
}
} else {
bot.whisper(cfg.admin, `gossip ${username}: ${message}`)
console.info(username, "whispered", message)
@@ -47,6 +52,19 @@ const events = {
const events_registered = []
function command(username, message) {
function fuzzyRespond(responses, probability = 1, timeout = 1) {
if (Math.random() < probability) {
const response = responses[Math.floor(Math.random() * responses.length)]
return setTimeout(() => bot.chat(response), timeout * Math.random() * 1000)
}
}
function swingArm(swung = 3) {
if (swung > 0) {
setTimeout(swingArm, 500 * Math.random(), --swung)
bot.swingArm()
}
}
if (username === bot.username && !message.startsWith("!")) return
@@ -59,33 +77,29 @@ function command(username, message) {
return
}
switch (message) {
case "hi":
case "hello":
case "howdy":
case "yo":
bot.swingArm()
return
case "69":
Math.random() > 0.5 && bot.chat("nice!")
return
case "awesome":
case "cool":
case "superb":
case "nice":
Math.random() > 0.1 && setTimeout(() => bot.chat("very nice!"), 1000)
return
default:
break;
}
if (message.startsWith("!") || cfg.botAddress.test(message)) {
message = cfg.botAddress.test(message) ? cfg.botAddress.exec(message)[1] : message
console.log(message)
message = message.slice(1)
message_parts = message.split(/\s+/)
message = message.slice(1) // remove `!`
// TODO command dispatchEvent, for aliases
function subcommand(message) {
const message_parts = message.split(/\s+/)
switch (message_parts[0]) {
case "stop":
bot.pathfinder && bot.pathfinder.setGoal(null)
bot.stopDigging()
bot.chat("ok")
break;
case "mute":
case "quiet":
case "silent":
cfg.quiet = !cfg.quiet
cfg.quiet || bot.chat(`ok, ${cfg.quiet ? "" : "not "}being ${message_parts[0]}`)
break;
// case "follow":
// // if(username === cfg.admin)
// cfg.stateMachines.follow.transitions[4].trigger()
@@ -98,7 +112,7 @@ function command(username, message) {
case "echo":
// bot.chat(message_parts[1])
// bot.chat(message.slice(1))
bot.chat(message)
cfg.quiet && bot.whisper(username, message) || bot.chat(message)
break;
case "autosleep":
case "sleep":
@@ -106,7 +120,7 @@ function command(username, message) {
switch (message_parts[1]) {
case "auto":
cfg.sleep.auto = !cfg.sleep.auto
bot.chat(`ok, ${cfg.sleep.auto ? "" : "not "}auto sleeping `)
bot.chat(`ok, ${cfg.sleep.auto ? "" : "not "}auto sleeping`)
bot.chat("/afk")
break;
case "silent":
@@ -142,6 +156,133 @@ function command(username, message) {
case "wakeup":
cfg.plugins.sleeper.wake()
break;
case "autoeat":
case "eat":
switch (message_parts[1]) {
case "auto":
cfg.eat.auto = !cfg.eat.auto
bot.chat(`ok, ${cfg.eat.auto ? "" : "not "}auto eating `)
break;
case "at":
case "set":
const amount = parseInt(message_parts[2], 10)
if (amount < 20 && amount > 0) {
cfg.eat.startAt = amount
cfg.eat.quiet || bot.chat(`ok, eating when hunger at ${amount}`)
}
break
case "silent":
case "quiet":
cfg.eat.quiet = !!!cfg.eat.quiet
break;
default:
cfg.plugins.eater.eat((err) => { if (err) { bot.chat(err.message) } })
// bot.chat(`usage: !sleep [auto | quiet | timeout <mins>], or zzz for manual sleep`)
break;
}
break;
case "follow":
subcommand("go follow me")
break;
case "come":
subcommand("go follow once")
break;
case "move":
case "go":
// TODO move most of the subcommands into mover.js?
const message_parts2 = message_parts.slice(2)
switch (message_parts[1]) {
case "init":
cfg.plugins.mover.initMoves()
break
case "near":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
cfg.plugins.mover.moveNear(bot.nearestEntity().position)
break
case 1:
switch (message_parts2[0]) {
case "me":
if (player) {
cfg.plugins.mover.moveNear(player.position)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) {
cfg.plugins.mover.moveNear(aPlayer.position)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
}
break;
}
break
case 2:
todo()
// bot.lookAt({}) goalxz?
break
case 3:
//TODO more checks
cfg.plugins.mover.moveNear(message_parts2)
break
default:
break
}
break
case "follow":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
cfg.plugins.mover.follow(bot.nearestEntity())
break
case 1:
switch (message_parts2[0]) {
case "me":
case "once":
if (player) {
cfg.plugins.mover.follow(player, message_parts2[0] !== "once")
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) {
cfg.plugins.mover.follow(aPlayer)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts[2]}`)
}
break;
}
break
// case 2:
// bot.lookAt({}) goalxz?
// break
// case 3:
//TODO more checks
// cfg.plugins.mover.moveNear(message_parts2)
// break
default:
todo()
break
}
break
case "stop":
cfg.plugins.mover.stop()
break
default:
return todo()
break;
}
break;
case "attack":
case "rage":
case "ragemode":
@@ -159,7 +300,7 @@ function command(username, message) {
switch (message_parts[1]) {
case "self":
cfg.guard.self = !cfg.guard.self
bot.chat(`ok, ${cfg.guard.self?"no longer being altruistic":"self sacrifice!"}`)
bot.chat(`ok, ${cfg.guard.self ? "no longer being altruistic" : "self sacrifice!"}`)
return;
case "stop":
cfg.plugins.guard.stopGuarding()
@@ -193,15 +334,41 @@ function command(username, message) {
case "lookat":
// const coords = v(message_parts.splice(1))
switch (message_parts.length) {
case 1:
bot.lookAt(bot.nearestEntity().position)
break
case 2:
switch (message_parts[1]) {
case "me":
if (player) {
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
case "this":
// TODO lookat the block the user is looking at
if (player) {
bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
todo()
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
break
default:
const aPlayer = bot.players[message_parts[2]] ? bot.players[message_parts[2]].entity : null
if (aPlayer) bot.lookAt((new v.Vec3(0, 1, 0)).add(aPlayer.position))
break;
}
break
case 3:
todo()
// bot.lookAt({})
break
case 1:
bot.lookAt(bot.nearestEntity().position)
break
case 4:
//TODO more checks
bot.lookAt(v(message_parts.splice(1)))
break
default:
@@ -224,7 +391,10 @@ function command(username, message) {
// bot.useOn(bot.nearestEntity())
// break;
// // TODO move all inventory related tasks into own module
// // TODO move all inventory related tasks into inventory.js
case "craft":
cfg.plugins.inventory.craftItem(message_parts[1])
break
// case "give":
// // switch (message_parts[1]) {
// // case "hand":
@@ -270,6 +440,7 @@ function command(username, message) {
// }
// break;
case "location":
// TODO put in /lib/location
switch (message_parts[1]) {
case "add":
case "record":
@@ -283,10 +454,15 @@ function command(username, message) {
case "where?":
// TODO put in /lib/location
console.log(bot.entity.position)
bot.chat(bot.entity.position.floored().toString())
if (cfg.mods.includes(username)) //anarchy
bot.chat(
bot.game.dimension.split(":", 2)[1].replace("_", " ")
+ " " + bot.entity.position.floored().toString()
)
break;
case "warp":
// if(message_parts[1] == "spawn")
// if (message_parts[1] == "spawn")
// if (cfg.mods.includes(username)) //anarchy
bot.chat("/" + message)
break;
@@ -294,6 +470,65 @@ function command(username, message) {
if (cfg.mods.includes(username))
bot.chat("/" + message)
break;
}
}
subcommand(message)
} else {
// TODO, maybe extract to a new function `fuzzychat`?, so can address direct messages
switch (message) {
case "wassup":
case "what's cooking":
case "what's new":
case "what's up":
case "whats cooking":
case "whats new":
case "whats up":
case "sup":
case "suh":
fuzzyRespond([
"jus chilin", "nothin", "random stuff"
], 0.3, 3)
case "hi":
case "hey":
case "hello":
case "ola":
case "howdy":
case "heyo":
case "yo":
if (player) bot.lookAt((new v.Vec3(0, 1, 0)).add(player.position))
// TODO sneak
// function swingArm() {
// if (swung > 0) {
// setTimeout(swing, 500 * Math.random())
// bot.p()
// swung--
// }
// }
setTimeout(swingArm, 1000, 4) // or sneak greating
return
case "F":
return fuzzyRespond(["F"], 0.9, 1)
case "RIP":
return fuzzyRespond(["F", "oh no"], 0.3, 2)
case "69":
case "cool":
Math.random() < 0.5 && bot.chat("nice!")
return
case "awesome":
case "superb":
case "nice":
case "nice!":
return fuzzyRespond(["cool", "very nice!"], 0.3, 5)
case "good bot":
return fuzzyRespond(["thanks", "why, thank you!", ":)", "(:", "you're too kind!"], 1, 5)
case "bad bot":
case "not nice":
return fuzzyRespond([":(", "):", "sorry"], 0.1, 10)
default:
break;
}
}
}

113
lib/plugins/eater.js Normal file
View File

@@ -0,0 +1,113 @@
let cfg = {}
let bot = {}
let isEating = false
function callbackHandle(err) {
if (err) console.error(err)
}
function eat(callback) {
isEating = true
const foodNames = require('minecraft-data')(bot.version).foodsArray.map((item) => item.name)
let available_food = bot.inventory
.items()
.filter((item) => foodNames.includes(item.name))
if (available_food.length === 0 || !available_food) {
isEating = false
return callback(new Error('No food found.'))
}
if (cfg.eat.bannedFood.length > 0) {
available_food = available_food.filter(
(item) => !cfg.eat.bannedFood.includes(item.name)
)
}
let priority = cfg.eat.priority
let best_food = available_food.reduce((prev, current) => (prev[priority] > current[priority]) ? prev : current)
if (!best_food) {
isEating = false
return callback(new Error('No best food has been found.'))
}
bot.emit('eat_start')
bot.equip(best_food, 'hand', function (error) {
if (error) {
console.error(error)
isEating = false
bot.emit('eat_stop')
} else {
bot.consume(function (err) {
if (err) {
console.error(err)
isEating = false
bot.emit('eat_stop')
return callback(err)
} else {
isEating = false
bot.emit('eat_stop')
callback(null)
if (!bot.food === 20) eat(callbackHandle)
}
})
}
})
}
function checkFood() {
console.info("eater: "
// , " status: ", !isEating
, cfg.eat.auto && "auto"
, bot.food < cfg.eat.startAt && "hungry"
, "hunger:", bot.food
, "at:", cfg.eat.startAt)
if (
!isEating
&& cfg.eat.auto
&& bot.food < cfg.eat.startAt
) {
if (
(bot.pathfinder
&& !(bot.pathfinder.isMining() || bot.pathfinder.isBuilding())
// TODO implement better idle state
) || true // idle most likely
) {
eat(callbackHandle)
}
}
}
function resetEat(value) {
// to prevent the plugin from breaking if the bot gets killed while eating btw
isEating = !!value // false
}
const load = (config) => {
cfg = config
bot = cfg.bot
cfg.eat = {
priority: 'saturation', //'foodPoints', //
// startAt: 19, //anarchy
// startAt: 18,
startAt: 14,
bannedFood: [
"enchanted_golden_apple", "golden_apple", "pufferfish", "chorus_fruit"
],
auto: true
}
bot.on('health', checkFood)
bot.on('spawn', resetEat)
}
const unload = () => {
bot.off('health', checkFood)
bot.off('spawn', resetEat)
}
module.exports = { load, unload, eat, resetEat }

View File

@@ -6,10 +6,12 @@ let cfg = {}
let bot = {}
let guardPos
const filterallMobs = e => e.type === 'mob'
// const filterPlayers = e => e.type === 'player' && e.username !== 'Applezaus'
const filterAllMobs = e => e.type === 'mob'
const filterPlayers = e => e.type === 'player'
const filterMods = e => e.type === 'player' && [cfg.mods].includes(e.username)
// const filterPassiveMobs = e => e.kind === 'Passive mobs'
const filterCreeper = e => e.mobType === 'Creeper'
// const filterCreeperOrEndermen = e => ['Creeper', 'EndderMen'].includes(e.mobType) //TODO endmen hostile by default?
const filterHostileMobs = e => e.kind === 'Hostile mobs'
// // not needed if detecting by kind
// && e.mobType !== 'Armor Stand' // Mojang classifies armor stands as mobs for some reason?
@@ -60,33 +62,56 @@ function lookForMobs() {
const filter = e => e.position.distanceTo(bot.entity.position) < 16 && filterHostileMobs(e)
const entityEnemy = bot.nearestEntity(filter)
if (entityEnemy) {
if(filterCreeper(entityEnemy))
if (entityEnemy && !filterCreeper(entityEnemy)) {
// if(filterCreeper(entityEnemy))
// Start attacking
// bot.off('time', lookForMobs)
// bot.on('physicTick', lookForMobs)
bot.pvp.movements.canDig = !!cfg.move && cfg.move.canDig
bot.pvp.attack(entityEnemy)
} else if (entityEnemy) {
bot.lookAt(
// (new v.Vec3(0, 1, 0)).add(
entityEnemy.position
// )
)
cfg.quiet || bot.chat("AH! A creeper! They creep me out!")
}
}
function guardSelf(entity) {
if (!cfg.guard.self || entity !== bot.entity || guardPos) return // Do nothing
// bot.chat("")
bot.chat((
() => { const a = ["ouch!", "oww!", "help", "", "", ""]; return a[Math.floor(Math.random() * a.length)] }
)())
const hurtMessages = [
"ouch!", "oww!", "help", "monster!"
]
const hurtMessagesPlayer = [
"leave me alone!", "don't hurt me!", "bully!", "go away!", "stop", "no stop", "stop it", "murderer!",
"what have i ever done to you? :(",
]
console.info(bot.nearestEntity(filterAllMobs))
console.info(bot.nearestEntity(filterallMobs))
// Only look for mobs within 10 blocks
const filter = e => e.position.distanceTo(bot.entity.position) < 10 && filterHostileMobs(e)
// Only look for mobs within 5 blocks
// const filter = e => e.position.distanceTo(bot.entity.position) < 5 && filterHostileMobs(e) || filterPlayers(e) && !filterMods(e)//anarchy
const filter = e => e.position.distanceTo(bot.entity.position) < 5 && filterHostileMobs(e)
const entityEnemy = bot.nearestEntity(filter)
cfg.quiet || 0.2 < Math.random() && entityEnemy && bot.chat(
// TODO use fuzzy message function
filterPlayers(entityEnemy) ?
hurtMessagesPlayer[Math.floor(Math.random() * hurtMessagesPlayer.length)]
:
hurtMessages[Math.floor(Math.random() * hurtMessages.length)]
)
if (entityEnemy && !filterCreeper(entityEnemy)) {
// Start attacking
// bot.off('time', lookForMobs)
// bot.on('physicTick', lookForMobs)
bot.pvp.attack(entityEnemy)
bot.pvp.movements.canDig = !!cfg.move && cfg.move.canDig
}
}

View File

@@ -10,22 +10,18 @@
*/
const mineflayer = require('mineflayer')
// if (process.argv.length < 4 || process.argv.length > 6) {
// console.log('Usage : node inventory.js <host> <port> [<name>] [<password>]')
// process.exit(1)
// }
// const bot = mineflayer.createBot({
// host: process.argv[2],
// port: parseInt(process.argv[3]),
// username: process.argv[4] ? process.argv[4] : 'inventory',
// password: process.argv[5]
// })
let cfg = {}
let bot = {}
// let mcd
const alt_destinations = {
offhand: "off-hand",
lefthand: "off-hand",
shield: "off-hand",
chest: "torso",
}
function inventory(username, message) {
if (username === bot.username) return
const command = message.split(' ')
@@ -72,8 +68,8 @@ function inventory(username, message) {
function sayItems(items = bot.inventory.items()) {
const output = items.map(itemToString).join(', ')
if (output) {
console.info("inventory:", output)
if (output) {
!cfg.quiet && bot.chat(output)
} else {
!cfg.quiet && bot.chat('empty')
@@ -104,8 +100,20 @@ function tossItem(name, amount) {
function equipItem(name, destination, quiet = false) {
const item = itemByName(name)
if (item) {
if (Object.keys(alt_destinations).includes(destination)) {
destination = alt_destinations[destination]
}
try {
bot.equip(item, destination, checkIfEquipped)
} catch (error) {
if (error.code == 'ERR_ASSERTION' && error.message.startsWith("invalid destination:")) {
bot.chat(error.message)
} else {
console.error(error)
}
}
} else {
!quiet && bot.chat(`I have no ${name}`)
}
@@ -120,6 +128,9 @@ function equipItem(name, destination, quiet = false) {
}
function unequipItem(destination) {
if (Object.keys(alt_destinations).includes(destination)) {
destination = alt_destinations[destination]
}
bot.unequip(destination, (err) => {
if (err) {
bot.chat(`cannot unequip: ${err.message}`)
@@ -134,27 +145,54 @@ function useEquippedItem() {
bot.activateItem()
}
function craftItem(name, amount) {
function craftItem(name, amount = 1) {
amount = parseInt(amount, 10)
const item = require('minecraft-data')(bot.version).findItemOrBlockByName(name)
const mcData = require('minecraft-data')(bot.version)
const item = mcData.findItemOrBlockByName(name)
const craftingTable = bot.findBlock({
matching: 58
matching: mcData.blocksByName["crafting_table"].id
})
const recipesNoTable = bot.recipesFor(item.id)
let recipes
if (recipesNoTable.length > 0) {
bot.chat("can make without crafting table!")
recipes = recipesNoTable
} else if (craftingTable) {
recipes = bot.recipesFor(item.id, null, null, craftingTable)
} else {
bot.chat("Couldn't find a crafting table. Maybe craft one?")
}
if (item) {
const recipe = bot.recipesFor(item.id, null, 1, craftingTable)[0]
if (recipe) {
bot.chat(`I can make ${name}`)
bot.craft(recipe, amount, craftingTable, (err) => {
let craftSuccess
recipes && cfg.quiet || bot.chat(`${recipes.length} recipes`)
for (let recipe in recipes) {
if (craftSuccess) {
break
}
setTimeout(craftIt, Math.random() * 5000, recipes[recipe], amount, craftingTable)
}
function craftIt(recipe, amount, craftingTable) {
cfg.quiet || bot.chat(`I can make ${name}`)
console.log("craft:", recipe)
console.time("craft recipe")
bot.craft(recipe, amount, craftingTable, craftError)
console.timeEnd("craft recipe")
}
function craftError(err) {
if (err) {
bot.chat(`error making ${name}`)
console.error(err)
cfg.quiet || bot.chat(`error making ${name}: ${err.message}`)
// continue
} else {
craftSuccess = true
bot.chat(`did the recipe for ${name} ${amount} times`)
// break
}
})
} else {
bot.chat(`I cannot make ${name}`)
}
craftSuccess || cfg.quiet || bot.chat(`I couldn't make ${name}`)
} else {
bot.chat(`unknown item: ${name}`)
}
@@ -187,4 +225,4 @@ const unload = () => {
bot.off('chat', inventory)
}
module.exports = { load, unload, equipItem }
module.exports = { load, unload, equipItem, craftItem }

View File

@@ -1,5 +1,6 @@
const mineflayer = require('mineflayer')
const pathfinder = require('mineflayer-pathfinder').pathfinder
// const mineflayer = require('mineflayer')
// const { pathfinder } = require('mineflayer-pathfinder')
let pathfinder
const {
gameplay,
MoveTo,
@@ -10,8 +11,7 @@ const {
Craft
} = require('prismarine-gameplay')
// const { Gameplay } = require('prismarine-gameplay/lib/gameplay')
// const { Vec3 } = require('vec3')
let mcData = require('minecraft-data')
const { Vec3 } = require('vec3')
let cfg = {}
let bot = {}
@@ -34,8 +34,9 @@ let bot = {}
// bot.on('chat', (username, message) => mine(username, message))
function checkBlockExists(name){
if (mcData.blocksByName[name] === undefined) {
bot.chat(`${name} is not a block name`)
const item = require('minecraft-data')(bot.version).findItemOrBlockByName(name)
if (item === undefined) {
bot.chat(`${name} is not a block or item name`)
return false
} else {
return true
@@ -121,10 +122,11 @@ function miner(username, message) {
itemType: command[2],
count: parseInt(command[1])
}), logError)
break
case /^collect [a-zA-Z_]+$/.test(message):
if(!checkBlockExists(command[2])) {return false}
if (!checkBlockExists(command[1])) { return false }
bot.gameplay.solveFor(
new ObtainItem({
itemType: command[1]
@@ -141,7 +143,7 @@ function miner(username, message) {
}), logError)
break
case /^craft [0-9]+ [a-zA-Z_]+$/.test(message):
case /^craftmine [0-9]+ [a-zA-Z_]+$/.test(message):
if(!checkBlockExists(command[2])) {return false}
bot.gameplay.solveFor(
new Craft({
@@ -152,23 +154,36 @@ function miner(username, message) {
break
case /^stop$/.test(message):
bot.chat("♪♪ can't stop me now!! ♪♪")
cfg.quiet || bot.chat("♪♪ can't stop me now!! ♪♪")
bot.pathfinder.setGoal(null)
bot.stopDigging()
// player = bot.player.entity
if (player) {
bot.gameplay.solveFor(
new MoveTo({
x: player.position.x,
y: player.position.y,
z: player.position.z
}), logError)
}
// if (player) {
// bot.gameplay.solveFor(
// new MoveTo({
// x: player.position.x,
// y: player.position.y,
// z: player.position.z
// }), logError)
// }
break
}
}
function logError(err) {
if (err)
bot.chat(`Failed task: ${err.message}`)
if (err) {
switch (err.message) {
case "No more solutions available!":
console.log("miner: failed")
cfg.quiet || bot.chat("miner: out of solutions")
break;
default:
console.log(err)
cfg.quiet || bot.chat("miner: unknown error, check logs")
break;
}
}
}
@@ -176,10 +191,15 @@ const load = (config) => {
cfg = config
bot = cfg.bot
mcData = mcData(bot.version)
bot.loadPlugin(pathfinder)
pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
// bot.loadPlugin(pathfinder)
cfg.plugins.mover.initMoves(bot)
bot.loadPlugin(gameplay)
cfg.plugins.mover.initMoves(bot)
bot.on("chat", miner)
// bot.pathfinder.canDig
}
const unload = () => {
@@ -187,4 +207,4 @@ const unload = () => {
bot.off("chat", miner)
}
module.exports = { load, unload }
module.exports = { load, unload, miner }

95
lib/plugins/mover.js Normal file
View File

@@ -0,0 +1,95 @@
// import { EntityFilters } from "mineflayer-statemachine"
// import v from "vec3"
// import { Movements } from "mineflayer-pathfinder"
// const mineflayer = require('mineflayer')
const { Movements } = require('mineflayer-pathfinder')
// const { GoalBLah } = require('mineflayer-pathfinder').goals
const v = require('vec3')
let cfg = {}
let bot = {}
// let moving
let pathfinder
let movements = []
function initMoves(bot = bot, mcData = require('minecraft-data')(bot.version)) {
let defaultMove = new Movements(bot, mcData)
defaultMove.canDig = false
defaultMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
// defaultMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
// defaultMove.blocksToAvoid.add(mcData.blocksByName.magma.id)
movements.defaultMove = defaultMove
bot.pathfinder.setMovements(defaultMove)
}
function moveNear(pos, distance = 3) {
const { GoalNear } = require('mineflayer-pathfinder').goals
cfg.quiet || bot.chat(`moving to ${pos}`)
pos = v(pos)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
}
function follow(entity, dynamic = true) {
console.assert(entity)
const { GoalFollow } = require('mineflayer-pathfinder').goals
cfg.quiet && console.log(entity)
|| bot.chat(
`following ${entity.type
}: ${entity.username || entity.displayName
}${dynamic ? "" : " once"}`
)
entity = entity.entity ? entity.entity : entity
// console.log(entity)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalFollow(entity, 3), dynamic)
}
function hit(blockOrEntity) {
bot.chat(`hitting ${entity.name || entity.type}`)
}
function stop() {
bot.pathfinder.setGoal(null)
bot.stopDigging()
}
const load = (config) => {
cfg = config
bot = cfg.bot
cfg.move = {
// auto: true,
canDig: false,
// list: ["hello", "wassup"],
quiet: !!cfg.quiet,
movements: []
}
pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
// initMoves(bot, mcData)
setTimeout(initMoves, 500, bot)
// bot.loadPlugin(pathfinder)
// bot.on('time', hello)
}
const unload = () => {
// TODO stop pathfinding maybe?
}
module.exports = { load, unload, stop, initMoves, moveNear, follow }

View File

@@ -1,13 +1,6 @@
const pathfinder = require('mineflayer-pathfinder').pathfinder
const { Bot } = require('mineflayer')
const {
gameplay,
MoveTo,
MoveToInteract,
ObtainItem,
// Craft
} = require('prismarine-gameplay')
let pathfinder
//TODO replace with simple pathfinder motions
let cfg = {}
let bot = {}
@@ -33,15 +26,8 @@ function sleep(quiet) {
}
if (bed && bedstatus == "") {
bot.lookAt(bed.position)
// const nearbed =
bot.gameplay.solveFor(
new MoveTo((bed.position.range = 2) && bed.position), (err) => {
// new MoveTo(bed.position), (err) => {
// new MoveToInteract(bed.position), (err) => {
if (err) {
!quiet && bot.chat(`can't reach bed: ${err.message}`)
} else {
bot.waitForChunksToLoad(() => {
cfg.plugins.moveNear(bed.position)
bot.sleep(bed, (err) => {
if (err) {
!quiet && bot.chat(`can't sleep: ${err.message}`)
@@ -54,23 +40,22 @@ function sleep(quiet) {
}
})
})
}
})
// } else if (bed){
} else if (inv && inv.equipItem("red_bed", "hand", true)) {
// doesn't work fortunately
// FIXME: DONT IMPLEMENT until it is detected as NOT NETHER
bot.placeBlock()
// bot.placeBlock()
} else {
bot.gameplay.solveFor(
new ObtainItem("bed"), (err) => {
if (err) {
!quiet && bot.chat(`need a${bedstatus} bed: may not see if just placed`)
}
}
)
// TODO: use mover
// bot.gameplay.solveFor(
// new ObtainItem("bed"), (err) => {
// if (err) {
// !quiet && bot.chat(`need a${bedstatus} bed: may not see if just placed`)
// }
// }
// )
// bot.chat('/afk')
}
bot.pathfinder.movements
}
function wake() {
@@ -86,7 +71,7 @@ function wake() {
function autoSleep() {
if (!bot.time.isDay && !cfg.sleep.timeoutFn && cfg.sleep.auto && !bot.isSleeping) {
sleep()
cfg.sleep.timeoutFn = setTimeout(() => { cfg.sleep.timeoutFn = null }, cfg.sleep.timeout) // give 2 seconds for multiple events
cfg.sleep.timeoutFn = setTimeout(() => { cfg.sleep.timeoutFn = null }, cfg.sleep.timeout)
console.log("sleeping?", bot.isSleeping, bot.time)
}
}
@@ -98,11 +83,11 @@ const load = (config) => {
auto: true,
// timeout: 30 * 1000,
timeout: 2 * 60 * 1000,
quiet: false
quiet: !!cfg.quiet
}
bot.loadPlugin(pathfinder)
bot.loadPlugin(gameplay)
pathfinder = bot.pathfinder || require('mineflayer-pathfinder').pathfinder
// bot.loadPlugin(pathfinder)
inv = cfg.plugins["inventory"]
bot.on("time", autoSleep)

View File

@@ -42,7 +42,6 @@
"prismarine-block": "^1",
"prismarine-chat": "^1",
"prismarine-entity": "^1.1.0",
"prismarine-gameplay": "github:TheDudeFromCI/prismarine-gameplay#crafting",
"prismarine-item": "^1.5.0",
"prismarine-nbt": "^1.3",
"prismarine-recipe": "^1",