angram/lib/plugins/mover.js

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const { Movements } = require('mineflayer-pathfinder')
const v = require('vec3')
let cfg = {}
let bot = {}
// let moving
let pathfinder
let mcData
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let movements = []
function initMoves(bot = bot, mcData = bot.mcData) {
console.info(movements)
if (movements.length > 0) {
bot.pathfinder.setMovements(movements.defaultMove)
return console.warn("movements already initialized!")
}
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let defaultMove = new Movements(bot, mcData)
defaultMove.canDig = false
defaultMove.scafoldingBlocks.push(mcData.blocksByName.slime_block.id)
defaultMove.blocksCantBreak.add(mcData.blocksByName.glass.id)
defaultMove.blocksToAvoid.add(mcData.blocksByName.magma_block.id)
movements.push(defaultMove)
movements.defaultMove = movements[0]
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bot.pathfinder.setMovements(defaultMove)
}
function moveNear(pos, distance = 3) {
const { GoalNear } = require('mineflayer-pathfinder').goals
pos = v(pos)
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
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bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, distance))
}
function moveXZ(pos) {
const { GoalXZ } = require('mineflayer-pathfinder').goals
if (Array.isArray(pos) && pos.length == 2) {
pos = v(pos[0], 0, pos[1])
}
pos = v(pos)
console.log(pos)
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalXZ(pos.x, pos.z))
}
function moveY(pos) {
const { GoalY } = require('mineflayer-pathfinder').goals
if (Array.isArray(pos) && pos.length == 1) {
pos = v(null, pos[0], null)
}
pos = v(pos)
console.log(pos)
cfg.quiet || bot.chat(`moving to ${pos.floored()}`)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalY(pos.y))
}
function follow(entity, dynamic = true, distance = 3) {
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console.assert(entity)
const { GoalFollow } = require('mineflayer-pathfinder').goals
cfg.quiet && console.log(entity)
|| bot.chat(
`following ${entity.type
}: ${entity.username || entity.displayName
}${dynamic ? "" : " once"}`
)
entity = entity.entity ? entity.entity : entity
// console.log(entity)
bot.pathfinder.setMovements(movements.defaultMove)
bot.pathfinder.setGoal(new GoalFollow(entity, distance), dynamic)
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}
function ride(entity) {
entity = entity?.entity || entity
const ridableMobs = ["Horse", "Donkey", "Pig", "Strider"]
const vehicle = entity ? entity : bot.nearestEntity(e => {
const maybeRidableMob = e.mobType?.split(" ")
return e.kind == "Vehicles"
|| ridableMobs.includes(e.mobType)
|| ridableMobs.includes(maybeRidableMob[maybeRidableMob.length - 1])
})
if (!vehicle) {
return cfg.quiet || bot.chat(`Nothing to ${message_parts[0]}`)
} else if ((dist = bot.entity.position.distanceSquared(vehicle.position)) > 36) {
bot.lookAt(vehicle.position)
follow(vehicle, false)
bot.once('goal_reached', ride)
return cfg.quiet || bot.chat(`${vehicle.name} bit far`)
}
console.log("vehicle:", vehicle)
bot.mount(vehicle)
}
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function hit(blockOrEntity) {
bot.chat(`hitting ${entity.name || entity.type}`)
}
function goalReached(goal) {
console.log(goal)
const entity = goal?.entity
let entityInfo = ""
if (entity) {
entityInfo += entity.type + ": "
switch (entity.type) {
case "player":
entityInfo += entity.username
break;
default:
break;
}
}
cfg.quiet || bot.chat(`goal reached: ${entityInfo}; pos: [x:${goal?.x}, y:${goal?.y}, z:${goal?.z}]`)
}
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function stop() {
bot.pathfinder.setGoal(null)
bot.stopDigging()
}
function command(message_parts, player) {
const message_parts2 = message_parts.slice(1)
switch (message_parts[0]) {
case "init":
initMoves()
break
case "near":
switch (message_parts2.length) {
case 0:
moveNear(bot.nearestEntity().position)
break
case 1:
switch (message_parts2[0]) {
case "me":
if (player) {
moveNear(player.position)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
if (aPlayer) {
moveNear(aPlayer.position)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
}
break;
}
break
case 2:
//TODO this isn't near
moveXZ(message_parts2)
break
case 3:
//TODO more checks
moveNear(message_parts2)
break
default:
break
}
break
case "follow":
// message_parts2 = message_parts.slice(2)
switch (message_parts2.length) {
case 0:
follow(bot.nearestEntity())
break
case 1:
let dist = 3
switch (message_parts2[0]) {
case "close":
dist = 1
case "me":
case "once":
if (player) {
follow(player, message_parts2[0] === "me", dist)
} else {
cfg.quiet || bot.chat("can't see you")
}
break;
default:
const aPlayer = bot.players[message_parts2[0]] ? bot.players[message_parts2[0]].entity : null
if (aPlayer) {
follow(aPlayer)
} else {
cfg.quiet || bot.chat(`can't see ${message_parts2[0]}`)
}
break;
}
break
// case 2:
// bot.lookAt({}) goalxz?
// break
// case 3:
//TODO more checks
// moveNear(message_parts2)
// break
default:
cfg.quiet || bot.chat("unknown or bad command")
break
}
break
case "ride":
case "mount":
ride()
break
case "w":
case "f":
command(["forward"].concat(message_parts.slice(1)))
break
case "s":
case "b":
command(["back"].concat(message_parts.slice(1)))
break
case "a":
case "l":
command(["right"].concat(message_parts.slice(1)))
break
case "d":
case "r":
command(["left"].concat(message_parts.slice(1)))
break
case "back":
case "forward":
case "jump":
case "left":
case "right":
case "sneak":
case "sprint":
console.info(bot.controlState[message_parts[0]], bot.entity.position.floored())
bot.setControlState(message_parts[0], true)
console.info(bot.controlState[message_parts[0]])
setTimeout(bot.setControlState, 200 * (message_parts[1] || 1), message_parts[0], false)
setTimeout(console.info, 5000, bot.controlState[message_parts[0]], bot.entity.position.floored())
break
case "stop":
stop()
break
default:
return cfg.quiet || bot.chat(`unknown command ${message_parts[0]}`)
}
}
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const load = (config) => {
cfg = config
bot = cfg.bot
cfg.move = {
// auto: true,
canDig: false,
// list: ["hello", "wassup"],
quiet: !!cfg.quiet,
movements: []
}
mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
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pathfinder = bot.pathfinder || bot.loadPlugin(require('mineflayer-pathfinder').pathfinder)
// initMoves(bot, mcData)
setTimeout(initMoves, 500, bot, mcData)
bot.on('goal_reached', goalReached)
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}
const unload = () => {
stop()
bot.off('goal_reached', goalReached)
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}
module.exports = {
load, unload, command,
stop, initMoves,
moveNear, moveXZ, moveY, follow,
ride
}